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In all those damn years since I was kid I never understood why Mario kept seeing a world full of weird shit............ until now. God damnit Shaggy!


tools> pscs4
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This artwork shows how I imagine a melting rubiks cube, done as 3D artwork using Blender 2.67 and PS.
Working time was about 3 hours.


thanks for watching :) 
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3D illustration of the Pokemon "Magneton" I did, following my illustration of Magnemite.
Programs used were Blender 2.68 and Photoshop, creation time was again one afternoon.
(Click for full res since the compression seems to wash out the details)


Enjoy :) (Smile) 
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3D illustration of the Pokemon "Magnemite" I did a few months ago.
Programs used were Blender 2.68 and Photoshop, creation time was one afternoon.
Also check out Magneton here: saphiresouldier.deviantart.com…


Enjoy :)
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Another alternitive render of my android (A1-0 N3), this time posing in a somewhat extreme way. Hope you like it.

software used: Autodesk Maya 2011 (rendered in mental ray) - Adobe Photoshop CS4

Original version -> [link]

:icondonotuseplz::iconmyartplz:
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Abstracts
:iconhex14:
Collection by
Inspired by Larry Niven and Jerry Pournelle’s novel The Mote in God’s Eye.

This is my own visualization of MacArthur, an evolved representation of the ship I saw in my minds-eye on my first reading of the novel – clearly a radical departure from the usual depiction of the spacecraft as a design-variant of *AMT’s Leif Ericson model.

The ship I envisioned was informed by MacArthur’s role as a Second Empire warship tasked to implement Imperial policy. Set against the backdrop of Jerry Pournelle’s Codominium future history, the logic of her design driven by the specter of the Secession Wars which had wreaked civilization across hundreds of worlds.

The weight of Pournelle’s history is conveyed within the first four pages of Mote in God’s Eye and expanded upon by all further description.

Niven and Pournelle set the tone with descriptions of worlds plunged into savagery and dark ages as a consequence of those wars and others laid completely to waste to prevent the reigniting of further conflict. The scenes which set the tone for me were the reflections of Rod Blain as he rode one of MacArthur’s landing-boats down to the surface of New Chicago:

“They were over mountainous country, and he saw no signs of war. There hadn't been any area bombardments, thank God.  

It happened sometimes: a city fortress would hold out with the aid of satellite-based planetary defenses. The Navy had no time for prolonged sieges. Imperial policy was to finish rebellions at the lowest possible cost in lives-but to finish them. A holdout rebel planet might be reduced to glittering lava fields, with nothing surviving but a few cities lidded by the black domes of Langston Fields; and what then? There weren't enough ships to transport food across interstellar distances. Plague and famine would follow.

Yet, he thought, it was the only possible way. He had sworn the Oath on taking the Imperial commission. Humanity must be reunited into one government, by persuasion or by force, so that the hundreds of years of Secession Wars could never happen again. Every Imperial officer had seen what horrors those wars brought; that was why the academies were located on Earth instead of at the Capital
.”

– Commander Roderick Blaine’s reflections in descent over the just surrendered rebel planet New Chicago, from The Mote in God’s Eye.

MacArthur described in the pages of Mote in God’s Eye is a warship capable of reducing the habitable surface of a world to glittering fields of lava. I’ve equipped MacArthur with the missile launch capacity to accomplish such a task, along with batteries of laser-cannon, particle-beam weapons, and CIW turrets as might be required.

Niven and Pournelle proposed that MacArthur could refuel by scoop-diving in the atmosphere of gas-giant planets, so I’ve outfitted her with rather large scoops – personally I’m dubious of scoop-diving the atmosphere of a gas giant as a technique for refueling … hydrogen is annoyingly low-density, how many passes would the ship have to make to take on a useful amount? How deep would she have to dive? Certainly she would need to vent the useless gasses which undoubtedly would be present in the atmospheric mixture. These being immeasurable factors – I designed the scoops large, and I rather like the effect.

For stability during atmospheric scoop-diving I gave the ship a rather large circular-wing, my hand-wavium engineering team assures me this is the perfect place for mounting the primary wave-guides for the Langston-Field and the Alderson drive, along with an extra four primary (and four secondary) battery of laser cannon. My rule of thumb on this being: If it’s important (meaning your life depends on it) you better have at least two – if it’s going into combat, you’re better off with four. This dovetails rather nicely with the first rule of government contractors everywhere and in every time: “Why settle just one when for merely twice the price you can build two?”

Which leads us to …

MacArthur’s Armament:

Missile Batteries: 220 Launchers total.

Four Bow-mounted Missile Batteries: 24 Launchers.
Four Main Missile Batteries (dorsal, ventral, port, starboard): 196 Launchers.

Laser Cannon: 288 individual cannon arranged in eight main and secondary batteries.

Four Bow-mounted Batteries of 72 cannon.
Four Wing-mounted Main Batteries of 180 cannon.
Four Wing-mounted Secondary Batteries of 36 cannon.

Neutral Particle Beam Cannon 4 (I crafted my model along the same lines as the SDI system pictured on this page from Winchell Chung’s Atomic Rocket’s site: Particle Beam Weapons) Because these tend to be rather long weapons, having an accelerator and out-bound emitter path (kind of bent in a “U” shape) you can recognize them on the model due to the height of the turret above the hull – necessary to provide clearance to incline the weapon.  In this view there two are fully visible, one being positioned on the dorsal surface center-line rear of the flight-bay, and one starboard center-line low on the flank due to the rotation of the model in this image.

CIWS 34

Commentary on the Matt Jefferies design.

The unfortunate fact of the Leif Ericson model is that its design reinforces one of the most hackneyed motifs in science fiction – the absurd notion that space is like an ocean, so the decks of spacecraft might be laid out like those of an ocean liner. The forward submarine-like sail coupled with the flattened-whiskey-bottle profile, regardless of Matt Jefferies intentions, reinforce the idea. (Don’t misunderstand; I enjoy Star Trek as much as the next guy – but from a design standpoint, it’s just wrong.) From Star Trek to Firefly virtually all of television SciFi gets this wrong. Even if some loop-hole in physics results in technology to simulate the force of gravity (other than thrust or centrifugal spin) engineers will never design spacecraft with decks laid out in this fashion for the simple reason that, should your magical gravity-generator fail while the vehicle is under thrust, all of your wide and broad decks will suddenly become vertical cliff faces down which your brave crew will tumble like “bags-of-mostly-water” to “splat” messily against the rear bulkhead.  

I’ve reduced the forward sail (a feature of Matt Jefferies design on both the Leif Ericson and the Botany Bay). On the Leif Ericson design I can (well almost … but no, not really) see the utility of the feature, MacArthur rotates on her long-axis to generate centrifugal gravity, and that forward “neck” on the Leif is rather narrow – meaning it would be in zero-g under most rational rates of spin – my MacArthur is a large cylinder in cross-section, and so the feature does not serve the same purpose. I almost omitted it entirely (forcing the choice to depart from the text of a novel that is hands-down, the best first-contact story ever written – a choice I was less than thrilled about). The secondary purpose of the space, as a damage-control station, saved it: I arranged seven large EVA locks (large meaning each one can accommodate four to six space suited engineer’s and their gear and a couple of “space-taxies”) around its base, because the need for damage-control extends even to those many systems mounted on the hull (including the hull itself (Imagine the grousing of the engineers tasked to perform repairs out on the hull during combat: “What do you mean it’s dangerous? Its combat – of course it’s dangerous!”)). I reduced the height (it extends only two levels above the main hull) and moved it back to forward edge of the hanger-deck – Captain Blain’s watch-cabin now occupies its forward compartment, overlooking the bow.    

*AMT’s Leif Ericson model. Most know the background: Larry Niven and Jerry Pournelle used AMT’s plastic model kit Leif Ericson as a starting point to both constrain, and help formulate, their ideas about the design of MacArthur. The Leif was designed by Matt Jeffries who created the starship Enterprise for the original series, and the Botany Bay for the Star Trek episode “Space Seed.”

In 1968 Jefferies was contracted by AMT to create the Leif Ericson, a story pamphlet, included with the original model kit, filled-in the back-story of the Strategic Space Command universe and the role of the Leif  as an Explorer class ship.  Jeffries design was later considered to fill the role of the starship Pegasus for the never realized television series War of The Worlds.

Note: These tasty bits of back-story courtesy of Winchell Chung’s Project Rho site, Leif Ericson models page, here: Leif Ericson Models. I highly recommend the page for its array of Leif Ericson designs as interpreted by a number of remarkably talented artists.    

Coal Sack/Hooded-Man figure is a composite of my own air-brush painting in Photoshop enhanced with selected crops of Hubble, Spitzer, and *SDO images.

Photocredits

M42 Post-Coolant, Courtesy NASA/JPL
Messier 78, Courtesy NASA/JPL
The Sun via Solar Dynamic’s Observatory, Courtesy NASA Goddard Space Flight Center

Stock Resources:

Lights-Ibitiura

Related Images:

Coal Sack, New Caldonia, Murcheson's Eye, & Mote

Motelight

MacArthur:New Caldonia Orbit

Starship Fixture Design

Expedition

The Langston Field Effect: Descent to Fire


*Solar Dynamic’s Observatory
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"Wanderer" v2
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© Copyright 2012 GrahamSymmons
Raw fractal created using Mandelbulb 3D No postwork
It is polite to fave if you download!
Single render using DE combinate mode

:iconallartgallery: Artwork of the Week #19 [link]
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I felt like doing a good strong blue fractal. Yes, I know I just did one with my previous submission but I'm in a blue mode and I really liked how it looked here. This is the good old Mandelbrot set again magnified about 1.07 trillion times with some good classic coloring transformations.

Program used: Ultra Fractal 3.01

Zazzle: [ Print / Poster ]

[ C82.net ]
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Featured
:iconvaciado44:
Collection by
Bryce 7.1 + Poser + Incendia 1.5 + Photoshop CS5

other paintings from the collection:

* Some writers have proposed that intelligent extraterrestrial beings have visited Earth in antiquity or prehistory and made contact with humans. Such visitors are called ancient astronauts or ancient aliens. Proponents suggest that this contact influenced the development of human cultures, technologies and religions. A common variant of the idea is that deities from most, if not all, religions are actually extraterrestrials, and their technologies were taken as evidence of their divine status.
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Earth, 445,000 years ago, the arrival of the Anunnaki would change human history forever, the first thing they did is installing its genetic laboratory experiments.

other paintings from the collection:
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Bryce 7.1 + Poser + Incendia 1.5 + Photoshop CS5

other paintings from the collection:

* Some writers have proposed that intelligent extraterrestrial beings have visited Earth in antiquity or prehistory and made contact with humans. Such visitors are called ancient astronauts or ancient aliens. Proponents suggest that this contact influenced the development of human cultures, technologies and religions. A common variant of the idea is that deities from most, if not all, religions are actually extraterrestrials, and their technologies were taken as evidence of their divine status.
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Earth, 445,000 years ago, the arrival of the Anunnaki would change human history forever, the first thing they did is installing its genetic laboratory experiments.

other paintings from the collection:
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Featured
:iconingostan:
Collection by
                                                                                                                               Please zoom in, it's much sharper than DA thinks :}
                                                                                        
Share your parameters/find parameters to tweak at :iconm3d-parameters: 


Finally got to thouroughly read Gannjondal's tutorial on Quadreat3D, about time too! :)
Entry for the 24th Teaser of :iconmandelbulb3dteasers:

Asurf/Quadrat3d
Map is a foto taken by myself



Mandelbulb3Dv18{
g.....k1...E9...w....2U...UanKi6Std..Tg1ptWDYj/EWvEC4gBixzfmMcYXAOFzzEWQ0I0n/8.k
................................pc7jNOXvl/2........B.xZ.................y.2....E
...Uz6....kjN....I.3/...........9/...2ED.....As1i/Iq./gD/I..EmwE..Uy2pAnAr1.....
/JEnAnID12..02UlYmteqaCozQvBvy8YZDyD2e.vTwOLlz9...........U0.....y1...sD...../..
.zXaNadDpf5mhPb7Qvn27ccamelkyIokpzmICdgj3Qbr4hCHzrn4RtGBWnYqyIWljXdgOAhDNDF52uKE
EvHzP8furh6oy8jCD2eP4PhDU.....Y7t3..RU....UaNadD.2....sD.IG.....................
.............oAnAr1...sD....z......................................MhO.FG....k1.
.....Ksulz1.......kz5wzzz1.U..6.3....M5...EB....L1.06Q2..rUG....O/...24.....SFL0
...U.aArszDq2zuzo9idzX6dE16.32nzzXCc...0.p4HE3zD6AL9s6JkUz1............2C.kFrAG1
..cIWOorVy9..ue7Umvxz0.U......../6U0.YnFP/..fjrwdvgqzg0Fbf24LNyD..........E.2c..
zzzz.............0...................E./EwTDkY0..Mns1ONLyz98XxMcq1Szz.UwnS0rSB.k
/EU0.wzzz1...................................wzzz1kxsXDylb0k.1A.PnBrQryIwXSe.IDv
DLj/yxzzz1kzzzzzJtrzzzD.zzzzz1eTzzzz.wzzzzjtyxzzz1kzzzzzlwrzzzD.zzzzz5sTzzzz.wzz
zzzkzxzzz1kzzzzz...el/kzeemhwd0UIJ3RxJ.UwyLEH0kz................................
E../.6E.F2E/....I....U....EEh3aSdtqNUAJRmN4...........................k/.MU/4.U.
...................yz...................kz1.....................................
................................................................................
.....................2.....3....3....2JRVFaQVFrA2/kRZ75.........................
..............................zD..........2..........fNaNaNaNaxj........kz1.....
................................................................................
................................}
{Titel: Wild Flower}
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Blender 2.65, rendered internally

1920 X 1080

:iconblenderlogoplz:
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Objects modeled in Blender 2.63, rendered in Vray :D
Trying to mimic a TopMod kind of object only using Blender

1920 X 1080
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Just a simple wallpaper made in Blender 2.54 beta :D

1920 X 1200
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C4D . ... same process as wings triskelion but done with matrix extrude and a cloner
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3D
:iconxylomon:
Collection by
Cylinders and HyperNURBs.
>.>

Inspired by a tutorial by ~xylomon found here - fav.me/d5xgwv7
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Followed a tutorial by ~xylomon to make this. Virtually no original content here.
> fav.me/d62wpeb
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Inspired by xylomon

Rendered in Blender, Cycles
Render Time: 20 minutes
Samples: 2000
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Image réalisé d'après l'excellent tuto de Xylomon : xylomon.deviantart.com/art/way…
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30x20 + 300 DPI (print);

2560x1600 (wallpaper, cropped just a bit from the original print to fit the size);

MAXON Cinema 4D R11.5 / Adobe Photoshop 7.0 / ~10-15 hours;

A special thank you to ~Futurology for the HYPUR BEEEM idea, and for help selecting a name.
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Sci-Fi
:iconton-k300:
Collection by
Mixed Media cartoon style using Apo for backgrounds and Poser 7 for Masks
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Please respect my rights and do not distribute throughout the internet without my permission. AND do not complain

about my watermarks.


Commercially Available by CasperiumCopyright by Rafido

Extra large version available for commercial use.

© Ali Ries: You may not use, replicate, manipulate, post to another site or

modify this image without my permission. All Rights Reserved.

Full view suggested. :bulletred:This is NOT FREE STOCK:bulletred:
Protected by Copyright Law by lazywolf
Thanks for Fav by iremnaz
Sorry if I can't thank you all personally.
Every :+fav: is a compliment and highly appreciated.
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Finally some personal art again! Nothing special, but it gave me a good feeling while I was working on it. Shuttles from Fotolia, rest from my own resources. Mixed media as always.
I hope you like it!

www.gtgraphics.de

Follow us on facebook or google+
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Muro, traditional pencil, and some photoshop!   And we saw the movie "Gravity" which was awesome!!!  :D 
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HavPerm
:iconjakeukalane:
Collection by
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Vision du monde microscopique
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Application d'un scan d'un dessin concentrique classique; sur photoshop.
ou "La bulle" /1997
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Acrylique & gouache
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Ngc 281
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Bryce
:icongabrielm1968:
Collection by
Bryce 7 Pro. Render Normal AA, time 2:16:58
Lighting: Sphere Dome Light and Spot Light.

Here my old models are used. I basically had long worked with the composition and lighting of a scene.
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Bryce 7 Pro. Render Premium 256 rpp, True Ambience, Soft Shadows. Time 7:55:02.
Light sources: Radial Light, Spot Light with 100% soft shadows.
Used my old models of Bryce, Sculptris and 3dsMax.
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Bryce 7 Pro. Render Premium 16 rpp, render time 12:50:31.
Lighting: sun, Distant Light, Radial Light.
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Bryce 7 Pro. Render Premium 16 rpp, render time is 42 hours.
Lighting: sun, Sphere Dome Light, Radial Light.
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Bryce 7 Pro. Render Premium 16 rpp. Time 10 hours.
Lighting: sun, Sphere Dome Light, Radial Light.
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Deviant
:iconganstermortal:
Collection by
Another comission xD
I hope everyone likes it!
This was a comission made for a girl in my facebook page ^^

I'm working in all your comissions!
But please have patience XD
I only have two hands ;w;
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Un comic de agradecimiento a todas las personas que me animan y apoyan a la hora de crear comics, seguir dibujando y pintando.

A comic to thanks to all those who encourage and support me in creating comics, keep drawing and painting.

:sun: See more- Ver más: [link]
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Oh they are so adorable, I had fun drawing them but not come out the hair that's why none of the drawings in detail is this ... I really like this because I gave him every possible detail and is cute, I feel that is a proposition which makes Katrix indevida to Nitron. I could not define roles and I'm not sure if anyone is higher than the other so I pretty much gave them the same height but I think inicitiva Katrix always carries.
(Sorry my bad english.)
________

Oh ellos son tan adorables, me diverti dibujandolos pero no me salian los cabellos por eso en ninguno de los dibujos se ve con detalle este... me gusta mucho este porque le di todos los detalles posibles y es cute, siento que es un proposición indevida lo que hace Katrix a Nitron. No podía definir roles y no estoy segura si alguno es más alto que el otro así que más o menos les di la misma altura aunque creo que la inicitiva siempre se la lleva Katrix.


_________
Commission: Medium-Body 30:points: Extra Character 8:points:.
_________
_______________
Art © :iconkaori-oc:
Katrix © :iconrokunakara:
Nitron © :icondrfoxblaze:
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Oh they are so adorable, I had fun drawing them but not come out the hair that's why none of the drawings in detail is this ... this is simpler and played a little more with the prospects but does not come out so well the face that way inclined. No horns I made for two reasons, one because the hair is "connected" with that "cloud" black and two because it seems as if the "cloud" was over their heads and not behind them. As previously could not define roles and I'm not sure if one is higher than the other so I pretty much gave them the same height but I think inicitiva Katrix always carries.
(Sorry my bad english.)
________

Oh ellos son tan adorables, me diverti dibujandolos pero no me salian los cabellos por eso en ninguno de los dibujos se ve con detalle este...este es más simple y jugue un poco más con las perspectivas pero no me sale tan bien el rostro de esa forma, inclinado. No les hice los cuernos por dos motivos, uno porque el cabello esta "conectado" con aquella "nube" negra y dos porque parece como si esa "nube" estuviese sobre sus cabezas y no detras de ellas. Como anteriormente no podía definir roles y no estoy segura si alguno es más alto que el otro así que más o menos les di la misma altura aunque creo que la inicitiva siempre se la lleva Katrix.

_________
Commission: Medium-Body 30:points: Extra Character 8:points:.
_________
_______________
Art © :iconkaori-oc:
Katrix © :iconrokunakara:
Nitron © :icondrfoxblaze:
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Rosiña - Fiestas
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The new Battlefield 4 reveals have got me playing a lot of my favorite Bf3 DLC, Aftermath. Thanks for the inspiration DICE!

If you like please remember to favorite and leave a comment, I would love to see what you think.
I enjoy reading everything you have to say and will accept any criticism you have to throw at me.
enjoy ^-^

Comment if you want a download!
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Retro coz im old school :3 No but really this is one of my favourites.
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I had this other view I rendered just after the first one so I thought I would just upload it.
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This isnt even my final form
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I hope you'll like it :)

I use Photoshop, and Cinema 4D . Worktime : 2-4 Hours.

(: >Please leave the comment< :)
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