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Mecha and Robots
:iconuk1fl:
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Here’s some concept art I've been working on for a new project called .DECIMAL. Today the kickstarter campaign launched, and it looks pretty cool (I did the vehicle concepts for it). Here’s the link: www.kickstarter.com/projects/1…

Let me know what you think - Nach
Estos son unos conceptos de vehículos que hice ya hace un tiempo para un futuro juego, pinta interesante. Esta gente pertenece a una nueva empresa integrada por profesionales que han publicado numerosos juegos AAA , hoy es su lanzamiento, esperemos que la pegue Gracias a todos los amigos que siempre apoyan mi trabajo!!
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I feel safe to say I have done this product justice...SM...you keep building...and I will keep buying :D

Stonemason: www.daz3d.com/new-releases/pro…


Software used:


DAZ Studio 4.6  / Octane 1.2  / Photoshop CS6 / Nik Tools
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Stonemason ROCKS :) - www.daz3d.com/at-drone

Been hanging out to render this for ages but always held back....then I had a flash of inspiration for a Lighting Test in Octane and it became the perfect Object to use.

There is no Environment Lighting in this scene, just two spheres and the bots LEDS turned into Emitters, plus Photoshop to enhance after.

Software used:
Rendering: DAZ Studio 4.6 / Octane 1.5  / Photoshop CS6 / Nik Tool
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Recycle Bot – keep your parks, factories and streets clean
wanted to do something a little more real world and avoiding military war genre
can see hirez here - smokeflames.blogspot.com/
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Mech
:iconguncollector666:
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Hot and heavy.
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Character for my personal project: Babiru.
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random speedpaint
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1966 Ford Mustang

Location: Hannover, Germany

Photo 2014 © www.AmericanMuscle.de
www.facebook.com/AmericanMuscle.de

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Heavy metal sssssssssnake.
Blender/cycles
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Mecha
:iconmiromosmar:
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360

Huge pic is huge.

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I really enjoy hardsurface sculpting these days. A year ago I would've punched it in the face.

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nnnnnnaaaaaaaaaaaaaaaaaa
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Commission for :iconcmack454: and his group :iconwatchguardcomic:

The Vigilance is WatchGuard's team transport ship.

I drew half of the orthos and copy/flip them, also did the cockpit on another page, and combined them with photoshop :)

As always, hope you like!

Done with 2b mechanical pencil on A4 paper
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Mechs
:iconrobonnet:
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hope you like it.

other shots... [link] [link] [link]
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modo and photoshop
edit: I wasnt 100% happy with the way armor looked so added extra 1/2 hour of work to clean it up a bit.
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Here is the composited image.

Rendered in ZBrush(BPR) using different matcaps. then composited in Photoshop.

Hope you like it and Merry Christmas
Comments and Critiques is always welcome.
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Hi this is what I'm doing for the last week.

Its a locus variation helmet for Halo 4, concept by koryface.

I haven't decided yet if I'l be doing the whole body. but I'll post something textured and composited later on.

comments and critiques are welcome.
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bleeeeeeh bleeeeh
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pilot
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Mature Content Filter is On
(Contains: nudity)
Concept for our game StrikeVector
[link]

i'm working on this project with my mate LORD PE : [link] have a look
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Modeled and rendered in Modo. I used xpolygon bashkits for armor details. Some extra detail added in Photoshop.
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Concept of sci-fi energy rifle

Code name : BOX-SET.

This model I made along my previous concept – BOX-ER [link] and rendered it just now.
They are meant to be family of “box style” designs.
In this I also tried to keep simple straight lines and 90 degrees angles but give more structure inside that. This piece is set of rifle on the top and something like grenade launcher at the bottom cover in modular parts.

I did 4 pictures (All with resolution 1920x1080):
1.( [link]
2.( [link]
3.( [link]
4.( [link]
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OC by :iconnehis:
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Some concepts for two-leg NPCs without weapons.

© GameArt Studio
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I made this for a robot themed gallery show. The mech is called the Imperator. I designed it a while ago for a game called GRUNTZ. There's a miniature for it an everything!
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Hands up!!!:)

other:
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This was actually for a class assignment. :) I'm pretty proud of it.

Also, decided to create a tumblr for sketches! Currently empty, but it's happening hahaha. Will be making a journal about that...

tumblr: hekatonart.tumblr.com
cghub: hekatonart.cghub.com
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robots
:iconrickystinger88:
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1hr practice speedy ...

I don't usually do too many speed paints, as I feel they're pointless to attempt until your fundamentals are strong but I think this turned out ok so sharing it.

1 hour seriously is a bit of a rush, especially since I'm not really used to thinking so quickly...

As usual photoshop + wacom.

P.S the text in arabic (kha taa raa) means danger.
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It is a mech time.

Will post more
www.facebook.com/jama.jurabaev
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Also featured on page 48 of the latest issue of 2dartist magazine: www.2dartistmag.com/latest.htm…
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Actual resolution: 2480 x 1748
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In the deep forests of remote future, other eyes would see you through the eyepieces of unsophisticated opticas. At the right moment, a rain of steel will chase you and ruin completely your armored vehicle. Maybe you have not heard the Diesel engine noise of the legged machine that is camouflaged in the dense forest.
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Back cover to my upcoming 2013 sketchbook. You can buy a copy starting in two weeks at NYCC 2013! The graphic design of the back cover may not be great (or even good), but it's all about the content, right?

The mech was drawn using a mechanical pencil and colored in Photoshop CS2. I never finished it because of time constraints, but I think it's good enough to make the back cover.
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inspired by the pacific rim movie, I wanted to make my own jeager! I hope you enjoy it!
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For higher-res images and close-ups please visit my website

The 06-T9 also known as "FEDYA" is the alpha unit of the Zinoviy Enterprise robots. This mech is still in development and not ready to be sent in the battlefield. The ultimate goal for 06-T9 is to be the best assault support system during land missions. The 06-T9 is being designed to go anywhere soldiers and marines go on foot. The development of the first unit took over 36 months and a team of the best engineers and scientists from the top institutions in the world such as Boston Dynamics, Carnagie Mellon, JPL, MIT, Northrop Grumman and CalTech. The cost of a single unit has been estimated to be close to US$700 million.

:facebook: Follow FB: facebook.com/klimovgavriil
:bulletblue: Follow VK: vk.com/gavriilklimov
:bulletblue: Follow TUMBLR: hexeract.tumblr.com
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For higher-res images and close-ups please visit my website

The 06-T9 also known as "FEDYA" is the alpha unit of the Zinoviy Enterprise robots. This mech is still in development and not ready to be sent in the battlefield. The ultimate goal for 06-T9 is to be the best assault support system during land missions. The 06-T9 is being designed to go anywhere soldiers and marines go on foot. The development of the first unit took over 36 months and a team of the best engineers and scientists from the top institutions in the world such as Boston Dynamics, Carnagie Mellon, JPL, MIT, Northrop Grumman and CalTech. The cost of a single unit has been estimated to be close to US$700 million.

:facebook: Follow FB: facebook.com/gavriilklimov
:bulletblue: Follow VK: vk.com/gavriilklimov
CGHUB
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tech head concepts, zbrush sculpt photoshop post work.
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Hey Guys,

So Iíve been working on a new hard surface DVD with Eat3d covering techniques in Zbrush R2.

For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

The DVD can be found here:
[link]

These renders were done in 3ds max with Vray. I made them wallpaper sized for those who wanted =)

For those curious hereís my hardware:

Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
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Hey Guys,

So Iíve been working on a new hard surface DVD with Eat3d covering techniques in Zbrush R2.

For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

The DVD can be found here:
[link]

These renders were done in 3ds max with Vray. I made them wallpaper sized for those who wanted =)

For those curious hereís my hardware:

Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
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Hey Guys,

So Iíve been working on a new hard surface DVD with Eat3d covering techniques in Zbrush R2.

For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

The DVD can be found here:
[link]

These renders were done in 3ds max with Vray. I made them wallpaper sized for those who wanted =)

For those curious hereís my hardware:

Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
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Hey Guys,

So Iíve been working on a new hard surface DVD with Eat3d covering techniques in Zbrush R2.

For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

The DVD can be found here:
[link]

These renders were done in 3ds max with Vray. I made them wallpaper sized for those who wanted =)

For those curious hereís my hardware:

Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
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CGI
:iconfracturer:
Collection by
I started this project arround 2 or 3 years ago, but I had to pause it, and has been on hold since then for a really long time. I recently decided to finish it, and here's the result. It was done with max, zbrush, hair-farm and photoshop.
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trophy hands size is normal, the body of the Prince is huge
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Final version of my AK47.
I really hope you like it!
Did a lot of work with it since the last submission I made here on dA.

Maya for modeling, Photoshop for texturing and Marmoset for rendering.
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I made a model using Zbrush and render it with fire mane using blender.
You can watch video preview I tested mane simulation and shader
[link]

Also:
Glossy hair retouch (with recorded screencast ENG sub included)
[link]

:thumb326949601:

Hair retouch lesson (RUS)
[link]

More
DRAGON'S TALE

:thumb276618220::thumb275715262::thumb158870881::thumb178053850::thumb319878475:
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Interior_01
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