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Goodnight, ParagonAs I begin typing this, there are just over thirteen hours left in the life of City of Heroes. It's a day that, looking back, I hoped didn't have to come as soon. I have flashes of hope that maybe NCsoft is pulling a prank and we'll be business as usual tomorrow, but I know that it's not the case. I will log in for the final time tonight, and wait out the final disconnect somewhere. Possibly alone. I have a plan for this.
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It's a huge blow to me, to all of us that have spent money, time, effort in being the guiding hand of our creations' adventures in this virtual world that was very real. We have made (and lost) friends, we were a community that people claim to be one of the best. The game itself may have been a longtime contender, but it can be argued that the best was yet to come: a best that we players have (possibly) seen but will never experience. I don't think I need to write a list, it'd maybe be too hurtful to do so.
I know that I've felt the motions of accepting that th
Heroes never die.Andy "Zwillinger" Belford, a community moderator working for Paragon Studios, announced today that the company is to be dissolved and production for City of Heroes is to end immediately, with the game servers shutting off by the end of the year.
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This morning, the reaction across the official boards was one of shock and absolute dismay, with rumors that message was hacked in. As time goes by, the reality of it is that the news is most likely as utterly true as it was sudden, like a car smashing into a wall.
Since I found out about this at 11 am this morning, I've been pretty depressed. I mean, there's two and a half years of work developing characters that have been part of my life and my imagination... on the verge of vanishing from the face of the earth. The experience of being able to act out the adventures of Malleable Mechanic, Vocalizer, Kid Draconian, Action Trooper, Titan Torch, (the list goes on!)-- every single character has been a privilege that I'm unsure I'll be able to rec