Urs 'The Bear' I Captain of the Guard I OakfernMore Like This
Urs's Plot Journal
Say hello to Oakfern's New Captain of the Guard!
Name: Urs 'The Bear'
Agate Charm+1 Water Magic
Born: Year 749 of the New Age, Spring
Phenotype: Sooty Seal Bay (carries smokey Fawn)
Western Isles - Skill SystemQuickref:More Like This
Base Points Calculator
Select your Fawnling’s gender, age, build and whether they were a starter or an in-game fawnStarters will have the option to add up to 11 starter points, and in-game fawns get the option to add hereditary pointsPut the statblock provided in your character’s profile
RP Points Calculator
Use every time your character practices a skill in an RP (see “Gaining Points” sections for examples)Paste the statblock provided under the “Breakdown” section of your character’s profileUpdate the stat totals when you add something under Breakdown
Note the group if you want a stats-based fight outcome between two characters
About the Western IslesThe Western Isles - also known as ‘TWI’ - is a roleplay setting that was created for the fawnlings species. It’s a detailed world, with different locations, landscapes and climates - not to mention social structures, superstitions and magics!More Like This
It is free to join and there are no activity requirements.
TWI refers to both the roleplay itself and the location - the two islands that fawnlings occupy - so you might see people referring to ‘TWI fawnlings’ (fawnling characters used in TWI) and you also might see people asking about where in TWI something is happening.
Roleplay - noun - The act of behaving as though another person; writing from the perspective of a single character
The Western Isles is an art and literature Roleplay group. Fawnlings are roleplay characters - that means that you write from their perspective, normally in the third person.
For more information, keep your eyes peeled for our ‘Roleplay - Get
Mother of the WoodMore Like This
Link to the associated image: Úir, The Great
Not all creatures are born equal.
Úir made this clear when she made the world; from the blood of her womb and the skin of her hide and the hair from her mane. She made it so trees could not up their roots to escape a fire, she made it so the rabbit was not smart enough to outthink the fox, she made it so the wolf was always hungry for meat so it drove them mad with bloodlust. She made it so the Fawns, her greatest creation, were given all the tools to use the world as they saw fit. However, not all the Fawns accepted their gift as they should, and instead turned their backs on Úir, forgetting her divine grace and the gifts she bestowed upon them, so they became soft, weak, half-creatures.
Now, Úir is as kind as she is cruel, as is the way of things, and did not punish these creatures directly for their insolence, for she was the Mother of the Wood, and who was she to deal with such petty creat
Alfrigg | Stag | Plot JournalMore Like This
Alfrigg | Silverthorne | 4 year old Colt| Herdmember
WHAT YOU NEED TO KNOW ABOUT ALFRIGG
GENERAL FACTS AND PERSONALITY
- He always felt like he were worth more
- He focus' more on doing great deeds and attending leadership roles.
- He is fiercely independent and hates being given orders.
- He shows his soft side to the youngsters.
- Is a loner and does not really enjoy the company of others.
- He is quite a vengeful buck. And will DESTROY anything that hurts something/one he feels is his.
- Deep down, he loves beautiful things. Especially does.
- He greatly respects does and their roles within the herd.
- To get revenge on his father for what he used to do to him and his mother.
- He wants to be a General of the herd. He has the mental stability and has the will power to protect his herd to the best of his ability.