More DOF fun: JWildfire V0.63 releaseJust released JWildfire V0.63.More Like This
Major new feature are even more DOF controls and the possibility to combine the famous Buddhabrots with flame fractals!
Complete list of changes:
- new parameters "area" and "exponent" for DOF (depth of field). The parameter "area" controls the size of the area with low blur, the parameter "exponent" controls the increase of blur with distance from the focus point
- restored the old method to calculate DOF (before V0.62) and allow to switch between old and new method freely (i. E. all your old flames look as you designed them)
- buddhabrot mode for all "classic fractal" variations (beginning with "fractů")
- "lazyTravis" variation my Michael Faber
- the brightness slider has now its maximum at 20.0 (before this was 10.0)
Just click the "Random flames" button to start playing around and have fun
You can download the new version as always here: http://www.andreas-maschke.com/?page_id=351
Some recent renders:
DOF fun: JWildfire V0.62 releaseJust released JWildfire V0.62.More Like This
Major new feature is the possiblity to visually specify the focus point for calculating dof (depth of field) effects. So its much more easy to to create fractal images with awesome "depth" effects. There is short tutorial on those new features:
Complete list of changes:
- more accurate calculation of dof (depth of field)
- freely specify the focus point in dof
- special edit mode to specify the focus point visually (by dragging it with the mouse)
- simplified triangle editing modes (move, rotate and scale is one mode and uses the same controls as view editing mode), free point editing is the same as before
- allow to change the camera yaw angle by dragging the mouse in the preview window (hold left and right mouse button)
- mouse view editing: modify camera pitch by dragging the mouse in the vertical (y) direction, modify camera roll by dragging the mouse in the horizontal (x) direction
- "circus" variation my Michael Faber
- FIXED a bug
Background rendering: JWildfire V0.61 releaseJust released JWildfire V0.61.More Like This
Major new feature is the possiblity to cancel the current main render process because it is now running in the background. This was heavily demanded by many users and now it's finally done On fast machines you can even continue to design new fractals while rendering.
Complete list of changes:
- the main render function now is a background task which makes it possible to cancel it (currently only for internal renderer) and continue to work while -rendering
- removed the ancient spatial and color oversampling options (all user-defined quality profiles will be removed with this update!, if you face problems with noise use spatial and/or DE filter options)
- new variations originally created by Larry Berlin:
- experimental tree to show flame properties for the dancing flame module
- lots of internal refactoring regarding the dancing flame editor
The need for speed: JWildfire V0.54 releaseJust released JWildfire V0.54.More Like This
Major new feature is the new family of external C++ based renderers called "JWildfireC". They need less memory, are faster than the interal renderer and are optimized for rendering high quality images in acceptable time. Only a few features of JWildfire (e. g. the integrated Java compiler or certain variations) are not available in JWildfireC.
Currently only binaries for Windows 32Bit and Windows 64Bit (faster) are available. The external renderer currently features 222 variations and supports also the generation of HDR images.
Addionatlly, one new rendering option (only available for JWildfireC) is a density estimating filter. In many cases this type of filter helps to improve image quality by smoothing portions with low density and keeping sharp details.
Complete list of changes:
- new family of external C++ based renderers called "JWildfireC" which are integrated into the main program
- density estimating filter for JWildfireC optimized to gain good im
New tools for artists: JWildfire V0.53 releaseJust released JWildfire V0.53.More Like This
Major additions where made to fractal flame editor regarding to controlling image quality at the artist level. There is now an antialiasing option which you can specify at the transform level and some additional powerful gradient manipulation tools.
Complete list of changes:
- new antialising option on the transform level, you can control this by two parameters: amount (how many samples are affected by this effect) and radius (how strong is the antialasing effect)
- new gradient manipulation functions: invert and reverse gradient
- new gradient manipulation properties: blur and frequency
- changed the layout of the main toolbar so that it better resizes according to different screen resolutions
- new built-in script example (based on "Mobius Dragon" by penny5775)
- using multiple threads for tonemapping of the realtime preview which should result in smoother behaviour on most machines
- fixed a bug in the Elliptic variation (now should work like the old *
Plugin fun: JWildfire V0.52 releaseJust released JWildfire V0.52 after a rather long time.More Like This
I had started to create an alternative external renderer (specialized to render movies more quickly) in the meantime. This release is something like an "intermediate release". It has lots of internal optimizations, many new plugins to play with and some bugs fixed. But the new renderer is not yet included because this would have been just to much work in this time period.
So this release contains many smaller enhancements and you may look forward for the upcoming V0.53 which will bring up some really new stuff
Complete list of changes:
- "eCollide", "eJulia", "eMod", "eMotion", "ePush", "eRotate", "eScale" and "eSwirl" variations by Michael Faber
- "bCollide", "bMod", "bSwirl" and "bTransform" variations by Michael Faber
- adjusted the "epispiral" plugin that it seem to work the same as the *.dll version (where the code seems to be lost)
- "dc_ztransl", "post_dcztransl" and "pre_dcztransl" variations by Xyrus02
- "Glynnia" plu
Mandelbulb 3D Tutorial 4: Basic TipsMandelbulb 3D Tutorial 4: Basic TipsMore Like This
First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.
As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical
Mandelbulb 3D News, Tips, And FeatureA little MB3D NewsMore Like This
Just wanted to mention (In case you didn't know) that version 1691 of MB3D came out Friday. You can grab it at Fractal Forums and here's the link to it! Mandelbulb3Dv1691
Also of note is that some new formulas for MB3D are now available. DarkBeam at Fractal Forums has released a package of 12 and here's that link. New Formulas (The zip file is under this post! It's called final.zip). And Jessie who created MB3D also put up a couple of new formulas as well, along with a couple of sample parameters. Here's that link! Jessie's new formulas. And here's a link to that thread... http://www.fract
Ignore This Random JournalEDITMore Like This
You might want to read some comments here for some more little clue and a param.
Have you ever wonder how to create a fractal like this:
Well, those fractals are from two different fractal style, joined togehter into one single apo flame via xaos. a flame become the filler for the plastic bubble style. The first one is juliaN fractal joined with plastic bubble. The second one is mobius gasket inside plastic bubbles. The third one is plastic bubbles inside plastic bubbles. And the last one is julian/ring2 flame inside palstic bubbles.
Worry not. I'm here to tell you the secret The secret is xaos. So, on this journal, i'll write about how to create it. At first, i want to make this explanation as a tutorial. you know, jpeg based tutorial like i ussually do. But after some consideration, i think it's better to just explain it here. The reason is because this trick need s
Structured IFS tutorial collection well, as usual, i need your help with this bunch of tutorials.More Like This
What should i write about? Is there anything you wanna know? Please ask, i´ll write about it ^^
If you wrote / want to write cool tutorials about structured IFS, poke me, i´ll add it to the collection.I need feedback Is anything too crappily written? Is it messy / unclear? Do tell!
2015 / 11 / 23 - 3 tutorials added to list
Shared linked transforms(NEW) Shared linked transforms - ExamplesPre and Post variations
Multiple loops fractals(NEW)
Fractal Software to Create Beautiful Fractals.Fractal Software To Create These Beautiful FractalsMore Like This
There are many different kinds of fractal generating software out there, just waiting for an artist to create beautiful fractal images.
Many of them are free and some of them even have creators who are members here at Deviant Art!.
There are groups available that are devoted to specific programs....and there are groups that solicit your art no matter which
software you choose to use.
This journal will by no means be exhaustive, or complete....
.....but will give you some idea as to where YOU might like to start on your fractal-creating journey.
Apophysis F.A.Q.We noticed there was a constant income of recurring questions about Apophysis on the group's homepage, so I collected the most common ones and Xyrus-02 kindly answered them for us .More Like This
Where do I get Apophysis? Is it expensive?
Apophysis is free, open-source software. That means, it does not cost you a cent. In addition, everyone is able to change the software using
the available source code. This is also why there are different
versions of Apophysis:
The "official" or "main" version of Apophysis. You can download it from Apophysis.org
Apophysis 2.08 3D
The original Apophysis 3D hack. You can download it from Sourceforge.net (where you can also get newer beta versions of Apophysis 2.x)
A popular version of Apophysis including all 3D features, better support for Windows Vista and Windows 7 and a
Multi-Tiling Alien Texture ResourceThis texture can be tiled 14 ways to produce different results!More Like This
2. The whole texture & the middle* @50%
4. Each quarter @25%
8. Each corner & diagonal mirror @12.5%
Base Lavalamp tex: RGB chan flips:
Successively aggressive Crazybump Settings:
Multi-Tiling Alien Texture Resource Folder
* Noticeable lighting variations on all borders @mid 50% tile!
Knowledge is Out There, Grasp It!EDIT 2/13/14:More Like This
Due to a few concerns that I'm overgeneralizing through my use of the word ignorant, I wanted to amend some things:
1. This journal was not written out of a pretentious attitude, in fact it's quite the opposite. I feel the need to share knowledge, and I do whenever I can. I could never be upset with those who truly do not know where to start when it comes to enriching their minds.
2. This journal is not about lording knowledge above those who do not yet possess it.
3. This journal is not about bashing someone for the barriers that can impede or prevent their desire or ability to absorb new information.
4. I do not encourage people to "just Google it," that is why resources are listed at the bottom.
5. If you would like to contribute a resource, please link it in your comments.
I’ve been hearing the phrase “I don’t know what ____ is” a lot as of late and it’s been a little irksome, and here’s why: we are currently living in
A new kind of art: JWildfire V1.20 releaseJust released JWildfire V1.20.More Like This
Again, this is a striking new version with some major new features, so I skipped some version numbers.
First, there are some really cool (and some of them long-awaited) variations
Second, I introduce a new concept of fractal art: generating random fractals by mixing conventional random flames with randomly selected images from the internet, specifically from Wikipedia Commons.
Fractals created this way can look truly amazing, and it can be fun to guess which kind of image may be hidden in a certain fractal
There is a special dialog inside the program which explains all you must know about this feature. This dialog just pops up when you try to create random flames by using the new ”Wikimedia Commons”-random-flame-generator, so you cant miss it
Finally, I simplified anti-aliasing. It is now on a per-flame-basis (not on transform-basis). Makes it more simp