Genesis 3 Female and V7I barely dared glance at the forum today, but I assume there's probably a lot of text-yelling going on. Here is some plain talk about the new figure. I won't be telling you anything that violates my non-disclosure agreement with DAZ; all of this is stuff you can figure out by looking at the figure for a while in DAZ Studio and a modeling program (or by paying attention to store releases).More Like This
Genesis 3 has a lot more bones than Genesis 2.
She has a full facial rig - expressions are made by moving the tiny bones in her face, just as they are in Pixar's rigs and other important animation. She also has separate twist and bend bones, partly because she is a return to general weight mapping (away from TriAx). She has working toes, two neck bones, etc.
This difference in bones means poses don't convert without a product like Zev0's new one.
Genesis 3's UVs and mat setup are fundamentally incompatible with all previous generations.
It's not just a mat
Iray Discussion: Lighting And Skin ToneAfter DAZ declined a product if mine and Fuseling's, I went back to revisit its lighting and redo all the renders for it (and many of the skin settings; what I learned from that led to the Kasper tutorial).More Like This
In the process I discovered that I had been overcompensating with glossy settings that were too high, because most of my test characters were pale. There's a good reason why so many of the hyper-real renders you see have characters who look very tan and oily. It's the same reason why bodybuilders almost always use tanner and oils on their skin for competitions: visual detail on skin and muscle is easiest to see on shiny mid-toned surfaces.
Skin that is very pale tends to reflect so much light that it's whited out on the highlights, making the character's details harder to see. Skin that is very dark can actually absorb more light, so more light is needed t
[Tutorial] Making of Kasper On The BeachUPDATE: An outdoor lighting video tutorial is here.More Like This
Here is the render. There are better ones, definitely, but there are worse; and what I am about to explain will hopefully be of help to those who are still confused about skin and lights.
I loaded the Ultimo Paradiso product from DAZ3D via the "Build Island" and "Few Plants Only" scripts (I may be getting their names a little wrong). Most materials I did not convert, just the ocean (to the DAZ Water shader, with the aqua color added to the glossy color) and the Island itself (so that I could add metallic flakes to the sand). If anything, this ends up looking less realistic than the character even after I added SubD to all the meshes that are visible close up. It wasn't really made to be seen this close. I deleted the sky dome to use DAZ Studio's Sun-Sky.
The amount of geometry in the scene doesn't slow down the render much, b