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LowPoly
:icontgsp9e85tgjwslrg:
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This is a character model created from a concept by Joe Madureira. Apparently this was a character in a game called, Dragonkind, started back before Joe Mad founded Vigil.

Character model: 6000 triangles
Weapon model 296 triangles
1x 1024 diffuse map

Modeled with Maya and textured with Bodypaint and Photoshop.

This model was featured in my diffuse texturing tutorial. One of many available for free here: [link]

Check him out animated by my friend and former coworker, Issam Zejly: [link]
(it's the 3rd clip in the latest demo reel)

2010.3
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We wanted to differentiate the Rift razorbeast pets that players get from the ones you fight in the game so these were my designs for that.

Maya, Zbrush, 3dCoat, Bodypaint, Xnormal, Photoshop, etc. Real time renders in Marmoset Toolbag.

Video turnarounds of my Storm Legion models:
Youtube: [link]
Vimeo: [link]

The official Storm Legion art dump thread on Polycount:
[link]
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This is Ituziel, another boss I designed for Ember Isle. The in game version looks a little lame because of how I had to squish his proportions to match the animation rig so this is how he's SUPPOSED to look.

Maya, Zbrush, 3dCoat, Bodypaint, Xnormal, Photoshop, etc. Real time renders in Marmoset Toolbag.

Video turnarounds of my Storm Legion models:
Youtube: [link]
Vimeo: [link]

The official Storm Legion art dump thread on Polycount:
[link]
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Some of the Rift mounts I worked on (not all are from Storm Legion). I did everything including the original concepts.

Maya, Zbrush, 3dCoat, Bodypaint, Xnormal, Photoshop, etc. Real time renders in Marmoset Toolbag.

Video turnarounds of my Storm Legion models:
Youtube: [link]
Vimeo: [link]

The official Storm Legion art dump thread on Polycount:
[link]
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Creatures Robots
:iconniki87:
Collection by
made in Photoshop

In the time of information age, I think he's the right god for this job :)

I've overworked him a bit
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not thing new. just add on some background the old one look bore wall..
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The hydra are a reptile like, biologically immortal species. Every one to two years a hydra goes through a regeneration process called the Cycle where every single cell in their body dies and then immediately after regenerates. It’s a very painful and slow process since all the cells need to be regenerated in certain order and speed so that the individual will survive the Cycle. The older a hydra is, the longer and thus more painful the process will be. During the Cycle hydra are in a very vulnerable state and thus they usually travel back to their homeworld or a well-fortified starship built for the individuals to go through their Cycle’s in peace.

During the Cycle hydra can regenerate lost limbs, heal scars and cure diseases, but this greatly increases the pain level and the Cycle’s length. Hydra have only a handful of life-threatening diseases, and most of them affect the regeneration process, making it too strong or weak for the hydra to survive. Outwards the Cycle looks similar to amphibian skin shedding; as the skin tissue renegerates it leaves a slimy substance behind, which sheds off after a while. The new skin behind is a dramatically lighter than the old one, but the skin will fully get back it’s shiny black gloss in one or two months.

Hydra are one of the oldest known species and they see themselves as the highest form of all living things. While they might be somewhat arrogant, they’re not opposed to helping other species to evolve with their technology and knowledge. Hydra are territorial but overall not very aggressive so they tend to end up as scholars or diplomats rather than soldiers.

They’re born genderless but with a genetic code for either gender which activates around maturity. While hydra don’t have much sexual dimorphism based on body type, their marking colors are an easy way to tell the males and females apart. Male colors range from violet to light blue, while female’s from red to yellow. Young hydra don’t have markings at all and sometime before maturity the markings appear but are grey.

Both genders have a sexy walk.

___________

Aka sexy and immortal snake people.

ZBrush + Photoshop + Notepad


360° turntable
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my giant mech turtle for my robot animal series
inspired by Robert Cew

edit: over-worked of ther infantery mech at the front ( [link] )
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Featured
:icongoraaz:
Collection by
Fanart for Allods online
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wip
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This is a wallpaper I put together featuring Hanzo, a model I made for the game, Overwatch.
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This is a wallpaper I put together featuring the Reaper, a model I made for the game, Overwatch.
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This is a wallpaper I put together featuring Mercy, a model I made for the game, Overwatch.
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Featured
:iconxym456789:
Collection by
Some of the Rift mounts I worked on (not all are from Storm Legion). I did everything including the original concepts.

Maya, Zbrush, 3dCoat, Bodypaint, Xnormal, Photoshop, etc. Real time renders in Marmoset Toolbag.

Video turnarounds of my Storm Legion models:
Youtube: [link]
Vimeo: [link]

The official Storm Legion art dump thread on Polycount:
[link]
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Crucia's dragon form. A really cool and unique concept by Herman Ng, and one of my personal favorite models I've done for Storm Legion.

Maya, Zbrush, 3dCoat, Bodypaint, Xnormal, Photoshop, etc. Real time renders in Marmoset Toolbag.

Video turnarounds of my Storm Legion models:
Youtube: [link]
Vimeo: [link]

The official Storm Legion art dump thread on Polycount:
[link]
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This is the ice harpy boss in Storm Legion. Concept by Herman Ng. I think this is the only female character I've made for Rift that's in the game!

Maya, Zbrush, 3dCoat, Bodypaint, Xnormal, Photoshop, etc. Real time renders in Marmoset Toolbag.

Video turnarounds of my Storm Legion models:
Youtube: [link]
Vimeo: [link]

The official Storm Legion art dump thread on Polycount:
[link]
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The Blighted: another diffuse painted model for an as of yet unannounced project by InsaneRoot (concept by Matt Dixon). 7781 triangles with 1k diffuse map.

I'm not sure what this guy is exactly, but I thought of him as something like a mutant orc.

2010.11
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Game Dev
:iconaeon--soul:
Collection by
Some of the props I did for our Medieval Inn and Tavern pack. High Res version ( textures are not downgraded ). Screens are taken in UE4.
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Hey you! Like me on facebook and get all the updates!
-> [link] :)

Software : Photoshop cs 6
Artist: Esben Lash Rasmussen

LEGAL RIGHTS
All Artwork copyright Esben Rasmussen unless otherwise noted and may not be reproduced without expressed written consent.
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My first environment created in Unreal Engine 4. It was a real blast and I learned quite a lot making this, especially about UE4. Everything in the scene is textured using Quixel Suite.
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My first environment created in Unreal Engine 4. It was a real blast and I learned quite a lot making this, especially about UE4. Everything in the scene is textured using Quixel Suite.
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Hello! this is my work from week 2 of Titus Lunter's environment class :)

You can also follow me on facebook >   www.facebook.com/ramtin.saeedi…
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GameArt - CHAR
:iconamirabd2130:
Collection by
One of two sets that my friends Wes, Jett and I have made for the Dota 2 Polycount contest. We wanted to make something for Crystal Maiden that's both pretty and fitting with her overall theme and look.

Here's a link to it on Steam Workshop! [link]
And our Polycount thread! [link]

Crystal Maiden's original look and base model so you can compare, if you're not familiar with her: [link]

Some of my high poly sculpting for the hair and the shoulder items: [link]

Some diffuse textures: [link] [link]

Our second set, for Warlock: [link]
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Dark Elf Assassin Concept by [link]

Approx 17k tris (not including the chain)
2048*2048 texture for the body
1024*1024 texture for the head

Rendered in Marmoset
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for Allods Online 2012 year
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Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin.

Despite his promising beginnings, Arthas became one of the most powerful and evil beings Azeroth would ever know. Taking up the cursed runeblade Frostmourne, he became a death knight, led the Scourge in destroying Lordaeron, and became the Lich King.

Yet, no king rules forever. The legendary Lich King finally met his ends in the hands of the Argent Crusader and the Knights of the Ebon Blade.
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UPDATE:My artwork had been chosen to be the bookcover of EXOTIQUE 7 artbook!! It's really a great pleasure to me cos inside the book does have alot greater arts and to b honest, i can only explain it by "I'm just being lucky" .....

anyway hope u guys like it, and buy 1 copy if possible cos it will be an AWESOME COLLECTION! XD


Work done for Generals Order Trading Card Game.

祝融

some of u who staying in singapore might see this in popular book store... :D



Generals Order site [link]

Strategy Entertainment
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3D
:iconhudxesonael:
Collection by
Done in approx 3 Days

3DsMax+Vray+Nuke+Photoshop

More Closeups -> [link]
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Finished model for my program hosted by Phoenix Atelier! Registration is open now - [link]
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Concept of sci-fi energy gun - HORNBILL
This model I did along my another model – ELAH ([link]) This both were designed as twins but never finish this one 100 percent until now. They are similar except major line. Concept and realisation is mine. Program I used is 3ds max and rendering engine is vray. Material I made should be something between plastic and ceramic .
I did 2 pictures (resolution 1920x1080):
1. [link]
2. [link]
I chased hi-tech dynamic feeling so let me know your opinion. Tnx for comments if any and bye.
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3d model of Tavor Assault Rifle.
Modeled in 3DS Max
Fine details use normal map

For Sale: [link]
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Police character made with 3DS Max 9.
10,500 tris.

For Sale: [link]
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This WALLPAPER is from RA COMIC
uploaded per fan demands.
This frame was drawn by tasty :iconchristinzakh:

SUPPORT CAPTEIN AND OBTAIN OUR GLORIOUS PRINTED BOOKS:



Are you a redditor? Then you might enjoy [link]
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:)
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A sketch for a game , strikers of the exile. Im allowed to post this as it is still at it's rough stage, and only 1 design is picked to be developed. I believe any of this design can be further developed into a good game subject matter. Unfortunately i cant share the final versions with you guys =/ . Just showing my workflow for game production.
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Heavy assault tank from my story.
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3D Characters
:iconaabrownjr:
Collection by
randomly picks images in the internet then kaboom, xD I did a speed sculpt during break time I took almost about 2hours to finish this. I'll be focusing on modelling for now not on detailing and painting stuffs which waste my time. T_T I really feel sad for it.

based on "Hope" art by LiLaiRa I need to credit her on doing this stuff.
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beauty shots of her, still just for fun you know xD

art/concept by whitney pollet


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TREX KILL SPINO
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Here is a baby trex male, made from scratch, no maquette, no scan.
For our fanfilm we need a female baby rex, which is actually the baby which will grown and be the adult female of the first movie.
The movie is a prequel.
So I will convert the baby male into a baby female.
The fanfilm will cover a large period, from hammond child and love growing for dinos, to Hammond and Gennaro getting the money to create ingen thanks to the miniature elephant ( you can see it on the facebook page) to the building of the park and animals put in their paddock.
Don't forget to follow us on facebook ^,^
J.
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Quick critter sculpt.
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monsters
:iconlovesickvash:
Collection by
Another demon character for Pathfinder, Wrath of the Righteous pt. 5! Had a lot of fun with this guy, creepy demons and awkward poses are my jam. =P

© Paizo Publishing
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Character illustration for Pathfinder, Wrath of the Righteous Pt. 5. Got to do some fun demon characters for this set, I think they're some of my favorites so far! :D

Paizo Publishing
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This piece is available as a limited print: ~DINA4 on the long side
More prints on Society 6: society6.com/meart

The black wyrm. Process on my blog and my cghub portfolio.
I plan on making this available as a print soon. I just have to find out the best way to do it.

www.me-artbook.blogspot.de/201…
vaejoun.cghub.com/images/
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Commissioned for Journey: Wrath of Demons. Marrow Production.
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Buy a PRINT of Tormentor Exarch here: [link]


One of 6 cards I had the pleasure of illustrating for Magic the Gathering's lastest expansion: New Phyrexia

You can see all the spoiler cards here at the official site: [link]

Loved, loved, loved working on this guy.

Art Direction: Jeremy Jarvis
Copyright Wizards of the Coast LLC
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