More DOF fun: JWildfire V0.63 releaseJust released JWildfire V0.63.More Like This
Major new feature are even more DOF controls and the possibility to combine the famous Buddhabrots with flame fractals!
Complete list of changes:
- new parameters "area" and "exponent" for DOF (depth of field). The parameter "area" controls the size of the area with low blur, the parameter "exponent" controls the increase of blur with distance from the focus point
- restored the old method to calculate DOF (before V0.62) and allow to switch between old and new method freely (i. E. all your old flames look as you designed them)
- buddhabrot mode for all "classic fractal" variations (beginning with "fractů")
- "lazyTravis" variation my Michael Faber
- the brightness slider has now its maximum at 20.0 (before this was 10.0)
Just click the "Random flames" button to start playing around and have fun
You can download the new version as always here: http://www.andreas-maschke.com/?page_id=351
Some recent renders:
DOF fun: JWildfire V0.62 releaseJust released JWildfire V0.62.More Like This
Major new feature is the possiblity to visually specify the focus point for calculating dof (depth of field) effects. So its much more easy to to create fractal images with awesome "depth" effects. There is short tutorial on those new features:
Complete list of changes:
- more accurate calculation of dof (depth of field)
- freely specify the focus point in dof
- special edit mode to specify the focus point visually (by dragging it with the mouse)
- simplified triangle editing modes (move, rotate and scale is one mode and uses the same controls as view editing mode), free point editing is the same as before
- allow to change the camera yaw angle by dragging the mouse in the preview window (hold left and right mouse button)
- mouse view editing: modify camera pitch by dragging the mouse in the vertical (y) direction, modify camera roll by dragging the mouse in the horizontal (x) direction
- "circus" variation my Michael Faber
- FIXED a bug
Background rendering: JWildfire V0.61 releaseJust released JWildfire V0.61.More Like This
Major new feature is the possiblity to cancel the current main render process because it is now running in the background. This was heavily demanded by many users and now it's finally done On fast machines you can even continue to design new fractals while rendering.
Complete list of changes:
- the main render function now is a background task which makes it possible to cancel it (currently only for internal renderer) and continue to work while -rendering
- removed the ancient spatial and color oversampling options (all user-defined quality profiles will be removed with this update!, if you face problems with noise use spatial and/or DE filter options)
- new variations originally created by Larry Berlin:
- experimental tree to show flame properties for the dancing flame module
- lots of internal refactoring regarding the dancing flame editor
The need for speed: JWildfire V0.54 releaseJust released JWildfire V0.54.More Like This
Major new feature is the new family of external C++ based renderers called "JWildfireC". They need less memory, are faster than the interal renderer and are optimized for rendering high quality images in acceptable time. Only a few features of JWildfire (e. g. the integrated Java compiler or certain variations) are not available in JWildfireC.
Currently only binaries for Windows 32Bit and Windows 64Bit (faster) are available. The external renderer currently features 222 variations and supports also the generation of HDR images.
Addionatlly, one new rendering option (only available for JWildfireC) is a density estimating filter. In many cases this type of filter helps to improve image quality by smoothing portions with low density and keeping sharp details.
Complete list of changes:
- new family of external C++ based renderers called "JWildfireC" which are integrated into the main program
- density estimating filter for JWildfireC optimized to gain good im
New tools for artists: JWildfire V0.53 releaseJust released JWildfire V0.53.More Like This
Major additions where made to fractal flame editor regarding to controlling image quality at the artist level. There is now an antialiasing option which you can specify at the transform level and some additional powerful gradient manipulation tools.
Complete list of changes:
- new antialising option on the transform level, you can control this by two parameters: amount (how many samples are affected by this effect) and radius (how strong is the antialasing effect)
- new gradient manipulation functions: invert and reverse gradient
- new gradient manipulation properties: blur and frequency
- changed the layout of the main toolbar so that it better resizes according to different screen resolutions
- new built-in script example (based on "Mobius Dragon" by penny5775)
- using multiple threads for tonemapping of the realtime preview which should result in smoother behaviour on most machines
- fixed a bug in the Elliptic variation (now should work like the old *
Plugin fun: JWildfire V0.52 releaseJust released JWildfire V0.52 after a rather long time.More Like This
I had started to create an alternative external renderer (specialized to render movies more quickly) in the meantime. This release is something like an "intermediate release". It has lots of internal optimizations, many new plugins to play with and some bugs fixed. But the new renderer is not yet included because this would have been just to much work in this time period.
So this release contains many smaller enhancements and you may look forward for the upcoming V0.53 which will bring up some really new stuff
Complete list of changes:
- "eCollide", "eJulia", "eMod", "eMotion", "ePush", "eRotate", "eScale" and "eSwirl" variations by Michael Faber
- "bCollide", "bMod", "bSwirl" and "bTransform" variations by Michael Faber
- adjusted the "epispiral" plugin that it seem to work the same as the *.dll version (where the code seems to be lost)
- "dc_ztransl", "post_dcztransl" and "pre_dcztransl" variations by Xyrus02
- "Glynnia" plu
Gnarl Tutorial Parms for Study Purposes OnlyMore Like This
Highlighting Ultra Fractal plus TipsFractal Art the Ultra Way!More Like This
This is Fractal Week and so I would like to bring a little highlight to my own favourite program, Ultra Fractal.
There was a time when this program was one of the most enjoyed fractal programs next to Apophysis, which was of course, free. UF has always come at a price, allbeit a relatively low one for a program as comprehensive as this. These days, people are flocking to the newer programs and I feel that UF is perhaps struggling to keep up with the times, although it does work perfectly well on Windows 8.1 as well as on Mac systems, last updated in October 2014. It has three versions, Express Edition comprising single layer for new users, Creative Edition incorporating layers, layer groups, masks and transformations, and Extended Version which includes animation and network calculations. It can be bought here http://www.ultrafractal.com/features.html
Although this is no longer the latest in fractal prog
Barnsley+Mobius UF tut.Barnsley-Mobius easy tutorialMore Like This
This tutorial shows you how to easily make a good image using Barnsley formulas in UF5. I will not take care of the coloring style, but only of the basic shape, I'm sure you are already able to get a good colouring by yourself using some tutorials around.
First of all, update the formula database; it can be useful for having new stuff available.
Now open UF, then hit CTRL+N for a new file.
Go to "Public" fmla folder, then in LGN.UFM (it is my folder...) then choose "Barnsley customizer". (Another nice formula is "Pinski's Bar customizer" in the same folder).
Set maxiter=250 (more accuracy)
In formula tab, expand the "Settings" heading - just to tweak something... for example set Extern shift = (0,1) , f(c)=tanh, f(z)=cosh. Now adjust the strength of those deformations, set % of f,p = 4 and rho% = 12 - if you use too high values you can blow up the Barnsley effect so be careful...
If you like symmetrical
How To Use Ducky LiteWay back in early 2013 Ed Algra wrote to me and asked if I would like to try out his new formula the then unpublished "Lucky". I explained to him that I had only been working in UF for a few months but would willingly help if I could. The formula used here for this tutorial is an earlier one of his and has less variables. As such it is easier to use and more intuitive. Several people have asked me "What is a Ducky?" The easiest explanation is that it is a formula designed to make use of the black area or "inside" of the mandelbrot.More Like This
1. Go to ea.ufm and open Ducky Revisted J. If it isn't already then set it to Ducky Lite from the mode drop down menu. It will look like this
2. Now go to the inside tab and find Lyapunov in dmj.ucl. Click on that and It will now look like this
3.We will need to zoom in. To zoom in hold down shift and drag with the left mouse button. Centre it by hol
Getting Ducks in a RowHey all!More Like This
All my recent fractals have been "Duckies" though that may not always be very obvious. I've been meaning to make a journal like this for some time, but since I'm working with duckies almost constantly now, I thought it would be appropriate. This journal needs to start with a gallery feature for misterxz, him being the author of the formulas that would generate Talis type patterns in Ultra Fractal roughly 5 years ago, and also the father of the term 'ducky' as that was the name of the original formulas he'd written. Talis patterns were popular among Fractal Explorer artists, but UF artists were not quite familiar with them yet when misterxz started submitting images he made with his private formula.
A few people including myself, FarDareisMai, monochromatic-stains and trystianity were introduc
Making gradients from images for UF with ApoMap.FIRST...More Like This
In this link you will find an explanation of how to make Apophysis gradients from a photo or other image. http://apophysisrevealed.com/apo3dblog/tag/apomap
You can also save them for use in Ultra Fractal as I explain below.
Again... you can smooth and save any Apo gradient for use in UF. I have a really lovely collection of them.
Users of Ultra Fractal will know that Apophyisis .ugr gradients will open in Ultra Fractal. They usually have far too many bars and white nodes which makes it hard to use them. They can also create nasty bands in the fractals.
This should enable you to make smooth gradients for UF from Apo gradients as explained above, or from any colourful image or photo with ApoMap.
They save as Fractinct .map which will open in UF.
Download ApoMap here. http://apophysis.org/downloads. It's a small programme.
First make a folder with the images. I suggest giving them easily recognisable names.
Click on t
Ignore This Random JournalEDITMore Like This
You might want to read some comments here for some more little clue and a param.
Have you ever wonder how to create a fractal like this:
Well, those fractals are from two different fractal style, joined togehter into one single apo flame via xaos. a flame become the filler for the plastic bubble style. The first one is juliaN fractal joined with plastic bubble. The second one is mobius gasket inside plastic bubbles. The third one is plastic bubbles inside plastic bubbles. And the last one is julian/ring2 flame inside palstic bubbles.
Worry not. I'm here to tell you the secret The secret is xaos. So, on this journal, i'll write about how to create it. At first, i want to make this explanation as a tutorial. you know, jpeg based tutorial like i ussually do. But after some consideration, i think it's better to just explain it here. The reason is because this trick need s
Blurrying Techniques - Part 1Some methods to add cool blurs to your fractal, requested by BoxTail and written in collaboration with himMore Like This
The parameters are for learning purpose only. Please tweak a lot and credit back.
Part of Structured IFS tutorial collection.
As example, we will use basic elliptic splits parameters. Lets make it:
Start with a blank flameOn transform 1, replace linear with elliptic = 1Rotate it 90 degrees CCWScale transform 1 down by 150%
Add a new transformOn transform 2, replace linear with splits = 1Set splits_x variable to 1Rotate transform 2 90 CCWScale transform 2 up by 200%Or just grab the parameters here: Starting Parameters: Elliptic Splits
Trick 1. Falloff2 / falloff3
Falloff2 and falloff3 create amazing blur effects. For best res
Structured IFS tutorial collection well, as usual, i need your help with this bunch of tutorials.More Like This
What should i write about? Is there anything you wanna know? Please ask, i´ll write about it ^^
If you wrote / want to write cool tutorials about structured IFS, poke me, i´ll add it to the collection.I need feedback Is anything too crappily written? Is it messy / unclear? Do tell!
2015 / 11 / 23 - 3 tutorials added to list
Shared linked transforms(NEW) Shared linked transforms - ExamplesPre and Post variations
Multiple loops fractals(NEW)
Mandelbulb 3D Tutorial 4: Basic TipsMandelbulb 3D Tutorial 4: Basic TipsMore Like This
First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.
As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical
Mandelbulb 3D News, Tips, And FeatureA little MB3D NewsMore Like This
Just wanted to mention (In case you didn't know) that version 1691 of MB3D came out Friday. You can grab it at Fractal Forums and here's the link to it! Mandelbulb3Dv1691
Also of note is that some new formulas for MB3D are now available. DarkBeam at Fractal Forums has released a package of 12 and here's that link. New Formulas (The zip file is under this post! It's called final.zip). And Jessie who created MB3D also put up a couple of new formulas as well, along with a couple of sample parameters. Here's that link! Jessie's new formulas. And here's a link to that thread... http://www.fract