Tools of Doom ep. 1 - Sharpie markersSome of you may already know that I'm doing lots of traditional sketches - I'm posting them on my blog (art-of-voyager.blogspot.com), on my instagram (voyager212) and to my facebook (Maciej Rebisz).More Like This
I got some questions about tools I use so I've decided to create short articles explaining techniques and tools I use. Ok, so let's start, here's a quick review of Sharpie markers.
When I was in a high school I was a big fan of pencils. I used all kinds of them - automatic, graphite, solid graphite, charcoal. Then I discovered other media - pens and markers. I fell in love with them almost immediately and I use them all the time since then.
I prefer pens and markers over pencils because somehow they make you think quickly about the design before making a mark on the paper. Once you put a mark on the paper, it stays there, forever. Each line
OC Character 3D Modelling With Edge LoopsWARNING IMAGE HEAVY BLENDER TUTORIALMore Like This
I decided to screen cap my way of going about it. I couldn't find stuff all tutorials about it and the ones I did find were for really old blender which only lead me to being confused. Instead I just went and learned Maya and 3ds Max edge loop tutorials, finally found a few decent speed modelling on anime heads and got a grasp of various ways to model 3D Anime heads and my odd semi-realism anime head. This has been hell and a half trying to apply 3D to my art style >_> Personally I like the box modelling method the best but my heads keep coming out with horse face syndrome at the moment XD Practise though should fix that in time. Anyway... Feel free to pinch/ use the reference images in this journal. If it helps you out then awesome.
When I first started out I would start by drawing in the edge loops on a sketch and it use to really help me but now that I can visualize where they will be I don't need those guides any more or at least not as mu
Converting Sims2 and Sims3 to MMD - A rough guide.Here's short instructions on how I figured out to do this today. I knew how to get the textures but had no idea how to get the mesh, so yh.More Like This
I just got "SimPE" the sims2 package editor.
Then I opened the ".package" file downloaded from a sims2 site.
------Getting the 3D body---------
To extract the 3d body you need to use a sim2 package with a mesh file in it.
Click on the list of files that says GMDC, and on the lower left check all the parts in that box that says "Generic Rcol Editor"
Click on preview to see a small image of what it looks like.
Then click "Export" and use DirectX Exporter. Then import the x file into PMDeditor. I think you need to scale it "x10" to see it, not sure though. But yeah. Then you just need to assign the materials.
Open the package containing the textures you want.
Scroll down on the left and select "Texture Image"
Export all the im
Elfcarron Photoshop Maps Part 4 Is LiveThe 4th and final part of the Elfcarron tutorial is now up on The World Building School.More Like This
This tutorial teaches all about adding typography and a boarder to your map.
If you haven't heard of this before then The World Building School has been publishing tutorials on how to draw a map similar to the Elfcarron map:
I've included links to the other articles below:
Part 1: How To Rangomly Generate Terrain Using Photoshop
Part 2: Adding Texture To The Ocean And Land
Part 3: Drawing The Sea And Coastline For Your Map