AFS on MMD Advanced Tutorial Part 1ChangelogMore Like This
12/29/12 - Published
09/19/13 - Updated video links
08/05/14 - Added PacP's video translated by ryukendo123
Please note that this tutorial is made by audiencefromspace as of 12/29/12 specifically designed for the 3D animation program MikuMikuDance and not any other animation programs. MikuMikuMoving has similarities with MMD but due to some changes with that it would be better to assume that this won't work with it. I made this with very limited knowledge I accumulated from my experience and other tutorials as well as NO PROPER SCHOOLING (Yes you can do it without going to any animation schools). I tested these theories myself over and over to ensure credibility. This will also assume that you at least know the basic functions of MMD, otherwise go watch the video in VPVP site again.
Terminologies marked with ASTERISKS are terms I just made-up to make them easy to remember
ex. Normal curve**
Also PacP made interpolation tutorials already a long time ag
PMDe Skirt plugin.1Heres a video!-> http://www.youtube.com/watch?v=zIEXYohZHcM Its easy to use, just really fussy!More Like This
What #'s should I do!?
here is a basic idea of what everything does, here is a guide for PMD/Plug-in comparison.
PHYSICS: THEY MOVE OH GOODNESS ME.
Mass: How heavy or light something is!
Resi: The higher the number, the more bouncy it becomes! IT will bouncy away from other physics bodies. (I would say 5 is a great bouncy ball!)
Fric: I would say this is how slick something is, like friction, the higher the number, the more it sticks to things.
JOINTS: THEY CONNECT THINGS WOO, like chains!
Move: Like springs! The physics bodies will move away from each other! (I think this looks bad on skirts if its above .5 Looks like a stretching sock.)
Rote: Tells how far it can rotate! the higher it is, the more it moves!
Sp Move/Rot. these work pretty good at higher numbers, like 50-500. I guess???
Here are some darn numbers!
MMD Animation: A method to the madness.More Like This
So as it turned out someone wrote the following message to me:
nah, i gave up on it ages ago... its not only hard but also frustrating and depressing... approx. 1 month for 1 min motion duration = got burned-out before i'd even finish it... so i raise up my hands in the air and just retire... don't have any spare time to make it. still have life and work to do after all... ahahaha...
Now this is not the first time I've seen something like this written and so I felt it would be a nice idea to write down the method that I use to do my animation work.
First off, to save you alot of time, this is not a tutorial on computer animation. There are plenty of excellent tutorials around on this topic all over the Internet. Rather this article gives you a method; specifically mine; on how to approach the process of producing animation. So if you're looking for a "How to" guide, this is not it.
Before anything else, let me categorically sta