Low Poly Modeling Re-DefinedLow Poly Re-DefinedMore Like This
So there has been a lot of confusion on this subject, especially on Deviant Art what classifies as low polygon and what doesn't.
Often you browse around DA see DD's or Game-art you like, see the triangle count and go 'omg that is too high poly!' Stop. Right. There.
Just stop. Low polygon has been miss-categorized lately and it's almost insulting to just assume someone's triangle count is 'way too high poly'. Low poly can fall into many more groups then you think, and even 20,000 tri's can be considered a lower polygon range.
A bit of terminology before we begin
When we talk about polygon count, or poly count, we actually mean Triangle count, or tri count in Game Development Art. The reason for this is most games/game engines/hardware renders out using triangle counts. Polygons are the four sided faces you create to make your 3D model (shame on you for 5+ kidding! ), however, for every polygon there is there would be 2 triangles.
So for example