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:iconmintleetaiwan:
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Sunset
waiting for another sunrise

Home-  www.tahraart.com

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The new Degenesis book from the team at SixMoreVodka is up for Pre-Order!

Artwork by Marko Djurdjevic, Jelena Djurdjevic, Gerald Parel, Mads Ahm, Esben Rasmussen, Michal Ivan, Markus Lenz, Andrius Matijosius, Timo Mimus

Pre-Order it here, 704 full color pages. Which is amazing considering it all looks this good - www.degenesis.com/

Their Facebook - www.facebook.com/DegenesisRebi…

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Commission for :iconhannakin: of a cute lil octopus!

If you fancy a commission from me too, nosey over to my journal!
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Just a bunch of happy TVs!

You can also vote for this to become a t-shirt design on the almighty Threadless -> [link]
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A Threadless tee design inspired by nature & technology, for one of their challenges. It's a little different to my usual stuff and a bit more abstract!

EDIT: Oops, forgot to put a link in so you can vote! [link]
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Ambientes
:iconrol-master:
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Commissioned this week for a Kickstarter project 
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New album art, this time for ANTHROPIA,the album theme is the universe of H.P. LOVECRAFT
full cover here:
www.facebook.com/anthropiameta…

ANTHROPIA PAGE HERE:

www.facebook.com/anthropiameta…
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Made in Photoshop.
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follow me on Facebook : www.facebook.com/jonathandufre…
texture : www.cgtextures.com
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Some late night fantasy artsy fartsy.. xD
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Sci-Fi
:iconsamuel-nordius:
Collection by
The City Of Fog
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First of several concepts created for a personal project 'Etherna'. Capital city overview. For those interested, more info about the project on my blog here.

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Here's a mech piece I did a while ago. 

Feel free to follow on facebook: www.facebook.com/emanshiu?fref…
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a stadium piece i did for the world cup samsung commercial.
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Featured
:icontigershad0w:
Collection by
Always when i need to travel trough Paris, i feel like fish in a can in the metro, its quite a pain.

So i tried to keep the concept of a metro, but then in a more open way and keeping the realistic aspects.

:bulletblue: 2 main digital posters are textures from culture Japan / Dannychoo, and slightly modified for my needs.
:bulletblue: Model and other textures by Cementiet
:bulletblue: Background rendered in Vue (1 min)

Station idea


:icondonotuseplz::iconmyartplz:
----------------------------------------
Render Time: 56 min on I7 (8 Core)
Made in Solidworks/PS/Vue8.5
By Cementiet

Thanks for watching.
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In the early days, when I started to understand that I may be able to create some really neat pictures, I had my sources for inspiration and motivation. Like everyone who is trying to get somewhere in a certain field I guess. There was and still is a guy I look up to. Even if we kinda lost contact. The guy I'm talking about is Gary Tonge. A long time ago he did a piece that I always wanted to pay homage to. That piece was 'Sentinel'. No detail where is doesn't need to be. Well and nice packaged. Simple and good. Yes, my version is very different. But still... the creative spark came from Gary Tonge's Sentinel.

6000x2715 - Worldmachine - Vue - Photoshop

Instead of boring you to death, please feel free to check here for more info about the creation process: v5.tigaer-design.com/?p=1572

Plate 1

Plate 2

Print Detail

Wallpapers
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A fortified gun-tower stronghold set up deep in the mountains
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A settlement in a place called Chelidonia Promontory (Taking It's name from the Ancient Lycia) was built as a station between the major cities of this Earth-like planet, in between the endless rainforests. This section is a place where the voyagers can take their time to follow the situations during the planets complicated period.
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Scenery porn
:iconjaoosa:
Collection by
waiting for my ride at work . I didnt have my wacom on me so I painted with a mouse haha. About 1 hour total. Prepared to be underwhelmed . but it is kind of fun. Included the PSD for yall as well.

happy world cup guys

cheers

kalen
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---

"RrRRRRRrRRRrrRRRhhhhhhRhhh" Radiation meter sound


Maggot I,Maggot I, Avon speaking, we got a situation here. Over


Maggot I roger, what seems to be the problem? Over.


Maggot I, we have located the egg chamber, its in the fusion reactor...but seems to be another kind of egg blocking the heat exchanger, a huge one. Can it be a Queen? Over


Negative Avon, the Queen grows from a FaceHugger. Over


Ten four Maggot I,seems that we got a new family member then, and from the look of it, its a party starter....oh boy. Avon Over and out

---

Found out about the CGMA and SynStudio contest "Once upon a time in space" a couple of days ago and made it into opportunity to work on a personal piece. Yup is Alien inspired also. 

Cheers

EDIT: Thanks everybody!

4.bp.blogspot.com/-fq6p5BR-G8g…



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In your presence, the whole universe becomes a sea of tranquility.

New work. Tried to encompass a serene feeling in this nebula.
Fav's and Comments appreciated. Feel free to offer suggestions or just share your thoughts. I always try to improve through all your comments and critiques.
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Trying to learn something about landscapes :| (Blank Stare) 
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All stuff SciFi
:iconfreeport:
Collection by
Concept I worked on at Sledgehammer Games for Call of Duty: Advanced Warfare. 

Property of Activision Blizzard, Inc.

*Edit* A number of people have asked how this works. I'll give a fairly detailed description, but remember this is a FICTIONAL design! All you would-be weapon designers, chemists and engineers, feel free to comment away but this is a design for an entertainment product!

The tube in the back contains "liquid matter." There are two parts to this, the first being a plastic material that makes up the bullet half of the round. The second part is unbonded aluminum and copper oxide. This is the back half of the round, and it is the explosive propellant. Aluminum and copper oxide either burns or explodes when combined depending on the ratios; this is how thermite is made. So the 'liquid matter' tube feeds these ingredients to the printer, which is the removable black thing on top. The printer isn't really a printer, instead it casts sets of four rounds at a time. Remember, each round is front-half plastic, back-half explosive thermite. The rounds look like a blue cylinder, nothing fancy. 

After a set of rounds is cast, the four bullets get pushed up to a storage area in the front, where they are queued to be fed into the magazine. The magazine is the black tube with the brass charging handle. When the user needs to reload, the tube is rotated out and pulled back through the queue area. As it is pulled through, the printed bullets get loaded in, all lined up facing forward. This magazine tube is basically a combination of a shotgun tube and a P90 magazine. 

Once the bullets are loaded in the tube, they are spring pressed towards the back of the tube, where they are forced out a hole in the bottom into the chamber beneath it (a bit left of the barcode). When a bullet is in the chamber, an electrical primer ignites the back half of the explosive thermite, which in turn sends the front half through the barrel and towards the target. A small vent system clears the chamber of smoke and dust before the next round is loaded. I imagine that by the time you've exhausted the liquid matter tube, you would probably need to clean the chamber out, since tiny bits of melted plastic/matter would start to inhibit the operation. 

As for bullet ballistics, that is a complicated science and I'm no expert on it. I imagine that between the bullet being printed with varying density, and the heat of the thermite burning, the projectile could be engineered to become aerodynamic as it leaves the barrel. Sort of how a projectile from a rail gun burns off matter from the friction with the air until it's essentially an aerodynamic spear. Except that this would be moving at a slower speed, but the material of the bullet would be forced into an aerodynamic form because it's a) weaker than the metal from a railgun and b) heated by the thermite already. 

The liquid matter tube does contain a limited supply of material to make bullets with, probably equal to 10-20 magazines. Maybe less. But the purpose of it is not to have unlimited ammunition. A soldier carries the ammunition he needs for a mission, not as much as he can carry. Navy Seals take a surprisingly low amount of magazines on missions. The goal here is to a) remove the need for magazine storage on your vest, and b) to make the operation and reloading even simpler and faster for the user with less training. Speed reloading an AR15 can be blazing fast, but it takes a LOT of practice. This design, for the duration of a single mission, requires nothing other than what it already contains.  
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Long time ago since my last personal matte painting,this one based on Robert Stromberg's concepts and work ( Planet Bajor ), I decided to take some of his elements and build a city around those designs.

I will be posting some making of here on my facebook page :
[link]
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hey Guys I found this Concept painting I had some time ago, just personal stuff, spent some hours working on it, pretty rough shapes but nice atmosphere and scale effect, hope you like it !
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Here's a new Concept from my already known Armada Series, you can see my biggest influences here, Star Wars, Buck Rogers, Robotech, Galactica and more.
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A new Concept Design on my Futuristic NAVY ships, same idea trying to make it look like it is real, by using real photos, real places, real situations and my imagination.
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Enviroments
:iconacne27:
Collection by
I tried to get the perspective right but I'm sure the perspective of the structure is off.
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BACKGROUND ON THE CITY:

Babylon is a city that can be identified by its traditional style of integrating architecture and plant life. It is a bustling city of contrasts: architecture and nature, old and new, rich and poor, high and low, all constantly changing. Like the fragile rope bridge over the waterfall, life exists in a tenuous balance.

There are many areas to the city, most of which are depicted here. Moving from background to foreground:

A Granda Floresta
The largest landmark in Babylon, the city downtown and center of the government's ambitious urban renewal plan a few decades ago. The colossal structure resembles a forest, with skyscrapers as the tree trunks and trees forming the canopy. A series of waterfalls run down the sides of many buildings, a scaled-up version of the waterfalls used in traditional Babylonian infrastructure.
The forest itself is organically growing and chaotically organized. The interior has no streets, but a web of mid-air bridges connecting the buildings. The upper levels are the governmental and commerce centers of Babylon, while the lower levels have become anarchic slum areas overrun with vegetation and with no natural light - a literal version of the "urban jungle".

As Raizes
The ring shaped forest directly around Granda Floresta. It is a park area which separates it from the rest of the city.

Luas Crescentas
A newer development, these are a series of crescent moon shaped, terraced neighborhoods encircling older sections of the town. These are built around the concept of green roofs and architecture blending with landscape. Each district has several tiered housing complexes built into the hills and a community center at the top. There are also many structures underground. The Luas were originally developed by the socialist government as low cost mass housing, but due to their architectural value have become valued as higher class condominiums.

Favela Flutuanta
The neighborhood under the crescent terrace, overlooking the waterfall. This is a very old and poor neighborhood, it resembles a slum version of Venice with hilltop terrain. Many of the streets are waterfalls or small streams with bridges, which eventually converge at the bottom into the large waterfall, Cachoeira da Esperanca. This terrain gives the area its "floating" namesake.

Laguna (not pictured)
A series of artificial islands in Babylon Bay surrounding the Floresta. They are the most recent and fast growing developments in Babylon, and can be thought of as the suburban areas.

Various housing projects - Babel series
Many standardized tiered housing projects built during the urban renewal. Many are still used though some have become decrepit.

Bairros Antigos
The old quarters of Babylon, home to many ethnic groups from around the world, each with their own distinct architectural style.
These neighborhoods are also the best place to find an example of traditional Babylonian architecture, seen on the right side of the picture. Most old Babylon neighborhoods are built in this fashion. There are no real streets, but instead a series of city blocks built onto the hillsides. These are traversed through a series of stairs and rooftop gardens which are part of each person's home; at once both public and private space. Babylonian homes also usually have a trellis and latticework built into the outside wall in order to grow hanging plants and vines for food. These are located directly outside the kitchens. The other distinct feature of traditional Babylonian architecture is a series of waterfalls running along the buildings (not pictured here), which was originally used in place of plumbing and for irrigation.


ABOUT THE PICTURE AND TECHNICAL INFORMATION:

Programs used: 3ds max, SAI, Photoshop
Approx. time: 40 hours +/-
(Modeling: 30 hours, Painting: 10 hours)
Full resolution: 4096 wide

This image was an interesting experiment, since it relied heavily on a mixture of 3DCG and painting. The buildings and terrace terrain are 3D, and the plants, other terrain and sky are painted. This was also my first time using SAI, which I can only say is well beyond Photoshop in terms of painting and for a good price. I also like it better than Painter, though I haven't used either one much.

As far as real world inspirations, main inspiration came from the Hanging Gardens of Babylon (naturally), Paul Rudolph, Le Corbusier and other Brutalist architects, 1970s London housing tenaments, Machu Picchu, Favela de Rocinha in Rio, and Sana'a in Yemen. The traditional Babylonian architecture was largely my own creation based on planning out the layout of typical homes and city blocks.

I never thought I'd warm up very much to Brutalism, one of the main styles I chose here. However, for some reason it seemed from the outset to be the best style to use here. I think it's the heavy use of concrete, and while being a very radical style that became quickly outmoded, its use of simple geometric concrete forms reminds me of the primal Anasazi sort of feel I wanted to create here. Brutalism also represents another contrast between an outmoded utopian ideal such as Le Corbusier's vision of Paris, and the poor contemporary reception of much of the buildings (as well as that the finishes of the concrete make them seem naturally run down.) Also, I wanted to use it because I thought it would work well with nature, since Brutalism is really the antithesis of nature. I often use Art Nouveau with all its florally inspired forms, but that would be too obvious and like the surrounding flora, instead I thought it would play off of the natural flora by contrasting with it. Anyway, I ended up warming up to a lot of the buildings in the style (some of them are still just plain ugly though.)

I plan to do a few other illustrations of this city. Hopefully next time I'll do a better job on the plants, since while they were intended to be there from the beginning they were a last minute affair. Always plan ahead, right?
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Originally done for cghub activity "New Worlds" but I coulnd't finish it on time.
Learned a lot doin it, and it was tons of fun,
I hope you'll like it!
Thanks for watching!
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Work for a new client

Follow me on facebook: [link]
Or twitter: [link]
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Oil on 40x60cm canvas
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Redone version of a sketch I'd uploaded before. Oil on 40X50cm canvas. 
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This whole thing was inspired by liking someone's eye makeup in a music video.
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Everyone's favorite spider queen.
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Featured
:icontolyanmy:
Collection by
All very much for Fav and watchers!I am very grateful to all of you for this!I am also very glad that the pictures received award for 3d total!
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card illustration for" Ars Goetia "
The process>>>www.facebook.com/artofyuchengh…

My Facebook: www.facebook.com/artofyuchengh…
My website: www.yuchenghong.com

My tutorial: gumroad.com/yuchenghong
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, One of nine children born dragon, turtle and seemingly good weight, teeth, negative force can pack Sanshanwuyue. Its back is also negative with a heavy object, in mostly stone, stone wall of the bottom station and decorative, spiritual birds Cheung beast. Its prototype may be spotted turtle

If you like my illustration work, you can come here to buy my book illustrator:

docs.google.com/forms/d/1GpINX…
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Demo I did at New 3dge art school
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Hey everyone! this is a recent illustration that i did for Applibot. Copyright Applibot

If you want to learn the techniques i use when i paint check out my 5 hour long video tutorial (it contains also audio) alexnegrea.deviantart.com/art/…

For free video walkthroughs and tutorials please check my youtube channel. Link below:)

other works from me
Applibot Illustration by alexnegreaApplibot Illustration by alexnegreaApplibot illustration by alexnegreaApplibot illustration by alexnegreaA Song Of Ice And Fire - Mother of Dragons -fanart by alexnegreaApplibot Illustration by alexnegrea

My blog: alexnegrea.blogspot.com
CGhub: alexnegrea.cghub.com/images/
Deviantart: alexnegrea.deviantart.com
My portfolio: alexnegrea.daportfolio.com/gal…
CGhub Sketchbook: cghub.com/forum/showthread.php… (here you can find studies that i do)
Youtube: www.youtube.com/user/wwritza66… (here you can find video tutorials that i did)
Brushes that i use: alexnegrea.deviantart.com/art/…
Pinterest: pinterest.com/alexnegrea09/art…


For freelance work please contact me on my personal email wwritza666@yahoo.com
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Featured
:iconthesuperbrando:
Collection by
Holy hot sauce this took a while for me to post. Would have taken less time if my device had cooperated but, ah well, spilled milk.
The original sketch is by the lovely Harseik, found here. Anywhoos I decided to take her regular color palette for Wondy and darken it a bit, and make the skin a little less... orange. Also, dat hair. WHY U HAVE SO MANY LINES HARSEIK? Rage but past that it was really fun. 

Footnote: I really want this outfit now. Love 
Also, DRESSES ARE MANLY D:<
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Batgirl statue design for DC Collectibles. You can view the promo video here: [link]
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Had a few hours of Hobbit fun. She is such a gorgeous elf.

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Merry Christmas and wish you a wonder new year filled with love, joy and blessings. Thank you for support of my art! :)
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After this piece I think i will stop submitting the Pepper stuffs for a while, a little too much I feel.

Anyway, this is done in Painter as well. Pepper is in a sticky situation.
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