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:iconrodrigomaoee:
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Cooperation for Yugioh con(8/10) in Korea
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I decided to do some fan art for Battlefield 4, since I'm a huge fan of the series and pretty damn excited for the launch in october. I know the map isn't totally looking like the "Siege of Shanghai" map, but it kinda resembles it. I might do another version when I have time, since I still think this one is a little static, the next one will be more fast paced.
Took around 10 hours to do in Photoshop.

Original size: 2560x1600
You can download the full sized wallpaper here: wallbase.cc/wallpaper/3023786

Creds:
www.deviantart.com/art/Dawn-27…
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Colour reference: blackwing gale the whirlwind

background: the background thats on his card
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Favorite card. :D

- Kevin Raganit
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:iconqatram:
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This is the 17th Art Nouveau/Alphonse Mucha inspired watercolor painting in a series I’m producing.

The painting is on 18x24 inch Strathmore Cold Press watercolor paper. Done in watercolors and ink.

Photo reference/inspiration from here…
[link]

and here...

[link]

My original paintings can be purchased here…

[link]

and Limited Edition Prints can be purchased here…

[link]

Thanks for looking!

Scott
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Here is the final Image that I am sending off to the printers. Photoshop actually crashed on me while I was cleaning up dust etc on the image. The whole file got corrupted. I lost about 5 hours of work... So sad. We have all been through it though. Photoshop autosave didn't work wither :(
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The Armory оf The Children Of Heaven is now finished. I hope you like it and thank you for all the support and comments. 

And ... I'm already working on a new project and...   I have prepared a little surprise ;) (Wink)
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I'll try to make Disney/Pixar characters in young and stylish concepts, some kind of "students", something like the new Pixar's Movie: Monster University.

Merida is studying Anglo-Saxon history.
She loves Celtic music and her favorites artists are Enya and Loreena McKennitt (also a fan of Russian Red!)
She is part of the archery club.

Her best friends are Kenai and Robin (she feels something ...)


Hope you like it!
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:iconsnarkies: has been doing some great roundups of the celebrity fashions during this awards season and I wanted to try a similar approach with one of my favorite looks as a warmup for today! So here's Lupita Nyong'o in her amazing Gucci dress from the SAG Awards.

There have been some great dresses on the circuit this year, so I might be working on more of these as practice between some of my freelance jobs! Any recommendations of who I should tackle next?
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Feel free to use as reference
link me to what you did as i would LOVE to see ^^


Taken at the Game of Thrones Exhibition - Belfast
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^^
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Illidan.

After all these years, still my favorite game character.

Now with VIDEO! :)

See my painting process here :
[link]
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Illidan Stormrage from World of Warcraft, Burning Crusade
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introduction first

once i had an idea born from boredom of what would my OCs be if there were characters in a fantasy RPG
this is a thing i am doing completely for my own entertainment and it does not affect any of my OC's plots in any way.

now a lot of useless information will follow, and i guess it's pretty much boring for those who are not familiar with my OCs, so i am not expecting veryon to read it XD

but still

Martin

Lawful Good

Class: Warrior

Classification: Paladin

Role: companion, tank

Weapon: Long Sword

Armor: heavy

He is a typical paladin who's main aim is to spread peace, fight evil and be a general source for good. He would most likely be the main hero's companion, who joined the party in hopes of making the world a better place. Obviously he supports all of the rightful and just choices made by the hero, and judges them when they do something that crosses Martin's moral code and conduct. Martin has a side quest that might result in him becoming even more of reserved and uptight, or, in contrast, make his views widen, helping him to see that there are more colors than painting everything black and white in the world. In the case that the side quest was not completed and the hero had chosen the dark side, Martin would leave the party. (romantic option for both male and female hero)

Relationship in the party:
Friendly: Amber, Basil, Anuka
Neutral: Susar
Rivalry: Alisher, Milos


i will be drawing more of my OC's in this setting when i have time and inspiration

Martin (c) me
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Featured
:iconjuancarlosormeno:
Collection by
I requested this shot, and you're welcome. Back squats and deadlifts for days, I think I have to remake the legging part of my jumpsuit for the third fucking time. Awesome. The covered parking area at the LA Convention Center really worked well for the series, plus we didn't have to fight other cosplayers or photogs to shoot here. LOL

Bullet; Pink Cosplayer credits Bullet; Pink 
shiimapan (myself) on the left, Varnani on the right, costumes made by us and are based on the designs as seen in the original games. Vault 13 flask made by me. 

Bullet; Pink Photo & editing credits Bullet; Pink 
CCArtandPhoto at Stan Lee's Comikaze 2014

Bullet; Pink Social media crap! Follow me! Bullet; Pink 
Twitter Bird Icon twitter  Instagram Icon instagram  Facebook Icon facebook Storenvy Icon storenvy | ##fallout at freenode.net

Please do not repost this or anything in my gallery without permission.
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Follow me on Facebook 

Character: Kasumi from Dead Or Alive 5
Model, make up, wig styling, costume and prop production: Enji Night
Photography: :iconsarmaibalazs:/ Sarmai's facebook /

Kasumi - Dead Or Alive cosplay I. by EnjiNight
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Follow me on Facebook 

Character: Kasumi from Dead Or Alive 5
Model, make up, wig styling, costume and prop production: Enji Night
Photography: :iconsarmaibalazs:/ Sarmai's facebook /

Kasumi - Dead Or Alive cosplay II. by EnjiNight
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Some Metroid fan-art done for Project KKG, a fan-art book being put together to help out a co-worker and great friend who's battling with cancer;
more info can be found here - Gamers for Good.
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Kenshin is one of my favourite characters from any anime or manga series, and it's been a while since I last drew him!
The title translates as "who are you protecting?", which is also the name of one of the most iconic songs from the series.
I've been mostly inspired by this version in particular: www.youtube.com/watch?v=8wSKGQ…

Kenshin © Watsuki Nobuhiro 
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Cosplay
:iconzero081090:
Collection by
Rei Ryugazaki (竜ヶ崎 怜)
Free!
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Austria from Hetalia Axis Powers

Cosplay and costume by me

Photos by Trang Mai

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Tarecgosa of the Blue Dragonflight
World of Warcraft

Cosplayer and editor: Oshley Cosplay
Photography: Eurobeat Kasumi Photography

;) (Wink)  Original design, self illustrated armour concept  ;) (Wink) 
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He has a very nice way of speaking and seems to be friendly. Although his expression almost never changes, he has an amusing way of teasing people.

King Tw Cosplayer @ Uta

photo by:
:iconvaxzone:

helpers thanks Lizzie + Angie


Please check out my Facebook page: www.facebook.com/pages/Vaxzone…
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Annie Leonhardt cosplay,
I seriously can't stop.
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Featured
:iconice-blade218:
Collection by
Just some notes about drawing poses in response to a tumblr question - posting in case there's something here that's useful to someone.


-------------------
Lackadaisy t-shirts are a new thing.

Lackadaisy Volume 1 books are available on Amazon.

Comic updates and other Lackadaisy stuff can be found on Tumblr, Twitter and Facebook.
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Fourth part (if excluding facial proportions) in my tutorial series. Probably my favorite thing about drawing.

Dynamism
Dynamism is what makes the drawings so lively. Even a drawing without any real action should be dynamic. Dynamism makes your drawings look more natural and interesting to look at. It can also make up for many mistakes and even make them look intentional and part of the drawing.

Line of action is the manifestation of dynamism. It's a sort of invisible line that (I believe) everyone can see subconsciously. I find that there are two types of line of actions: primary and secondary line of actions.

The primary line of action, like the name suggests, is the most important thing in your character. It gives the backbone to the whole pose. That's why it's really important that it's found very early in your sketches. Without this line, your poses will end up plain, boring and unjustified. The secondary line of action is more like a compositional guideline. It helps to justify the positioning of the sub-elements of the drawing, such as clothing, accessories, hair, limbs and shapes.

Regardless the role of the action line, it's main purpose is to add feel of flow in your drawings. This flow is then perceived as dynamic drawing. A good line of action is long, strong and as continuous as possible. These are prerequisites for illustrating dynamic action.
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Brian Kesinger: Character Driven

Wed Oct 22, 2014, 10:39 AM
1 by techgnotic






Disney Artist Brian Kesinger on Creating Story through Character










Foreword by techgnotic


It is with great pleasure we welcome BrianKesinger as a guest writer to the Today Page Editorial Team. Considering his authentic citizenship within the deviantART community, his thoughts and insights will be of great value to all aspiring artists, illustrators, writers and others involved in any creative endeavor. For over 18 years, Brian has worked for Walt Disney Studios on films like Big Hero 6, Winnie the Pooh, Tarzan, Tangled, Wreck It Ralph and Bolt. Brian is author and illustrator of his own octovictorian creation, the wildly popular Walking Your Octopus, featuring Otto and Victoria, about a young turn-of-the-century London lady of distinction and her pet octopus.





















Take a moment and think about your favorite movie. Now imagine that movie without the main character, as you know them, in it. I think it is important to make a distinction between the plot of a story and the arc of your main character.








The plot is a series of events that result in a character going through an emotional arc. You can briefly define a character arc as how a character feels and acts at the beginning of the story versus how the feel and act in the end. In Charles Dicken's Christmas Carol (1843), Ebenezer Scrooge hates Christmas and at the end he loves it. That is an oversimplification of his arc. The plot is there in order to provide obstacles and choices to show the the audience who they are and what their attitude toward their situation is. A good plot keeps you interested in the story but a good character will make you want to rewatch the movie over and over again. I am personally a fan of movies that have very simple plots as those films leave much more room for character development.


One way to look at a story is a series of choices made in creating the main character. As a storyteller, the more time you put into your character, the easier it will be for you to make those choices for your character be truthful.







Truthfulness is talked about a lot when discussing character creation. Fictional characters are, of course, not real. They do not exist in the real world. They are made up. You must give them reality with relatable traits. Let’s say your main character is a farm hand. How does he feel about that? Does he enjoy the hard labor, or is he bored out of his mind? Let's choose the latter. Note that we are not talking about plot, just discussing character. Does this farm-boy get along with his parents? Let's add mystery by making him an orphan. So we now have the highly relatable story of a bored young man with a decision to make. Should he continue his duties on the farm or answer an inner calling to explore the rest of his world? We know this character. Some of us are this character. So when Luke Skywalker makes his choice, it rings true, because his character has already been established as someone we understand, someone who wants more out of life. We can all relate to his situation. His story will be a bit more exciting than most tales of fugitive farm-boys, but even Star Wars might have bored us had we not been pre-invested in such a relatable character by skilled storytellers.



As an illustrator, my job is to create believable characters. At Disney it is not uncommon for us to start drawing before a writer has even been hired to write a script. Animation and art are a visual media. A picture is worth a thousand words. Drawing your character is one of the best ways to kick off the generation of those words. It is all in the details. How your character dresses, what sort of hair they have, are they big or scrawny? All these questions can be answered and explored through the drawing process. When we work on our films it is common for the character designers and story artists to work at the same time because one department constantly informs the other.


I love this part of the process, as you draw your character and you explore all aspects of them and the ideas start to gel. You put one image next to another and suddenly a story starts to develop, to talk to you. It is very exciting. We had an interesting challenge in creating the character of Baymax for the up coming film Big Hero 6.


I asked Joe Mateo, head of story on the film to talk a little about the difficulties that arose when creating a character without traditional features.











We knew that Baymax was going to be a challenge given his limited amount of facial features to express an emotional range. It's amazing though, what you can achieve with those charming dot eyes combined with a subtle head tilt, a well timed blink, and body gestures. These things plus line delivery can be very effective in expressing different emotions. We're careful though how much emotions we want Baymax to show given that he is just a non sentient robot... or is he?”


Joe Mateo, Head of story on Big Hero 6






















On the film Frozen we were tasked with taking a fairy tale “princess movie” and putting a fresh spin on it. One way that we did that was by exploring the characters of Anna & Elsa and creating a believable relationship between the two of them. Paul Briggs, head of story on Frozen speaks more about that here.












One of the great things we had working for us was the tropes of princess films we had done in the past. Audiences already had an expectation we would deliver the familiar romantic love story... a romantic kiss from a prince/knight in shining armor would save the the day. Jennifer Lee and Chris Buck knew they wanted to deliver something fresh and different and took the idea from the original Snow Queen story that "an act of true love will thaw a frozen heart" and coupled that with a story about two sisters. The movie really started to focus more about family love than romantic love. The challenge was crafting two siblings that couldn't have that love between one another. We had Elsa, who was hiding a power that she thinks will hurt or kill her sister. So she lives in fear and is afraid to share her love towards her sister. We developed Anna as being fearless but she lives in a world where we she wants to give her love but it is never reciprocated by her sister. She holds onto that true love for her sister though and it's ultimately the thing that saves the day and protects and saves her sister. Anna makes the biggest choice in the movie which is she sacrifices her life to save her sister—an act of true love.”


Paul Briggs, Head of story on Frozen




















Interviews Brian Kesinger's Q&A with the Following Deviant Artists








:iconbriankesinger:

In creating your Lost Kids graphic novel what were some ways that you made your characters believable teenagers even though they are inhabiting a fantastical world?






:iconfelipecagno:

Felipe Cagno


It's all about really turning your characters into real people, people that you could walk past in the streets and that means tons of research and world building. For every character in the Lost Kids comics I have these extensive character sheets with dozens of questions ranging from their family background, their homes, where they grew up in, the environment around them, to their biggest fears, their hopes and dreams, their psyche, etc.



All that comes into play and you must know your characters better than yourselves, you really must ask the tough questions and come up with interesting answers. A kid growing up in Brooklyn, NY, will most definitely talk and behave very differently than a kid growing up in Orange County, CA. Do they come from a rich family, a blue-collar one, from poverty, where do they go to school, are they outgoing or shy, do they use slang, or perhaps they speak perfect English, are they popular or outcasts, what are their deepest secrets and so forth.


And the most interesting task I had to go through was actually finding a way of these very different kids that should not get along, get together for this adventure. Good storytelling comes from conflict and there is nothing more boring than seeing characters agreeing on paper or screen, you want them to duke it out, you want them to have completely different opinions about the stuff that matters so you can exploit different points of view on a given subject and let the audience choose sides.


Believable teenagers have very strong opinions and views of their world, I just made sure to get all that right even before writing a word of the script.








:iconbriankesinger:

Can you talk a little about how your characters developed from random sketches to the storylines in your web comic?






:iconshingworks:

Der-shing Helmer



I don't actually sketch randomly and home storylines come out, it's pretty much the opposite... I come up with story elements that I find interesting and work to develop a character that might fit into the scenario in a unique way. For example, in The Meek, I wanted to write a story about a girl who doesn't care much for societal pressures. She started out in sketches as several types of girl, but with the goal of a story in mind, eventually developed in the my character Angora who is introduced as not wearing clothes (that portrayal is pivotal to her essential nature). I don't think the character would have been quite as effective if I had just been drawing naked women, and then tried to mould a story around that visual.


For the new comic that I am making (and will be posting more art of to deviantArt as well), I'm doing something similar; trying to create a certain vision of the future and the people who live there. With the future in mind, I get to create characters that represent my hopes and expectations, vs just randomly hoping to strike gold. My general advice is always to give a context to your sketches, even if you don't ultimately use them... it will help your characters develop into living people who feel like they might really exist somewhere.








:iconbriankesinger:

When creating your character Veloce Visrin, what were some of the choices you made in designing her look and outfit to help tell the reader what she is all about?






:iconshilin:

Shilin Huang



I've given Veloce outfits meant for show, as well as casual outfits for the story she is in. The more story-oriented decisions were made with her casual outfit. Naturally, her look should immediately convey her character, because insignificant details on how a character chooses to dress himself/herself are usually a good reflection of their values. I've kept her outfit casual and unimpressive,despite her being the main character, to match her preference for staying away from the spotlight and blending into the crowds. Her clothes are also kept loose fitting rather than skintight, her hair kept free and not diligently kept, giving her a more relaxed air. However, she did come from a respected/feared family, and a hint of the fact that she is supposed to be an upper-class lady still comes across through the halter top, which is the same top/dress featured in her other, more extravagant and impressive outfits, covered up under the guise of her hoodie and otherwise unassuming look.








:iconbriankesinger:

Your character drawings are so expressive. What are some tips for drawing animal characters with such human emotions while still maintaining their animalistic anatomy?






:icontracyjb:

Tracy Butler


Thank you! Foremost, I’d say it’s important to get to know the subject matter. Gathering some overarching observational knowledge about anatomy, gesture and expression is pretty vital to drawing convincing pictures of such things. It also applies to the ensuing Frankensteinian drawing experiments that I would recommend as a generally effective approach to designing characters that fall somewhere between human and animal (though I’d argue that distinction is mostly philosophical).  Do a lot of sketching, in other words.



Human capacity for self-aware emotional complexities aside, it’d be difficult to mark a clear distinction between human and animal emotions. Among other mammals in particular, there’s quite a lot of overlap in the way we express basic things like fear, dejection and excitement, in fact. Whether human or wolf, a lowered head, fixed stare and curled lip is unmistakably aggressive.  That sort of thing can certainly work to the artist’s advantage when drawing an animalistic character meant to emote in a relatable human fashion.  Further appending the expression with the animal’s telltale posturing - raised hackles, pinned ears, bared fangs - can be mixed in to varying degrees of bestial and dramatic.  The more minute facial features add a layer of human nuance and specificity - the smallest adjustment can put an entirely different spin on an expression. For the given example, downward angled “angry” eyebrows would be well in line with the straightforward appearance of aggression, but simply arching one of the brows higher than the other can turn it into an expression of calculated anger.  Symmetrically high arching brows could make the expression more excited or crazed; furrowed brows could be used to convey a sort of consternated anger, and so forth.



Of course, species that don’t communicate in ways that are especially decipherable to humans and critters with physiognomies that don’t lend themselves well to forming human expressions can present design challenges that might require some careful finagling. To use a popular example, note the dramatically shortened heads of My Little Pony characters as compared to realistic equine heads.  Much of the animal appearance of the face is sacrificed, clustering the features together into an alignment more closely resembling a (cartoon-like) human.  This way, the expressions are eminently readable, never inadvertently shifting from cute to awkward.  In other situations, preserving the animalistic mien might be the greater priority over rendering consistently appealing human expressions. If you ever find yourself trying to draw chagrin on an anteater, consider that in some cases, embracing a bit of the awkwardness might not be a bad thing.  It can make for some defining, memorable characteristics.


My advice overall is to approach whatever abstracted combination of anatomies are at hand as an advantage rather than a limitation to building an expressive character.  The human and animal aspects each bring a toolkit array of physical features, gestures, behaviors and idiosyncrasies to utilize and draw inspiration from - all the more resources with which the character may exude life and emotion, presence and personality.








:iconbriankesinger:

What led you to pick Korea as the location for your fish out of water story of frankie*SNATCH? And how does that specific location inform what situations your character goes through?






:iconlynseylew:

Lynsey Wo


When I initially came up with the concept for frankie*SNATCH back in 2001, I wanted to base it in a large, modern city in the Far East. At the time, Japan was experiencing a huge popularity boom (certainly within the target audience I was wanting to reach) and I wanted to avoid following that trend. After a little bit of research, Seoul seemed to contain the fast pace, bright lights, cosmopolitan scene I was looking for. In these early stages, a strong visual setting was all I was after, and Seoul fitted that need perfectly.



Frankie*SNATCH has always been a character-driven plot, and whilst the location had never been hugely influential as a whole, as the story developed darker, controversial issues, I still needed to make sure it was still appropriate. For example, a major theme of substance abuse within the story lead me to research the sort of healthcare and treatment available for those suffering with addictions, and how this sort of issue is perceived and handled by Korean society as a whole. This research directly impacted on how the character(s) confronting this issue would handle it, particularly from the societal angle. This idea of such an old-fashioned taboo against the backdrop of an otherwise modern, diverse city was something I found interesting, but it also made me realise the importance of making sure the characters were believable enough for them to address the issues presented to them with as little help from the outside as possible.












Questions for Brian Kesinger




  1. Brian has volunteered to answer any questions you might have in a series of video updates we will post soon, so keep your eyes and ears peeled for a shout-out from him.


    Leave your questions for Brian in the comments below.













Disney Artist Brian Kesinger on Creating Story through Character.


For more articles like this, visit depthRADIUS.
Want to submit any ideas, suggestions, collections, or an existing work for consideration for the Today page? We'd love to look at it. Email us at share@deviantart.com
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HERE'S THE BIG SUPRISE
I MADE HIM HOLDING A BOOK

just kidding. it's a music player. a flele.

oh my god wumbo what is a flele?!
its pretty simple, actually.
this flele tutorial for morons should answer any of your questions and have a tiny wheatley singing for you in a few minutes (depending on your literacy skills and ability to follow simple directions) you should be able to download the software here.

the wheatley on the bottom left tells you where all the controls are on him. good luck.


warning: do not stack too many dressup items on him at once!! they will look really ugly. thank ~ShinyVulpix for that because she coded him.

wheatley does not have a mouth to use mouth movements. my ronnie flele kind of shows that a little better, if you're into ace attorney and that junk.

i am accepting commissions to make flele shells because it's a lot of fun (sometimes) and dress-up suggestions for wheats here! wink wink!

well i have made this description horridly long and no one will read it. download the .zip file and have fun alright!!!!
edit: this just in, i made a human version, too
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* R&R ArtGroup - Facebook page *

© Any using of the photography for commercial purposes and photo-manipulations are strictly prohibited. Reposting is allowed, provided credits and links.
© Использование фотографии в коммерческих целях и любые фотоманипуляции запрещены. Перепост разрешён при условии указания авторства и ссылок.

__________________________________
PLEASE DO NOT COPY WITHOUT CREDITS!

"Treasure planet" (Disney).
Me as Captain Amelia (costume, wig styling and makeup by me). 
Photo by Kifir :iconkifir: 2014
Assistants - Predator and Mads Boelsmand Østergaard

VIDEO (on the stage)
My other disney cosplays ryoko-demon.deviantart.com/gal…
The enemy is near by Ryoko-demon You will address me as Captain or Ma'am by Ryoko-demon Captain Amelia by Ryoko-demon Captain Amelia by Kifir Course to Treasure Planet by Ryoko-demon
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Fantasy
:iconraikufordrace:
Collection by
So I always loved the Eragon series and the book covers so I thought I should do one myself of the dragons that were given enough information about in the story.
Here have some Shruikan ~<3

Done with different kind of watercolours and some pencils and ink for details on watercolour paper.
Original piece equals the original hard cover size.

I also made the entire cover on InDesign which I'll upload a while later.

This was for my second portfolio for this year which was declined like the last one for the year ago..sadly
I don't think I'll send in another one for next year because I'm waiting for a job interview.
Also studying sucks over here because of the shitty politics and baaaaw ..I'm not going to rant now because it's useless ..

Inspired by John Jude Palencar's Cover Art for the Eragon series

Art =Suspiria-Ru
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...I am Lunasariach, the daughter of Yisariach, the great Overseer of Azeroth.

Lunasariach (c) me
AND YES BOOBS OK GET OFF MY CASE
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Apophysis 7x
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i picture i found in a youtube video about cutting. i really like the picture so i decided to edit it in paint and make it my dA ID.

new account: :iconchild-proof:
i will no longer be answering comments on this account.
check on the new one, i've uploaded so of my old work onto it.
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Finished Harlequin mask.
Cast in polyurethane resin, it has fully adjustable leather straps and brass plated fittings. The mask has been painted with a mixture of airbrushing and hand painting, then finished with a very slightly aged cracked effect. Inside there is a removable foam pad to cushion the forehead area, and a mesh piece behind the teeth.

Original design by :iconzombie-ninja:

I will be making more of these masks so if you are interested in buying one send me a note or email me at amy@bakenekoya.com and I'll let you know when more are available.
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Just a fun drawing of some of the original Pokemon. I made them for buttons for this year's Otakon. Enjoy!

Created with Adobe Photoshop CS4.

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Summer time campfire fun for Pichu, Pikachu and Raichu. Hope you enjoy!

Grass brushes by :iconcharfade:

Created in Adobe Photoshop CS4. Pichu, Pikachu and Raichu are Nintendo.

FACEBOOK | SHOP | TUMBLR | COMMISSIONS
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Little Link could never understand why this kid seemed to be addicted to giving him crap. He'd build a beautiful sand castle on the shores of Lake Hylia and BOOM - it gets knocked over. He had his ocarina smashed more than once coming home from band and his lunch rupees stolen almost every day since they met. He hated this little punk more than anything in Hyrule, but he knew one day...ONE DAY he'd have his revenge...

Something for fun as a follow up to my last drawing ^^

Created with Adobe Photoshop CS4. Link and Dark Link are Nintendo.

See my other Legend of Zelda pieces!


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Newest pokemon remake, another revision that has nothing to do with the orignal designs XD, here are the other 2 versions Scoundrel of the sea V.2.0 by darksilvaniaScoundrels of the sea by darksilvania



072-SKURBUOY (Scurvy-Buoy)
-Water/Ghost
-Floating pokemon
-"This pokemon is said to be a soul lost at sea, who floats adrift. They tend to travel in groups, often floating around a lonely NAUSTRASKUL"

073-NAUTRASKUL (Nautic-Skull)
-Water/Ghost
-Pirate Ship pokemon
-"This large pokemon attack ships at sea to steal food or interesting treasures. They use their large hooked fins to drag large boats under water"



and so, I decided to color this ones digital because...right now I have to many fakes to color in traditional, I hope they doesnt look that bad

this new ramake made them more fishy, in a sort of way, and a lot more simple

honetly, I like this ones much more thant the other two

hope you do it too, se ya
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I wanted to do some fanart for Tron, but also felt like drawing a geth. I don't have much time right now, so what the hell, I did both at once.

(I watched Tron: Legacy twice, can't wait for the DVD, bought the soundtrack as I exited the theater first time, don't regret spending 20 on a CD when it's DAFT freaking PUNK.)

(Seeing that the Geth gallery on #ME-Originality was almost empty gave me the itch of drawing one. Also, they're robots, and last time I checked, I have a HUGE thing for robots.)
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When the earth was young and the air was sweet
And the mountains kissed the sky
In the great beyond, with its many paths
Mer and nature lived side by side

In this wilderness of danger and beauty
Lived three Hlaalu*, bonded by love
Their hearts full of joy, they ask now for guidance,
Reaching out to the skies up above

Great Spirits of all who lived before,
Take our hands and lead us,
Fill our hearts and souls with all you know,
Show us that in your eyes we are all the same,
Brothers to each other
In this world we remain
Truly brothers all the same

Give us wisdom to pass to each other,
Give us strength so we understand
That the things we do, the choices we make
Give direction to all life's plans

To look in wonder at all we've been given
In a world that's not always as it seems
 Every corner we turn only leads to another
A journey ends, but another begins

Great Spirits of all who lived before,
Take our hands and lead us,
Fill our hearts and souls with all you know,
Show us that in your eyes we are all the same,
Brothers to each other
In this world we remain
Truly brothers all the same


*The three Hlaalu, Valmion, Vytalas, and Veldril, belong to
:iconslayersyrena: , :icongangyzgirl: , and :iconmakiloomis: respectively.

The above is a very slightly paraphrased version  of the Brother Bear theme song (I seem to be in a Brother Bear mood these days :XD: ), which I thought would be appropriate for this drawing. The character in the drawing is :iconslayersyrena:'s Elder Scrolls Online OC, Valmion Hlaalu, an eager initiate of the Tribunal Temple (though the background is actually an edited photo of a wine cellar in a German castle. Sorry Valmion :B ), who is interested in the Dunmeri afterlife. Apparently, he has succeeded in contacting an ancestral spirit! :D

Syrena asked that I draw Valmion for her as a prize in the Gender-Bending Contest, where she won first place! :D
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A long, long overdue commission for :iconapollonight: featuring the adventures of a hungry, broke little Bosmer who accidentally became the boss of... well, everything. :XD: Poor Hawk - she really just wanted to get some work done. Unfortunately for her, Skyrim factions seem to be big on using the "You Are in Command Now" trope.
So, thank you again ApolloNight for your infinite patience, and for sharing this fun comic idea with me! :D This is one of those things I couldn't have drawn with my own characters as they are notoriusly unproductive, lol


Hawk & the comic idea © ApolloNight
Brynjolf, Astrid, Cicero, Onmund, Aela the Huntress, Farkas & Marcurio © Bethesda
from The Elder Scrolls V: Skyrim
artwork © me


For fan art inspired by The Elder Scrolls take a look at here!

*

Tumblr: isriana.tumblr.com/post/127705…
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Copyright 2015 Andrew Dobson
Want to see more art and comics sooner? Subscribe to my Patreon at www.patreon.com/ADobsonComics

Just a silly pun...
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My three characters from The Elder Scrolls Online. Noelie Morcant: Breton Sorcerer, citizen of the Daggerfall Covenant, and Master Wizard of the Mages Guild. Davius Martenus: Imperial Dragonknight, citizen of the Ebonheart Pact, and Fighters Guild Victor. Meirami: Khajiit Nightblade, citizen of the Aldmeri Dominion, Eye of the Queen, and, umm… A kleptomaniac and a hoarder of shinies? Too bad Legerdemain skill line doesn't give you cool "Master Thief" title or something... :XD:

Brushes by: :iconfrivolity65: frivolity65.deviantart.com/art…

Noelie Morcant, Davius Martenus & Meirami © me
my characters from The Elder Scrolls Online


For fan art inspired by The Elder Scrolls take a look at here!
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Commissioned by :icongangyzgirl: featuring three Dunmer in charge of the Hlaalu Exchange guild: cousins Vytalas and Valmion, and Chancellor Yas'vyre. It's nice to be drawing The Elder Scrolls Online stuff after a while - not to mention characters that have such cool looks. :D Thanks again!


Vytalas © gangyzgirl
Yas'vyre © Jolly Moose
Valmion © SlayerSyrena
artwork © me


For fan art inspired by The Elder Scrolls take a look at here!

*

Tumblr: isriana.tumblr.com/post/126994…

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Cosplays
:iconedu-kun:
Collection by
Elite Archer 'Ordo' - Monarch

Photo by SINME
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Title.League Of Legends.
Character Name.Katarina
Model.TASHA
Photography.SINME
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Elite Archer 'Ordo' - Monarch

Photo by SINME
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*** I use this pic for my wallpaper computer. XDDDDD****

Final Fantasy XIII
Lightning
Photo : Dekton
-----------------------------------------------------
✪ You can follow my cosplay ✪


★Cure No.224710★
[link]

★Facebook Fan Page★
[link]

★Worldcosplay★
[link]



-•(¯`°.•°•.★* Thank You*★ .•°•.°´¯)*¤°
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:heart: Check out more content on my Facebook page [link] :heart:
:heart: Print of Lady Sephiroth available here [link] :heart:

I'm Sephiroth, Cloud is [link] and Cid is [link]

This is a gender-bend cosplay based on this fanart: [link]

My first cosplay was from Final Fantasy 7, so it was fun to get back to my roots!

Photo by [link]

Sponsored by [link]
Twitter - [link]
Website - [link]
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