Severely cropped version of my latest Schoolism assignment- the foreground was woefully unfinished, so I’m zeroing in on the part I’m actually happy with.
This week we got to work on top of Prince of Egypt/Road to El Dorado layout drawings (by the inimitable Christian Schellewald, cannot take credit for the amazing composition), which was simultaneously awesome and daunting. Why did I choose the composition with piles upon piles of meticulous jungle foliage? BEATS ME. :[
A real-time screenshot of a UDK environment scene I have made! Software used in its creation include 3DS Max, UDK, ZBrush, Photoshop, Xnormals, and Crazybump. See more of my work at www.tabernoble.com
Thanks so much!
Edit: For the very first time for me personally, this work got featured on the June 14th Polycount Recap! www.polycount.com/2013/06/14/p… Its been a very big goal of mine to get at least one piece on there since I first started freshman year in college, and last night I finally succeeded! It's featured alongside the work of some VERY scary good artists, and it kinda freaks me out a bit. Thanks again for taking the time to check this out! It really means a lot.
The feels, I can't
Edit numero 2: Wow! My first daily deviation!? Wasn't expecting that... thanks so much everyone <3
There are many paintings of Gandalf and Bilbo starting a journey, so I wanted to paint one where they are returning home. I'm still searching for my style by trying to keep things loose and leaving distinct brush strokes.
This painting started as a test for a paint program I've been making, but most of it was still done in Corel Painter. Some adjustments were done with Photoshop. The hobbit hole was referenced from photos taken on the Lord of the Rings movie set.