I have been wanting to model a vehicle for a while now and here it is. I was watching an episode of Defiance and one of the vehicles in the show really inspired me to do an off-road, expedition, zombie apocalypse type vehicle. This is the (mostly) finished model. I still have some interior bits to finish, but otherwise, the truck is fully modeled. This is just a very simple scene right now, but eventually I will texture the truck and create a final scene for it. This was modeled with Blender and rendered with Cycles. Model time is...I lost track. See my other render without the body to get a better look at the suspension, engine and other bits.
I actually took a break from stalking my art director and downloading mudkip porn to... make something. This is that same vehicle that's in the 'Iron Road' image that's up elsewhere in my gallery. It needs interior details and texturing still. This was a absolute blast to do. 3ds Max 9.
Is everyone sick of global illumination yet? Heheh.
Hey Timepants! Used that car book you gave me for ideas.
Today is a classic (lego-ized) car day... even though one of the pair does not come from the past
Building a hovercar is not that easy as it might seem. It has to look like a car to be recognizable, but then it does not need wheels - how to make something without wheels, but resembling a car? This Antige V here is probably not the best example as I tried to add some "vintage" look to already complex mix...
People often complain about LEGO making more and more sets with "juniorized" pieces, which are huge and they can be used only for what they have been designed for... right? :]
With this creation I tried to prove that it is not always the case. This thing is meant to be an interstellar freighter, built in microscale. One plate height represents roughly 2 meters of height of "real" thing.
A Headshot of a large predator from the Birrin world.
Upper eyestalks contain eyes and ears, lower contain eyes and sensory tentacles.
Most creatures related to the Birrin have 4 'lips' covering their jaws. However in this case the upper lip has evolved into a head shield which helps the creature push through dense forest. The blue membrane is used for display and can be retracted under a shield when not in use.
The animal hunts like a large heron, snatching smaller prey by shooting forward its long neck. It swallows most food whole, or by tearing it apart with its smaller inner jaws and toothed tongues.
Another Battletech commission. You see I do a lot of these
A Concussion 100 ton assault mech and Sagittaire 95 tonner are joined by LRM carriers and a Marksman M1 tank, forming a fire support group defending their base perimeter. Concussion weapons load out: 2 Extended Range Large Lasers 2 Gauss Rifles 2 Long Range Missile 10s
Here's the final piece I painted for the 3145 line of Battletech books, the print TRO cover.
A continuation of the scene on the Field Manual cover, the Republic's defense of the starport continues into the night as forces withdraw. A Clan Wolf Warwolf foolishly closes with an Ares tripod only to receive a punch that tears out it's side. Simian Battle Armor swarm the Warwolf to ensure it stays down. A Night Stalker medium mech rushes in to aid in holding the defensive line.
Hey guys! So I had recently built another mech that had been sitting around for far too long and I ended on getting myself to finish it for some odd reason. But it wasn't very good and I always planned on getting rid of it. But then this guy came out of it! Sariel.
So like always here is a link to the same pic on my flickr page but with a proper description.[link] Although I'm not putting this one in a set on flickr, you can still browse my photostream and see the other pics of this guy.
I modeled this ship from Ice Planet some times ago, but never had the chance to produce a full rendering due to memory constraints... Now with a better spec system I could produce this rendering in Keyshot, using the plastic and transparent plastic materials.
This ship is very nice, a modern take on the "twin cockpit", and I particularly enjoyed tweaking the material for the clear orange plastic to convey a slightly glowing look.
I hope I'll be able to post other ice planet renderings in the future, I've just completed the minifigs As usual modeling with Creo Parametric
EDIT: Made some improvements to the nose and changed the canopy color to dark metallic.
This is my first crude attempt at recreating the FT-8 Star Guard strike fighter from Star Wars:The Old Republic; or rather the expansion, Galactic Starfighter. This ship, as far as I can tell, is the 3,000 year old precursor to the X-Wing. If I ever get to play The Old Republic, this will be the ship for me.
If I never get to play The Old Republic, I'm hoping this ship will at least appear in the next Star Wars: Battlefront. My biggest hope for the next Battlefront game is the inclusion of The Old Republic Era, and the space battles that'll come with it; which means I might get to take this for a spin.
Now, anybody who's actually played the game will see exactly where I screwed up with this. I got lazy and pulled the nose off the 9493 X-Wing Starfighter, and modified it to look like the FT-8. So, it's not completely accurate to the game. Give me some time, and maybe I'll figure out how to make it look right. Hence, why I labeled this as a Work-In-Progress.
BTW, I'm curious... for those who've actually played the Galactic Starfighter expansion, what does it take to build this variant of the FT-8 in-game? I've never even seen anyone flying the four-engine, six-wing variant with all the upgrades in any of the gameplay videos I've seen; except for a brief glimpse in the first trailer.
Battle Crusier MK-II / Refit V3
number of bricks: 2565
Oldest capital ship type in fleet. They once made up 30% of the fleet. Now there are only a few left in "Active" service.
They are being phased out as newer ships are being developed and constructed.
One particular design in the pipeline will spell the end for this vintage of ship in active fleet duty.
Relegating the ramaining units to training duty with the Academy or at the most, final stationing as a sentry unit in a small planetary system.
Drive Systems (Pre Refit V3):
Class 4 Sub-Light
Class 5 FTL
Refit V3 improvements:
Upgraded to a Class 3 FTL Drive
Linear Accelerator Canon in Bow
Increased Multi-Phase Plasma Turret count to 18
Conversion of Quad Turbo Laser Turrets to MK-II Beam Canon Turrets
Upgrades to Sensor & Sheild systems
(I know, I know, it looks like a Super Star Destroyer)
Here's a closeup of the previously mentioned tank, the M213a "Barracuda" hover tank! This is (obviously) based on the Tau Empire's hover tank, the Hammerhead Gunship. It features a swiveling turret, an opening rear hatch, and not much else. I'll post a closeup of the troops later.
Here - the newly built MK III with its older brethren. Fun how not only each next one looks more modern, they also reflect my own progress in lego-skill (if such basic thing requires any skill, anyway).
Each one was built as good as I could in that time, with the pieces I had. This shows mostly on the oldest one - it has these stripes only because I have had no yellow hinges for doors...
I have always loved building with LEGO. This is an earlier creation of mine, built mostly from Rahkshi pieces. The ball-and-socket joints from the Bionicle line are useful for making articulated mechs like this one. The weapons and design of this were based on the Battletech universe, though there is no mech there that resembles this one. I would say this masses about 25 tons, with weapons including two medium heavy lasers on the nose, a heavy machine gun on the right arm, and an ATM-6 missile rack on the left. It also carries a Beagle Active Probe and myomer accelerators, which are both useful on scouting missions.
This is my first attempt at mech building. Although it was a bit frustrating figuring out how to handle joints (thanks to Mark Neumann for his very helpful joints advice) and weight balancing, I'm quite happy with the resulting end product. This is my own original design, but with heavy style influences from anime mechs and inspiration from Soren Roberts' detailing work.
An iteresting creation - as it marks a serious 180-degree turn in how I built my LEGO creations. Over time they went more and more fragile due to more complex techniques... which were often unnecesarily complex.
This motorbike was built in 2007 or so and since that time I have never ever used duct tape to connect pieces together.
Thankfully that monstrosity has collapsed under its own weight about half a year after its creation
SSA series latest model, with the improvement on movability and balance of overall stucture and scale.
After the development of SSA Test Frame, the development team move on to mulitry appication of the SSA Test Frame. Two pioneer mecha, SSA New Frame 01 and 02, was created. 02 focus on battle on the surface of the planet, as 02 is enquiped with wheels, close combat weapon and machine gun.
The H.A.W.G name stands for Heavy Artillery Walking Gunstation and lives up to it aswel. It's a very robust and all terrain vehicle that can tackle most environmental hazards with ease which aid in getting it's immense firepower to where it needs be. It's basically a qudrapedial tank with a large double-turret mounted on the upper rear section. Any further foward and the frame of the H.A.W.G would split with the recoil. To assist the H.A.W.G is two small UAV's (Unmanned Aerial Vehicles) which act as scouts and provide support fire.
This was a fun moc to make overall and even though it didn't turn out completley as I wanted to I'm still happy with the end result. The cockpit isn't quite capeable of holding a lego minifigure so I threw together a small pilot with a few pieces and it's not perfect but it works nonetheless. I included the flag on the tail section to show that this is part of an organisational army, like it belongs to a factiopn and that it's just one unit of many from an assembly line.
Another diorama, this time depicting a large sea creature chasing down a submarine and a free swimming diver. Will the divers escape the Jurasaahk fish? I wanted to do an aquatic dio for a while and I've finally gotten off my lazy ass to do it. I know the terrains always back with me but it's the most abundant brick and so therefore the natural choice. The submarine's relativley simple. The fun came in with the sea creature. It's mainly system with a few technic parts here and there to articulate the body. The head is fully articulated with a ball jointed neck, opening jaws and articulated head fins.
I borrowed this off a good friend (itís a bit beyond me price wise lol) Quite a challenging kit, but really fun to build (although having 3 arms would help with some of it lol. But the best thing about it was the really cool minifigs