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Happy Bad Lemon Day!Howdy, folks! Two years ago today, I released the YTP that served as the first major turning point for my Pooping career, Squidward Gets Possessed by a Bad Lemon. You can say it was the YTP that brought the MoBrosStudios channel out of obscurity, thanks in part to PotatoShitz and BarneyIsPerverted putting my name out there. Hoo boy, the nostalgia I get from looking at that old Poop, having only Vegas Movie Studio and MS Paint at my disposal (oh, and Adobe Flash CS4, in which I drew and animated Mermaidman's PNG-S blaster). Good times, good times...
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As for actually celebrating today, I'm going to hang out over on the ClockworkCreeper channel and do a reading of Squidward's Suicide. Also, I think I'm going to do a quick tribute video to Barney and 'Shitz, since I never got to formally thank the two of them.
Q: But what about the sequel?
A Game Dev Tycoon playthroughSo recently I've been playing Game Dev Tycoon again. If you want to know why the let's play stopped... I went bankrupt, and I lost the footage of going bankrupt. If I were to continue it, I'd have to start over from the beginning. I also know what I'm doing now (like, it's a good idea to actually use publishers, you gain more of a fanbase and you usually get as much money as you would otherwise), but that doesn't make for an interesting let's play. So, here's the games I made in one playthrough. My company's name was Gemcrafter and these were the games:
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Army of Ages (History/Strategy) [PC]: It got a rating of 6.25, sold 13.2k units, and made 61.7k
Swan Song (Fantasy/RPG) [PC]: Yes, I started with some good copies. This ironically titled game got a rating of 6.25, sold 15.9k unites, and made 80.3kJohn Enter's Airplanes (Airplane/Simulation) [PC]: Meant to be a parody and fusion of Sid Meier Games (