Video tutorialAnyone interested? If you do have a working blender 2.49b I can show you a bit of how I mesh DOA character as if my writing tutorial wasn't helpful enoughMore Like This
Edit: Here a sample...of one of my tutorial from the past
Your head-swapping chart (DoA5U)As some of you might know, I actually have the game files and can port just about anything(including stages) from DoA5U. But, I don't have the time and patience like VeiradA to rename bones which is why I don't release XNALARA/XPS stuff. But for those that are interested in doing simple costume swaps here's what you need to know.More Like This
NOTE: The nude mods use Kasumi's body as far as I know. Because her base body(No Costume) is actually in the game files or you could use Alpha's body. I actually don't know for sure, but what you need to know is that only Kasumi and Helena's full unclothed bodies are actually in the game files, the rest are retrofitted to those bodies.
Assuming the porter did NOT change the scale of the mesh
Could be swapped(head and body match perfectly):
1.) Mila, Hitomi, Kokoro and Pai Chan. (S)
2.) Kasumi and Ayane. (M)
3.) Helena, Tina and Rachel. (Lisa has an ever slightly wider neck) (L)
4.) Christie and Sarah. (T)
Meaning you can
XPS to Blender 2.6 (Internal Rendering Tutorial)Since the last time I’ve made a Blender tutorial, my techniques and just the way I do things in general have changed. I’m sure that there are people out there who want to learn how to use Blender, and people that just want to try something new. c: Please keep in mind that this is the way that I do “studio renders”, I do something a bit different (as far as lighting) when I’m using an environment. I’ll try to explain things as clearly as possible. If you have any questions, just leave a comment or a note!More Like This
For this tutorial, I’m using Blender 2.68, but it should work with any 2.6 version of the program.
So, obviously, you’ll need XNA / XPS, Blender, and also a program called Python. There’s a link to it on blender.org (I’m running version 2.6.2).
Getting from XPS to Blender:
1.) So what you’re going to have to do first (after posing your model(s) and whatnot) is export the scene as an .obj file. To do that, you have
XPS 10.9.4 - Wardrobe EditionXPS 10.9.4 -- Wardrobe Edition Release (Final version)More Like This
XNA Model Viewer
Model made available for XNALara by :iconBubbleCloud: -- Original model made by Crefun--5329 http://www.the3dstudio.com/product_search.aspx?id_category_0=1&id_author=517918&ipst=0&sort=rank
:: WHAT'S NEW ::
Wardrobe feature. XPS supports now conforming clothes. The clothing model, named Outfit.mesh, requires only the necessary bones and snap to the matching bones from the character model, named Character.mesh. Load first the character. After this load the clothes. The clothes move and pose now following the Character. Poseable sticklove demo model (73.97KB ) : http://www.sendspace.com/file/x2umgh
ChangeBoneNames feature. XPS can now rename bone names on the fly by loading a model which contains the original game bone names. Put a file called BoneDict.txt inside the same folder like XNALara XPS.exe. The content of this dictionary are the "original bone name" a 'semicolon' and the