7 Blender Features All Beginners Need to KnowOver the last year using Blender I've found some really useful shortcuts and features. so I though I would compile a short list of some of the most useful ones that I use almost everyday. This article is geared towards beginners but more experienced users could find they missed a few of these. Enjoy!More Like This
1. Hover Copy/Paste
This one is the best of them all, if you read any of this read this! If you hover over a value or color and press CTRL C it will copy the value! No need to click on it and select it, just hover!
2. Random Node
The random node is an output from the "Object Info' node found under the "Input" folder. The random node has unlimited possibilities. In the example I linked the random output to a color ramp node with 3 colors, then plugged that into an emission shader. And as you can see it randomly selects one of the colors for each object.
BJD Doll FAQMore Like This
Please read this if you are interested to learn more about the dolls I photograph. I dont have time to keep answering the same questions over and over again >_< I will be updating this journal entry as time goes on. Feel free to add a question in the comments section and I will try to answer it.
❤ BASICS ❤
What are these dolls?
They are BJD - ball jointed dolls. If you search Google with those keywords you will get plenty of results with companies and other info about them. This is the Wikipedia article http://en.wikipedia.org/wiki/Ball-jointed_doll. Also this LJ answers some questions too http://bjd-wtf.livejournal.com/ . If you want to learn more, I would suggest Den of Angels forum (http://www.denofangels.com/forums/).
Do you make them?
No I don't make the actual doll, I don't sculpt it. I am a customizer, I paint their faceups. I am basically a makeup artist for resin dolls. You can find the link to my commission shop
The CritStop #1Greetings Concepteez!More Like This
First a quick note to mention that Shimmering-Sword our very own guru of future military tech. has succeeded in getting funding for his kickstarter project: The Protectorate Wars!!!
A big congrats to Shimmy and a huge thank you to everyone who helped support him. If you aren't a supporter yet not to worry! There are stretch targets to hit too so go check it out.
The ConceptWorld team have always been clear that one of the main reasons we continue to dedicate our personal time to running this group is to inspire and help every single member develop their craft as artists. It's a tough business, learning how to do this art thing, and getting feedback specific to your work is essential but hard to come by especially if you are learning in a non-formal envi
6 Tips For a More Realistic Render!Over the time I’ve been interested in CG, I’ve seen a lot of renders. And often I see amazing scenes that for some reason still look fake. They have perfect lighting, Perfect textures, perfect topology in there models.More Like This
But somethings still wrong, they are too, well.. Perfect! And that’s what this article is all about. Getting rid of perfectly rendered images and perfect cubes and making them look imperfect. So read on and find out how!
1. Depth of Field
Depth of field is a very important thing you can do to make your render realistic. Almost every real photograph has it. Even when you take a picture with your iPhone it focuses on something. Sometimes you can just barely notice it. but it’s always there.
Blender’s Camera has dof (Depth of field) build right in. Just scroll down to the “Depth of field” tab and set the “Aperture” to “F/stop” and set the F/stop number
7 tips for the 21 year old meMore Like This
7 TIPS FOR THE 21-YEAR-OLD ME by Bobby Chiu
When I was a student in college working on my skills as a character designer, I’d had periods where I would sit at my desk working as hard as I could but having little to show for my efforts at the end of the day. I remember sitting there surrounded by blank pieces of paper, trying to come up with an amazing style that nobody had ever seen before. I would do one drawing and not be satisfied, so I would lay a new piece of paper over it, re-draw it with slight changes to features here and there. This would still not be good enough so I would put another piece of paper over my revision, make more minor adjustments trying to perfect this new style I was searching for.
I did this for weeks on end, tweaking and polishing over and over, working hard every day. But in the end, did I come up with a brand new style, something amazing that
Livestream Art Chat - How to build your fanbaseI will be running a Livstream session in 1 hour time (Singapore time 9:30pm) talking about how to build your fan base.More Like This
If you are instreasted please join me later!
Apophysis Plugins - Creating them in Visual StudioHey folks,More Like This
during the last week, I had C-91 around () and obviously, we did some fractal work together During this, we needed to create some ad-hoc plugins to do the things we wanted to do. Well - not that it's something new for me because I kinda do this all the time but it gave me the idea that maybe I should write up how you actually create the plugins with x86 / x64 processor architecture support. I'm well aware that it's not very well documented so I try to fill this gap now with this little guide.
First off, I don't like to call it a "new" way to create plugins. You still create them with the same interface you had before when JoelFaber (afaik, it was him) set up the plugin infrastructure. But I felt maybe since Apo is sort of bound to Microsoft Windows and Visual Studio is a super comfortable development environment every professional Windows developer has at hand anyway, I could use VS and C++ to create them instead of a random GNU-C environment which is
Modeling a Chisel-Style Marker or Highlighter TipHi, everyone. In this video tutorial, I'll showcase one way to go about modeling the chisel-style felt tip of a Sharpie marker or highlighter, using some basic polygon modeling methods.More Like This
While this tutorial is done in 3dsmax, I feel it could also prove useful for users of other packages, because many of the tools and procedures being demonstrated here are industry-standard subdivisional modeling techniques, and could easily be translated to other polygon based modeling software, like Maya or Blender.
Hope you guys find this useful in some way. Let me know what you think. Thanks.
Looking for Journal WriterNEWS:More Like This
Sadly our journal writer has had to leave their position due to personal matters, so we are going to need a second writer. This person will be responsible for as follows:
Journal and contest manager will need to update journals once every two weeks or once a week if possible, with current news, events and competitions which should be held once every two to three months. Although all managers are able to edit typos etc.. and make journal / competition suggestions. This position is very open to collaboration with the other people who run the group.
Hopefully our original writer will join us again some day in which case it will elevate the strain on just one person and they can discuss among themselves when they want to post.
If you are interested in this position please send a note to :iconcollettejellis: explaining why you are interested in the job Xx
- Gallery Management
- Member Management