[Tutorial] Seamless Texture Painting In Blender[October 2014 edit: In the current version, Blender's texture painting is severely laggy on many systems, making it nearly unusable. The devs seem to be working to fix it. I'm afraid I've had to mostly switch to Zbrush and 3d Coat in the meantime; but this tutorial will hopefully work for those who have no options, or when it's been fixed.]More Like This
I just found out this was possible, so I did some quick proof-of-concept work and am now prepared to share it. This is more for content creators than the casual user, but if you're interested in getting into our market but can't afford 3dCoat, Zbrush, or other more expensive painting apps, this is absolutely for you.
Blender has been able to do texture painting for a long time, but initially it was only with generated textures or plain color painting, and for some while it could not paint across the seams of multiple UVs on one object, making it useless for character painting of DAZ figures. Well, that is no longer the case.&
[Tutorial] G1G2 Clothing in Blender 5Part 1More Like This
In this section we'll talk about creating custom icons and morphs.
From Parts 1 through 4 you should have:
-A textured and rigged clothing item with materials set up that use your diffuse, bump, and high-resolution displacement maps. It should already be saved to your People/Genesis or Genesis 2 Male or Female/Clothing/YourName/Your Item folder, and there should already be a Your Item/Materials folder with at least one material in it.
-A good handle on edit mode and sculpting meshes in Blender. I will cover some commands, but not basic navigation
[Tutorial] G1G2 Clothing in Blender 4Part 1More Like This
In this section we'll talk about applying textures and generating materials in DAZ Studio.
From Parts 1 through 3 you should have:
-A UV-mapped mesh, with materials assigned, at a poly count between 16k and 100k polygons (less is okay, more is not) that is already saved to the library with a basic rig in DAZ Studio.
-A sculpted displacement map created in Part 3 and saved out to .jpg format.
-A diffuse and bump map created using layer modes in your image editor. Having a scanner or a good camera to create your own base textures for clothing is not a bad idea (a scanner that can create 4000x4000 images is available cheap at many thrift stores; a good camera is
[Tutorial] G1G2 Clothing in Blender 3This text tutorial continues the series on creating clothing for Genesis 1 and 2 for DAZ Studio in Blender. Previous links:More Like This
In this tutorial we will explore texturing and, more specifically, using Blender to create sculpted displacement.
From Part 1 and 2 you should have:
-A UV-mapped mesh, with materials assigned, at a poly count between 16k and 100k polygons (less is okay, more is not); at this point you should have done your "base" sculpt and it should look basically like a piece of clothing, not a paper cutout overlying the body. Buttons, lacing, etc. should be finished and a permanent part of the clothing, and you should have done your base rigging in DAZ Studio and saved it to the library as a .duf using the File--Save As--Support Assets--Figure/Pr
[Tutorial] G1G2 Clothing in Blender 2Here is Part 1.More Like This
In Part 2 we'll take a look at some good practices for the mid-poly stage of your mesh, creating materials, and how to get your mesh over to DAZ Studio.
To recap, at this point in Blender you should have a low-poly base mesh that is UV Mapped. If it is tightly overlying the body from use of snap tools, use alt+s to scale it along the normals away from the body. If this doesn't seem to work right, Ctrl+N recalculates normals outward and should fix it.
Make sure you assign one or more materials.
You can create materials using the right-hand panel. Click the round ball icon (the orange one more to the right, not the blue one more to the left) and click the "+ New" button. Clicking on the word "Material" next to the orange ball in the dialog that appears will let you give it a name. If you want to add more than one, just click the plus si
[Tutorial] G1G2 Clothing in Blender 1This tutorial series was requested by JooDoo. If you don't use Blender, feel free to skip this. Blender's interface is widely hated, but it's a free program with tons of features, and at the very least it's a great way to build your business until you can afford 3dCoat, Zbrush, or one of the more expensive suites. Blender can be profitably integrated with these others as well, especially when it is used to base model and UV map and they are used for sculpting and painting; but that's a discussion for another day.More Like This
In Part 1 we'll start with a discussion of setting up your first scene and creating a good low-res base topology.
A pictorial supplement can be found here.
Latest version of Blender (2.69 as of this writing); 64 bit is pretty much mandatory for sculpting, and if you have a 32 bit system you may not be ready to start really working in 3D.
DAZ Studio 4.6 or higher.
The GIMP or another image editor. GIMP is free for