Mandelbulb 3D Tutorial 4: Basic TipsMandelbulb 3D Tutorial 4: Basic TipsMore Like This
First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.
As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical
A new 'Toy' for M3D!!Hi guys!More Like This
First off; let me wish you all a - slightly belated! - Happy New Year!
Now, to the point; I recently discovered - via Kronpano's :iconkronpano: excellent piece 'Sierp Hilbert Construction Site': http://fav.me/d72bcaa that it's possible to create interactive 360 degree images of M3D - and doubtless also Mandelbulber and Frag - pieces.
The process uses a facility provided by 'fieldofview.com', which is accessible through a Flickr account. I personally have never been a great one for making vids of my M3D creations, so finding this feature was like manna from heaven for me!
Basically, you'll have to have, or open a Flickr account: http://www.flickr.com/ to upload your images to. As most of you will be aware, M3D has a 360 degree view option within the Navigator; use this to create your panoramic 'base' piece.
To work best, the 'horizon' should be positioned in the exact centre of your image. This will avoid any unwanted distortion. If you are using a background image
Critique of Fractal ArtCritique of Fractal ArtMore Like This
The first step is to define what is critique after all. Lets quote Wikipedia (an old version of the article, though):
Critique is a method of disciplined, systematic analysis of a written or oral discourse. Critique is commonly understood as fault finding and negative judgement, but it can also involve merit recognition, and in the philosophical tradition it also means a methodical practice of doubt.
Critique is an accepted and established process of orderly scholarly and public debate. In the fine arts and the humanities, and especially in writing, critique is influenced by the scientific method of analysis. Critique is based upon an informed opinion, and never upon personal opinion. Informed opinion is accepted as being technical knowledge, personal or professional experience, or specified training.
So what does that means?
First, critiques are commonly negative. You are not supposed to point out positive aspects of the work when writing a cri
Mandelbulb 3D Tutorial 5: Tips and TricksFrom time to time, I still manage to stumble across new 'tricks' in MB3D. I'm sure some of the following tips are known to others, but for those that haven't discovered them, I hope they will help in the future. Some of these were discovered accidentally, others were found through desperation while trying to solve problems.More Like This
The first one is very simple and just a little bit of a time saver.
Loading Diff maps ~
This was discovered by accident. It may be well know for all I know, but I just recently discovered it. In the light panel under the Global light tab, there is a box you select to load a diffuse map (Diff map). This is used to color your image in different ways, such as making it look like the structures surface is textured. Normally you simply select the box (Use a map for the diffuse color) and the number one map in your folder loads. If you want to change a map, you just scroll with the up\down arrows to a different image number or input a number if you know which map n