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Blender
:iconskyzyk:
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Made with Blender 2.65a, rendered in BI

Testing some unconventional lighting in Blender Internal.
One sun coming from behind the corner, two area lights facing each wall. No lights behind the windows, although I have some hidden on another layer and they look pretty sweet, I will probably add them later. Environment lighting on "White" and a setting of 1.2. One Soft Light mix node in the compositor. That's about it :D
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Actually I forgot to turn ON the machine but I kept getting SHOCKED so I uploaded it without the sparks! :iconblinkypandaplz:
Bryce of course and my $500 2001 Wacom tablet working which I just found a compatible driver for (It's good to have it back)
:iconofficialfella5plz: 7 sizes in zip
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Blender 2.65, rendered internally :D

Textured version of 'Pure'

1920 X 1080

:iconblenderlogoplz:
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Blender 2.65, rendered in BI

1920 X 1080

:iconblenderlogoplz:
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Made with SculptGen, rendered in Blender internal

1920 X 1200

:iconchristmas-treeplz:

EDIT: As this turned out to be unintentionally X-mas-like, I changed colors and added a few more balls :D Many thanks to :iconkarma4ya: for rendering this on her much faster PC for me :hug:
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3D Art
:iconskyzyk:
Collection by
My very first wall was a BLU eye in 1998 .. Didn't quite look like this one tho!!
Wake up in the morning and get a good look! Look around for the Gold Original -- its out there
Bryce Wacom :iconfella1plz: 7 in zip
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Getting in there with my pen again - VERY Glass
Bryce - Wacom - headaches
:iconofficialfella5plz: 7 in zip
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I did a huge No no with these, I used light, shadow and bump maps. These would be great in a good Goth/horror manipulation. If you want I can render these without all of the bells and whistles.

Products used -
Daz morphing skull
Daz Fantasy Horns
Daz M3 Teeth, yes yes, I know, the teeth are crazy :P
Bone texture from my own collection painted onto a template

Rendered in Daz studio 4.5 pro

Stock Rules-

1- I do NOT support hate groups. I do realize what a hate group 'is', is very subjective but DA has clear rules about this and in no way shape or form do I intend to override that. On the other hand, wile DA isn't really the place for this sort of thing, I don't mind protest work. In fact I encourage you to find creative ways to use my works for protest to make the world a better place for us all. But please, I know the difference between hate group protest and positive constructive protest. Don't even try it.

2- You MUST edit my works and make them your own. Just don't copy, paste, recolor. The editing must be substantial, to the point that my work is unrecognizable in yours. This protects both me and you. If you want to use my works as is, have a good reason why and note me. Using my stock as a background is a good enough of a reason so you don't have to ask on that.

3- I DO support the 3d/poser/daz community! You may use my works in your renders.

4 - It would be cool if you would credit me somehow here on DA so others can see what you did. This isn't a firm rule so If you can't credit me, drop me a note or email.

5- Please, absolutely NO commercial use of my works. The one and only exemption is DA prints, that's it, and this is not negotiable unless you plan on paying me. If you are prepared to share profits, let's talk, send me a note.

6- Probably the most important part of my rules, be creative, be passionate and let my works fuel your creative fires.
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Made with Blender 2.65a, rendered in BI

Testing some unconventional lighting in Blender Internal.
One sun coming from behind the corner, two area lights facing each wall. No lights behind the windows, although I have some hidden on another layer and they look pretty sweet, I will probably add them later. Environment lighting on "White" and a setting of 1.2. One Soft Light mix node in the compositor. That's about it :D
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.........................
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tutorial
:iconkobaltkween:
Collection by

This tutorial is a translation of my previous video for 3dsmax, in which I will demonstrate an intermediate technique to achieve a beautiful trefoil star-shaped pendant object (known also as a Cayley Cubic Surface), which could be used as an interesting digital asset, or real-world 3d print.  This was another video done in response to a user in the Shapeways 3d Design forum. 


Please let me know if you have any problems following along, or if anything about the techniques demonstrated in the video is unclear; I'll do my best to help you design this shape for whatever your needs may be.  Don't forget to subscribe to my channel for many more videos like this in Blender, and 3dsmax.  Hope you enjoy.

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Hi, everyone!  In this latest tutorial, I'll show you how to easily and quickly model a voronoi-style bangle bracelet; suitable for use as either a high quality digital prop, or real-world 3d print, using basic polygonal modeling strategies in both 3dsmax and Blender 2.74!  There's no additional plugins or addons required in either application, as we utilize only basic modifiers and basic polygonal modeling strategies to complete the model.  This isn't a true voronoi topology, as you might have noticed, but the overall aesthetic is similar to a voronoi diagram tessellation, and I find the visual impact quite appealing.  Hope you enjoy!

You can find the 3dsmax version of the tutorial here:


And the Blender 2.74 tutorial for the same model here:



Please don't forget to like the video, and subscribe to my channel for many more modeling tutorials to come.  Thanks for watching!
PS: I'll have some models for redistribution on the way soon too.  I just haven't had the chance recently to package up the freebies I've modeled.  Stay tuned for those as well.  Thanks again for your support!
  • Mood: Neutral
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UPDATE: 4/25/2015!  I've created a tutorial for this object also using Blender 2.74.  This Blender tutorial translates the techniques used in my 3dsmax video, to Blender.  The process here is virtually the same, with only some minor differences in workflow and tool function.  Be sure you have the Add Mesh: Extra Objects add-on enabled in User Preferences.  This tutorial depends on the Math Functions > Solids script in Blender to follow along.



In the followig tutorial, I'll demonstrate an easy method to modeling a floral-style star ball, without any add-ons or plugins.  This is an addendum to my previous star ball tutorial, in which we used a tool that was very specific to 3dsmax.  The workflow presented in this example is universal to most 3d modeling techniques, and could easily translate to any capable polygon modeling package; like Maya, Modo, or Blender.  Hopefully you'll find this video fun and useful in some way, and maybe learn something interesting.  Please don't forget to subscribe to my channel for many more modeling tutorials.  Thank you, and enjoy.


Floral Star Ball Technique

If you're interested, you might wish to also check out my previous linked star ball video, using the free Megabevel modifier:
Modeling A Linked Star Ball In 3dsmax
  • Mood: Joy
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This is a Tutorial on how to export a model with animation as fbx file out of Blender.

Exporting to fbx with included animation out of Blender is a difficult thing, especially if you
want to use it for 3D web applications like Verold or the coming soon animation feature
on Sketchfab, it is important to reduce the animation keyframes, so the animation runs
smoother and also the whole scene will loads faster. After the export, the result often
looks not like you have made it in Blender or in the worst case you get a crazy moving
polygons salad on the screen, also the export may take a lot of time or fails. This is why
i wrote this tutorial.
There are a lot of things you need to consider, like the number of
keyframes, inverse kinematics and bone constraints are not supported like in blender
and it is better to have only one animation in your fbx file after the export.

I used the Blender version 2.70 for the export, because there are some problems
with the fbx exporter under 2.74.

For this tutorial I decided to used my animated dragon, because it has a lot of animation
bones, actions and bone constraints, what can cause problems if you simply export it
as fbx. Also, I will show you how to keep the numbers of the keyframes small by using
bake actions.


1

1. Export the animation as a bvh (motion capture file).


I did a lot of animation for this dragon, but I only want to export the idle animation now,
so I go into the Pose Mode (1), then I press the a key to select all bones,
now I choose the idle animation (2) into the Drop Sheet Editor.

2
Now I export the bvh.
File/Export/Motion Cature (. bvh).
The bvh exporter will only export the current action and this is good.

3

2. Separate the model from the armature and save the blend file.


I select the armature and then I press the x key to delete the armature object.

4
5
Also, I delete the armature modifier from the object.

6
Now I save my file.

7

3. Setup the export scene.


I need an empty scene, so I click on Load Factory Settings under File,
then I delete the default cube and the camera.

8
I Append the model of my dragon.

9
1. Select the blend file
2. Objects
3. The object you want to append

10

11
Next I need to import the bvh Idle animation.
File/Import/Motion Capture (.bvh)

1213
After importing the bvh file the armature rotation needs to be corrected.

14
I select the armature and fix the x rotation under the transform sector.
0° to -90°

16

15
It is important to apply the rotation, So I select the armature by
pressing Crlt + p key and then I click on Rotation to apply.
17
Next I need to connect the Model with the armature.
I select the model first and then I select the armature with Shift key pressed.
Now I press Crlt + a, then I set the parent to Armature Deform.

18

4. Reducing the keyframes.


Reducing the key frames is important, it speeds up the animation playback,
it reduces the file size and the whole scene loads faster. So now I go into the Pose Mode,
press the a key to select all bones, and then I click on Bake Action...

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1- Enter the last frame of animation here
2- Defines the frame step, 3 should be okay

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Before Bake Action...

20
After Bake Action...
Now the file is ready for export.

21

5. Exporting and Testing.


File/Export/Autodesk FBX (.fbx)

22
For testing my exported file, I use the Autodesk FBX Converter
Just drag and drop the file into the program.

23




Hope it helps :)
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If you liked this video, you can check out more of my stuff on my blog: www.introvertartist.com

In this video, I show you how to rig a complex model using a Blender 3D armature to create and underlying skeleton of bones that you can use to pose 3D character models.  I also show you how to use Blender's weight paint mode to tweak the rigging so that all the parts of the model correctly move with the rig.

Thanks for watching!
Daniel
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VickyM72
:iconxylomon:
Collection by
Made with Blender 2.69, rendered in BI :D

:iconblenderlogoplz:
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All done in Blender 2.69:
Final renders are here: www.blenderartists.org/forum/s…

:iconblenderlogoplz:
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Made with Blender 2.69, rendered in Cycles :)
:iconblenderlogoplz:
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Blender 2.68, rendered in BI
:iconblenderlogoplz:
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Made with Blender 2.69, rendered/DOF in BI.

1920 X 1200

:iconblenderlogoplz:
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Digital
:iconlagadesk:
Collection by
Hey guys!
Sorry I haven't been around much, I've had a few other things occupying most of my time. :(

Anyhow, here's what I was doing with those arcade machines I uploaded earlier. Made with Blender, rendered in Cycles.
Thanks for looking! :D

:iconblenderlogoplz:
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modeled & rendered in cinema 4d, No drib kit :)
You can crop this as a wallpaper if you like.

Also check Pearl
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Born from a 3d sculpt & render, post processing accident.
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Session shot
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3D
:iconton-k300:
Collection by
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Made with c4d,vray and cs6

Thanks for your comments and favs!!!!!

full size,please ;)
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First new one for awhile!  There are 4 million of the pillars making up this image!  :nod:

Software: Cinema 4D and some postwork in Photoshop :-) (Smile)

Thanks for stopping by for a look!!! I truly appreciate it!!!!

All comments and faves are greatly appreciated even if I cannot reply to everyone individually!!!  :-) (Smile)Thanks for everything!Thank you! Thank you!:iconthankyousignplz:

Thank You For Faving by Gerguter Favs stamp by ankewehner Read Comments by LumiResources
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Featured
:iconluoconkali:
Collection by
Here's a newborn little alien, still in his egg! :meow:

He's made with glow in the dark fimo clay, and painted with acrylic. The body has been covered with sheep wool (of which my cats are crazy about :P). His eyes have been glossed up with nailpolish :XD:

I think he's adorable :aww:
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Some figures still available at the Aguste Clown Gallery [link]
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Bubble guy
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Flappy
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Featured
:iconkarma4ya:
Collection by
Made with Blender 2.72, rendered in BI :)

1600 X 1200

:iconblenderlogoplz:
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same idea i tinkered with yesterday, just wanted to see what the same workflow would look like in a flower form :)

done in 3dsmax
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Made with Blender 2.70, rendered in Blender Internal, post-pro in GIMP/G'MIC. Testing out some arch-viz post-pro crap I just learned(for better or worse, I'll get it eventually :lol:)
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:D

Thanks for any comments/views/:+fav: s..:happybounce:
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Blender 2.69/ Cycles

Result of the Blender Guru tutorial How to Make a Beer.
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Digital art
:iconfractalholic:
Collection by
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© Anna Kirsten.  All Rights Reserved.

I have just finished reading a book , Flight to Heaven by Dale Black www.amazon.co.uk/gp/product/B0…   .  In there is a description of heaven which reaffirmed to me the reason I keep on enjoying fractal art - colours, lighting, atmosphere... Things beyond my grasp and my capability to truly capture, yet that drive me on to keep trying.  It's a spiritual journey for me.
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ducky
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Acrylics and texture paste on canva 100 x 50 cm
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Modeling paste and acrylics on canva 80 x 80 cm
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Featured
:icondoobdoobom:
Collection by
My entry for assembly 2015 graphics competition. First place.
3dsmax, photoshop
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This is my third try so far of a 3D environment :D

By: Denzel Soto

My Website: www.denzelsoto.com [link]


denzel soto la salle iacademy digital arts graphic artist illustrator modeller photographer designer philippines filipino pinoy cora emailene mae copioso anthony micko jocson reniel valiente dessa avila paule elisa eula delos reyes april damo ryn israel hannah babiera kiko saldana lhaine gian paolo secreto alexandre van secreto jason magdaraog mark cruz ethelle bico vina vinna trinidad poblete jose quibael

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all hail morburor
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Ballpoint pen sketch I splashed some color to. A bit more chunky and psychedelic than my usual stuff, but I hope you'll like it! Wasabimote riding sushi 

Thanks for Sirius for a texture!
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Corel Painter 12. 
Wacom Pen & Touch.
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