Color and FractalsFractal WeekMore Like This
Fractals can be wondrous, colorful things. Color in artwork can exude life and vibrant energy that is inspiring to view. It can provide soul behind an image that draws you into the canvas created by an artwork, and engages your attention through a powerful, emotional response to what you observe. This article will be an amalgam of topics, covering utilization of color in fractals, some color theory, some examples, features, strategies regarding "color," and things to consider when choosing them.
If color is considered by viewing how "reds," "greens, "blues," and other tones interact and differ in artwork, then all the examples above are indeed colorful. However, this quality certainly isn't necessary in fractals; it's possible to make interesting things utilizing monochromatic gradient schemes.
Structured IFS Fractals - Basic ElementsFractal Art WeekMore Like This
This article is about structred IFS fractals - basically, stuff made with Apophysis, Chaotica, and other similar software. Those aren't formal names of the things - just a little system that makes things easier for me.
A structured fractal is basically composed of main structure (framework), fillers and effects.
This decomposition, of course, is not universal and not even unique (one may see a transform as filler, while another as framework, for example).
This is the transforms or a group of transforms that create the main shapes of your fractal. Removing or replacing one of those transforms with something else will change drastically the looks of the work. Many frameworks have emtpy areas to be filled with fillers .
While some frameworks people use are quite hard to figure out (those are few though, since there are not many people able to find their own original crazy structures), other are common, explained in many tutorials, fe
Common Render and Postprocessing MistakesA low quality render can ruin an otherwise great artwork.More Like This
For each, two images will be presented: the first one, a decent render, and the second, a messed up one. All examples were rendered in Chaotica, but the thoughts apply to all fractal software.
Special thanks to: ChaosFissure, BoxTail, lyc
Fast Noisy Render
Basically, when the fractal is not rendered long enough. While in very few cases this may be used as artistic effect, usually it just gives the fractal an unfinished and unpolished look.
Here is a good and reasonably smooth render.
Now, the very same fractal: the only difference is the render time - way too short. See how terrible it looks compared to the previous one.
Blurrying the noisy image in Photoshop: the blur will smooth the grain out a bit (grain still visible though), but also kill all the tiny fractal details: