deviant art

Deviant Login Shop  Join deviantART for FREE Take the Tour
More Like This BETA

Similar Deviations
Organized by Collection
CG Robots
:iconadam-kk:
Collection by
Terran Marine from Starcraft

I have been working on this project for 2 weeks,original design is from Mike Jensen,you can find it here [link]

It has been a nice experience with hard surface modeling in Cinema 4d,hope you like it

made with CINEMA 4D (vray) and PHOTOSHOP

polycount:480.000

thanks to all people commented and favorited
Show
Add a Comment:
 
No comments have been added yet.

This is a ONE-FRAME rendering about my new work.
I'm working on an animation of a modeled by me "Baby" Iron Man.

242 frames at 1920x1080.

I'm done with all works, that tooks me 2 years, because i needed to learn everything about animations and modeling!

Soon, after the 12hrs rendering time, i'll give you the youtube link with the Animation!

SHOW SOME LOVE! AND STAY TUNED!
Show
Add a Comment:
 
No comments have been added yet.

Modeled in Maya and Rendered in Modo.

Concept Art: Rune Månsson :iconmaansrune:

Many thanks to Rune for letting me do his art in 3d Version..✿◕‿◕✿
Show
Add a Comment:
 
No comments have been added yet.

concept idea.3dmax.polymodeling
Show
Add a Comment:
 
No comments have been added yet.

SciFi Inspiration
:iconericlawshe:
Collection by
tech head concepts, zbrush sculpt photoshop post work.
Show
Add a Comment:
 
No comments have been added yet.

Hey Guys,

So I’ve been working on a new hard surface DVD with Eat3d covering techniques in Zbrush R2.

For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

The DVD can be found here:
[link]

These renders were done in 3ds max with Vray. I made them wallpaper sized for those who wanted =)

For those curious here’s my hardware:

Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
Show
Add a Comment:
 
No comments have been added yet.

Hey Guys,

So I’ve been working on a new hard surface DVD with Eat3d covering techniques in Zbrush R2.

For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

The DVD can be found here:
[link]

These renders were done in 3ds max with Vray. I made them wallpaper sized for those who wanted =)

For those curious here’s my hardware:

Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
Show
Add a Comment:
 
No comments have been added yet.

Hey Guys,

So I’ve been working on a new hard surface DVD with Eat3d covering techniques in Zbrush R2.

For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

The DVD can be found here:
[link]

These renders were done in 3ds max with Vray. I made them wallpaper sized for those who wanted =)

For those curious here’s my hardware:

Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
Show
Add a Comment:
 
No comments have been added yet.

Hey Guys,

So I’ve been working on a new hard surface DVD with Eat3d covering techniques in Zbrush R2.

For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

The DVD can be found here:
[link]

These renders were done in 3ds max with Vray. I made them wallpaper sized for those who wanted =)

For those curious here’s my hardware:

Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
Show
Add a Comment:
 
No comments have been added yet.

male
:iconancientalpha:
Collection by
NIce. still working on this concept
Show
Add a Comment:
 
No comments have been added yet.

Update on Iceman! Follow me here:
[link]

Concept:


wip1:
Show
Add a Comment:
 
No comments have been added yet.

Finished character inspired by[link] .The space vagabon Scout sniper. polycount is 20000 tris.
difuse,specular,tangent normal and emissive 2048x2048 maps.
Show
Add a Comment:
 
No comments have been added yet.

Finally done with the Spartan III project I've recently been working on. The model was optimized for games with a low polycount of 8553 tris (3932 MA37 Rifle) and a Diffuse, Normal and Specular map, Occlusion and Normals were baked down from a "High-poly" version of the model.

Textures (The MA37 Rifle as well) were made totally from scratch with reference images from the game Halo Reach (using forge and Theater mode). The model was also rigged (basic) so that I could pose it.
More? ([link] or Youtube [link])

Software I used: Autodesk Maya 2011 - Adobe Photoshop CS5 - xNormal - Marmoset Engine ([link])


Was created under Microsoft’s “Game Content Usage Rules” using assets from GAMENAME, © Microsoft Corporation.
Show
Add a Comment:
 
No comments have been added yet.

so after the concept i started to sculpt the head :D
All in all it was a great study and i learned alot hope you'll enjoy.
best regards,
Bao
Show
Add a Comment:
 
No comments have been added yet.

Tech Mech
:icondlax1:
Collection by
My last artwork done in my freetime.

3ds max, vray, after effect, photoshop
Show
Add a Comment:
 
No comments have been added yet.

I really enjoy hardsurface sculpting these days. A year ago I would've punched it in the face.

Show
Add a Comment:
 
No comments have been added yet.

A wallpaper of the robot. This is one of a couple of versions I did.

You can download MEGAHUGELARGE version aswell.

Used some tech brushes by z-design here at DA.
Show
Add a Comment:
 
No comments have been added yet.

sad robot has a broken heart....or a uh... broken power unit.

Used: Alchemy, Photshop cs5
Time: about 5 hours
Show
Add a Comment:
 
No comments have been added yet.

Sci-Fi
:iconbane-x:
Collection by
Blender render cycles render 450 passes .
Show
Add a Comment:
 
No comments have been added yet.

:pc: As part of my latest college project, I designed and modelled this spacecraft. Pretty soon I'll be overlaying it onto footage of Edinburgh, as if it's hovering over the city (think District 9).

I'm not massively experienced at 3D modelling, so this was a bit of a mission for me to create, but with the displacement map and colour applied to it, I reckon it turned out alright.

Let me know what you think.
Show
Add a Comment:
 
No comments have been added yet.

my 3rd update of my mecha thingy
Show
Add a Comment:
 
No comments have been added yet.

other views of the model
Show
Add a Comment:
 
No comments have been added yet.

Having a blast with Z4R4, amazed by its new feature, really had fun!

Post in Photoshop of course :D
Show
Add a Comment:
 
No comments have been added yet.

Mass Sketch Dump for the upcoming MMORTS game Novus AEterno by Taitále Studios.
This one has kind of a funny story. We were talking about ship design and just about every member of the studio with any hand at 2D art had a chance at designing some human ships trying to find just the best designs we could use, the ones that work better with textures, etc.
So Daniel Cortés, whos been our character designer and multi-purpose 2D guy extraordinaire, came up with a style that pleased us all and seems to work well well when imported to the game. But you know I´m kind of a ... perfectionist and wasn't all that in love with the shapes of the ships themselves. So the first.. 3 or so in the A line -are his ships © -, and then by quickly butchering those and another large one he made (not pictured) I resolved to make 100 ships in one go to see if together, we could pick -something- from within all this. It took me a few hours split in two days, the first 70 were done in one sit.
It might happen that none of this are used in game anyway, but I thought it was a nice anecdotal picture, and with some feedback, from you the viewers, we might make better designs to please the players in the future.
So what do you think? Do you like any ship in particular?

For more info on the game visit the Facebook or Twitter pages.
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
Show
Add a Comment:
 
No comments have been added yet.

Heavy Armor
character design X costume design for 3D

Yu Cheng website:[link]
Show
Add a Comment:
 
No comments have been added yet.

AdobePS CS3
Show
Add a Comment:
 
No comments have been added yet.

for Galaxy Saga game
(C) Applibot japan
Show
Add a Comment:
 
No comments have been added yet.

Alright, so here is the first of the 5 pages in my ship spam, remastered, redetailed, and now in full color. I was asked for inspiration sources, and I also think it would be good to give descriptions, so I numbered them for that.

1 - 4: Broadsword-type missleboats. Inspired by the torso of a strangely done Battletech style mech, the name of which I do not know. 5 - 8: High speed interceptor fighters. Inspired by the F-104 starfighter. 9: Scouting and support craft. Inspired by [whatever they call those radar plane things....] 10 - 11: Heavy anti-cruiser fighters. Inspired by the A-10 warthog. 12 - 13: Medium all-purpose fighters. Inspired by the Rimtech hoverjets in Metal Fatigue. 14: Heavy "skate bomber". Inspired by the Rimtech bomber in Metal Fatigue. 15: Light carrier. Inspired by modern-day aircraft carriers. 16 - 17: Standard fashion drop craft. Inspired by Halo pelicans. [And I do so shamelessly.] 18 plus 21: Orbital "skate" fighters. Inspired by military speculators' renders of future fighters. 22 - 24: Cheap, general-purpose fighters. Inspired by modern-day fighters. 19, 20, 25, and 26: Aerospace superiority all-purpose strike fighters. Inpired by drawing at random while looking at my other designs. :I 27 - 31: Unmanned space attack vehicles. Inspired by modern UAVs.
Show
Add a Comment:
 
No comments have been added yet.

This is one of the cards I did for Fantasy Flight Games, to be found in the season 2 Game Night Kit. It was ridiculously fun to work on!

Tumblr
Show
Add a Comment:
 
No comments have been added yet.

Something I did on our wordpress class cause our teacher is kinda slow.. Plenty of chances for multitasking :D
Experimenting with lasso tool and practicing shape control and lighting. :)
Show
Add a Comment:
 
No comments have been added yet.

Copyright 2013 Applibot, Ink. / Galaxy Saga
Show
Add a Comment:
 
No comments have been added yet.

ⓒ design & illustration by Kimyura
Show
Add a Comment:
 
No comments have been added yet.

This is Gabriel, uber cool creation of [link] Dan LuVisi.


I used this as a great excuse to practice my futuristic cityscapes so studied a lot of Raphael Lacoste and Andree Wallin :) I really enjoyed doing this. I may do some more sci-fi cities soon :)

Painted in Photoshop CS5

WIP stages - [link]

Thanks for looking

LMS and Gabriel are copyright of Dan LuVisi

P.S A few tweaks needed here and there now I can see this on my laptop

Facebook - [link]
Show
Add a Comment:
 
No comments have been added yet.

classic russian "matreshka" made in sci-fi style for gamedev studio sperasoft [link] in collaboration with creative director Pavel Balabanov
Show
Add a Comment:
 
No comments have been added yet.

Like the fiddler?.. Check out the awesome resin model kit available for purchase!!
It has been many many hours in the working from allot of people!.. I am stunned by the results!
[link]
Show
Add a Comment:
 
No comments have been added yet.

EDIT: Thanks so much to those who pointed out the crazy "cat-assisted" typo :) Edited some of the other details too while I was at it. I haven't gotten round to reading all your comments but so far I love reading all your ideas and your 40k fan feedback (and some wicked story ideas to boot)! Thanks especially to the fans for tolerating and even encouraging my heretical ideas :p
----------------------------------------------------------------------

I've always wondered what it would be like if the Imperial Guard managed to develop a relatively cheaper, weaker but still highly effective multi-role version of the Space Marine armour, and mass produced it. :)

Within this fantasy of mine, I thought that maybe on the further reaches of Imperium space, a different prototype pattern of power armour would be developed to

a) vastly boost the current performance and survivability levels of conventional IG frontline troops, with a focus on armour/gear modularity, especially commonality between parts so cannibalising for repairs while in the field is easy, and requisitioning spare parts out of field are also cost effective and hassle free.

b) Offer an extended lifetime of service to the Emperor for troops that have been crippled in battle. The IG Tactica armour would be able to accomodate amputees via a electronic gel interface membrane, without need to surgically graft the user to the armour. The armour can also switch to an autonomous combat mode should the wearer be killed, and the onboard tactical AI still functioning, in order to continue the fight.

Another feature of the armour pattern is an integrated second AI and servitor arm system inbuilt into the backpack. This both helps with load-bearing, combat multitasking and construction labour. Each soldier could thus effectively perform the role of a combat engineer, medic and stormtrooper all in one.

And no need for commissars to keep the troops in line, when you have an onboard AI that would gladly take over the reins!

Also for fun, I redesigned the Bolter somewhat so it would have, to my mind, a more straightforward layout and construction. At least the chamber, ejection port and barrel line up :x (That's been bugging me for years.)

---------------------------------------------------
Google Sketchup + Photoshop
Show
Add a Comment:
 
No comments have been added yet.

found some time to paint this!
Show
Add a Comment:
 
No comments have been added yet.

Featured
:iconbwenn:
Collection by
We have another TKP small arms weapon for the gallery before a new wave of more varied Theos materials drops; another words stuff other than pew, pew gunz (though there are more of those too), there's quite a pile now. I simply haven't gotten around to posting, scanning them, etc. This pew, pew a bit more exotic in the TKP setting though so it stands proudly alone, at the moment, in its singular strangeness. It's also designed specifically for the Badan Song project.

This weapon, as noted on the image above, is of unknown origin. Some clues can be gleaned about the origin of manufacture by comparing the weapon's components to known Polemon and Indus weapons manufacturer's design aesthetics. In doing so it's immediately apparent the weapon seems to have Geind's visual stamp (Geind SMS 420 stock configuration similarities) It also appears there are some signature Dies aesthetics because the barrel looks to be of Dies manufacture. This is all speculation however due to the lack of any serial numbers or company logos. The only text on the weapon is a phrase on the barrel saying, "You are more than that which contains you" and what seems to be alchemic symbols on the sendai optic sensor. Cryptic and rather provocative to say the least indicating a level of personalization.

It appears the weapon is not actually a shettier (the most common small arm in SOL). The gas chamber, at the bottom of the stock, seems to imply the rifle might be some kind of exotic beam or particle weapon. This type of weapon technology is purely rumor and speculation and absolutely unavailable to the general public throughout SOL. The floating optics (assuming that's what their function is) also seem to defy conventional analysis indicating, again, some form of extremely obscure technology. It's most likely the weapon is a one of a kind custom or experimental prototype.

What can be reasonably ascertained is the weapon appears to be a sniper rifle with a sendai optic radome sensor. This supports the speculation that the floating devices are also some form of sighting and ranging augmentation but, again, this can only be speculated upon. The weapon seems to be designed for a sendai to use, not a human because there is no indication of iron sights anywhere to be seen and the configuration seems more suited to sendai. Also there seems to be two (likely Gund high output) signal amplifiers right on the top of the weapon behind the optic radome which is not something that human weapons have. Unfortunately there are more questions posed by the weapons origin than answers that can be gleaned from examining it's external appearance.

Download for larger file.

More to come...

Digitaly inked pencils with colors in Photoshop CS3
Show
Add a Comment:
 
No comments have been added yet.

With out the black stripes
Show
Add a Comment:
 
No comments have been added yet.

Spaceship concept art i made, pretty happy how it turned out.
Show
Add a Comment:
 
No comments have been added yet.

Machines
:icongryphoniss:
Collection by
My imaginary rendition of an imaginary sequel's box art/promo wallpaper. I figured if there was a sequel, it would probably take place in the ruins of San Francisco(giving New York and LA a break for once).

Also I posted this on my new Tumblr account. I was curious as to how the site worked. [link]

Achieved with Garry's Mod and Photoshop
Show
Add a Comment:
 
No comments have been added yet.

Add a Comment:
 
No comments have been added yet.

Add a Comment:
 
No comments have been added yet.

Concept of scifi rifle – Box-er
Let’s make collection bigger. As I run my way I began prefer organic lines and design in my concepts. I found them more interesting and need some skills to model them. But a lot of people prefer “boxy” design, I know that. Boxy design has good features; they are easier and quicker modeled but they often look too “flat”. It could be a tricky to save in few boxes some believable structure and not to look flat or boring.
Ok. This is my try. Body has boxy style so I invested saved polys into scope. Colorization is between silver and white as I haven’t used it so far.
I did two perspective pictures and one tech drawing. (Each has resolution 1920x1080.)

Box-er perspective 1: [link]
Box-er perspective 2: [link]
Box-er tech. drawing: [link]


Is it good or bad? Tnx for comments or critics if any.
Bye. Peterku.
Show
Add a Comment:
 
No comments have been added yet.

Sci-fi weapon concept done for the game "Solar Storm" at 2012.
Show
Add a Comment:
 
No comments have been added yet.