Chaotica basicsFractal ArtMore Like This
You have probably seen fractal artists mention Chaotica quite a few times - many people use it either standalone or as a renderer for the works they create in other software.
If you fancy IFS fractals and want to try making some, Chaotica is definitely on the list of software you should try.
You can download it from the website: http://chaoticafractals.com/. There is a free version (with some resolution restrictions), so new users can try it out.
So... Grab it, run the installer or unzip the archive and hit the blue flower icon
This will be the first thing you see in Chaotica:
Just click one of those randoms to have something cool to start with. Or, if none appeals to you, close this window and hit the New Random Worlds button for more.
In the main window, you can set your render s
Xaos-Mandelbulb - Understanding 2D and 4D formulasOkayMore Like This
Just sick and bored in my room, playing with Xaos and Mandelbulb3D settings I discovered the thing that can make work with 3D and 4D MB formula easier.... And all you need is Xaos fractal program...
First of all, I just open Mandelbulb3D and as first slot I put Makin4D p2a, looking like this:
It's nothing special, Only 3D version on Mandelbrot formula. but now, I run Xaos and starting with basic Mandelbrot 2D:
Now I activate quick regime Julia and I move my mouse pointer there:
And the follow result of julia is this:
And here we come to the next leve of managing 3D shape. When you wish to activate julia this window appears:
The first number indicates X coordinations and the second Y coordinates. so put these into Julia of MB3D like that:
Custom Height Maps For Mandelbulb3DMandelbulb3d has several ways to render 3d fractals. One of them, dIFS, has the ability to make use of height maps.More Like This
This tutorial focuses on creating custom height maps.
This is not news worthy - MB3D artists have long made use of this technique. Recently my friend Jorge - batjorge - has posted a tutorial on using dIFS with a height map - the HeightMapIFS and the amazingIFS formula. The tutorial is meant to easily generate the classic bulb shape and it achieves this admirably. The height map in Jorge's guide is a uniform, gray image. This results in a clean and texture-free bulb form. But what happens if a more complex height map is used?
This tutorial will walk you through creating a quality custom height map and applying it in a MB3D dIFS render.
This image - New Heights - uses a custom height map.
MB3D Plants/Grass GuideHello everyone! Welcome to my another tutorial! First off, the tutorial is based off with agreement of original artist. So let's begin.More Like This
1. Open mandelbulb3D and fill first slot with "CommaIFS" and 2nd with "amazingIFS" and set 2 iterations on amazingIFS only
2. Set the Max Interations on 10-30 what will you prefer after all following setting will be done.
3. Now set similar values to CommaIFS variables: (be very gentle)
R1 = from -3.7 to -4
Scale = 0.8 - 1
Z Add = 0.01 - 0.1
Y Add = 0.6 - 0.8
X Add = 0 (keep 0)
R2 = from -0.5 to -1
Scale + Add = 1
R3 = 1.5 - 2
R Sphere = 0 - 0.1
Flip X-Z = 0 (keep 0)
Flip Y-Z = 0 (keep 0)
Signs = 1/3 (feel free to experiment)
Final TIP: For reaching the best effect and experience try mix with different dIFS formulas and DE-Combinating with formulas like Amazing Surf, Amazing Box, TetraVS etc. to make nature-feeling fractal! (As I specified, I "stolen" the idea and that presentation give best preview! )
For sure, here's my
Amazing Box Spheres TutorialHello people! Nice to meet you there! Hope you'll enjoy!More Like This
I got truly inspired by :iconbatjorge:'s Mechanical spheres and also by :icontheli-at: , then tried on my own, and liek why not? They're awesome! Who wouldn't like them?
Open Mandelbulb3D! (So exciting already ) and follow my steps!
1. As first formula pick _Fold45single and leave it unchanged (you can try experiment after all things done then)
2. 2nd formula MUST be Amazing Box and input these values:
Min R: 0.0
Iterations: 20 - 35
Still not anything magical!
3. The third formula wll affect the shapes and varies of these spheres! You can use whatever you want, experiment, but there for inspiration i use koch_cube and left it unchanged for now.
4. next formulas is going to be again _AmazingBoxSSE2 (or Ama
UF parameters to tweak...if you would like to try.There is a style of fractal I love making in UltraFractal, which has endless posibilities.More Like This
I've made a lot of them.
I started by calling them "Family of small things,", but the family has grown a lot.
Now there are three collections in my gallery.
This is a recent example.
All you need is two or three layers of x/y Mandelbrot formula and Statistics or Lyapunov on the Inside tab.
You tweak the Power of z settings with Explore or Explorer.
It's nice to move the gradients to get changes of colours and shapes.
Gradients with several colours work best.
You can use the same or different gradients on each layer.
I forgot, do put some Turbulence from Mapping. That's what makes it all fun.
Perhaps someone would like to try, beginning with the parameters below of Torn.
You don't need to give a reference but of course I'd be pleased to see anything you make.
I remember proposing similar parameters before.
Mandelbulb3D Apollo dIFS TutorialWell, I've seen you really enjoyed mine and most of you asked me for tutorial! Alright, here it comes. Be sure you do only amazing pieces with this!! ..More Like This
I hope you opened Mandelbulb3D... Now Let's start.. But it's not easy as it seems to be!
1. Click Fo.2 (2nd Slot) in Formulas window, and insert here Apollo2DIFS - It's located in last (3rd) dIFS collumn! (Under amazingIFS) And now input these values (These are just optional. Different formula can get affected by different rotation, PolyFold, etc.) and change Max. iterations from 60 to 10
Add X1: 0 (keep unchanged)
Add X2: 0 (keep unchanged)
Mul Z: 0.65 - 0.85
RotationX: -1.5 -1.9
RotationY: 5.9 6.4
RotationZ: 0 (keep unchanged)
Polyfold Order: 12-44 (determines number of petals of your future flower, this value range is recommended)
Global XY-Scale: 0,05 - 0.1
Final add X: 15 - 20
Now It's not easy to choose from formulas which decorates flower, or which makes these wonderful petals...