Re-texturing a Multi-UV Model Using ZBrushJust published my latest video tutorial. EnjoyMore Like This
Like this? Get my newsletter: http://IntrovertArtist.com/Newsletter
In this video, I show you how to take a model from Daz Studio (the millenium sub dragon - to get the dragon, go here: http://IntrovertArtist.com/dragon) and retexture it using ZBrush. The special part of this is that the model has multiple UV Maps, which adds a level of complexity to this task.
Thanks for watching,
Blender 3D Tutorial: Trefoil Star PendantThis tutorial is a translation of my previous video for 3dsmax, in which I will demonstrate an intermediate technique to achieve a beautiful trefoil star-shaped pendant object (known also as a Cayley Cubic Surface), which could be used as an interesting digital asset, or real-world 3d print. This was another video done in response to a user in the Shapeways 3d Design forum.More Like This
Please let me know if you have any problems following along, or if anything about the techniques demonstrated in the video is unclear; I'll do my best to help you design this shape for whatever your needs may be. Don't forget to subscribe to my channel for many more videos like this in Blender, and 3dsmax. Hope you enjoy.
Voronoi Style Bracelet In 3dsmax and BlenderHi, everyone! In this latest tutorial, I'll show you how to easily and quickly model a voronoi-style bangle bracelet; suitable for use as either a high quality digital prop, or real-world 3d print, using basic polygonal modeling strategies in both 3dsmax and Blender 2.74! There's no additional plugins or addons required in either application, as we utilize only basic modifiers and basic polygonal modeling strategies to complete the model. This isn't a true voronoi topology, as you might have noticed, but the overall aesthetic is similar to a voronoi diagram tessellation, and I find the visual impact quite appealing. Hope you enjoy!More Like This
You can find the 3dsmax version of the tutorial here:
And the Blender 2.74 tutorial for the same model here:
Please don't forget to like the video, and subscribe to my channel for many more modeling tutorials to come. Thanks for watching!
PS: I'll have some models for redistribution on the way soon too.
3d Tutorial: A 'Floral' Star Ball TechniqueUPDATE: 4/25/2015! I've created a tutorial for this object also using Blender 2.74. This Blender tutorial translates the techniques used in my 3dsmax video, to Blender. The process here is virtually the same, with only some minor differences in workflow and tool function. Be sure you have the Add Mesh: Extra Objects add-on enabled in User Preferences. This tutorial depends on the Math Functions > Solids script in Blender to follow along.More Like This
In the followig tutorial, I'll demonstrate an easy method to modeling a floral-style star ball, without any add-ons or plugins. This is an addendum to my previous star ball tutorial, in which we used a tool that was very specific to 3dsmax. The workflow presented in this example is universal to most 3d modeling techniques, and could easily translate to any capable polygon modeling package; like Maya, Modo, or Blender. Hopefully you'll find this video fun and useful in some way, and maybe learn s
How to Export a fbx file in BlenderThis is a Tutorial on how to export a model with animation as fbx file out of Blender.More Like This
Exporting to fbx with included animation out of Blender is a difficult thing, especially if you
want to use it for 3D web applications like Verold or the coming soon animation feature
on Sketchfab, it is important to reduce the animation keyframes, so the animation runs
smoother and also the whole scene will loads faster. After the export, the result often
looks not like you have made it in Blender or in the worst case you get a crazy moving
polygons salad on the screen, also the export may take a lot of time or fails. This is why
i wrote this tutorial. There are
Rigging a Complex Model in Blender 3dIf you liked this video, you can check out more of my stuff on my blog: http://www.introvertartist.comMore Like This
In this video, I show you how to rig a complex model using a Blender 3D armature to create and underlying skeleton of bones that you can use to pose 3D character models. I also show you how to use Blender's weight paint mode to tweak the rigging so that all the parts of the model correctly move with the rig.
Thanks for watching!
Model A Octo-Star Math Sculpture In Blender 2.75aThis is a Blender companion video to my previous tutorial, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax, and we will be taking full advantage of a NEW modifier introduced in the Blender 2.75a release, called "Corrective Smooth". You will need the 2.75a release to follow along, and please be sure you have all the Extra Objects addons enabled in your Preferences. I will be using the Pie Menus, Dynamic Spacebar Menu, and Iconsev addons in this tutorial as well, but those are not necessary to complete this project.More Like This
You can find my original 3dsmax version of this tutorial here: 3d Tutorial | Octo-Star Sculpture | 3dsmax
As always, thank you for watching. Hope you found this useful in some way. Please don't forget to like this video, and
3d Tutorial: Model A Octo-Star Sculpture In 3dsmaxHi, everyone. This, my latest tutorial, illustrates a step-by-step process to creating a stunning, complex mathematical sculpture. I call it an Octo-Star, because it begins with a 8-point tetrahedron compound primitive. This is a manifold object; ideal for 3d printing, jewelry, or architectural design. The application of this process is limited only by your imagination. No plugins or addons are required. An intermediate knowledge of polygon modeling is recommended.More Like This
As always, thank you for watching. Hope you found this useful in some way. Please don't forget to like this video, and subscribe to my channel for many more.
[Mini-Tutorial] Iray Progressive Render SettingsThis weekend I got a chance to talk to the DAZ 3D developers about the progressive render settings and what they do. Here's some clarification on those settings. I did not know some of this myself until I had a chance to ask this weekend!More Like This
The progressive render settings are found in the "Render Settings" tab in DAZ Studio and the "Editor" portion of that tab. The important settings are:
Max Samples: Short version: The Max Samples count is the maximum number of samples Iray will achieve before it stops the render. The default number is 5000. How long it takes to get to 5000 samples varies by what kind of hardware your computer has - it will get to 5000 much faster on an Nvidia graphics card than a CPU or an AMD card.
Longer version, as best I was able to learn from web research: In any kind of rendering, the engine is trying to depict a 3D image as though it were in real space; in real space your eye views all images as continuous, but in the r
Tutorial - Daz Simple 1-Light Lighting + PresetsI've beens asked to explain my lighting by a couple of folks, so here's a quick and easy guide. Hope it helps.More Like This
When I work in a photography studio I tend to work simply – single lightsource most of the time, sometimes with a little bit of fill light. Its quick, easy and gives good results, so here is the Daz Studio version
Some basic stuff for controlling lighting
Assuming a constant power of light - the closer the light-source the brighter it will be and the softer the shadows. The further away, the dimmer it will be and the harder the shadows. Easy, right? In a camera we adjust exposure using f-stop and/or shutter speed - which you can do in the render settings in Daz. However the easiest way is to increase and decrease the power output of the light-source.
Make sure that your render settings are set to Scene only. Although you can mix HDRi with these lights, for this purpose, you want it off.
Make sure that the camera you are using has the
[Tutorial]Creating Custom Rigging TemplatesThis will not have a video. It is intended for advanced users of DAZ Studio. You need to know how to use your modeling software and how to rig a clothing item in DS before you even think about trying this.More Like This
I get asked about this occasionally, but usually I place it with reverse projection morphs in the category of "things that are too hard for the average user," so I just answer the question one on one. The purpose of this tutorial is to create a reference for future vendors, and to remind myself if I forget in future.
You can turn any item into a rigging template in DAZ Studio. You shouldn't, because a lot of items will work very poorly for that. Some things will also never produce good results with a template, because rigging them properly is based on doing an unusual procedure correctly (high-heeled shoes) or because their geometry is too
The Moose, A Digital Art TutorialLike this? Get my newsletter: http://IntrovertArtist.com/NewsletterMore Like This
In this video I show you from how I created the scene "The Moose". I start by showing you how to create a wintry forest in Vue, then how to use the scene generated from Vue as a background in Daz Studio where the moose is rendered. Finally, I show you how to use GIMP to better integrate the two renders and do some post production work.
Smoke Brushes: http://IntrovertArtist.com/SmokeBrushes
Daz Studio: http://IntrovertArtist.com/Daz
Thanks for watching,
Model A Cubic Gyroid In Blender 2.75This is a companion video to my recent 3dsmax tutorial, in which we translate the process of modeling this shape to Blender 2.75, for 3d printing or digital design. The techniques shown here employ standard polygonal modeling tools, and no plugins or addons are necessary. The Dynamic Spacebar, Pie Menus, and Iconsev addons are enabled, but not required, for this tutorial.More Like This
*If you're interested in the 3dsmax version of this tutorial, you can find that video here: 3d Tutorial | Cubic Gyroid Abstract | 3dsmax
**If you use Wings3D, my friend Micheus Vieira has translated the original 3dsmax tutorial to the Wings3D here: Wings3d: Cubic Gyroid Abstract [3dsmax]
Thank you for watching! Please don't forget to Like this video, and subscribe to my channel for many more!
Blender 2.7x XPS Tools 1.1Upgrade for the XPS Blender addon.More Like This
Improved performance.Improved compatibility with XPS/XNALara Mesh Versions.Mod Protection. When exporting a Mesh you have the option to protect the mesh (only applies to binary meshes). When you try to import a protected mesh the addon will show a message in the blender console indicating that the mesh is protected. And will not import the model.
Better Blender internal Materials. Import and you have a model that looks just like in XPS! (well... almost). Don't know how to reproduce the XPS reflections, and the micro bumps masks. If you can enlighten me, please do so.Hide Bone Buttons. 3 new buttons: Unused hiddes all the bones witch names start with unused. Vertex Group hiddes bone chais that do not belong a vertex group that influences the mesh. Show All Shows all hidden bones.(hidden bones are just moved to the layer 2 of the armature, so make s