Best video resources for digital artistsLearning the theory without any practice is incredibly pointless when it comes to art. No book, no lecture and no video will ever teach you how to paint if you won't find the time for creating something yourself.More Like This
On the other hand, doing everything alone and without any instructions is the longest and hardest way of achieving anything. What's worse it doesn't guarantee you success.
Through the last couple of years I've been painting, I've learned that the best way for me to learn to paint is to copy techniques of people who know what they're doing. There's no better way doing it than watching videos with commentaries. That's why today I thought I'd share with you some great lectures, tutorials and demos I've found on youtube. Below you'll find a list of the best YT channels and samples of videos. Go and subscribe for more great vids!
Official channel of FZD School of Design which is considere
Books Are BackMore Like This
Hardcovers, softcovers, calendars and other things are available again in the 4DE online store!
Notes on Character Design
I received the question pictured below at my tumblr blog. In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.
Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.
First, some general things...
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.
Strange Idea #84 - Advanced Path ControlI think most of us have figured it out by now--Inkscape needs a width tool.More Like This
I can see people pointing at Power Strokes right now, going, "Are you blind or something?"
No. I hate Power Strokes the current Power Stroke width interpolators--they usually end up doing something like this:
That is a completely excessive amount of nodes for a two point path--In fact, that particular path could be represented with a skeletal path effect and look exactly the same:
Do you see what I'm getting at here? Having fewer nodes decreases calculation time on a path when you are editing it.
Now, I suppose, to the main proposal here.
2 new LPEs (Live Path Effects)
Advanced Skeletal Control (should be developed first)
Advanced Path Control (after ASC is fully developed and debugged)
1 new tool - the Width tool - works in conjunction with these two LPEs
Advanced Skeletal Control - works with the Width Tool to craft specific control poi