Update for Mandelbulb 3D - v1.8.3Jesse has released an updated version of Mandelbulb 3D - v1.8.3!More Like This
Download it from FractalForums at: http://www.fractalforums.com/index.php?action=downloads;sa=view;down=43
In Jesse's own words;
"Please read the textfile in the archive for a short documentation.
If this version does not work with Win2000, i can only say sorry, dunno why!
USE ONLY SAME PROGRAM VERSIONS TO CONTINUE ANIMATIONS OR BIG RENDERINGS DUE TO COLOR OR LIGHTING CHANGES! ALSO FORMULA UPDATES CAN CHANGE RENDERINGS!
What is new in version 1.8:
- New compiler, new look.
- Transparency option in postprocessing, amount of it in object colors.
- Stereo function is more accurate.
- New diffuse map options for object coloring.
- Saving also the internal image buffer along with M3I.
- Addition option for lighting like intensity for all lights and background
image, usage of downscaled background image for ambient color.
- Drag&drop Png files with internal parameters and textfiles with txt pars
IctusSvegliarsi una mattina e non essere più come prima.More Like This
Un braccio che non si muove,
la lingua che non risponde ,
non è soltanto una pessima rima.
Vorresti fosse un incubo brutale,
invece, è la realtà che ti assale
ed hai paura che questo sarà il tuo nuovo essere normale.
Ma dentro hai quella rabbia che non ti lascia mai,
quella voglia di urlare che non mollerai.
Allora, muovi il braccio
poi le dita, una dopo l'altro,
fino a che non scriverai.
Muovi anche la bocca, e schiocca la tua lingua,
fino a che non parlerai.
Fallo una, cento, mille volte, fino a stare male
e poi ancora all'infinito,
per tornare ad essere normale
per non sentirti finito
Waking up one morning and not be the same again.
An arm that is not moving,
language that does not respond,
is not only a bad rhyme.
Would you like to be a brutal nightmare,
Instead, the reality is that you are assailed
and you fear that this will be your new normal.
But that anger inside you that never l
Preludiu AmorosMa stercor usor pe la spatele tauMore Like This
Si-ti cuprind corpul cu bratele
Mangaiandu-ti cu degetele sanii rotunzi,
Abdomenul fin, fesele arcuite,
Parul in forma de spic de deasupra sexului...
Iti sarut gatul, umerii, soptindu-ti
Vorbe dulci in urechea dreapta...
Te intorc incet spre mine si iti sarut cu patima
Fruntea, ochii, nasul, gura...
Ma las in jos usor sarutandu-ti
Trupul sublim de zeita pana ce ajung
In genunchi in fata ta muscand senzual
Doar cu buzele,locurile cele mai intime
Ale fiintei tale de o frumusete sora cu subtilitatea angelica...
Knots in Mandelbulb, and a videoMessing around with the torical coordinates (I found them http://www.fractalforums.com/theory/toroidal-coordinates/msg9428/#msg9428 here) I was able to find a distance estimation for the torus; once you find a DE you can import it in Mandelbulb3D, in Fragmentarium and in many other softwares. DE equals to an implicit surface. Links; http://en.wikipedia.org/wiki/Isosurface or http://iat.ubalt.edu/summers/math/platsol.htm (In MB there is no polygonization and the surfaces are infinitely smooth, so it's a lot better than this btw)More Like This
I wondered what could happen if I take a string that runs on the surface of the torus never intersecting itself. This leads to a knot! More precisely "torus knot". I was finally able to find an explicit expression for the DE of the torus knots! That was never done before.
Knighty helped me to further improve this, to get even more complicated figures.
Here you go - see the topic!
Please go also to the last pages
Important news - MB3Dhttp://www.fractalforums.com/index.php?action=downloads;sa=view;down=33More Like This
I submitted at FractalForums a new version of the official MB3D, with new versions of my formulas. The additions are "minor" but they can be very important in some cases...
1. I finally was able to do apollonian style fractals, after a long time reading formulas of all sorts. For now the formula is 2D + linear in z but in the future I might be able to do it in full 3D (?).
2. I added two new example files to the parameters (with permission). Open them and examine how they work, you should be able to learn how DIFS work. Also see this tutorial;
I have not enclosed it in the official binary because FF's hosting space is very limited. But you can see it here.
3. I made new versions of Polyfolding for normal fractals and for DIFS; they work a lot better - noise is 100% removed in some cases, or reduced greatly.