Vasilissa OriginsThe story beings with Captain Franklin "Frank" Harryhausen returning to Leningrad after commanding a successful training mission of Academy graduates. Harryhausen is an experienced Captain, a man in his early fifties and is considered a kind, paternal figure by his cadets. That doesn't mean he is a man you want to be messing around with: he has fought in colonial civil wars and other skirmishes. He still thinks, however, that Humankind should take a step to the stars as curious explorers, instead of belligerent warmongers.More Like This
As Harryhausen returns to Earth, he finds out that UESPA is planning a joint mission with the United Earth First Fleet, something unusual as the FF is traditionally a military organization. The UESPA officials explain that Starfleet exploration missions are stretched thin, as there are too few Warp-capable ships that can undertake long duration deep space missions. In an era of peace, with the Romulan and Kzinti Wars being a generation ago, and the conflict with the
The Ruined World, Origin of the Orcs__________________________________________________________________________________________More Like This
Out in the plains of Sonnen, between the lands of Irillian and Penacles, is the new capital of the orcish people. Tyremarr, named for their leader Tyre Gorehand.
The night is calm, the stars twinkle brightly in the sky. An elder wearing a large headdress sits with the young orc children around a bonfire and teaches them the ways of orc life. The children listen to the elder's folk stories with wonder, each story having it's own special moral. One young orc wishes to hear something different though.
"Elder, my father speaks of an old world sometimes. What is this old world?"
He looks at the youngster, "Hmm that's right, you were all born here so you never had to know the troubles of the old world. It's true, we orcs were not always inhabitants of this world but another. Many trials were had to get where we are today."
"Tell us more Elder!" the children demand to know. The old orc smiles and begins
Rest in peace H.R. Giger, Memories of Xenomorph's WHAT NEWS?!More Like This
Bad news guys, the creator of the Xenomorph's H.R. Giger has passed out and shes gone forever in the age 74, and I missed so much by his amazing creations...! Were gonna missed him so much...! So for who had heard of what happen and If you wanna learn about this, visit here: http://go.ign.com/1lgRtAb
To celebrate the ceremony of the dead of H.R. Giger, I would like to bring some of my best collection of fan arts of Xenomorph's of the following best of all of some of the artists:
The Emperor's Nightmare Army List #1 (2000/1500)Chief Apothecary Eidelan, Shepherd of the Dreamless – 120 PointsMore Like This
The Sleepless (30 Troops)
- 30 Power Swords
- Razorback w/ Assault Cannon & Hunter-Killer Missile
Total: 1135 Points
2 Tactical Squads (10/10)
- 2 Missile Launchers, Sergeants have Power Swords
- 2 Razorbacks w/ Assault Cannon & Hunter-Killer Missile
Total: 540 Points
Scout Squad (5 Troops)
- Secundus Operatives
- Darkfire Flare Rifle
- Sergeant has a Storm Bolter
- Squad Camo Cloaks
Total: 130 Points
Land Speeder Storm w/ Heavy Flamer
- Heavy Flamer & Secundus Upgrade
Total: 80 Points
Army Total: 2000 Points
Chief Apothecary Eidelan, Shepherd of the Dreamless (1 Commander)
The Sleepless (30 Troops)
Tactical Squads (20 Troops)
Razorbacks (3 Razorbacks)
Scout Squad (5 Troops)
Land Speeder Storm (1 Land Speeder)
Notes: Scouts boot up in the Land Speeder Storm and set up in some cover near the enemy, and act as a distraction, firing five nominally re-rollable bolter profile hits per turn, while the Land Speeder
Codex: Blood Ravens Special Rule: Thieving MagpiesThieving Magpies:More Like This
If a Blood Ravens infantry squad (tactical, assault, terminator, ect) that is a non-HQ is within 6 inches of a non-Blood Ravens vehicle or piece of equipment, roll a d6 for a morality test.
On a 1 or 2, the squad must move to the new target.
Both players then roll a d6. Reroll ties.
If the other player has a higher roll, and are of a non-allied army, they are automatically under assault. If they are allied there is no other effect.
If the Blood Ravens win the roll, the vehicle becomes part of their squad and they immediately skip their shooting phase and roll a d6 to run towards the nearest edge of the table. In place of the vehicle a basic troops squad remains of the same number as the vehicles crew with basic equipment (ex: Space Marines predator leaves two Tacs armed with bolters...who are probably very confused). This remaining squad may move and act as a normal troops squad of it's faction.
The Blood Ravens squad may only have a maximum movement of 6 inche