Custom Height Maps For Mandelbulb3DMandelbulb3d has several ways to render 3d fractals. One of them, dIFS, has the ability to make use of height maps.More Like This
This tutorial focuses on creating custom height maps.
This is not news worthy - MB3D artists have long made use of this technique. Recently my friend Jorge - batjorge - has posted a tutorial on using dIFS with a height map - the HeightMapIFS and the amazingIFS formula. The tutorial is meant to easily generate the classic bulb shape and it achieves this admirably. The height map in Jorge's guide is a uniform, gray image. This results in a clean and texture-free bulb form. But what happens if a more complex height map is used?
This tutorial will walk you through creating a quality custom height map and applying it in a MB3D dIFS render.
This image - New Heights - uses a custom height map.
Xaos-Mandelbulb - Understanding 2D and 4D formulasOkayMore Like This
Just sick and bored in my room, playing with Xaos and Mandelbulb3D settings I discovered the thing that can make work with 3D and 4D MB formula easier.... And all you need is Xaos fractal program...
First of all, I just open Mandelbulb3D and as first slot I put Makin4D p2a, looking like this:
It's nothing special, Only 3D version on Mandelbrot formula. but now, I run Xaos and starting with basic Mandelbrot 2D:
Now I activate quick regime Julia and I move my mouse pointer there:
And the follow result of julia is this:
And here we come to the next leve of managing 3D shape. When you wish to activate julia this window appears:
The first number indicates X coordinations and the second Y coordinates. so put these into Julia of MB3D like that: