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Elements of Harmony





Model:



By ~gonzalolog:



  1. Design

  1. Uv-Maps


By ~TheAstrix:



  1. Bonemerger

  1. Materials Tweak's





Random Pics:



[link] [Rarity on bloom]
[link] [Twilight Crown]
[link] [Fluttershy element]
[link] [Rainbow Dash WIP]
[link] [Working on the crown]
[link] [Rarity Alpha element]






The few words I can say is ... The bonemerger doesn't work with v3 ponies!
So if you enjoy the most of these beautiful gold necklaces, simply use the ponies version 1 ... The classic and best!
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Welcome MLP-Gmod-User's






**Look there for the 2nd picture**



Welcome to my model "Bags"...
When i'm bored, i can do anything...I love make random stuff for mlp, and i've created Pony-Bags!
Yah! Pony bags! don't are bags simples, PONY BAGS! (if you can't understand, are like bags, but bags for the ponies)

**Standart USER:**


I do not like manually place props on the ponies ... That's for maggots

So...Don't worry <Standar user> because...I put Bonemerge!
YAY you mustn't place props manually because whit simple clicks you can move the prop on the ponies!

I just can say...SWAG!






Behind the camera, is the best magic in the world ... The birth of the model!
So I recommend you to see and enjoy in about an hour I get this beautiful masterpiece (or that it was)


Making off (YT video)




You are hungry for "Behind of scenes"?
Ok...Look there

Toon shader Attempt
Derpy mail bag
Rainbow on drugs
Bonemerge Test




Okay...Lets give credits!:



~gonzalolog - Main modeler - Texturing
~TheAstrix - Materials effects




Well...I will go to piss off right now...I love you guys (NO HOMO) Bye !
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Commision by :iconflaminghammers1997:
Thanks for make it public (He knows how to share...Learn from him)

Is a bonemergable prop, only with v3.1 ponies models, reference: [link]
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Welcome






Hi! i've created a lot of gems props with both sizes, little and big, 2 coins...A gold coin and a silver coin (Bits)
Use the Color tool for change colours
Enjoy c:
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I saw it before but i can't remember from who...Anyway, YAY this is my deviation #100
What make it so special?

I wrotte a application, is a VTA Rescaller, because the existent isn't working and well, if you're interested on the app, you can download it here [link]

Just open it, open a qc, insert the scale value (For values more than 1 the tool could be experimental, i had issues with mlp 3.1 but it work on male source models O_o)
Later, in the folder of the qc, you will found a folder called "Resized" and there a folder with the qc and all the stuff, remember to rename the name of the model before compile it

Those ponies model have a 0.344 model size (The same size than woona model)




If you get pink and black textures error, download the mlp pack 3.1 because i won't upload ALL the pack for those kinds of models...Enjoy!
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GMOD
:iconxuploaderx:
Collection by
A Garrysmod pony OC request I took for a very nice friend on Steam

Chris Shy (Or anything >_>) Ask me to make this request, but he gave me 1.55 metal for it :D

It was nice he donated me, I hope somepony else does!

On the other hoof... there is a weird creature over there.... >_>
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Requested by :icongiggapuff:
Fixed Link:[link]
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Octavia and Fiddlesticks

Download Fiddlesticks www.mediafire.com/download.php…

Octavia Base (C) by :iconponinnahka:
My Little Pony (C) :iconhasbroplz:
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First off, huge thanks for :iconata64: for the release picture.

Now, needless to say that this pack took quite a while to make. I think I started over nine months ago and started working on it actively maybe six months ago. Now, after all the teasing, mental breakdowns and butthurt, I can pretty safely call it done.

So, for those who don't know what's so special here: Basically this is the V1 pony models with several improvements for posing and animating abilities and show accuracy. There are also plenty of new characters that were basically made from scratch. The pack includes (the pack where the model can be found is inside the brackets) :
- Aloe Blossom (background 2)
- Applejack (mane6)
- Berry Punch (background 2)
- Bon Bon (background 1)
- Carrot Top (background 2)
- Cheerilee (background 2)
- Cloudchaser (background 1)
- Derpy Hooves (mane6)
- Flitter (background 1)
- Fluttershy (mane6)
- Future Twilight (background 1)
- Lighting Dust (background 1)
- Lotus Blossom (background 2)
- Lyra (background 1)
- Nurse Redheart (background 2)
- Octavia (background 2)
- Pinkamena (background 1)
- Pinkie Pie (mane6)
- Rainbow Dash (mane6)
- Rarity (mane6)
- Spitfire (background 1)
- Twilight alicorn (background 1)
- Twilight Sparkle (mane6)
- Trixie (background 2)
- Vinyl Scratch (background 2)
Full info here: poninnahka.deviantart.com/art/…
Warning: The jigglebones have a tendency to freak out by sudden movements, nothing I can do about it without removing the jiggles since the bug is in the engine. I suggest avoiding really sudden movements in your animations, or moving the jiggles manually if you need to make fast animations.



Downloads:
Props, characters and SFM scripts in one pack: filesmelt: filesmelt.com/dl/mlp_overhaul_… , mediafire: www.mediafire.com/?lnxc22kgzdw…
Mane6: filesmelt: filesmelt.com/dl/Mane6.rar , mediafire: www.mediafire.com/?k65ho2vl5hj… , workshop: steamcommunity.com/sharedfiles…
Background pack 1: filesmelt: filesmelt.com/dl/bg1_pack.rar , mediafire: www.mediafire.com/?8v4d2s32x5o… , workshop: steamcommunity.com/sharedfiles…
Background pack 2: filesmelt: filesmelt.com/dl/bg2_pack.rar , mediafire: www.mediafire.com/?sr9obj522rj… , workshop: steamcommunity.com/sharedfiles…
SFM scripts: filesmelt: filesmelt.com/dl/SFM_stuff.rar , mediafire: www.mediafire.com/?8i10clzz5u9…

Bonemergeable pony props: poninnahka.deviantart.com/art/…

Chiramii-chan's show accurate eyes -mod:
previews: cloud.steampowered.com/ugc/884… cloud-2.steampowered.com/ugc/8… cloud-2.steampowered.com/ugc/8…
mediafire: www.mediafire.com/?b309oe3860b…

Yukitoshii's V3 shading -mod:
comparison to V1, right one has V3 shading and show accurate eyes: img4.fotos-hochladen.net/uploa…
filesmelt: filesmelt.com/dl/V3-shading.zi… , mediafire: www.mediafire.com/?d1bk5mpmh5n…

Ponyville -map converted for SFM: ata64.deviantart.com/art/Dm-Po…



Installing:
How to install to SFM: Just watch The4thaggie's video, it'll explain everything you need to know: www.youtube.com/watch?v=oUP1gg…

How to install to Gmod: Drop the mlp_overhaul -folder with its contents into your addons -folder, which is in garrysmod -folder. Then install Legacy Addon Browser ( steamcommunity.com/sharedfiles… ) from the workshop and start the game. They should show up in the menu under legacy addons. You can also just download the models from the workshop.



Credits:
Poninnahka : Model Designer/Rigger, Head of Project
Chiramii-chan : Model Designer
Yukitoshii: Phoneme Designer/Preview Animations
CobbaltCO : Model Resources/Designer
KP-ShadowSquirrel : Original Model Maker
oogaboogaman : Original Model Importer for Source Engine
MrMentleman: Ponyville Map Author/Creator
ata64 : Ponyville Map Editor/Converter
Cutiemarks were found from MLP wiki and DeviantArt and the credits go to the vector artists.

Official testing team:
Chiramii-chan
Yukitoshii
DillyDong
d0ntst0pme
TheZeroTeam
MarineACU
AlexWheatLee
ata64
BlackArmsGeneral
Dragon-V0942
Neros1990

Might have missed something, will fix in that case. More links will come once I get them up.

EDIT: Ok, Workshopper is giving me the finger, so I can't get everything uploaded today. Rest of the links should follow tomorrow.

EDIT2: the rest of the links are now up, Workshop didn't want to work correctly so Astrix had to upload a couple of packs. Also updated the pic with ata64's newer one.
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Sweetsong has a beautiful voice! She loves singing songs for her friends, especially when they sing along.
Toy info page: [link]
Sweetsong belongs to :iconhasbroplz:
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Featured
:iconmixtape0511:
Collection by

TRONY pack v1.0


Contains:



  • mane6 with TRON skin

  • bodygrouped helmets

  • 4 helmet props (mare, mare unicorn, stallion, stallion unicorn)

  • disc prop

  • the props have 10 skins: basic, mane6, wireframe, 2 FREE SLOT to make yours!


>>>>>>>>>>[DOWNLOAD]<<<<<<<<<<


DL from Steam Workshop: [link]

Some info:


Tested on Garry's Mod and Source Filmmaker.
Based on PonySource V3.1 models.
Hex, helmet models, disc model and skins by :iconsrick91:
Picture made in Garry's Mod, and edited in Photoshop.
If I have to mention anyone else in credits, leave a comment! (Who made PonySource v3.1 ?)


Planned:



  • lightcycles [DOWNLOAD]

  • tanks

  • lightjet

  • update with the new overhaul bodies

  • list closed.. :P That's enough :D



For more pictures visit my TRONY pack folder!

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Model by ~benja020
Port and rigged by me

I worked this model because i was bored and i need upload something to deviant art because i'm affraid of my tv...
Eyeposer failed and faceposer only have few flexes because i had issues with those

PD: Fluttertorso is happy
PDD: Those models are from bit trip runner
PDDD: Unfinished and alpha chickenator
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I saw it before but i can't remember from who...Anyway, YAY this is my deviation #100
What make it so special?

I wrotte a application, is a VTA Rescaller, because the existent isn't working and well, if you're interested on the app, you can download it here [link]

Just open it, open a qc, insert the scale value (For values more than 1 the tool could be experimental, i had issues with mlp 3.1 but it work on male source models O_o)
Later, in the folder of the qc, you will found a folder called "Resized" and there a folder with the qc and all the stuff, remember to rename the name of the model before compile it

Those ponies model have a 0.344 model size (The same size than woona model)




If you get pink and black textures error, download the mlp pack 3.1 because i won't upload ALL the pack for those kinds of models...Enjoy!
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Model and textures by :iconlitronom:

Material and rigging by me.

Use bonemerge for attach those stuff into the pony...
The scarf have 2 skins and you can use color tool for the shoes
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Welcome






I want upload something,because i had time for think about what i will do with my life on internet...
And well...I chosed create models, so welcome my model number 100th...




I'll send a note on equestria daily, because no one create 100 custom model about ponies...
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Gmod Pony Suit
:iconrozbojnik2:
Collection by
This preview picture was created by: :icondogebuild:. Thank you so much for wasting your time and helping me with the preview :D


Huge thanks to :iconwhiteskypony: for helping with editing mesh and rigging the dress model.
Ok this model was made long ago but I had to fix omse issues and one or two more props xD
I called it "Pack 1" cause I would like to make one or two more fashion packs ^^
So anyway I made for you and your OCs a fashion clothes x3
Anyway I hope that you'll enjoy my another prop models for ponies :D


This model pack includes smd files of:
- dress
- high heels (for back hooves, front and both)
- pearl necklace
- mask
- round earrings
- gloves

I included all textures for prop models in this pack but you have to edit vmt files to make them work.


Question to you all: Do you have some ideas for another fashion model pack? What kind of props should I make for another model pack? :)


Be sure to comment and show me link to your work because I want to see your work with my model Wink/Razz

!IMPORTANT! You have to use bodies included in this model pack if you're going to use high heels for your OCs (small instructions in model pack)

LINK: drive.google.com/file/d/0B3gRB…

EDITS:
1. I fixed few props models because there was too many polligons and you were not able to compile your models (you were getting error that your model is "too heavy"). Now everything should work better ^^

My Little Pony: Friendship is Magic: Hasbro©
Source Filmmaker, GMod: Valve, Steam
Map: cinema_theatron
Flaming Romance: :iconwhiteskypony:
Brushie Brusha: :iconvbastv:
Film Flick: :iconsourcerabbit:
Lily: :iconwojtekc4d:
Fashion Model Pack: :icontakeshi6888:
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Our favorite cello playing pony needs some way to carry her glorious cello around.

From the image by Kooner-cz (kooner-cz.deviantart.com/art/T…)

Works in SFM and GMOD.
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From the season 5 premiere, here comes Spike's drink hat adapted to fit Ponys!

There are two versions. An earth/pegasus version and a unicorn version.

You can change from Applejack Daniels to the Spike edition red diamond liquid holders.

Works on both male and female models.

Gmod users, use the bodygroup tool to attach.

The Applejack Daniels label belongs to Kauyon-kais. (www.deviantart.com/art/Appleja…)
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-UPDATE (May 24, 2015): Source file released! 
sta.sh/01dbmzq0gprl

-UPDATE (April 21, 2015): I think I should put this here. If you use these glasses and want to give credit, please give credit to Dracagon, not me. He's the one who made them. =P
-UPDATE: It seems the glasses were invisible. Hopefully, I fixed that.


EDIT: Made a better preview image to show the earpieces and the glasses by themselves.


Glasses model made by :icondracagon: for my pony OC (hence her name being in the files), but I decided to upload them for everyone to use.


Works in Source Filmmaker and Garry's Mod. Let me know if there are any problems.

Enjoy! :)
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Something quick i made, since is winter here and is cold and all that shit .3.

There is a female and male version of it.
Uses the same textures as the stock winter scarf from Nahka accessories.

Source Files: Source Files (Scarf)

Preview pic by :iconsourcerabbit:
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Featured
:iconprincessamy30:
Collection by

:star:RULES:star:
-YOU DO NOT HAVE TO SHOW ME THE FINISHED PRODUCT
-Take you time to use!
-No need to ask to use!
-Click the download button first!
-Use for point and free adoptables, but NOT CASH.
-Frankendolling is allowed.
-Remove my watermark if you want.


Original image from the MLP FiM wikia. MLP FiM belongs to Hasbro, base made by me.

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I'm so angry i could kick something!

1080p- [link]

1440x900- [link]

fluttershy is owned by hasbro.
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rainbow

1440x900- [link]

ipod/iphone- [link]


Rainbow dash is owned by hasbro
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PINKIE PIE STYLE!

Desktop: 1080p- [link]
1440x900- [link]

I don't own pinkie.
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i'm the world champ you know

1440x900- [link]

ipod/iphone- [link]

i don't own fluttershy!!
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Featured
:iconthesupershinymew:
Collection by
This model is V3.

This is the Cute Young Celestia Ragdoll I've been working on. Why cute version? Oh, you'll just have to wait and see...

Body Groups:

Wings: Open, closed
Collar: On, Off
Shoes: On, Off
Crown: On, Off

Now go make cute shit.
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Welcome






Hi everyone! that dress was made in a day...Was a butthurt...I had issues of interpretation with applejack...But...Tha back part of the dress of rarity...I don't wanna talk about certain things...

Today...I learned a lot on modelling 3D (Applying property and setting a order to this)
And now i know the priority between modifier making the rigging, and uv more easy...So today i've earned a 5% of modeling experiences

I've tried to surprise everyone playing with new effects on the dress...But it only have normal map and a pinkie lightwarp...Soorrryyyyyy!!...

Include custom props for other v3.1 ponies




And next...The dress that i was expecting...Pinkie pie! i know, all my dresses aren't perfect...But the pinkie pie dress...Will be perfect
If you don't believe this...Play this song until i finish the dress
[link]




Don't forget visit my profile for the other dresses and more pony stuff
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Welcome!






Applejack dress...Was the dress more complex what i did, because have a lot of pieces and understandable back dress! Is a heell!

I create a cowboy pants because if the back dress had a simple cloth that could be imposible to rig...




So, it come with extras props to attach the dress pieces to another v3.1 ponies models...So enjoy!




I'm working with low-poly system, because i must learn to use the necessary polis...So this is the why of the downgrade of my quality on models...
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Here a clean pic [link]






I hope you like...
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Thanks to :iconkawaiiastrix: for the picture


Enjoy

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I felt like making something epic, or emotional, or whatever you call it. I loaded up SFM and created this.
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Edit: Can't believe I done this twice. The materials were placed in the wrong folder. They should be fixed now.

The SFM Ponies group has started a model list (sfm-ponies.deviantart.com/jour…! One of the things on it were the EQG mirror. Why not give it a go? Works in both SFM and Gmod.

Any adjustments you think should be made. just comment them down there.
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Me want more..pony..cant wait..till....2015...
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I have no idea. That area at the back needs something, too much empty space back there.
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Featured
:iconrena01:
Collection by
Professor Worminkle and his assistant Mike just proved, that "Gold in the end of the rainbow" myth is totally busted. And something else is going to get busted pretty soon.

More random stuff for ya. :meow:
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Just testing out my newest 3ds max rigs for the "overhaul" ponies. In this walk cycle I try to put as must detail as possible with hip sway, shoulder movements, pelvis bobbing and a choice few more details.

Download the file yourself! ---> [link]
*Since its a cycle there is no forward movement, its just a infinite walk where it stands.*
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A very advanced idle animation. This contains a bone manipulation to simulate breathing. Its small and subtle for added realism.
*Better quality in game*

Download it to see! ---> [link]
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NOTE: This tutorial is a little outdated ever since the Steampipe -update at summer 2013! Most of the tips still work but the SDK in this tutorial won't, so you'll have to use SFM's SDK instead. Yes, even if you are compiling for Gmod.




In this tutorial I'm going to tell you how to set up some tools, how to compile models for Source and some ways that are useful for model development, at least in my opinion. This is specifically meant for my male pony source files, so some ways may or may not work for other models due to the way I work on them.
This might not be suitable for beginners even though I'll try to explain this as well as possible, so if you're fairly new to Gmod, I suggest you try to learn some basics first about how the engine handles models, materials and textures.

Oh and this stuff can't be explained by pictures for the most part. You just have to read... A lot...

First, get the source files here: www.mediafire.com/?ek3xux56rji…


How I work

Before we start, a few explanations might be in order, otherwise some solutions might not make much sense for everyone.

First, I compile all my models for HL2 Ep2 before moving them to Gmod. This is for easy testing using Source SDK's Model Viewer. Model Viewer is only a renderer, so it loads up fast instead of loading up everything Gmod uses and spending half a day just waiting to see the results. It also has some useful tools and options, like loading an item that will be bonemerged on the model, previews for sequences, flexes, physics, attachments, hitboxes and the list goes on. Pretty much everything can be tested in Model Viewer with the exception of ragdoll properties like flexibility, weight and stuff like that, but those can be tested in Gmod after the model is otherwise done.

Every time I compile a model, it will be available for viewing as soon as it's done compiling and all I need to do there is to press refresh to see the newest version. Same thing when working on textures, it'll be ready as soon as new texture or material is installed or edited and pressing refresh will show it immediately. Fast and easy, and the only drawback is the additional step of installing the model in Gmod afterwards.

Another thing I do differently is modularity. I always make a base model which has the facial animations and all the fancy stuff and all the details that make the character are added on the base model as separate models. If done right, it'll save a lot of time when making new characters that share mane or tailstyles or accessories with other characters, because then you only need to edit the QC and hit compile. Plus, in some cases merging stuff on the base model breaks some features, for example for bodygroups separate meshes are a necessity and flexes might move some points around from merged meshes. Twilight's mom -reskin is one example of this, the front hair get pulled down when closing eyelids. This wouldn't happen if the mane was added on the model using bodygroups. More of that later, now off to the first actual part of this tutorial.

If you're a modeler and want to add your own manes / tails / accessories on this model, here's a few tips how to make it fit:
- First import the reference.smd and make the mesh fit it. That way you get the skeleton for your custom part.
- After you're done, rig your part to the skeleton and test how it bends.
- Remove the reference when you're happy, you should have only one mesh object in the scene, in this case yours.
- Now export the mesh and add it on the model as a bodygroup. That's it, for every mesh.


Setting up tools

First things first, in order to get your model compiled, you need a couple of tools for it. First one is easy, you need one game that uses the Orange box -version of the engine (HL2 -series, Portal, TF2) and Source SDK, which can be found from the tools -section in Steam. Make sure you have installed and started up the game at least once. Open Source SDK and choose "Source Engine 2009" if you're going to use Portal or HL2 (I prefer using HL2 Ep2), or "Source Engine MP" if you're using TF2, then choose the game you're using. After you have those selected, start up Model Viewer. This will enable some of the SDK functionalities, so keep it running, you'll need it later.

Next step is getting the compiler. I use GUIStudioMDL (www.wunderboy.org/apps/guistud… ) as a compiler since it acts as a graphical interface on the original compiler. Plus, unlike some people have been having serious problems with Cannonfodder's StudioCompiler, I haven't had any problems with GUIStudioMDL. Besides, it's not too picky about the engine, I have L4D2 compiler set up as the Ep1 -option and it just works.

After you have installed GUIStudioMDL, it will tell you that the compiler paths need to be set up. You need to set up the Orange box -path, but this might take some trial and error. For me path "...steamapps//sourcesdk/bin/ep1/bin/" works just fine, but for some people it might not work. Having "orangebox" instead of "ep1" might also work, my suggestion is to try out all options (ep1, orangebox, source2007 and source2009) and test which one works.



To test the compiler, you can try to compile the template.qc provided in the pack. Before you even try to compile, open the file using Notepad++ (this is the text editor we're going to use, normal Notepad won't do it, it'll only corrupt your files), find the line that starts with $cd and change the filepath in that line to the one where the template.qc is located. Now, in the compiler you need to load the QC, so click File → Load QC File... and find the correct file. Then choose Orange Box as the SDK version, select the game you want to compile it to (the one you're using in Source SDK, for me it's HL2 Ep2), check "Ignore Warnings" just in case and then hit Compile. If everything goes well, you should see a lot of text running in the output -area (it might stop responding at some point while compiling, nothing to worry about) and then you can browse for a model called male_template.mdl in Model Viewer. You should see a textureless male pegasus with a vest and RD's mane and tail. If the output jams at "Created command line: ...", the compiler is not responding and you need to start up the Model Viewer, then recompile. If it still doesn't work, change the path and try again.

If you get in trouble in this part, check the end of the tutorial for possible solutions. Otherwise, tools should now be working and you can proceed to the next part.


Files

I made it a tad easier to find and read the files by sorting them into folders. Each folder contains only certain types on files and the names should be pretty self explanatory, but some files cannot be used with other files without getting bugs. In this section I'll try to explain what you can and what you can't do with these files.

So, the first thing you should see is the template.qc and a bunch of folders. We'll start up with the QC, which is the compiling script for Source-models. Basically it tells the compiler how all the meshes should be used, what features, what properties and what kind of physics the model should have. Furthermore, it's the only file you need to edit in this tutorial.
The template.qc has all the most important commands expained in comments and some extra stuff, so you should know everything you need by just carefully reading the comments. The easiest way to compile a custom model with these source files is to make a copy of the template.qc and just change the names and make it point to correct parts (check the bodygroup -part in the QC for that)

Now the folders. I'll just briefly explain what they contain and will go into detail if needed:

accessories: This folder contains all the clothing and gear ponies have at the moment, like the vest, Wonderbolt -goggles etc. Braeburn's hat is not included here, it requires modifications to the mane to be usable
bodyparts: This folder contains all bodyparts, like the body, separated wings and the horn
flexes: All the flex files that are used on the ponies
manes: All the manesyles here. Depending on the type, there are different physics and skeletons for you to use, more of those in a sec. There are three types of manes:
normal: No additional bones. Files using this type: caramel, nightlight, noteworthy, pokeypierce, scratch_bleh, soarin, spitfire, thunderlane and whooves
RD: Ragdolled hair on back. Files using this type: derpy, lyra, RD and twilight
Braeburn: longer hair on back, hangs on right side. Only the files marked as braeburn use this type
phymodel: This means physics, or collision models. Currently there's 12 different models to choose from, so choose carefully and remember to read the comments at the end of the physics -part of the QC to . They are named so it should be easy to tell which contains what, so use their names to determine which ones to use:
pegasus/earth: pegasus means that the character must be a pegasus. The file contains physics for both closed and spread wings. Use pegasus for pegasi only, otherwise the pony falls apart because of broken physics.
normal/braeburn/RD: This is the manetype the model is using. Make it match to the type you're using, otherwise you'll get a decapitated pony or messed up physics
short_tail/long_tail: This is the tail type the model is using. Making it match is encouraged, but there won't be any serious problems if it doesn't match. The collision models are just different size, making grabbing easier.
QC: This folder contains example QC's made for the male pony pack. They are a bit outdated because I had to organize the files, but you might find something useful in there
ragdoll: This folder contains two sequences, one for the normal/RD types of manes and one for Braeburns type of mane. All tail types have the same skeleton, earth ponies have the wing bones, the only difference is the mane type. Make it match to the mane, otherwise it'll be positioned wrong way. Ragdoll.smd for the normaland RD, ragdoll_braeburn.smd for braeburn
tail: All the tailstyles. There are two types of tails, long ones and short ones. They share the skeleton so the difference is only visual.
Short tails: braeburn, caramel, nightlight, pokeypierce, thunderlane, whooves
Long tails: derpy, lyra, RD, soarin, spitfire, twilight


Editing and Compiling

Now you should know where to find all the files, so it's time to start creating the model. There's only a few parts in the template.qc that you need to edit in order to create a new character, they are commented in the QC but I'll explain them here again.

$cd "F:\Nikon Tiedostot\projects\source\male_ponies"
This line tells the compiler where the QC is located, so you need to change the path to the one where you extracted the source files. All filepaths in the QC are relative to the path in this line, so if files are in sub-folders like in this case, the filename would be for example "bodyparts/reference.smd" or if the files are in parent folder, you can go back in folders with "..", for example "../../bodyparts/reference.smd" means two times up in folders, then into bodyparts -folder and there reference.smd.

$modelname "male_template.mdl"
This line defines the model location and name. It'll always go under models -folder in the game you're compiling it to, so if you have a path "mystuff/mymodel.mdl", it'll go into game/models/mystuff -folder and is named as "mymodel.mdl". All ponies I know have been put under models -folder, so You can just add the pony's name into this line.

$bodygroup "vest"
{
studio "accessories/vest.smd"
"blank"
}
Bodygroups, there are several of them and they are the main things that determine the looks of your model. Source has a limit for them but so far I haven't managed to hit it, so you should be fairly save (had 13 groups with plenty of subgroups, the limit might be 16). I use bodygroups to add separate pars of the model on the base model, that way the model will be modular and easy to change if necessary. Read the comments in the QC, there I have explained how to use the bodygroups to add new parts to the model.

$cdmaterials "models\mlp\male_template\"
This is where the game will look for materials for the model. You can have several lines for that, in that case the game looks for all files in the first folder, then looks for the remaining files in the second folder, then remaining ones in the third and so on. All materials must be under materials -folder in the game you're compiling this model to, so in this case the path would  point to "game/materials/models/mlp/male_template/" -folder.

$texturegroup skinfamilies {
{
"body.vmt"
"hair.vmt"
}
{
"body_suit.vmt"
"hair.vmt"
}
{
"body.vmt"
"hair_red.vmt"
}
{
"body_suit.vmt"
"hair_red.vmt"
}
}
Skingroups, I use them for different pupil sizes and for Wonderbolt suit when creating new ponies. Inside every bracket you see one group of textures, in this case the body and hair materials. Those groups are variations, there can be only one enabled at a time in game, so you need to think how you want to change the materials. For example it's ok to have two variations with several materials in them, but adding more variation will grow the number fast. Two materials with maximum combinations means four groups, three means nine. For Wonderbolts it would be body with two variations and eyes with three variations, that means there's six groups. You might not even need them at all, so if you don't want to reskin all eye sizes, just remove the skingroups.

$sequence ragdoll "ragdoll/ragdoll" ACT_DIERAGDOLL 1 fps 30.00
This is kinda like the glue that keeps the model in shape, without it all bones would be loose, the character wouldn't be intact and and physics wouldn't be connected to the mesh. This is why compiling fails without this line, there has to be at least one sequence, aka animation in the model. In this case you have only two choices, ragdoll_breaburn for Braeburn's hairstyle and ragdoll for everyone else.

$collisionjoints "phymodel/phymodel_pegasus_RD_long_tail.smd" {
$mass 50.0
$inertia 10.00
$damping 0.20
.
.
.
}
This section handles all the physics of the model. The only parts you need to change are the filename in the first row and some of the joint constraints at the end of the section. The filename needs to match on the character's hairstyle, tail and race and the jointconstraints also need to be changed according to that. Read the comment carefully, I have explained what to do for them in the QC.

That's all the parts you need to change in order to make your character. After you're done, save it, load the QC in the compiler and compile it. After it's done, you should see the results in the Model Viewer. The model doesn't have any textures yet, so that's what we'll take care of next.




Materials

Most of you already know how to make new skins or hex models, but I'm still going to cover this part just in case. This is exactly the same as the material editing part when hexing a model, so you can skip this one if you know how to do it.

So, in order to have the model have other colors than just black and purple, you need materials and textures. You can get a good start with this by copying the correct materials from existing models, you can find them under materials/models/mlp -folder. To find out what materials your pony is using, check "Dump Materials" in the compiler under Orange Box Options -tab. You can then find the material names and their index numders listed in the compiler output. Then just find and copy all the correct materials and textures from existing ponies, and move them to the folder you specified with the "$cdmaterials" -command in the QC.

Now, you need to do a small change into the material files (.vmt). Each material has several commands for textures and shading, and some of them contain filepaths. These paths point to the textures the model will be using, so it doesn't matter is you have all your materials and textures in the correct folder, it might still fail. The material -files need to point to the correct textures, otherwise you won't see any change even if you edit your textures, so edit the filepaths. Open the material with Notepad++ or VTFEdit and look for lines "$basetexture", "$lightwarptexture" and in some cases "$bumpmap", basically any line that contains a filepath. I'm not going to specifics what all the commands mean, for that I suggest you check this out: developer.valvesoftware.com/wi…

After you have edited all vmt's, hit refresh in the Model Viewer. If you have missing textures, check the "VMT's Loaded" -box in the Model -tab. If you see "*** ERROR *** Model attempted to load one or more VMT's it can't find", you missed at least one vmt when copying them. You can try to compare the found ones to the list you got when dumping the materials or try to find a missing texture on the model and figure out the name from that. If you have all the materials in place, then one or more filepaths are not correct in the vmt's, so double check them for typos. When everything goes well, you should see the original textures and they are now ready for editing. Again, if you don't see any change after editing textures and refreshing, check the filepaths.




Troubleshooting

Problems will occur, that's the only certain thing when working with models. Here are some of the most common problems and possible solutions.

ERROR: f:\...\template.qc(233): - could not load file 'F:\...'
ERROR: Aborted Processing on 'male_template.mdl'
WARNING: Leaking 1 elements

This one is caused by missing model file (surprise). Check the line in question for typos or other mistakes and that the file you're trying to load actually exists.

ERROR: f:\...\template.qc(218): - unknown model option "$opaque"
ERROR: Aborted Processing on 'male_template.mdl'

This and other unknown command -errors are mostly caused by human error, usually a missing bracket or quotation mark. Check the commands above the line in question, especially the ones you've recently edited.

The compiler gets stuck right after Created command line: "D:\Program Files\Valve\Steam\steamapps\..."
In this case the real compiler fails to start. Open Source SDK, start up Model Viewer and recompile when both are running. This will enable some headers for the compiler to use.

Model part is added on the base model, but it doesn't show up in Model Viewer
This might happen if the .smd you tried to load has been exported incorrectly. Unlikely with these source files, but still possible. If you exported it yourself, check the scene if there are more than one mesh objects or something else that might break it. If this happens with these source files, let me know as soon as possible.

Model crashes the game or falls apart in game
Usually the model won't crash the game unless there's something really wrong in it. For me in most cases it's broken physics and model falling apart proves that. That only happens if there are bones with physics but no mesh for them to attach to, for example when using pegasus physics for an earth pony, wing physics break the parent bone, giving you a pony with a really flexible midsection.
To fix this, make sure you're using the correct parts with matching physics. Enabling "Physics Model" in Model Viewer shows you the physics of the model, handy for finding extra physboxes.


I think that's all for now, if you get in trouble, find mistakes, errors or bugs from the source files or from this tutorial, let me know as soon as possible.
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First off, huge thanks for :iconata64: for the release picture.

Now, needless to say that this pack took quite a while to make. I think I started over nine months ago and started working on it actively maybe six months ago. Now, after all the teasing, mental breakdowns and butthurt, I can pretty safely call it done.

So, for those who don't know what's so special here: Basically this is the V1 pony models with several improvements for posing and animating abilities and show accuracy. There are also plenty of new characters that were basically made from scratch. The pack includes (the pack where the model can be found is inside the brackets) :
- Aloe Blossom (background 2)
- Applejack (mane6)
- Berry Punch (background 2)
- Bon Bon (background 1)
- Carrot Top (background 2)
- Cheerilee (background 2)
- Cloudchaser (background 1)
- Derpy Hooves (mane6)
- Flitter (background 1)
- Fluttershy (mane6)
- Future Twilight (background 1)
- Lighting Dust (background 1)
- Lotus Blossom (background 2)
- Lyra (background 1)
- Nurse Redheart (background 2)
- Octavia (background 2)
- Pinkamena (background 1)
- Pinkie Pie (mane6)
- Rainbow Dash (mane6)
- Rarity (mane6)
- Spitfire (background 1)
- Twilight alicorn (background 1)
- Twilight Sparkle (mane6)
- Trixie (background 2)
- Vinyl Scratch (background 2)
Full info here: poninnahka.deviantart.com/art/…
Warning: The jigglebones have a tendency to freak out by sudden movements, nothing I can do about it without removing the jiggles since the bug is in the engine. I suggest avoiding really sudden movements in your animations, or moving the jiggles manually if you need to make fast animations.



Downloads:
Props, characters and SFM scripts in one pack: filesmelt: filesmelt.com/dl/mlp_overhaul_… , mediafire: www.mediafire.com/?lnxc22kgzdw…
Mane6: filesmelt: filesmelt.com/dl/Mane6.rar , mediafire: www.mediafire.com/?k65ho2vl5hj… , workshop: steamcommunity.com/sharedfiles…
Background pack 1: filesmelt: filesmelt.com/dl/bg1_pack.rar , mediafire: www.mediafire.com/?8v4d2s32x5o… , workshop: steamcommunity.com/sharedfiles…
Background pack 2: filesmelt: filesmelt.com/dl/bg2_pack.rar , mediafire: www.mediafire.com/?sr9obj522rj… , workshop: steamcommunity.com/sharedfiles…
SFM scripts: filesmelt: filesmelt.com/dl/SFM_stuff.rar , mediafire: www.mediafire.com/?8i10clzz5u9…

Bonemergeable pony props: poninnahka.deviantart.com/art/…

Chiramii-chan's show accurate eyes -mod:
previews: cloud.steampowered.com/ugc/884… cloud-2.steampowered.com/ugc/8… cloud-2.steampowered.com/ugc/8…
mediafire: www.mediafire.com/?b309oe3860b…

Yukitoshii's V3 shading -mod:
comparison to V1, right one has V3 shading and show accurate eyes: img4.fotos-hochladen.net/uploa…
filesmelt: filesmelt.com/dl/V3-shading.zi… , mediafire: www.mediafire.com/?d1bk5mpmh5n…

Ponyville -map converted for SFM: ata64.deviantart.com/art/Dm-Po…



Installing:
How to install to SFM: Just watch The4thaggie's video, it'll explain everything you need to know: www.youtube.com/watch?v=oUP1gg…

How to install to Gmod: Drop the mlp_overhaul -folder with its contents into your addons -folder, which is in garrysmod -folder. Then install Legacy Addon Browser ( steamcommunity.com/sharedfiles… ) from the workshop and start the game. They should show up in the menu under legacy addons. You can also just download the models from the workshop.



Credits:
Poninnahka : Model Designer/Rigger, Head of Project
Chiramii-chan : Model Designer
Yukitoshii: Phoneme Designer/Preview Animations
CobbaltCO : Model Resources/Designer
KP-ShadowSquirrel : Original Model Maker
oogaboogaman : Original Model Importer for Source Engine
MrMentleman: Ponyville Map Author/Creator
ata64 : Ponyville Map Editor/Converter
Cutiemarks were found from MLP wiki and DeviantArt and the credits go to the vector artists.

Official testing team:
Chiramii-chan
Yukitoshii
DillyDong
d0ntst0pme
TheZeroTeam
MarineACU
AlexWheatLee
ata64
BlackArmsGeneral
Dragon-V0942
Neros1990

Might have missed something, will fix in that case. More links will come once I get them up.

EDIT: Ok, Workshopper is giving me the finger, so I can't get everything uploaded today. Rest of the links should follow tomorrow.

EDIT2: the rest of the links are now up, Workshop didn't want to work correctly so Astrix had to upload a couple of packs. Also updated the pic with ata64's newer one.
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gmod ponies
:iconevolnekos:
Collection by
Picture made by :iconkawaiiastrix: out of boredom, but I think it's perfect for a release pic.

So, count this one as a bonus. I kept telling you about a pony prop pack back in the days, so I think it was the time for that already :P The pack contains 56 props ranging from vests to headgear to jewelry and everything except ragdolled cape can be bonemerged on ponies. Too lazy for a complete list, but I'm sure you'll find something nice in there.

Notice that these won't work with V3 or not-normal sized ponies. Only V1 females (limited), my males and the new ponies are supported.

Get them here: filesmelt: [link] , mediafire: [link] , Workshop: [link]

Credits:
~Poninnahka : Model Designer/Rigger, Head of Project
~Chiramii-chan : Model Designer
Yukitoshii: Phoneme Designer/Preview Animations
~gonzalolog : Model Resources/Designer
*KP-ShadowSquirrel : Original Model Maker
~oogaboogaman : Original Model Importer for Source Engine
MrMentleman: Ponyville Map Author/Creator
~ata64 : Ponyville Map Editor/Converter

Official testing team:
~Chiramii-chan
Yukitoshii
~KawaiiAstrix
~KingOfAllNoobs
~TheZeroTeam
~MarineACU
~AlexWheatLee
~ata64
~BlackArmsGeneral
*Dragon-V0942
~Neros1990
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First off, huge thanks for :iconata64: for the release picture.

Now, needless to say that this pack took quite a while to make. I think I started over nine months ago and started working on it actively maybe six months ago. Now, after all the teasing, mental breakdowns and butthurt, I can pretty safely call it done.

So, for those who don't know what's so special here: Basically this is the V1 pony models with several improvements for posing and animating abilities and show accuracy. There are also plenty of new characters that were basically made from scratch. The pack includes (the pack where the model can be found is inside the brackets) :
- Aloe Blossom (background 2)
- Applejack (mane6)
- Berry Punch (background 2)
- Bon Bon (background 1)
- Carrot Top (background 2)
- Cheerilee (background 2)
- Cloudchaser (background 1)
- Derpy Hooves (mane6)
- Flitter (background 1)
- Fluttershy (mane6)
- Future Twilight (background 1)
- Lighting Dust (background 1)
- Lotus Blossom (background 2)
- Lyra (background 1)
- Nurse Redheart (background 2)
- Octavia (background 2)
- Pinkamena (background 1)
- Pinkie Pie (mane6)
- Rainbow Dash (mane6)
- Rarity (mane6)
- Spitfire (background 1)
- Twilight alicorn (background 1)
- Twilight Sparkle (mane6)
- Trixie (background 2)
- Vinyl Scratch (background 2)
Full info here: poninnahka.deviantart.com/art/…
Warning: The jigglebones have a tendency to freak out by sudden movements, nothing I can do about it without removing the jiggles since the bug is in the engine. I suggest avoiding really sudden movements in your animations, or moving the jiggles manually if you need to make fast animations.



Downloads:
Props, characters and SFM scripts in one pack: filesmelt: filesmelt.com/dl/mlp_overhaul_… , mediafire: www.mediafire.com/?lnxc22kgzdw…
Mane6: filesmelt: filesmelt.com/dl/Mane6.rar , mediafire: www.mediafire.com/?k65ho2vl5hj… , workshop: steamcommunity.com/sharedfiles…
Background pack 1: filesmelt: filesmelt.com/dl/bg1_pack.rar , mediafire: www.mediafire.com/?8v4d2s32x5o… , workshop: steamcommunity.com/sharedfiles…
Background pack 2: filesmelt: filesmelt.com/dl/bg2_pack.rar , mediafire: www.mediafire.com/?sr9obj522rj… , workshop: steamcommunity.com/sharedfiles…
SFM scripts: filesmelt: filesmelt.com/dl/SFM_stuff.rar , mediafire: www.mediafire.com/?8i10clzz5u9…

Bonemergeable pony props: poninnahka.deviantart.com/art/…

Chiramii-chan's show accurate eyes -mod:
previews: cloud.steampowered.com/ugc/884… cloud-2.steampowered.com/ugc/8… cloud-2.steampowered.com/ugc/8…
mediafire: www.mediafire.com/?b309oe3860b…

Yukitoshii's V3 shading -mod:
comparison to V1, right one has V3 shading and show accurate eyes: img4.fotos-hochladen.net/uploa…
filesmelt: filesmelt.com/dl/V3-shading.zi… , mediafire: www.mediafire.com/?d1bk5mpmh5n…

Ponyville -map converted for SFM: ata64.deviantart.com/art/Dm-Po…



Installing:
How to install to SFM: Just watch The4thaggie's video, it'll explain everything you need to know: www.youtube.com/watch?v=oUP1gg…

How to install to Gmod: Drop the mlp_overhaul -folder with its contents into your addons -folder, which is in garrysmod -folder. Then install Legacy Addon Browser ( steamcommunity.com/sharedfiles… ) from the workshop and start the game. They should show up in the menu under legacy addons. You can also just download the models from the workshop.



Credits:
Poninnahka : Model Designer/Rigger, Head of Project
Chiramii-chan : Model Designer
Yukitoshii: Phoneme Designer/Preview Animations
CobbaltCO : Model Resources/Designer
KP-ShadowSquirrel : Original Model Maker
oogaboogaman : Original Model Importer for Source Engine
MrMentleman: Ponyville Map Author/Creator
ata64 : Ponyville Map Editor/Converter
Cutiemarks were found from MLP wiki and DeviantArt and the credits go to the vector artists.

Official testing team:
Chiramii-chan
Yukitoshii
DillyDong
d0ntst0pme
TheZeroTeam
MarineACU
AlexWheatLee
ata64
BlackArmsGeneral
Dragon-V0942
Neros1990

Might have missed something, will fix in that case. More links will come once I get them up.

EDIT: Ok, Workshopper is giving me the finger, so I can't get everything uploaded today. Rest of the links should follow tomorrow.

EDIT2: the rest of the links are now up, Workshop didn't want to work correctly so Astrix had to upload a couple of packs. Also updated the pic with ata64's newer one.
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Welcome






WHAAAAT?! where is gonzalolog and what have you did with him!
Okay...I never did a revision for a model, because if i've release those, is for something...And i feel sure about i don't need to recreate the model, but ~demon-gehog resized the model and well, i've rigged it again and now have luna size...

The picture was made in SFM, but works with gmod -.-
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A remake of one of my old pictures, more precisely this one: [link]

Looking back then I can see how much improvement I've done for my skills ever since I uploaded that pic. At least this one is more better than original to be honest.

Hit the link for original version and compare yourself.
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Winger (Worm): Just a few times? Please? :meow:

Having more fun with these new models. :P
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Gmod Model
:iconscottwolf:
Collection by
(If Celestia's Body texture won't show, try re-downloading the file)
DOWNLOAD LINK: www.dropbox.com/s/xvg65d55nejg…

This pack contains:
Celestia in her armor
Luna in her armor
Celestia's Halberd
Luna's Sword
King Sombra's Scythe (For you Sombra Fans :D)

Credits:
:iconbenno950: and :iconbeardeddoomguy: for the Celestia and Luna overhauls.
:iconbenno950: and :iconshadowbolt97: For Gmod Testing.
:iconthehobocouncil: For helping me fix my compiler to make these models work.

And of course, Silly Filly Studios for Making the original designs I used as reference (I kinda wish they had a DA : P).

The original designs for anyone who wants to see them.
sillyfillystudios.com/image/79…
sillyfillystudios.com/image/79…
sillyfillystudios.com/image/80…

Enjoy and credit me if you use them. :D
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EDIT 11/02/14:Updated Blake Model, now with scarf: Blake Belladona

EDIT 11/01/14: Fixed Ruby model, cape should move smoothly now, I'm adding the credits here (down below)


SOME MODELS APPEAR DIFFERENT THAN THE PREVIEW!!

This pack includes:

Ruby Rose
Weiss Schnee
Blake Belladonna 
Yang Xiao Long

Velvet Scarlatina
Ozpin
Neo

Nora
Jaune

Credits are in the character solo pictures I did, find them if you want. 

Please don't edit, redistribute. (Worked really hard on these models)
don't use it for R-18. 

Yuri is highly supported ( #bumblebee

enjoy your treats!

Credits:

Ruby: TDA/iDOLMASTER/Brian Narita/3DCG/Piron/Masisi/MMDFakewings18/amiamy111/OniMau619/Razz-Pixel/animefancy-mmd
Weiss: 
Lat/TDA/Nakao/Montecore/Cloud9/likeabaka/Razz-Pixel/PandaSwagg2002/MMDFakewings18/animefancy-mmd
Blake: TDA/LAT/MMDFakewings18/iDOLMASTER/Rolneeq/Montecore/3DCG/DEN2NeruAkita/BaaKaaMiko/ValerieTakanashi/animefancy-mmd/xMMDPandux
ux
Yang: TDA/Lat/Montecore/sugar-petal/iDOLMASTER/3DCG/Anna-chama/Theshadowman97/Rolneeq/animefancy-mmd/RyukiKazuku
Jaune: TDA/Pinkwirmy/3DCG//xXHIMRXx/MMDFakewings18/chickid11/Hzeo
Nora: TDA/Creine/LAT/iDOLMASTER/3DCG/SatanicFlower/animefancy-mmd/The-Mystery-Raccoon
Velvet: TDA/Lat/Kuroyu/3DCG//Nakao/Brian Narita/MMDFakewings18
Ozpin: iDOLMster/Kuma/Kio/3DCG/MMDFakewings18
Neo: 
TDA/Narita/Kio/Jomomonogm/iDOLMASTER/RinXNeruXD/Nakao/LAT/xXHIMRXx
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*update 8/28: fixed the lightwarp issue.*
*SFM only, sorry gmodders*

A birthday gift for :iconthe4thaggie:


Model by :iconuncommented:
Ported by me
Image by :iconargodaemon:
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Just a colleb between AeridicCore and I.

Picture by :iconcommodor-richter:

Change-list:
fixed up the mane and tail with jiggle bones and stuff.
Patched her up with the new luna rig and flexes.
Made new uv for her mane and tail.
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I wanted to make a gun, remembered that this guy existed... yey.
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