Isometric Fractal Art Tutorial - Part 2In this tutorial, i will explain how i created some of my recent "isometric" works. For example:More Like This
Softwares needed: Apophysis and Chaotica.
Prerequisites: you will need some previous knowledge on how to use Apo and Chaotica. If you have any doubts, please check those out:
Apophysis ManualChaotica ManualXaos RevealedChaotica Editor Basics
Plugins used: square.
Tip 4 - creating blocks from blank
You can use weights (xaos) to create blocks or groups of elements, to move around several parts of the tile a
Imaging in Chaotica - Part 2: Response CurvesToday, a bit more about imaging in Chaotica.More Like This
Mostly curves <3
Lets take a closer look at curves:
WHAT do the CURVES DO?
Curves basically re-map the brightness values: for example, make bright pixels brighter or darker by just adjusting the curve.
The horizontal axis is the original brightness (before editing), while the vertical is the new brightness. The tones are distributed as follows: dark tones closer to the origin, and light tones far from the origin.
The image above shows the curves before any changes. See that before and after values are equal, since no changes were made yet.
Basically, if you drag a node up, lets say, it will make the corresponding tones brighter. For example, dragging up the top node (light tones) will make highlights brighter, and dragging down the bottom node (dark tones) will darken the dark areas. On t
Response Curves Tricks and TipsA few tips and tricks on how to use curves to make your images pretty.More Like This
Disclaimer: the images below are not models of perfect curves, but just rough examples of some settings i find helpful.
Also, those are not any close to all possible magic things you can do with curves. Explore ^^
Add contrast to a light Image
Lets say you have a light image with few contrast.
Moving down the dark tones and maybe midtones nodes of the Overall curve will add contrast to it:
Make a dark image brighter
We may also want to do it the other way around: make a very dark image a bit brighter.
Had to go a bit crazy to lighten this up:
green Lights and purple shadows
You can also use the Green curve to add
Step by Step: Isometric CubeA step by step of the making of an Isometric Cube (just took screenies while making it and added a few comments, not really a big tutorial). The plan is to make a fancy colored cube, maybe not very fractal but oh well, they are still very fun.More Like This
For more details about the how to, check my Isometric Tutorials:
So i hit the blank button and start!
1. One transform only
2. Added lots of stuff here. Since i may use quite a bunch of transforms on this, I decided to tile just one side and then repeat it 3 times, properly rotated and shifted, completing the visible part of the cube.
3. The xaos links are showed on the picture below (arrows mean 1, everything else 0). The base is the only non linear transform here.
I made a separate transform for base because I want to add some glowy blur later, and having just one transform to set wei
Common Frameworks 2: Elliptic SplitsToday, we will quickly learn how to make a simple Elliptic Splits Framework in Chaotica.More Like This
To do this tutorial, you will need Chaotica.
1. Elliptic Splits
First, lets take a look at how the elliptic splits base fractal look:
How the Elliptic transformation works? Take a look at the picture below. It features a single iterator, with a blur (gaussian + radial_gaussian) on pre_transform and Elliptic transform:
Elliptic creates a vertical stripe centered on 0,0 and 2 units wide.
Splits, as the name says, split the plane. It has 2 variables, splits_x and splits_y. Setting x to a non null value will create a vertical split, and y, a horizontal split.
Common Frameworks 1: TilesToday, we will quickly learn how to make simple Tiles in Chaotica.More Like This
To do this tutorial, you will need Chaotica and Chaoshelper.
Here, we have 3 examples of tiles:
2. Simple Base
It is easier to use a simple base to set up the tile, and then replace it with something more elaborate.
Create a new empty World (File >> New Empty World), and switch to the Editor. Add a new iterator, and add a Square tranform to it. I set the square amount to 0.8 so the resulting square is 0.8 units wide.
3. Tiling Time
Now, add 4 iterators with linear transforms, and position their affines as on the picture below: 1 unit right, 1 up, 1 left, and 1 down. You can use snap to grid