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Androids
:iconrokki95:
Collection by
Illustration for the upcoming DEGENESIS RPG by SIXMOREVODKA


www.degenesis.com

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Hey guys! I got a ton of questions when i posted DEFCON 0 yesterday, the main one was asking how I paint the scratches and metal to match the photo. The secret brush is..

There's absolutely no secrets or shortcuts unfortunately, at least for me, I just take my time and enjoy the process. But i dont usually do this on commercial works, the extra time is not really worth it :P

So today I went back to the painting, deleted some layers and recorded a footage of me repainting some parts, that's why the exo-skeleton isn't really the same as the final piece, but the point is to show how i paint the metals from nothing, add scratches, decals, water drops, light snow/rain and finishing touches. 

VIDEO: www.youtube.com/watch?v=5q8k3_…

Drop me any questions if you have any and i'll definitely answer them! But here are some answers to some:
1. The visor was the original from the rough stage to near final, but i decided to take it off since I like the expression of the original guy, so I left the visor on for this version :D

2. I dont have secret brushes, you can see that i have a brush set that seems like i have a lot of fancy brushes, but when it comes to painting i only use a default soft and hard brush. And i got those custom brushes from great artists like Leventep, Dan Luvisi etc. 

3. Video is sped up 7x, real time 1 hour to repaint the parts, and the song is Halo 3 Ost, I didnt know what song to put.. any recommendations? LOL

4. I used a wacom intuos pro, with photoshop cs5. Which doesn't really matter that much :/

5. You can hit the download button to download this version if you want to see the outcome, but you can also check out the final and details below:
DEFCON 0 by johnsonting DEFCON 0 - Details by johnsonting

6. I usually zoom out for a full view every few minutes or when i finish a part, it helps to see if the part you're painting matches the whole thing.

7. This is not the final piece, this is just a repaint of some parts to record the video. 

8. I dont think I'll be able to do a gumroad tutorial because my english vocab and voice sucks :P

9. To those who keep flaming on artists that "photobash" is a cheat, i'm sure a lot of professional artists has mentioned, it's definitely not. You still gotta have a solid amount of knowledge for lighting, material, shapes, forms, painting techniques, etc to come up with a believable one, accusing that photobashers are cheating is rude. I'm still not very skilled in this but I'm still learning everyday when I paint, it's really not as easy as you think it is. 

Thanks guys! :D
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Concept of sci-fi  rifle - U12   

This is concept of sci-fi rifle. There are not bullets. Rifle has double barrel. Magazine - remote battery pack is engaged in rear section. Technology designed inside body allows to use this piece only within 200 meters range.  This limit determine to use this equipment on space stations. On the other hand reliability is high and it is nearly maintenance free . Battery packs fully satisfy new NTMR standart allowing to charge them on the most charging slots. One battery gives 72 rounds. This model is spread between security units mainly in North sector.

 

There are 4 pictures of it.

Uranus MAIN    peterku.deviantart.com/art/Ura…

Uranus TOP       peterku.deviantart.com/art/Ura…

Uranus BOTTOM             peterku.deviantart.com/art/Ura…

Uranus CLAY RENDER    peterku.deviantart.com/art/Ura…

 

What do you think? like it or not? Tnx you for comments if any and bye.

PK

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Hi 2 all,

This is my next art from the Heretic set. All other stuff from this set you can find in my gallery

Art gift for my BEST buddy :iconj-century: hope you will like it bro!

Software : :icon3dsmax9: and :iconphotoshop5:

©Samouel 2012. All Rights Reserved.
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Concept of sci-fi energy gun - HORNBILL
This model I did along my another model – ELAH ([link]) This both were designed as twins but never finish this one 100 percent until now. They are similar except major line. Concept and realisation is mine. Program I used is 3ds max and rendering engine is vray. Material I made should be something between plastic and ceramic .
I did 2 pictures (resolution 1920x1080):
1. [link]
2. [link]
I chased hi-tech dynamic feeling so let me know your opinion. Tnx for comments if any and bye.
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Mecha and Robots
:iconuk1fl:
Collection by
Alchemy + Photoshop
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New mech creature. This time a bee :)
Phtoshop, around 3,5 hours.
www.facebook.com/psdelux
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work concepts
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Drones
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Mecha
:iconmiromosmar:
Collection by
Sexy Pepper on a shiny mecha! What more do you ask for? :)

This image is also on the cover of the new issue of Advanced Photoshop Magazine.

Done in Photoshop and Painter. Lineart 2 hrs, Colour 10 hrs.
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360

Huge pic is huge.

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I really enjoy hardsurface sculpting these days. A year ago I would've punched it in the face.

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nnnnnnaaaaaaaaaaaaaaaaaa
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forged
:iconjeralt:
Collection by
UPDATE: 

This design is commissioned to disel91.deviantart.com/ he now owns exclusive rights to use the design however he wishes.

M-AU 07 "RAPIER" Personnel Armor Concept

// 7 hrs
// G74-SX
// Wacom Intuos 4 M
// Adobe PS CS6

Inspiration: District 9, Eva 05-13, BF3
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just quick sketch, between "hard" works)
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:)




some more older work



© Bluefrog Gaming 2013
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Magic the gathering: Mirrodin Besieged
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An interpretation of the mass-produced Reploid from the Megaman Zero series- Pantheon.

Softimage- Rough Model
Zbrush- Sculpting
Photoshop- Paint the remaining armor and add minor fixes.
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Mechs
:iconrobonnet:
Collection by
hope you like it.

other shots... [link] [link] [link]
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modo and photoshop
edit: I wasnt 100% happy with the way armor looked so added extra 1/2 hour of work to clean it up a bit.
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Here is the composited image.

Rendered in ZBrush(BPR) using different matcaps. then composited in Photoshop.

Hope you like it and Merry Christmas
Comments and Critiques is always welcome.
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Hi this is what I'm doing for the last week.

Its a locus variation helmet for Halo 4, concept by koryface.

I haven't decided yet if I'l be doing the whole body. but I'll post something textured and composited later on.

comments and critiques are welcome.
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bleeeeeeh bleeeeh
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pilot
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Mature Content Filter is On
(Contains: nudity)
Concept for our game StrikeVector
[link]

i'm working on this project with my mate LORD PE : [link] have a look
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Modeled and rendered in Modo. I used xpolygon bashkits for armor details. Some extra detail added in Photoshop.
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Concept of sci-fi energy rifle

Code name : BOX-SET.

This model I made along my previous concept – BOX-ER [link] and rendered it just now.
They are meant to be family of “box style” designs.
In this I also tried to keep simple straight lines and 90 degrees angles but give more structure inside that. This piece is set of rifle on the top and something like grenade launcher at the bottom cover in modular parts.

I did 4 pictures (All with resolution 1920x1080):
1.( [link]
2.( [link]
3.( [link]
4.( [link]
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OC by :iconnehis:
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Some concepts for two-leg NPCs without weapons.

© GameArt Studio
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I made this for a robot themed gallery show. The mech is called the Imperator. I designed it a while ago for a game called GRUNTZ. There's a miniature for it an everything!
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Hands up!!!:)

other:
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This was actually for a class assignment. :) I'm pretty proud of it.

Also, decided to create a tumblr for sketches! Currently empty, but it's happening hahaha. Will be making a journal about that...

tumblr: hekatonart.tumblr.com
cghub: hekatonart.cghub.com
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robots
:iconplante-verte:
Collection by
Assassin drone, designed to be fast and strong.

Hit and run tactics

and a perfect assassination.

(c) vivdwarehouse.com
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The drone concept for the movie.

Tutorial in English.

Page 1.

Making-of on the Russian is there
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just a quick one, not very detailed.
some sort of drone again.
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robots
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Did this little probot from Carbine's Wildstar MMO to practice stylized texures. It was a lot of fun!:)

Original reference is here: [link]

Specs: 1878 tris, 512x512 color+alpha, spec+gloss, normal and glow
Software: Maya, Photoshop, nDo2
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ZBrush Colletion
:iconmahlikus:
Collection by
Conceptual practice. FPS modern Subplasma gun.
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In a galaxy far far away, even the technologically advanced have poverty.
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In a galaxy far far away, even the technologically advanced have poverty.
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Making of The Model XY3 inside ZBrush

Click on the download button for a high resolution image (4000x3500px).

If you like it, feel free to share it or comment it!)

OMG! Got a top row at Pixologic's ZBrush Central!!!

www.moth3r.com Twitter CGHub
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I have tighten up the graphics on the doodle I did earlier.
Zbrush render and then some playing around in Photoshop.
Background Texture by smoko- stock.deviantart.com/
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Back cover to my upcoming 2013 sketchbook. You can buy a copy starting in two weeks at NYCC 2013! The graphic design of the back cover may not be great (or even good), but it's all about the content, right?

The mech was drawn using a mechanical pencil and colored in Photoshop CS2. I never finished it because of time constraints, but I think it's good enough to make the back cover.
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inspired by the pacific rim movie, I wanted to make my own jeager! I hope you enjoy it!
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For higher-res images and close-ups please visit my website

The 06-T9 also known as "FEDYA" is the alpha unit of the Zinoviy Enterprise robots. This mech is still in development and not ready to be sent in the battlefield. The ultimate goal for 06-T9 is to be the best assault support system during land missions. The 06-T9 is being designed to go anywhere soldiers and marines go on foot. The development of the first unit took over 36 months and a team of the best engineers and scientists from the top institutions in the world such as Boston Dynamics, Carnagie Mellon, JPL, MIT, Northrop Grumman and CalTech. The cost of a single unit has been estimated to be close to US$700 million.

:facebook: Follow FB: facebook.com/klimovgavriil
:bulletblue: Follow VK: vk.com/gavriilklimov
:bulletblue: Follow TUMBLR: hexeract.tumblr.com
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For higher-res images and close-ups please visit my website

The 06-T9 also known as "FEDYA" is the alpha unit of the Zinoviy Enterprise robots. This mech is still in development and not ready to be sent in the battlefield. The ultimate goal for 06-T9 is to be the best assault support system during land missions. The 06-T9 is being designed to go anywhere soldiers and marines go on foot. The development of the first unit took over 36 months and a team of the best engineers and scientists from the top institutions in the world such as Boston Dynamics, Carnagie Mellon, JPL, MIT, Northrop Grumman and CalTech. The cost of a single unit has been estimated to be close to US$700 million.

:facebook: Follow FB: facebook.com/gavriilklimov
:bulletblue: Follow VK: vk.com/gavriilklimov
CGHUB
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