Quick'n'Dirty: Reflections and TransparencyFractal Art WeekMore Like This
Note: these are not the holy grail settings for reflections and transparency. They are what this is called: a quick and dirty approach for those who (like me for a long long time) need a place to start and experiment from. All in here is based on what I found out myself or what I was pointed to by kind fellow DA-members. If you find fault with it, have additional tips or whatever, please drop me a note Also, please remember, I am not a native speaker. Either ignore spelling- and/or grammar-mistakes or (even better!) point me to them if you like!
Errmm... Maybe it's not such a Quick tutorial after all... :}
Open these parameters in Mandelbulb3D:
Mandelbulb 3D Tutorial 5: Tips and TricksFrom time to time, I still manage to stumble across new 'tricks' in MB3D. I'm sure some of the following tips are known to others, but for those that haven't discovered them, I hope they will help in the future. Some of these were discovered accidentally, others were found through desperation while trying to solve problems.More Like This
The first one is very simple and just a little bit of a time saver.
Loading Diff maps ~
This was discovered by accident. It may be well know for all I know, but I just recently discovered it. In the light panel under the Global light tab, there is a box you select to load a diffuse map (Diff map). This is used to color your image in different ways, such as making it look like the structures surface is textured. Normally you simply select the box (Use a map for the diffuse color) and the number one map in your folder loads. If you want to change a map, you just scroll with the up\down arrows to a different image number or input a number if you know which map n