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CG-Environments
:iconmishaart:
Collection by
:facebook: [link] or you can follow me here if you like my stuff!: www.facebook.com/u2644
Website: www.tituslunter.com
License: Available!

This was just a quick painting. Focussing on mood, composition and placing the viewer in the scene. I have a exciting idea in the works so you guys better work on your writing skills ;) More to follow.
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A speedie I did earlier today :)

For more sketches that I don't usually share on dA follow me on FB: [link]
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Fantasy landscape concept
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a project i did back in 2011
now you can download the original file as wallpaper :)
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Thank you all for your kind words, criticism and comments)))
Adobe Photoshop CS5
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Featured
:iconxarvoss:
Collection by
Nothing much to say. Trying to enrich my color palette.
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I hope I can make you hear the deep sound of the waterfall...
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In the sky.... in the sky.

The game is just too ultra feels.... I HAD to do this fan art... I honestly haven't felt so depressed (the good kind) after playing a video game with such great story telling and character development... sigh...............................

done in SAI with the J C Leyendecker influence.
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THERE IS NO LIMIT TO HOW RIDICULOUS YOU CAN BE WITH DEADPOOL! None! Zip! You just accept it! Have a nice day :D

This is a colored version of a convention sketch commission I did.

--------------------
facebook: [link] Tumblr: [link]
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Hey!

Here's my second new version of my old artwork called "Final Battle".
I came across my gallery and I thought "hey I'll try to make a quick overpaint on this one" :D and of course I end up with this piece ;p
You can compare those two artworks, (5 years separates them)

Here's old Final Battle:



FACEBOOK:
[link]
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Landscapes
:iconjack02krauser:
Collection by
Saw this on the internet, so it's okay to show you.
One of the many concepts art I have done for REMEMBER ME the game by Dontnod and Capcom


more information here : [link]
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A speedie I did earlier today :)

For more sketches that I don't usually share on dA follow me on FB: [link]
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Concept for our game StrikeVector
[link]

i'm working on this project with my mate PE : [link] have a look !!!
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One more preprod concept for our game StrikeVector
Can see the vidéo trailer here [link]

i'm working on this project with my mate LORD PE : [link] have a look !!!
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We make it, we show it. Portfolio Slug for my Volta mates.

PS, Corel - Digital art, texture n ref use.

(Did some color updates, made sure it was full sized n submitted it for Critiques) :)
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Fantasy
:iconunderscorekadji:
Collection by
This is a background image commissioned by [link] and made for Frag League [link] The brief was to create an image in the same vein as the Battlefield and Call of Duty covers but more realistic, The image is quite sparse as the majority of the left side will be partially covered, only the soldier will be in full view :ahoy:
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Two things inspired this monstrosity, one was the movie Moon where they have set up a mining operation on the moon to harvest Helium 3 (needed for fusion reactors) and the announcement from Deep Space Industries (D.S.I) that they are going to start mining asteroids and the Moon in the near future.
I thought that seeing as it's on the Moon you wouldn't really need to worry about things like pollution and noise so you can build them big and loud. So as part of a running series about strip mining the Moon bare I give you the H.H.P (Heavy Harvester Platform) this one is called Leviathan and is number 2 of a fleet of 10 that slowly move over the surface of the Moon at about 3 mph and rip up the surface extracting the Helium 3 in its on board processing plant. Smaller transports take the Helium 3 to nearby depots where it's fired at the Earth in large containers.

It's damn dirty as behind each machine is several miles of dust that takes some time to settle and also it leaves behind a trench about 20 metres deep, but damn does it look awesome... Also it has no brakes.

Here are the other images in the series.
Helium 3 Transporter: [link]
Survey Vehicle: [link]
Freighter: [link]
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Continuing with my Lunar Helium 3 mining project this image shows the Helium 3 Transport Vehicle. Each one of the huge harvesting platforms has a fleet of 6 H3TV's which can hold a huge amount of refined Helium 3 ferrying it between the constantly moving behemoths to the transport docks dotted around the Lunar surface. Each of these vehicles will make around 6 trips a day and a fully automated but still hold a small crew for safety and maintenance reasons.
Like the giant harvester these vehicles are fitted with polarising plating which prevents the course and dangerous Lunar dust from sticking to the hull and damaging components, despite these methods each vehicle has to undergo a total deep clean once every month to prevent massive systems failure, to make sure the Helium 3 keeps rolling in on time a stand by fleet of H3TV's are located at each transport dock.

The vehicles have a top speed of 20 mph and are powered by small fusion reactors.

Here are the other images in the series.
Harvester: [link]
Survey Vehicle: [link]
Freighter: [link]
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This is a commissioned piece for Hitech Miniatures, it's box art for the next game Warhell: Mission Katharsis

:ahoy:
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speed paint
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Featured
:iconolga-s:
Collection by
There are many paintings of Gandalf and Bilbo starting a journey, so I wanted to paint one where they are returning home. I'm still searching for my style by trying to keep things loose and leaving distinct brush strokes.

This painting started as a test for a paint program I've been making, but most of it was still done in Corel Painter. Some adjustments were done with Photoshop. The hobbit hole was referenced from photos taken on the Lord of the Rings movie set.
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more artjam stuff! finally i get a topic i like!

my alice is in need of an upgrade so here. hope you like it :D
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the second extra painting for my drawing for animation class

and yes, the title doesnt make much sense but in my current drifty state of mind im sure it sounds okay :P

hope you like it :D
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terribly sorry for the inactivity, i've been busy with work....... and shit........ yeah..........

heres more portraits, this time i focus more on value and contrast for a change, i think it turned out okay, but i definitely need more practice... like, WAAAY more

if you recognize any of them then that means im on the right track... if not, then i got more to add to the 'to improve' list :P

hope you like it :D
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Environments
:icondrd-no:
Collection by
Subscribe on Facebook :facebook: - [link]

Just a quick speedpaint, so much fun to try something completely different!

edit - around 2 hours, photoshop cs3
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I finally snatched a moment to upload this sucker amidst the wonderous chaos that is life.

Here is the first completed work for the currently un-named table-top RPG that myself and a buddy from back home are in the process of producing.

More teasers and sketches are on the way soon.



Here is the initial rough that I used as a base to build on: [link]

Hope you dig!
Thanks for shooting by the gallery, God bless you all and take care.
-B
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It was a speed paint but I like how it came out.......so I will finish it later... I'm thinking about adding the two foreground dark objects to military characters.....hmm ... I'm always experimenting...lol and fixing few areas ..especially the background. If you have any comments ... give me some it will be much appreciated.......
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This is a paintover of the top left 3D rough still from this page [link]

Lots of photo lay in and paint over. More of an exercise on composition and layout.

This was in part done for a class I'm teaching!

My blog:[link]
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Concept Art
:iconrobshields:
Collection by
Hi everyone here is my entry for Crimson Daggers Bloodsport 16. It was a really great challenge I really enjoyed it.

The song I based it on was 'Starbreaker". The Idea was the there was a long extinct race of aliens who used to harvest the raw power from the stars. One of there ships is discovered and a clone chamber is found. I really tried to push mood for this one.

Cheers
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Photoshop, I never painted dragons!!! very happy

"Pregunte donde se habien metido todo este tiempo, pero ellos solo me miraron."
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Gas mask pilot dude warmup sketch

More art here : [link]
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FZD
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I finally finished it °-°
hope you like it

about 20-5 hours lol
---------------------------------
steps-
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Architectural Concept Design

digital paint
Apr 18 2013

Thanks so much for the Daily Deviation! I'm honored and grateful.
My Facebook: [link]
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Collaboration with Michel Koch and Gregory Szucs

Neo-Paris 2084,
Augmented reality and memory manipulation have taken control of peoples’ lives.
You can now digitize, buy, sell or trade your own personal memories. The last remainders of intimacy have been swept away, in what appears to be a simple extension of the development of social networks and geolocation at the beginning of the 21st century.
The “surveillance society” has been accepted by the citizens themselves, in exchange for a few technological benefits. It is a reality that no one even thinks of challenging anymore.
This memory-based economy gives an immense yet uncontrollable power to a handful of people…

more in [link]
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Today, a personal interpretation of the changing of our world.

Inspired from a terrifying photography of the sinking of a burning oil platform...
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My dear friends. Thank you so much for this award. Wow!!! I am very pleased)) This is a very small work, a small illustration, nothing serious. I did not expect so much attention to it. Thank you! The main theme of this illustration rather- dark mood, not the original helmet design))
Of course For inspiration, I used some of the references of dead space (probably one of my favorite games) and JSF-Us army helmet

Thank you all for your kind words, criticism and comments)))
Adobe Photoshop CS5
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Featured
:iconbenenor90:
Collection by
Icy playground :P

Resolutions:
Standard/MAC:
2048x1536
1920x1536
Widescreen:
2560x1440
2560x1600
If you have smaller resolution, you'll just fit it into your screen.

You like, you download, you fav!

Process of making:


For your personal desktop use ONLY!
:icondonotuseplz::iconmyartplz:
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my newest work: A fantasy Leatherarmor inspired by Skyrim...
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Cuirass WIP

Part of a leather armor full suit inspired by Artorias from Dark Souls. The reference material I had to work with was such that I had to come up with my own embellishment designs so its not an exact replica.

This is the breastplate front with collar.

dA Gallery [link]
Website [link]
Facebook [link]

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Spent all my imagination on that piece and I don't have any left for the title.. ...what a shame!

Well, time for you to use your own brains - name it as you wish...

...and enjoy it ;)

EDIT: holy sh*t - a DD!
Thanks goes to :iconsander-seto: for suggestion and to :iconpurpelblur: for the feature!

oh boy, ooohh boy :D :D
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A a bit of a classic piece for a change.

If you like it, here are some other of the similar type:



:icondonotuseplz::iconmyartplz:
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Settings
:iconredthousand:
Collection by
Some color sketches I did for an Environment design course I'm doing. My idea was a colony settle in a planet with big water masses. The colony is manly a big water processing plant. Water will become in the future a big need for Humanity on earth and this colony in an alien planet is part of the solution.

I'm still playing around with different ideas so I will show in the future how the projects evolves.

Tons of inspiration in Oblivion and Prometheus landscapes.

Comments and favs are welcome. Thanks for watch.

Toni out.
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Painted this landscape today. I used photos I took on a trip to norway last summer. And some textures from cgtextures.com. I hope you like it :)

Thanks for watching

follow me on my website // twitter // facebook // tumblr
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...
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Okay, so I'm done with this painting!
I've been painting the hell out of those clouds and I wanted to finally finish the painting. I guess I could go on painting, though, as I actually like it.

It started out as a towering city in the sea, but turned into practice for clouds, architecture, and later on I threw in anatomy practice, too. I also had some fun painting in those smaller figures. (:
Soo, although I might want to go back and work on the architecture part at a later point, I'll call it a day for now. I've got to go on and paint something else.

As always, hope you like it! Any kind of feedback is very much appreciated, and will help me get better. (:

___

This got featured here, along with a lot of other great works :)
[link]
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