D.F.F.Interview with the Creator of JWildfireDaily Fractal Feature for April 19th 2014More Like This
An Interview with the creator of the JWildfire Fractal Program
Andreas Maschke, Conducted by Tate27kh:
D.F.F: First could you tell us a bit about yourself and when you first became interested in Fractal art?
Andreas: I'm a 41 years old, married, and we have a son which is 11 years old. We live in Northern Germany. I have a degree in physics and work as senior software developer for a company creating software for our government.
I had always an interest in (computer) graphics, not only fractals. My first "real" computer was an Amiga which had powerful graphics-capabilities (those days). I created a graphics-software called Wildfire for this platform. Some of those old ideas from the Wildfire-software, for example motion curves, you may find even in JWildfire today
D.F.F: What was your inspiration for creating JWildfire?
Andreas: Initially, I just wanted to
A short guide to direct colouringSince Xyrus-02 introduced direct colouring as a default feature in 7X.14, the facility has been available for any Apophysis artists keeping up with the 7X series. There seems, however, to be a fairly widespread confusion over what it is and how to use it.More Like This
It helps initially to understand how a normal flame fractal is coloured. Each variation effectively possesses a coordinate system that makes a contribution to the overall structure of the flame, and the colouring follows this structure. However, we can also consider separating that coordinate system from the structure and applying it directly to the gradient. Taking linear as the trivial example, the gradient in mapped by the coordinate system of the variation, and so appears in pure form as a series of vertical coloured stripes across the flame structure, just as the gradient appears on its tab. That would in itself be boring. Except we can blend the 2 colouring modes and so obtain effects never previously possible with flames. S