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Thargor6
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This image was designed and rendered with JWildfire V0.63 and is my entry for the January 2013 ApoContest [link] .
(100%-compatible Apo-Params are available on request, of course)
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This image was created with JWildfire V0.65 and is a raw fractal. Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: [link]

Or join us at Facebook: [link]
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This image was created using JWildfire V0.51 and is my entry for the Apophysis Challenge #145 [link] .

My params:
<flame name="JWildfire" version="0.51 (26.07.2012)" size="1920 1080" center="-0.2 0.15" scale="790.3633029516837" rotate="0.0" oversample="1" color_oversample="1" filter="1.0" quality="800.0" background="0.0 0.0 0.0" brightness="4.0" gamma="1.75" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.8552113334772214" cam_yaw="2.129301687433082" cam_persp="0.31" cam_zpos="0.0" cam_dof="0.09" resolution_profile="null" quality_profile="null" shading_shading="FLAT" >
<xform weight="0.5" color="0.0" symmetry="0.0" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 1.0 -1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.125" symmetry="1.0" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 1.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.25" symmetry="0.0" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 0.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.375" symmetry="0.58" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 0.0 -1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.5" symmetry="0.0" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 -1.0 -1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.625" symmetry="-0.51" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 -1.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.4" color="0.75" symmetry="0.41" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 -0.014731585518102386 0.9227467811158799 1.0 1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.875" symmetry="0.64" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 -0.00574282147315841 0.015021459227468004 0.0 1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="1.0" symmetry="-0.73" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 -0.008739076154806402 4.440892098500626E-16 -1.0 1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
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</flame>
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This image was created using JWildfire V0.51 and is my entry for the Apophysis Challenge #141 [link] .

My params:

<flame name="JWildfire" version="0.51 (26.07.2012)" size="1920 1080" center="4.82 1.23" scale="339.7714033376879" rotate="-37.0" oversample="1" color_oversample="1" filter="0.5" quality="800.0" background="0.0 0.0 0.0" brightness="6.03" gamma="2.75" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_zpos="0.0" cam_dof="0.0" resolution_profile="null" quality_profile="null" shading_shading="FLAT" >
<xform weight="0.1" color="0.43288664165182644" symmetry="1.0" julia3D="1.0" julia3D_power="-9" coefs="123.34409705895226 65.3361372877748 -65.3361372877748 123.34409705895226 -0.21144278606965172 0.3292253521126761" chaos="1.0 1.0 1.0" />
<xform weight="2.85" color="0.7856960856781809" symmetry="0.36" linear3D="1.63" coefs="1.3496075070369815 0.17529532772489173 -0.17529532772489173 1.3496075070369815 3.573383084577112 1.2420774647887312" chaos="1.0 1.0 1.0" />
<xform weight="0.5" color="0.7020577305246339" symmetry="0.0" julia3D="1.05" julia3D_power="5" coefs="0.29475861843960627 0.03276706004822074 -0.03276706004822074 0.29475861843960627 0.5708955223880652 1.4066901408450703" chaos="1.0 1.0 1.0" />
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</flame>
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This image was created using JWildfire V0.50 and is my entry for the Apophysis Challenge #140 [link]

My params:
<flame name="JWildfire" version="0.50 (18.07.2012)" size="522 294" center="0.0 -0.05" scale="157.0" rotate="90.0" oversample="1" color_oversample="1" filter="0.5" quality="50.0" background="0.0 0.0 0.0" brightness="4.0" gamma="4.0" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_zpos="0.0" cam_dof="0.0" preserve_z="1" resolution_profile="null" quality_profile="null" shading_shading="FLAT" >
<xform weight="2.47" color="0.4067947977978279" symmetry="0.9045109298777199" curl="1.55" curl_c1="-1.0" curl_c2="0.001391220245339368" coefs="-1.0 -1.2246467991473532E-16 1.2246467991473532E-16 -1.0 0.0 0.0" post="1.0 0.0 0.0 1.0 1.0 0.0" chaos="0.0 1.0 0.0 0.0" />
<xform weight="0.08218" color="0.5499848894679082" opacity="0.0" symmetry="0.5" juliascope="1.0" juliascope_power="4" juliascope_dist="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 0.0 1.0 1.0" />
<xform weight="0.4323" color="0.3025808163368542" opacity="0.0" symmetry="0.0" hexes="-0.0040" hexes_cellsize="1.0" hexes_power="1.0" hexes_rotate="0.166" hexes_scale="1.0" bwraps7="0.02" bwraps7_cellsize="1.0" bwraps7_space="0.0" bwraps7_gain="2.0" bwraps7_inner_twist="0.0" bwraps7_outer_twist="0.0" pre_blur="6.465954549109495" coefs="1.0 0.0 0.0 1.0 0.0 0.0" post="1.0 0.0 0.0 1.0 -1.0 0.0" chaos="1.0 1.0 0.0 0.0" />
<xform weight="0.42823" color="0.27418722975761545" symmetry="0.0" hemisphere="0.02814" coefs="1.0 0.0 0.0 1.0 -0.9405255878284933 1.5895669291338577" post="-3.1310564882408745 1.0193738382994697 -1.0193738382994697 -3.1310564882408745 -0.0627017058552326 0.03346456692913374" chaos="0.0 1.0 1.0 0.0" />
<finalxform weight="0.0" color="0.0" symmetry="0.0" polar2="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" post="0.9654687085653673 0.0 0.0 0.9654687085653673 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
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</flame>
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Thargor6
:iconanyzamarah:
Collection by
A tweek of an old flame of mine.

The image was created with JWildfire 1.60 ALPHA and is a raw fractal. Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: www.andreas-maschke.com

Or join us at Facebook: www.facebook.com/groups/JWildf…

Or now you can also join us at Google+: plus.google.com/u/0/communitie…
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The image was created with JWildfire 1.60 ALPHA and is a raw fractal. Plz fullview :-) 

For more infos/examples/executable/sourcecode just visit: www.andreas-maschke.com

Or join us at Facebook: www.facebook.com/groups/JWildf…

Or now you can also join us at Google+: plus.google.com/u/0/communitie…
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The image was created with JWildfire 1.60 ALPHA and is a raw fractal. Plz fullview :-) 

For more infos/examples/executable/sourcecode just visit: www.andreas-maschke.com

Or join us at Facebook: www.facebook.com/groups/JWildf…

Or now you can also join us at Google+: plus.google.com/u/0/communitie…
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The image was created with JWildfire 1.50 ALPHA and is a raw fractal rendered in HDR, the tonemapping was done in Photoshop. Plz fullview :-) 

For more infos/examples/executable/sourcecode just visit: www.andreas-maschke.com

Or join us at Facebook: www.facebook.com/groups/JWildf…

Or now you can also join us at Google+: plus.google.com/u/0/communitie…
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The image was created with JWildfire 1.50 ALPHA and is a raw fractal. Plz fullview :-) 

For more infos/examples/executable/sourcecode just visit: www.andreas-maschke.com

Or join us at Facebook: www.facebook.com/groups/JWildf…

Or now you can also join us at Google+: plus.google.com/u/0/communitie…
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Fractals
:iconzencat0:
Collection by
This image was created with JWildfire V0.46 (using the interactive renderer) and is a raw fractal. The tonemapping was done in PS. Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: [link]

Or join us at Facebook: [link]
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This image was created with JWildfire V0.63 and is an example for combining Buddhabrots with flame fractals (the whole image is a raw fractal). Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: [link]

Or join us at Facebook: [link]
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j-wildfire
:iconskyzyk:
Collection by


Created with JWildfire [link]


I very appreciate it :)


The params which you can copy with Apo too:

<flame version="JWildfire 0.63 (26.01.2013)" size="651 488" center="0.0 0.0" scale="147.0" rotate="0.0" filter="0.0" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="7.4" gamma="2.7" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="-0.3141592653589793" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" de_filter_radius="5" de_filter_adjust="0.0" shading_shading="FLAT" >
<xform weight="0.5" color="0.0" symmetry="0.0" spherical="1.0" coefs="6.123233995736766E-17 -1.0 1.0 6.123233995736766E-17 1.0 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.78" symmetry="0.0" spherical="1.0" coefs="6.123233995736766E-17 1.0 -1.0 6.123233995736766E-17 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.25" color="0.81" symmetry="0.0" polar="0.09" pre_blur="2.47" circus="0.01" circus_scale="1.0" coefs="2.0 0.0 0.0 2.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.0" symmetry="0.0" linear3D="1.0" coefs="1.0 0.0 0.0 1.0 -2.0 0.0" chaos="1.0 1.0 1.0 1.0" />
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5EC2315CC5335AC83458CB3656CD3854D03A52D33C50D63E4ED93F4CDC414ADF4348E245
46E44744E74942EA4A40ED4C</palette>
</flame>
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Just released JWildfire V0.63.

Major new feature are even more DOF controls and the possibility to combine the famous Buddhabrots with flame fractals!

Complete list of changes:
- new parameters "area" and "exponent" for DOF (depth of field). The parameter "area" controls the size of the area with low blur, the parameter "exponent" controls the increase of blur with distance from the focus point
- restored the old method to calculate DOF (before V0.62) and allow to switch between old and new method freely (i. E. all your old flames look as you designed them)
- buddhabrot mode for all "classic fractal" variations (beginning with "fractů")
- "lazyTravis" variation my Michael Faber
- the brightness slider has now its maximum at 20.0 (before this was 10.0)

Just click the "Random flames" button to start playing around and have fun :-)

You can download the new version as always here: www.andreas-maschke.com/?page_…

Some recent renders:
Serpentine by thargor6
Crown by thargor6
Tiled Buddhabrot by thargor6
Depth by thargor6
Shards by thargor6
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Just released JWildfire V0.62.

Major new feature is the possiblity to visually specify the focus point for calculating dof (depth of field) effects. So its much more easy to to create fractal images with awesome "depth" effects. There is short tutorial on those new features:
JWildfire DOF tutorial by thargor6


Complete list of changes:
- more accurate calculation of dof (depth of field)
- freely specify the focus point in dof
- special edit mode to specify the focus point visually (by dragging it with the mouse)
- simplified triangle editing modes (move, rotate and scale is one mode and uses the same controls as view editing mode), free point editing is the same as before
- allow to change the camera yaw angle by dragging the mouse in the preview window (hold left and right mouse button)
- mouse view editing: modify camera pitch by dragging the mouse in the vertical (y) direction, modify camera roll by dragging the mouse in the horizontal (x) direction
- "circus" variation my Michael Faber
- FIXED a bug in the Flame morphing service regarding flames with final transforms (which caused final transforms to be duplicated)
- reset the DE filter amount to 0 of older flames (because the meaning of the value had changed and would cause too much blur if used as before)

Just click the "Random flames" button to start playing around and have fun :-)

You can download the new version as always here: www.andreas-maschke.com/?page_…

Some recent renders:
Wrecked by thargor6
Whorl by thargor6
Plantation by thargor6
Shattered to the ground by thargor6
Focus lost by thargor6
Energy by thargor6
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Just released JWildfire V0.61.

Major new feature is the possiblity to cancel the current main render process because it is now running in the background. This was heavily demanded by many users and now it's finally done  :-) On fast machines you can even continue to design new fractals while rendering.

Complete list of changes:
- the main render function now is a background task which makes it possible to cancel it (currently only for internal renderer) and continue to work while  -rendering
- removed the ancient spatial and color oversampling options (all user-defined quality profiles will be removed with this update!, if you face problems with noise use spatial and/or DE filter options)
- new variations originally created by Larry Berlin:
    - pRose3D
    - ho
    - ovoid3d
    - fibonacci2
- experimental tree to show flame properties for the dancing flame module
- lots of internal refactoring regarding the dancing flame editor

Just click the "Random flames" button to start playing around and have fun :-)

You can download the new version as always here: www.andreas-maschke.com/?page_…

Some recent renders:
Ascent by thargor6
Holey island by thargor6
Ice flowers by thargor6
Ghosts by thargor6
Shattered to the ground by thargor6
Twisted by thargor6
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Created with JWildfire [link]

Thanks very much for all your favs, I very appreciate it :)
The params which you can copy with Apo too:

<flame name="JWildfire" version="0.55 (23.10.2012)" size="436 327" center="0.0 0.0" scale="27.250000000000004" rotate="0.0" oversample="1" color_oversample="1" filter="0.0" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="5.9" gamma="2.75" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="4.856" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_zpos="0.0" cam_dof="0.0" resolution_profile="null" quality_profile="null" de_filter_radius="7" de_filter_amount="0.0" shading_shading="FLAT" >
<xform weight="0.5" color="0.0" symmetry="0.0" bipolar="1.0" bipolar_shift="0.0" coefs="-1.8369701987210297E-16 1.0 -1.0 -1.8369701987210297E-16 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.59" symmetry="0.0" linear3D="1.0" coefs="-1.8369701987210297E-16 1.0 -1.0 -1.8369701987210297E-16 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.53" symmetry="0.0" juliascope="0.38" juliascope_power="-3" juliascope_dist="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.0" symmetry="0.0" bipolar="0.1" bipolar_shift="0.0" coefs="1.0 0.0 0.0 1.0 1.5 0.0" chaos="1.0 1.0 1.0 1.0" />
<palette count="256" format="RGB" >
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AEF2B9B3F3C3B8F3CEBDF4D8C1F5E3C6F5EECBF6F8C7F3F6C2EFF1BCEBECB7E7E7B1E3E2
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9F5776A75977AF5A79B65C7A</palette>
</flame>
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Featured
:icontheradioharlequin:
Collection by
Like my works? Follow much more on FACEBOOK  :)
The spot which Mr. McFatty here chose for himself was no more than 3 feet high, yet that didn't stop him from meowing his complaints about how he had way too much to eat and now he is stuck. Adorable as he was, I couldn't pass by without taking his photo; I also made sure he was really fine, and waited to see that he could come down again.
*It's a street cat, he's not mine*
 
My site: www.alexgreenshpun.com
Join me on Facebook for many more works!: Alex Greenshpun Photography
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My dog Leopold (Yorkshire terrier, 1 year old)
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New feature of V1.50: a "flame-dynamics" called system, i. E. flames itself may carry information of change of over time. So, for example, a flame "carrying motion" is rendered with motion-blur, even outside any animation-module, also in the interactive renderer
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NOPE. by alvis002
Mirka Ekaterina.
NikonD60.
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Programs
:icondiza-74:
Collection by

New fancy stuff at Fractal Forums.

Journal Entry: Sat Apr 21, 2012, 10:35 AM
There is a new program that generates interesting life-like 3D solids. By the inventor of the ABox.

www.fractalforums.com/index.ph…

If you use UltraFractal you may like this new formula as well.

www.fractalforums.com/index.ph…

If you can run Fragmentarium I strongly suggest you to check this topic.

www.fractalforums.com/index.ph…

Many wonderful scripts can be found, dig in! :iconlawooplz:

Stay cool, and if you can donate also if you want to support FF. :iconcutewormplz:

  • Listening to: O hai
  • Eating: Move dammit
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Just released JWildfire V0.44.

All of the numerous changes belong to the fractal flames generator T.I.N.A. , this release is some kind of "consolidation release". Complete list of changes:
- resolution and quality profiles for the main editor and the interactive renderer
- quality- and resolution-profile-editor
- quality- and resolution-related settings removed from the Preferences-window
- randomize color keyframe position in the random gradient generator to create more interesting gradients
- use gradients of random size in the random flame generators
- "From Editor"/"To Editor" buttons to quick exchanging from fractals between the editor and the interactive renderer
- rudimentary statistics display in the interactive renderer
- automatically clear the screen in the interactive renderer
- the interactive renderer also now respects the quality setting (from the render profile) and does not "overrender" as quickly as before
- take into account the real density while tonemapping an image in the interactive renderer for saving
- FIXED: mapping bug in the interactive renderer regarding pseudo3d shading
- added some "wilderness" to the flowers-random-flame-generator
- removed oversample controls from the coloring tab, added gamma threshold controls, reactivated filter radius control
- increased the responsebility of various sliders
- make use of more color in the gnarl random fractal generators
- removed the "3d only" random flames generator which produces only simple shapes
- new per-flame-option to preserve the z-coordinate when mixing 2D and 3D variations
- Epispiral variation by cyberxaos
- FIXED: the foci variation was broken (caused msot flames to "vanish")
- falloff2 and post_falloff2 variation by Xyrus02
- farblur variation by zephyrtronium
- flipy and flipcircle variation by Michal Faber

Just click the "Random flames" button – or alternatively now the "Next" button – to start playing around and have fun :-)

You can download the new version at the projects web page: www.andreas-maschke.com/?page_…

Some recent renders:
Scratches - HDR render by thargor6
Cool water - HDR render by thargor6
Lightstorm - HDR render by thargor6
Soft shades - HDR render by thargor6
The source - HDR render by thargor6
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DOWNLOAD

the latest version of chaotica can be downloaded from chaoticafractals.com: [link]

the 64 bit versions are faster but cannot use apophysis dll plugins, relying instead on the many built-in variations (see variation_compatibility.xml for an alphabetical list).


ETC

please let me know about any bugs you find :thanks: special thanks to `FarDareisMai, erik reckase and the deviantart fractal community :ahoy:

example params by ~Zueuk & ~Jeddaka, ~Meckie &^SaTaNiA, `lindelokse and `SuicideBySafetyPin


:iconchaoticafractals: :iconthe-aposhack:
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Okay. A few more TINY problems were addressed here:

+ Fixed author/language name loading code. Was still trying to read ANSI-characters which scrambled the display in non-ANSI languages (actually a not-so-tiny problem)
+ Added chinese localization contributed by fengda2870 - available from apophysis.xyrus-worx.org
+ Fixed a few strings which were not localized

I really hope this is the last hotfix release and it's perfect now :) Enjoy!

And again, the downloads are here:

Download binaries (32 and 64 bit)


Download source code

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Just released JWildfire V0.43.

Major changes where made to the fractal flames generator T.I.N.A. - this time with a complete new feature – the interactive renderer.  The interactive renderer serves two purposes:
1. Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.
2. WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.

Complete list of changes:
- First "complete" and working version of the interactive renderer
- FIXED: filter radius was always set to high in rendering
- minor enhancements to the bubbles random flame generator
- bi_linear variation  by Shortgreenpigg
- checks plugin by by Keeps and Xyrus02
- unpolar plugin by Michael Faber
- waffle and Lissajous variation by Jed Kelsey

Just click the "Random flames" button – or alternatively now the "Next" button – to start playing around and have fun :-)

You can download the new version at the projects web page: www.andreas-maschke.com/?page_…

Some recent renders:
Checkmate - HDR render by thargor6
Watchers - HDR render by thargor6
Checkerboard by thargor6
Tunnel - HDR render by thargor6
Fractais Wallpaper - HDR render by thargor6
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Devious Collection
:iconalyenna:
Collection by
This image was created using JWildfire V0.38 and is my entry for the Apophysis Challenge #118 [link] .

Apo-Params:
<flame name="JWildfire" version="Apophysis 7x Version 15" size="1920 1080" center="0 0.059" scale="940.8" cam_pitch="0.785398163397448" cam_yaw="0.855211333477221" cam_zpos="-0.2" cam_dof="0.05" oversample="1" filter="0.2" quality="1" background="0 0 0" brightness="6" gamma="3" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" enable_de="0" plugins="" >
<xform weight="2" color="0" symmetry="1" linear3D="1" coefs="1 0 0 1 0 0" post="1 0 0 1 -1 -1" opacity="1" />
<xform weight="2" color="0" symmetry="1" linear3D="1" coefs="1 0 0 1 0 0" post="1 0 0 1 1 -1" opacity="1" />
<xform weight="2" color="0" symmetry="1" linear3D="1" coefs="1 0 0 1 0 0" post="1 0 0 1 -1 1" opacity="1" />
<xform weight="2" color="0" symmetry="1" linear3D="1" coefs="1 0 0 1 0 0" post="1 0 0 1 1 1" opacity="1" />
<xform weight="1.8" color="0.82" linear3D="0.02" ztranslate="0.4" curl3D="0.17" coefs="1 0 0 1 0 0" curl3D_cx="0" curl3D_cy="0" curl3D_cz="-0.34" chaos="1 1 1 1 4 1 0 " opacity="1" />
<xform weight="1.8" color="0.12" ztranslate="0.25" curl3D="0.12" coefs="1 0 0 1 0 0" post="1 0 0 1 -1 0" curl3D_cx="0" curl3D_cy="0" curl3D_cz="-0.38" chaos="1 1 1 1 1 2 0 " opacity="1" />
<xform weight="1" color="0.34" blur3D="0.1" zcone="0.09" post_rotate_y="0.05" coefs="1 0 0 1 0 0" chaos="0 0 0 0 1 1 0 " opacity="1" />
<xform weight="1" color="0" symmetry="-1" blur3D="0.53" zcone="0.1" post_rotate_y="0.05" coefs="1 0 0 1 0 0" chaos="0 0 0 0 1 1 0 " opacity="1" />
<xform weight="1" color="0" symmetry="0.73" zscale="-0.2" julia3Dz="0.53" coefs="1 0 0 1 0.7 0" julia3Dz_power="6" chaos="1 1 1 1 0 0 0 0 " opacity="1" />
<xform weight="1" color="0" symmetry="0.73" zscale="-0.2" julia3Dz="0.37" coefs="1 0 0 1 0.7 0" post="1 0 0 1 -1 0" julia3Dz_power="4" chaos="1 1 1 1 0 0 0 0 " opacity="1" />
<finalxform color="0" zcone="-0.03" Spherical3D="1" coefs="1 0 0 1 0 0" />
<palette count="256" format="RGB">
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</palette>
</flame>
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Mature Content Filter is On
(Contains: nudity and violence/gore)
Featured
:iconmanny2372:
Collection by
This image was created with JWildfire V0.47 (using the interactive renderer) and is a raw fractal. The tonemapping was done in PS. Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: [link]

Or join us at Facebook: [link]
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This image was created with JWildfire V0.46 (using the interactive renderer) and is a raw fractal. The tonemapping was done in PS. Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: [link]

Or join us at Facebook: [link]
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This image was created with JWildfire V0.47 (using the interactive renderer) and is a raw fractal. The tonemapping was done in PS. Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: [link]

Or join us at Facebook: [link]
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This image was created with JWildfire V0.45 (using the interactive renderer) and is a raw fractal. The tonemapping was done in PS. Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: [link]

Or join us at Facebook: [link]
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This image was created using JWildfire V0.51 and is my entry for the Apophysis Challenge #145 [link] .

My params:
<flame name="JWildfire" version="0.51 (26.07.2012)" size="1920 1080" center="-0.2 0.15" scale="790.3633029516837" rotate="0.0" oversample="1" color_oversample="1" filter="1.0" quality="800.0" background="0.0 0.0 0.0" brightness="4.0" gamma="1.75" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.8552113334772214" cam_yaw="2.129301687433082" cam_persp="0.31" cam_zpos="0.0" cam_dof="0.09" resolution_profile="null" quality_profile="null" shading_shading="FLAT" >
<xform weight="0.5" color="0.0" symmetry="0.0" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 1.0 -1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.125" symmetry="1.0" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 1.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.25" symmetry="0.0" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 0.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.375" symmetry="0.58" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 0.0 -1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.5" symmetry="0.0" Spherical3D="1.0" coefs="2.220446049250313E-16 -1.0 1.0 2.220446049250313E-16 -1.0 -1.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0" />
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This image was created with JWildfire V0.58 and is a raw fractal. Plz fullview :-)

For more infos/examples/executable/sourcecode just visit: [link]

Or join us at Facebook: [link]
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Just released JWildfire V0.53.

Major additions where made to fractal flame editor regarding to controlling image quality at the artist level. There is now an antialiasing option which you can specify at the transform level and some additional powerful gradient manipulation tools.

Complete list of changes:
- new antialising option on the transform level, you can control this by two parameters: amount (how many samples are affected by this effect) and radius (how strong is the antialasing effect)
- new gradient manipulation functions: invert and reverse gradient
- new gradient manipulation properties: blur and frequency
- changed the layout of the main toolbar so that it better resizes according to different screen resolutions
- new built-in script example (based on "Mobius Dragon" by penny5775)
- using multiple threads for tonemapping of the realtime preview which should result in smoother behaviour on most machines
- fixed a bug in the Elliptic variation (now should work like the old *.dll version know from Apo if I guessed the formula right  )
- improved the behaviour of the mouse dragging ability of the number fields
- sub flames and more variations for the external (still unreleased) renderer
- added a link to the official article about fractal flames by it's inventor Scott Draves to the main start screen

Just click the "Random flames" button to start playing around and have fun :-)

You can download the new version at the projects web page: www.andreas-maschke.com/?page_…

Some recent renders:
Gold rush by thargor6
Travelling by thargor6
Square root by thargor6
Gnarlotron - HDR render by thargor6
Centipede by thargor6
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Just released JWildfire V0.43.

Major changes where made to the fractal flames generator T.I.N.A. - this time with a complete new feature – the interactive renderer.  The interactive renderer serves two purposes:
1. Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.
2. WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.

Complete list of changes:
- First "complete" and working version of the interactive renderer
- FIXED: filter radius was always set to high in rendering
- minor enhancements to the bubbles random flame generator
- bi_linear variation  by Shortgreenpigg
- checks plugin by by Keeps and Xyrus02
- unpolar plugin by Michael Faber
- waffle and Lissajous variation by Jed Kelsey

Just click the "Random flames" button – or alternatively now the "Next" button – to start playing around and have fun :-)

You can download the new version at the projects web page: www.andreas-maschke.com/?page_…

Some recent renders:
Checkmate - HDR render by thargor6
Watchers - HDR render by thargor6
Checkerboard by thargor6
Tunnel - HDR render by thargor6
Fractais Wallpaper - HDR render by thargor6
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Just released JWildfire V0.41.

Major changes where made to the fractal flames generator T.I.N.A.::
- variation effect preview which can be turned on/off using a new button in the preview area. (This preview displays how the superimposition of all variations (of the currently selected transform) affects a rectangular grid of points. So it can be a great way of exploring what a certain variation actually does and how their parameters work.)
- minor improvements to the Flower3D and SubFlame random flame generators
- nBlur, linearT and linearT3D variations by FractalDesire
- post_zscale_wf and post_ztranslate_wf variations for better control of 3D fractals
- optimized coloring of the subflame_wf variation
- new exponent parameter for the spherical3d_wf variation

As usual click the "Random flames" button to start playing around and have fun :-)

You can download the new version at the projects web page: www.andreas-maschke.com/?page_…

Some recent renders:
Out of the box - HDR render by thargor6
Raspberry streets - HDR render by thargor6
Sparkle - HDR render by thargor6
Fractais Wallpaper - HDR render by thargor6
Mystique - HDR render by thargor6
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Just released JWildfire V0.44.

All of the numerous changes belong to the fractal flames generator T.I.N.A. , this release is some kind of "consolidation release". Complete list of changes:
- resolution and quality profiles for the main editor and the interactive renderer
- quality- and resolution-profile-editor
- quality- and resolution-related settings removed from the Preferences-window
- randomize color keyframe position in the random gradient generator to create more interesting gradients
- use gradients of random size in the random flame generators
- "From Editor"/"To Editor" buttons to quick exchanging from fractals between the editor and the interactive renderer
- rudimentary statistics display in the interactive renderer
- automatically clear the screen in the interactive renderer
- the interactive renderer also now respects the quality setting (from the render profile) and does not "overrender" as quickly as before
- take into account the real density while tonemapping an image in the interactive renderer for saving
- FIXED: mapping bug in the interactive renderer regarding pseudo3d shading
- added some "wilderness" to the flowers-random-flame-generator
- removed oversample controls from the coloring tab, added gamma threshold controls, reactivated filter radius control
- increased the responsebility of various sliders
- make use of more color in the gnarl random fractal generators
- removed the "3d only" random flames generator which produces only simple shapes
- new per-flame-option to preserve the z-coordinate when mixing 2D and 3D variations
- Epispiral variation by cyberxaos
- FIXED: the foci variation was broken (caused msot flames to "vanish")
- falloff2 and post_falloff2 variation by Xyrus02
- farblur variation by zephyrtronium
- flipy and flipcircle variation by Michal Faber

Just click the "Random flames" button – or alternatively now the "Next" button – to start playing around and have fun :-)

You can download the new version at the projects web page: www.andreas-maschke.com/?page_…

Some recent renders:
Scratches - HDR render by thargor6
Cool water - HDR render by thargor6
Lightstorm - HDR render by thargor6
Soft shades - HDR render by thargor6
The source - HDR render by thargor6
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FABSTRACTS
:iconcsuk-1t:
Collection by
"Moths and Aliens"

The Original Painting is on sale NOW!

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Hope you like...
Your :iconpixiecold:
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My newest original Painting -Native Girl- is on sale NOW!!


Here is my shop: www.etsy.com/de/listing/179298…
 

Big hand signed Prints are available here: www.etsy.com/de/listing/179315…



Visit me on Facebook: www.facebook.com/pixiecoldss?r…
 

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Paint.net
Thank you for looking and comments:D:
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Paint.net only!!!
Hope you find an interest ,tell me if you like it or no :D:
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Playing with Paint.net:D:
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