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Androids
:iconrokki95:
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Illustration for the upcoming DEGENESIS RPG by SIXMOREVODKA


www.degenesis.com

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Hey guys! I got a ton of questions when i posted DEFCON 0 yesterday, the main one was asking how I paint the scratches and metal to match the photo. The secret brush is..

There's absolutely no secrets or shortcuts unfortunately, at least for me, I just take my time and enjoy the process. But i dont usually do this on commercial works, the extra time is not really worth it :P

So today I went back to the painting, deleted some layers and recorded a footage of me repainting some parts, that's why the exo-skeleton isn't really the same as the final piece, but the point is to show how i paint the metals from nothing, add scratches, decals, water drops, light snow/rain and finishing touches. 

VIDEO: www.youtube.com/watch?v=5q8k3_…

Drop me any questions if you have any and i'll definitely answer them! But here are some answers to some:
1. The visor was the original from the rough stage to near final, but i decided to take it off since I like the expression of the original guy, so I left the visor on for this version :D

2. I dont have secret brushes, you can see that i have a brush set that seems like i have a lot of fancy brushes, but when it comes to painting i only use a default soft and hard brush. And i got those custom brushes from great artists like Leventep, Dan Luvisi etc. 

3. Video is sped up 7x, real time 1 hour to repaint the parts, and the song is Halo 3 Ost, I didnt know what song to put.. any recommendations? LOL

4. I used a wacom intuos pro, with photoshop cs5. Which doesn't really matter that much :/

5. You can hit the download button to download this version if you want to see the outcome, but you can also check out the final and details below:
DEFCON 0 by johnsonting DEFCON 0 - Details by johnsonting

6. I usually zoom out for a full view every few minutes or when i finish a part, it helps to see if the part you're painting matches the whole thing.

7. This is not the final piece, this is just a repaint of some parts to record the video. 

8. I dont think I'll be able to do a gumroad tutorial because my english vocab and voice sucks :P

9. To those who keep flaming on artists that "photobash" is a cheat, i'm sure a lot of professional artists has mentioned, it's definitely not. You still gotta have a solid amount of knowledge for lighting, material, shapes, forms, painting techniques, etc to come up with a believable one, accusing that photobashers are cheating is rude. I'm still not very skilled in this but I'm still learning everyday when I paint, it's really not as easy as you think it is. 

Thanks guys! :D
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Concept of sci-fi  rifle - U12   

This is concept of sci-fi rifle. There are not bullets. Rifle has double barrel. Magazine - remote battery pack is engaged in rear section. Technology designed inside body allows to use this piece only within 200 meters range.  This limit determine to use this equipment on space stations. On the other hand reliability is high and it is nearly maintenance free . Battery packs fully satisfy new NTMR standart allowing to charge them on the most charging slots. One battery gives 72 rounds. This model is spread between security units mainly in North sector.

 

There are 4 pictures of it.

Uranus MAIN    peterku.deviantart.com/art/Ura…

Uranus TOP       peterku.deviantart.com/art/Ura…

Uranus BOTTOM             peterku.deviantart.com/art/Ura…

Uranus CLAY RENDER    peterku.deviantart.com/art/Ura…

 

What do you think? like it or not? Tnx you for comments if any and bye.

PK

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Hi 2 all,

This is my next art from the Heretic set. All other stuff from this set you can find in my gallery

Art gift for my BEST buddy :iconj-century: hope you will like it bro!

Software : :icon3dsmax9: and :iconphotoshop5:

©Samouel 2012. All Rights Reserved.
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Concept of sci-fi energy gun - HORNBILL
This model I did along my another model – ELAH ([link]) This both were designed as twins but never finish this one 100 percent until now. They are similar except major line. Concept and realisation is mine. Program I used is 3ds max and rendering engine is vray. Material I made should be something between plastic and ceramic .
I did 2 pictures (resolution 1920x1080):
1. [link]
2. [link]
I chased hi-tech dynamic feeling so let me know your opinion. Tnx for comments if any and bye.
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Mecha
:iconmiromosmar:
Collection by
Sexy Pepper on a shiny mecha! What more do you ask for? :)

This image is also on the cover of the new issue of Advanced Photoshop Magazine.

Done in Photoshop and Painter. Lineart 2 hrs, Colour 10 hrs.
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360

Huge pic is huge.

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I really enjoy hardsurface sculpting these days. A year ago I would've punched it in the face.

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nnnnnnaaaaaaaaaaaaaaaaaa
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Sci-fi and Gears
:iconsepent:
Collection by
FAQ at the bottom, and don't feel left out if I don't answer your question if the answer is already in there...

compressed video from 17 min:

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don\'t think it\'s a speed paint anymore, then it\'s an illustration.

I sometimes use my speed paints as start ups for other work, and it\'s kind of sweet to have a huge folder with \"sketches\" to choose and pick from if you\'re running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 17 min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program/tablet do you use?
A: Photoshop CS6 and and a wacom Intous 4.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future, I will not email you specifically with my brush-pack. No, regardless how many times you ask.

Q: Do you know when you start what it will be?
A: No, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. At *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. No I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me). What you probably is asking me is the coloring thing I often do. It is just color on a separate layer on top of the image and then I go thru the different layer blend-modes.

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more work:

www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
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This matte painting started as a photo of buildings on Lake St in Northbridge (a suburb in Perth, Australia). My first point of business was removing all trees.

This is actually pretty teched up with some semblance of machinery and a rustic wind powered generator. A subtle inclusion I thought.

This is long after the change of ~life as we know it~. Long enough to salvage, rebuild and reappropriate technology. I see it as an optimistic concept though. The guy’s half-suit is pretty high tech, implying a distant future… Additionally, mankind is not extinct!
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Another collaboration with my bro :iconjoediepstraten:

It pretty much started by him showing a piece of his. I felt it could be cropped and adjusted, then It could be a fresh piece.

Here you can see his finished piece. Then I started working over it.
fav.me/d4t0yii
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Piece for the next book in Eclipse Phase, Gatecrashers. Go check it out: [link]
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Today's Speedpainting!
A bit less than 1h30
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forged
:iconjeralt:
Collection by
UPDATE: 

This design is commissioned to disel91.deviantart.com/ he now owns exclusive rights to use the design however he wishes.

M-AU 07 "RAPIER" Personnel Armor Concept

// 7 hrs
// G74-SX
// Wacom Intuos 4 M
// Adobe PS CS6

Inspiration: District 9, Eva 05-13, BF3
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just quick sketch, between "hard" works)
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:)




some more older work



© Bluefrog Gaming 2013
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Magic the gathering: Mirrodin Besieged
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An interpretation of the mass-produced Reploid from the Megaman Zero series- Pantheon.

Softimage- Rough Model
Zbrush- Sculpting
Photoshop- Paint the remaining armor and add minor fixes.
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MASK
:iconheterotropus:
Collection by
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a speedpainting done for speedpainting group on FB
more on my facebook page


www.facebook.com/jama.jurabaev
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Still work in progress
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Some of the demos I did during my two weeks in Bali. What an amazing time with amazing people! Bali is crazy beautiful!

jameszapata.com
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Oil on a hardboard80x90cm
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mechs
:iconjr-lo:
Collection by
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petit digital painting pour le concour de 

Digital-Art-Fantasy


digital-art-fantasy.deviantart…
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Another design for Gundam Dawn. Basically an HRL mobile suit inspired by the classic Zaku. The Zouka was a mobile suit in development by the Human Reform League. Standing at a relatively diminutive 15.4 meters, the Zouka was the HRL's attempt at creating a "dwarf mobile suit," better suited to city-fighting and close-in urban combat than the lumbering Tieren mobile suits usually fielded by the HRL. Only twenty were produced, all of which were stationed at the HRL's GN development complex in the Pacific. The design was nearly ready to enter mass production, but was rendered obsolete by the unexpected introduction of the GN-X.
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:iconrekkou:
Original mech which is part of my advent project. A mass production mech along with Gasher [link] and Zan [link]. Since both of them feels too high tech expensive, i need something that feels cheap yet durable and reliable. If Gasher is M4 then Blunt can be said as the AK-47.
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Mechs
:iconrobonnet:
Collection by
hope you like it.

other shots... [link] [link] [link]
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modo and photoshop
edit: I wasnt 100% happy with the way armor looked so added extra 1/2 hour of work to clean it up a bit.
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Here is the composited image.

Rendered in ZBrush(BPR) using different matcaps. then composited in Photoshop.

Hope you like it and Merry Christmas
Comments and Critiques is always welcome.
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Hi this is what I'm doing for the last week.

Its a locus variation helmet for Halo 4, concept by koryface.

I haven't decided yet if I'l be doing the whole body. but I'll post something textured and composited later on.

comments and critiques are welcome.
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bleeeeeeh bleeeeh
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robots
:iconrickystinger88:
Collection by
ichido samurai

for >>> [link]

check the proses at my livestream
[link]

ichido bookone
(c) Tomas Overbai
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-

commission open
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1hr practice speedy ...

I don't usually do too many speed paints, as I feel they're pointless to attempt until your fundamentals are strong but I think this turned out ok so sharing it.

1 hour seriously is a bit of a rush, especially since I'm not really used to thinking so quickly...

As usual photoshop + wacom.

P.S the text in arabic (kha taa raa) means danger.
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It is a mech time.

Will post more
www.facebook.com/jama.jurabaev
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pilot
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Mature Content Filter is On
(Contains: nudity)
Concept for our game StrikeVector
[link]

i'm working on this project with my mate LORD PE : [link] have a look
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Modeled and rendered in Modo. I used xpolygon bashkits for armor details. Some extra detail added in Photoshop.
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Concept of sci-fi energy rifle

Code name : BOX-SET.

This model I made along my previous concept – BOX-ER [link] and rendered it just now.
They are meant to be family of “box style” designs.
In this I also tried to keep simple straight lines and 90 degrees angles but give more structure inside that. This piece is set of rifle on the top and something like grenade launcher at the bottom cover in modular parts.

I did 4 pictures (All with resolution 1920x1080):
1.( [link]
2.( [link]
3.( [link]
4.( [link]
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OC by :iconnehis:
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Some concepts for two-leg NPCs without weapons.

© GameArt Studio
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I made this for a robot themed gallery show. The mech is called the Imperator. I designed it a while ago for a game called GRUNTZ. There's a miniature for it an everything!
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Hands up!!!:)

other:
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This was actually for a class assignment. :) I'm pretty proud of it.

Also, decided to create a tumblr for sketches! Currently empty, but it's happening hahaha. Will be making a journal about that...

tumblr: hekatonart.tumblr.com
cghub: hekatonart.cghub.com
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