Re-texturing a Multi-UV Model Using ZBrushJust published my latest video tutorial. EnjoyMore Like This
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In this video, I show you how to take a model from Daz Studio (the millenium sub dragon - to get the dragon, go here: http://IntrovertArtist.com/dragon) and retexture it using ZBrush. The special part of this is that the model has multiple UV Maps, which adds a level of complexity to this task.
Thanks for watching,
Blender 3D Tutorial: Trefoil Star PendantThis tutorial is a translation of my previous video for 3dsmax, in which I will demonstrate an intermediate technique to achieve a beautiful trefoil star-shaped pendant object (known also as a Cayley Cubic Surface), which could be used as an interesting digital asset, or real-world 3d print. This was another video done in response to a user in the Shapeways 3d Design forum.More Like This
Please let me know if you have any problems following along, or if anything about the techniques demonstrated in the video is unclear; I'll do my best to help you design this shape for whatever your needs may be. Don't forget to subscribe to my channel for many more videos like this in Blender, and 3dsmax. Hope you enjoy.
Voronoi Style Bracelet In 3dsmax and BlenderHi, everyone! In this latest tutorial, I'll show you how to easily and quickly model a voronoi-style bangle bracelet; suitable for use as either a high quality digital prop, or real-world 3d print, using basic polygonal modeling strategies in both 3dsmax and Blender 2.74! There's no additional plugins or addons required in either application, as we utilize only basic modifiers and basic polygonal modeling strategies to complete the model. This isn't a true voronoi topology, as you might have noticed, but the overall aesthetic is similar to a voronoi diagram tessellation, and I find the visual impact quite appealing. Hope you enjoy!More Like This
You can find the 3dsmax version of the tutorial here:
And the Blender 2.74 tutorial for the same model here:
Please don't forget to like the video, and subscribe to my channel for many more modeling tutorials to come. Thanks for watching!
PS: I'll have some models for redistribution on the way soon too.
3d Tutorial: A 'Floral' Star Ball TechniqueUPDATE: 4/25/2015! I've created a tutorial for this object also using Blender 2.74. This Blender tutorial translates the techniques used in my 3dsmax video, to Blender. The process here is virtually the same, with only some minor differences in workflow and tool function. Be sure you have the Add Mesh: Extra Objects add-on enabled in User Preferences. This tutorial depends on the Math Functions > Solids script in Blender to follow along.More Like This
In the followig tutorial, I'll demonstrate an easy method to modeling a floral-style star ball, without any add-ons or plugins. This is an addendum to my previous star ball tutorial, in which we used a tool that was very specific to 3dsmax. The workflow presented in this example is universal to most 3d modeling techniques, and could easily translate to any capable polygon modeling package; like Maya, Modo, or Blender. Hopefully you'll find this video fun and useful in some way, and maybe learn s
How to Export a fbx file in BlenderThis is a Tutorial on how to export a model with animation as fbx file out of Blender.More Like This
Exporting to fbx with included animation out of Blender is a difficult thing, especially if you
want to use it for 3D web applications like Verold or the coming soon animation feature
on Sketchfab, it is important to reduce the animation keyframes, so the animation runs
smoother and also the whole scene will loads faster. After the export, the result often
looks not like you have made it in Blender or in the worst case you get a crazy moving
polygons salad on the screen, also the export may take a lot of time or fails. This is why
i wrote this tutorial. There are
Rigging a Complex Model in Blender 3dIf you liked this video, you can check out more of my stuff on my blog: http://www.introvertartist.comMore Like This
In this video, I show you how to rig a complex model using a Blender 3D armature to create and underlying skeleton of bones that you can use to pose 3D character models. I also show you how to use Blender's weight paint mode to tweak the rigging so that all the parts of the model correctly move with the rig.
Thanks for watching!