Major Project Dev Blog - Week 12 and 13Major Project Dev Blog - Week 12 & 13More Like This
Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.
Week 12 & 13
Last week and this week was spent preparing our deliverables and presentation for our end of trimester progress report. I've spent a lot of my time laying out the presentation and creating slides that detail all the work we have created across this pre production unit for development next trimester.
In the presentation I added links to all documentation that we have created. This should make for easy access when handing in the combined deliverable:
I also ran over design research, conceptual developmen
5 Expert Tips for a Stellar PortfolioThe greatest asset of an artist seeking work is an outstanding portfolio. I can think of no other industry in which skill level can trump a degree to such an extent. Self taught? No problem. Prove you know what you're doing and you're hired. But how do you know what to include in your portfolio? Is it really that big of a deal?More Like This
Portfolios are an illustrator's resume, and therefore ought to be handled with as much precision and editing—“proofreading” if you will. Wonky anatomy, like spelling errors, can push away prospective employers. Before you show your masterpieces to the world ask yourself if what you've chosen is the best representation of what you have to offer, and soak in these expert tips from illustrators Donald Wu, Neil Swaab, and Chris Oatley:
1. Pick Only Your Best Work
According to children's illustrator, Donald Wu, a “portfolio is only as good as its weakest piece.” Nothing in your portfolio should be less than good. Otherwise clients