DOF fun: JWildfire V0.62 releaseJust released JWildfire V0.62.More Like This
Major new feature is the possiblity to visually specify the focus point for calculating dof (depth of field) effects. So its much more easy to to create fractal images with awesome "depth" effects. There is short tutorial on those new features:
Complete list of changes:
- more accurate calculation of dof (depth of field)
- freely specify the focus point in dof
- special edit mode to specify the focus point visually (by dragging it with the mouse)
- simplified triangle editing modes (move, rotate and scale is one mode and uses the same controls as view editing mode), free point editing is the same as before
- allow to change the camera yaw angle by dragging the mouse in the preview window (hold left and right mouse button)
- mouse view editing: modify camera pitch by dragging the mouse in the vertical (y) direction, modify camera roll by dragging the mouse in the horizontal (x) direction
- "circus" variation my Michael Faber
- FIXED a bug
Background rendering: JWildfire V0.61 releaseJust released JWildfire V0.61.More Like This
Major new feature is the possiblity to cancel the current main render process because it is now running in the background. This was heavily demanded by many users and now it's finally doneOn fast machines you can even continue to design new fractals while rendering.
Complete list of changes:
- the main render function now is a background task which makes it possible to cancel it (currently only for internal renderer) and continue to work while -rendering
- removed the ancient spatial and color oversampling options (all user-defined quality profiles will be removed with this update!, if you face problems with noise use spatial and/or DE filter options)
- new variations originally created by Larry Berlin:
- pRose3D
- ho
- ovoid3d
- fibonacci2
- experimental tree to show flame properties for the dancing flame module
- lots of internal refactoring regarding the dancing flame editor
Just
The need for speed: JWildfire V0.54 releaseJust released JWildfire V0.54.More Like This
Major new feature is the new family of external C++ based renderers called "JWildfireC". They need less memory, are faster than the interal renderer and are optimized for rendering high quality images in acceptable time. Only a few features of JWildfire (e. g. the integrated Java compiler or certain variations) are not available in JWildfireC.
Currently only binaries for Windows 32Bit and Windows 64Bit (faster) are available. The external renderer currently features 222 variations and supports also the generation of HDR images.
Addionatlly, one new rendering option (only available for JWildfireC) is a density estimating filter. In many cases this type of filter helps to improve image quality by smoothing portions with low density and keeping sharp details.
Complete list of changes:
- new family of external C++ based renderers called "JWildfireC" which are integrated into the main program
- density estimating filter for JWildfireC optimized to gain good im
New tools for artists: JWildfire V0.53 releaseJust released JWildfire V0.53.More Like This
Major additions where made to fractal flame editor regarding to controlling image quality at the artist level. There is now an antialiasing option which you can specify at the transform level and some additional powerful gradient manipulation tools.
Complete list of changes:
- new antialising option on the transform level, you can control this by two parameters: amount (how many samples are affected by this effect) and radius (how strong is the antialasing effect)
- new gradient manipulation functions: invert and reverse gradient
- new gradient manipulation properties: blur and frequency
- changed the layout of the main toolbar so that it better resizes according to different screen resolutions
- new built-in script example (based on "Mobius Dragon" by penny5775)
- using multiple threads for tonemapping of the realtime preview which should result in smoother behaviour on most machines
- fixed a bug in the Elliptic variation (now should work like the old *
Plugin fun: JWildfire V0.52 releaseJust released JWildfire V0.52 after a rather long time.More Like This
I had started to create an alternative external renderer (specialized to render movies more quickly) in the meantime. This release is something like an "intermediate release". It has lots of internal optimizations, many new plugins to play with and some bugs fixed. But the new renderer is not yet included because this would have been just to much work in this time period.
So this release contains many smaller enhancements and you may look forward for the upcoming V0.53 which will bring up some really new stuff
Complete list of changes:
- "eCollide", "eJulia", "eMod", "eMotion", "ePush", "eRotate", "eScale" and "eSwirl" variations by Michael Faber
- "bCollide", "bMod", "bSwirl" and "bTransform" variations by Michael Faber
- adjusted the "epispiral" plugin that it seem to work the same as the *.dll version (where the code seems to be lost)
- "dc_ztransl", "post_dcztransl" and "pre_dcztransl" variations by Xyrus02
- "Glynnia" plu
JWildfire V0.40 releaseJust released JWildfire V0.40.More Like This
Major changes where made to the main program regarding the new structure synthesizer EDEN (work in progress):
- created the basic infrastructure for the project including an integration of the state-of-the-art renderer sunflow http://sunflow.sourceforge.net/
- sphere, box, cylinder and torus primitive
- very basic random scene generator. Jjust click to "New Scene" and "Render" to start playing around and because of the integrated renderer you need only the new JWildfire version and do not have to install anything else
The following changes where made to the fractal flames generator T.I.N.A.:
- new "Spherical3D" random flame generator
- new spherical3D_wf variation which is also used from within the "Spherical3D" random flame generator
- renamed c00 c21 parameters into X1 O2, parameters X1 O2 may be edited manually now
- navigate triangles using the keyboard
- basic help page
As usual click the "Random flames" button to
New tools for artists: JWildfire V0.53 releaseJust released JWildfire V0.53.More Like This
Major additions where made to fractal flame editor regarding to controlling image quality at the artist level. There is now an antialiasing option which you can specify at the transform level and some additional powerful gradient manipulation tools.
Complete list of changes:
- new antialising option on the transform level, you can control this by two parameters: amount (how many samples are affected by this effect) and radius (how strong is the antialasing effect)
- new gradient manipulation functions: invert and reverse gradient
- new gradient manipulation properties: blur and frequency
- changed the layout of the main toolbar so that it better resizes according to different screen resolutions
- new built-in script example (based on "Mobius Dragon" by penny5775)
- using multiple threads for tonemapping of the realtime preview which should result in smoother behaviour on most machines
- fixed a bug in the Elliptic variation (now should work like the old *
JWildfire with interactive renderer: V0.43 releaseJust released JWildfire V0.43.More Like This
Major changes where made to the fractal flames generator T.I.N.A. - this time with a complete new feature the interactive renderer. The interactive renderer serves two purposes:
1. Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.
2. WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.
Complete list of changes:
- First "complete" and working version of the interactive renderer
- FIXED: filter radius was always set to high in rendering
- mino
JWildfire V0.41 releaseJust released JWildfire V0.41.More Like This
Major changes where made to the fractal flames generator T.I.N.A.::
- variation effect preview which can be turned on/off using a new button in the preview area. (This preview displays how the superimposition of all variations (of the currently selected transform) affects a rectangular grid of points. So it can be a great way of exploring what a certain variation actually does and how their parameters work.)
- minor improvements to the Flower3D and SubFlame random flame generators
- nBlur, linearT and linearT3D variations by FractalDesire
- post_zscale_wf and post_ztranslate_wf variations for better control of 3D fractals
- optimized coloring of the subflame_wf variation
- new exponent parameter for the spherical3d_wf variation
As usual click the "Random flames" button to start playing around and have fun
You can download the new version at the projects web page: http://www.andreas-maschke.com/?page_id=351
Some recent renders:
:thumb2
Lots of new stuff: JWildfire V0.44 releaseJust released JWildfire V0.44.More Like This
All of the numerous changes belong to the fractal flames generator T.I.N.A. , this release is some kind of "consolidation release". Complete list of changes:
- resolution and quality profiles for the main editor and the interactive renderer
- quality- and resolution-profile-editor
- quality- and resolution-related settings removed from the Preferences-window
- randomize color keyframe position in the random gradient generator to create more interesting gradients
- use gradients of random size in the random flame generators
- "From Editor"/"To Editor" buttons to quick exchanging from fractals between the editor and the interactive renderer
- rudimentary statistics display in the interactive renderer
- automatically clear the screen in the interactive renderer
- the interactive renderer also now respects the quality setting (from the render profile) and does not "overrender" as quickly as before
- take into account the real density while tonemapping an imag
JWildFire Showreel No1 and YouTube tutorialsHello friends,More Like This
here comes the "J-WildFire Experi-Mental Showreel No1" created by my friend Martin Flink:
He created also some cool YouTube tutorials for you, you can reach them for example here: http://www.andreas-maschke.com/?page_id=1407
Have fun
P.S.: The next JWildfire release is coming soon - and it will ROCK
The need for speed: JWildfire V0.42 releaseJust released JWildfire V0.42.More Like This
Major changes where made to the fractal flames generator T.I.N.A. - this time the most important thing was to improve the performance:
- automatically detect the number of available processors/cores (and utilize them for rendering)
- optimized calculation of mathematical functions by utilization of the Jafama Library http://sourceforge.net/projects/jafama/
- lots of internal optimizations and refactoring resulting in faster rendering speed, created some benchmarks http://www.andreas-maschke.com/?page_id=1345
- always creating 3 random flames at startup
- new JulianDisc random flame generator
- npolar variation by Xyrus02
As usual click the "Random flames" button to start playing around and have fun
You can download the new version at the projects web page: http://www.andreas-maschke.com/?page_id=351
Some recent renders:
Editing fun: JWildfire V0.49 releaseJust released JWildfire V0.49.More Like This
Major additions where made to editing capabilities of the fractal flames editor.
First, there is now a undo/redo function
Additionaly, there is is a "Free triangle editing mode" where you can modify the control points of transforms freely by using the mouse.
Complete list of changes:
- undo/redo manager
- free triangle point editing mode
- SphericalN variation by eralex61
- improved the "smoothness" of the centre- and zoom-controls
- FIXED: thumbnails were always created at the density which was stored in the flame files
- improved the behaviour of numeric editing field so that they begin to change values only after a certain mouse movement and not immediately after clicking at the field
- inverted the behaviour of the triangle zoom-in/out buttons so that they now work as intended
- show the available memory in the title bar
Just click the "Random flames" button to start playing around and have fun
You can download the new version at the projects
Animation fun: JWildfire V0.45 releaseJust released JWildfire V0.45.More Like This
Major additions where made to the fractal flames generator T.I.N.A. which now features an simple-to-use fractal-movie-editor!
The movie editor is one of the simplest-to-use things on planet Earth You start with just a few mouseclicks and created a movie:
- load or generate a fractal you want to animate in the fractal editor
- press the new "M" button in the fractal editor, the fractal is copied to the JWFMovie Maker
- switch back to editor and load or generate a second fractal you want to animate
- press the new "M" button in the fractal editor again
- Congratulations, you have created your first morphing fractal animation in JWildfire! You could now play with the realtime-preview (slider between the center view or "Play" button) or save it as *.swf file
Complete list of changes:
- created a complete new animation editor on the "JWFMovie Maker" tab (removed the Morph and Animate tabs)
- support for
Mouse editing fun: JWildfire V0.47 releaseJust released JWildfire V0.47.More Like This
Major additions where made to the user interface regarding editing of numerical values.
Nearly anything can now be modified by just dragging the mouse and you can see the changes immediately exploring fractal flames was never such fun before
Additionaly, manual entered numerical values are now applied immediately not only after pressing RETURN.
Here is a short video demonstrating the new behaviour:
Complete list of changes:
- new input component for entering numerical values (which is derived from the default spinner component and allows to change values by dragging the mouse). All controls (where it made sense) where replaced by this new input component
- improved the "Bubbles" random flame generator
- collideoscope variation by Michael Faber
- some improvements to the random gradient generator
- new "Spherical" random flame generator
- layered_spiral variation by Will Evans
- possibility to specify the frame range before creating animation
New fancy stuff at Fractal Forums.There is a new program that generates interesting life-like 3D solids. By the inventor of the ABox.More Like This
http://www.fractalforums.com/index.php?topic=11273.0
If you use UltraFractal you may like this new formula as well.
http://www.fractalforums.com/index.php?topic=11537.0
If you can run Fragmentarium I strongly suggest you to check this topic.
http://www.fractalforums.com/index.php?topic=10166.msg46177#msg46177
Many wonderful scripts can be found, dig in! :iconlawooplz:
Stay cool, and if you can donate also if you want to support FF. :iconcutewormplz:
Apophysis 7X 15C - Hotfixes #9!Uploaded another fix release of Apophysis 7X15C. Addressed bugs/suggestions are:More Like This
+ Added a HF release number in the title bar and the about box (currently 9)
+ Fixed MT rendering to address the point bug
In addition to that, I added czech and french translations with the great help of the corresponding translators.
All of that is downloadable on apophysis.xyrus-worx.org - as always.
Lots of new stuff: JWildfire V0.44 releaseJust released JWildfire V0.44.More Like This
All of the numerous changes belong to the fractal flames generator T.I.N.A. , this release is some kind of "consolidation release". Complete list of changes:
- resolution and quality profiles for the main editor and the interactive renderer
- quality- and resolution-profile-editor
- quality- and resolution-related settings removed from the Preferences-window
- randomize color keyframe position in the random gradient generator to create more interesting gradients
- use gradients of random size in the random flame generators
- "From Editor"/"To Editor" buttons to quick exchanging from fractals between the editor and the interactive renderer
- rudimentary statistics display in the interactive renderer
- automatically clear the screen in the interactive renderer
- the interactive renderer also now respects the quality setting (from the render profile) and does not "overrender" as quickly as before
- take into account the real density while tonemapping an imag
Apophysis 7X 15C - Hotfixes #6! (Hopefully final)Okay. A few more TINY problems were addressed here:More Like This
+ Fixed author/language name loading code. Was still trying to read ANSI-characters which scrambled the display in non-ANSI languages (actually a not-so-tiny problem)
+ Added chinese localization contributed by ~fengda2870 - available from apophysis.xyrus-worx.org
+ Fixed a few strings which were not localized
I really hope this is the last hotfix release and it's perfect nowEnjoy!
And again, the downloads are here:
Download binaries (32 and 64 bit)
Download source code
JWildfire with interactive renderer: V0.43 releaseJust released JWildfire V0.43.More Like This
Major changes where made to the fractal flames generator T.I.N.A. - this time with a complete new feature the interactive renderer. The interactive renderer serves two purposes:
1. Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.
2. WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.
Complete list of changes:
- First "complete" and working version of the interactive renderer
- FIXED: filter radius was always set to high in rendering
- mino
DOF fun: JWildfire V0.62 releaseJust released JWildfire V0.62.More Like This
Major new feature is the possiblity to visually specify the focus point for calculating dof (depth of field) effects. So its much more easy to to create fractal images with awesome "depth" effects. There is short tutorial on those new features:
Complete list of changes:
- more accurate calculation of dof (depth of field)
- freely specify the focus point in dof
- special edit mode to specify the focus point visually (by dragging it with the mouse)
- simplified triangle editing modes (move, rotate and scale is one mode and uses the same controls as view editing mode), free point editing is the same as before
- allow to change the camera yaw angle by dragging the mouse in the preview window (hold left and right mouse button)
- mouse view editing: modify camera pitch by dragging the mouse in the vertical (y) direction, modify camera roll by dragging the mouse in the horizontal (x) direction
- "circus" variation my Michael Faber
- FIXED a bug
Background rendering: JWildfire V0.61 releaseJust released JWildfire V0.61.More Like This
Major new feature is the possiblity to cancel the current main render process because it is now running in the background. This was heavily demanded by many users and now it's finally doneOn fast machines you can even continue to design new fractals while rendering.
Complete list of changes:
- the main render function now is a background task which makes it possible to cancel it (currently only for internal renderer) and continue to work while -rendering
- removed the ancient spatial and color oversampling options (all user-defined quality profiles will be removed with this update!, if you face problems with noise use spatial and/or DE filter options)
- new variations originally created by Larry Berlin:
- pRose3D
- ho
- ovoid3d
- fibonacci2
- experimental tree to show flame properties for the dancing flame module
- lots of internal refactoring regarding the dancing flame editor
Just
Please helpSee this deviationMore Like This
LOOK AGAIN! I MADE AN EXPLANATION TOO
Art inspiring feature:
Mouse editing fun: JWildfire V0.59 releaseThis time the new release has not really a lot of new features… but one new striking one: the long awaited view editing mode is now availableMore Like ThisYou can now just drag, rotate and zoom your fractal the way it should have been working from the first day
This mode is now the default editing mode, it works as follows:
- left mouse button: drag the fractal ("CentreX" and "CentreY")
- right mouse button: rotate ("Roll") the fractal
- middle mouse button/mouse wheel: zoom ("Pixels per unit") the fractal
Complete list of changes:
- new interactive view editing mode (move, rotate, zoom)
- color and color symmetry does also affect the new fract_* family of variations
- lots of internal refactoring regarding the dancing flames editor (does not affect current state of features but makes it more easy to add new features soon)
Just click the "Random flames" button to start playing around and have fun
You can download the new version at the projects web page: http://www.andreas-maschke.com/?
Added...Gscale (test) parameter to Jcube3. (more discontinue)More Like This
A new hexa grid, more fast and predictable behavior. That formula is not mine, I copied it from K3DSurf forums (given credit)
Now added the torical transform that everyone liked
Luca.
http://www.fractalforums.com/index.php?topic=9810.msg27693#msg27693
There is this plugin called spher.....that i really really love....More Like This
so i thought i would post some params and maybe while i am gone for the weekend someone will make something awesome and share their params here in this journal!!!!!
have fun!!!!
give me some ideas of something different to do with these
B7B7B7C0C1BFC9CBC8C9CACBCAC9CFC9CCDFC6CBE1B3B4B8
9D9BA0878288726E745D5A61192A3C0B1F380F1F2F343A3D
59554C79746599947E9C9A889FA193A4B195ADAB9EB5B28F
B2AC8AB0A786A7A2879E9D89999E88A3A195AEB2A3BABDAF
C7C9BBC9C7B9CBC5B7DFD1ACD6CC91C9BC99BAB6ABA3A6B5
A1A4AF9FA2A99FA0A59F9FA1949C918E8F810B306513408E
1B50B82658C13160CA5B75C0697CB78D96B7969BA1909196
72788F5460881C2A440D213C091D3807192F051628071524
09152109131C0A1117080F150E1319121A1C26281B6A7553
81825F98906BB3A48FC3C0B7DDD5C2E9DDC7F1E2C1E2D9D1
&