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mechs
:iconjhett5992:
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Designed by Kim yura 2006 ⓒ
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This one have some huge wings ! But it cannot really fly, it's far too heavy !
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commission :iconfallen-sun-asylum:

for his comic book ICHIDO

(c) Tomas Overbai
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and another of the crystal core set
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Had this drawing sitting for a few months but I never put it up. I was originally intending on making different head and arm units with radomes, hands, missiles, etc. Sections of the frame and each module are made up of 2-3 layers each so I can slide pieces in and out at will.

I haven't updated in awhile but I've been working on a new project that should kick more ass than anything else I've done in the past.

-Nick
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ZOMG GUNDAMS
:icondemonicjaguar:
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Gundam is always Gundam!
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tried to design my very own gundam.....i dont think its design is functional though need to practice moreeeeee!!!
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gundam =)))))
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Gundam in Odaiba~
really cool~ the head of this gudam is able to move~
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HAHA!!!! DONE! DONE! DONE! DONE!!!!!!!!! This is the final thing I was working on in my graphics class, the Wing Gundam was a sample of WHAT WAS TO COME! THIS!!!

THIS TOOK ME ALL YEAR HAAAAAAAAAAAAAAAAAAAH! I'm so happy I finally finished! This has got to be the best thing I've ever made, I made this to please YOU!

All of you Gundam fans! Especially the ones that always argue saying which Gundam would beat another! This is for every Gundam fan in the world from 08th Ms Team to 00 and Wing, to Seed to After War Gundam X To G I made all of them! You know it you'll find it!

Enjoy everyone! Please comment this was the hardest thing I've ever done! Please ENJOY! =D
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Gundam
:iconmuldoon555:
Collection by
A Zaku wandering through the snow....


Gundam (c) Yoshiyuki Tomino
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Paintchat doodle of a Zaku II from Gundam...dunno why the cherry blossoms are there =/
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Not expecting any favs on this one. I'm just putting it up so that everyone knows it's done. I've got so much to do this week it isn't funny so I'll probably be away for a while. Took almost 2 hours to render this one and I'm bushed. This is the Zaku II F2 as featured in Gundam 0083. There are other slightly different versions of this model which are easy to revert/change to from this model alone. That's why I love 3D...make one zaku and you've practically made them all (save aesthetic changes). Well, it turns out that I'm too lazy to do anything else with this image tonight so I'll just wait till I get the GP01 done and I'll try for a desert scene... other than that, it's a good suit to blow up near the Neue Ziel mobile armor whenever I get to it.....

Software: Lightwave 8.3 (modelling/ rendering), Macromedia Freehand (logos).

Gundam (and Gundam Wing) is (c) Sunrise/Bandai/Sotsu Agency
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3 hours Ps6.0, airbrush

yes, its a top down perspective of a Parachutist Zaku (allright thats custom made lol) that got badly clipped during a fall, as well as been through a firefight and lost its arm. Its final resting place is in a large flooded area among some ancient ruins...

..and thats a pilot saluting an old friend, that will not fight with him anymore

last night halcyondf told me about gundamfanclub 's contest (due date: december) well i knew if i do it later id probably never start. out of respect for myself (lol) i just forced myself to sit out and complete the sketch!

Hope gundam(mobile suit fans especially) fans like this ^^

thinking of doing a city fight scene at night as well..
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just bought a master grade zaku, a very big fans of zaku but not gundam......zaku rocks!! they fight in terrible enviroment like this really hot desert....
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:iconhrayspitz:
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Finally I finished the Dresden Files Molly carpenter Window This picture is actually the reason I started making windows :D

Background
Molly is being soulgazed by Harry in a cathedral. He sees her future Options as reflections in the cathedral windows.

Now I thought of painting the cathedral windows with reflections but that's hard. So I went lurking through gothic windows and so, and thought, why not make a window? Started with the Dark Molly pic but found it hard to make people.

And then I found that tutorial, and thought, let's try and make first easy stuff, like Asoiaf house sigils. And then it went on and on and I didn't continue the Molly pic.

Finally though I thought, I've had enough practice, let's try again. And here it is.

In detail explanations

Header: It's the christian symbol for the Carpenter (like Joseph). Catholizism is very significant in Molly's family so that's why it's there.

Five pointed star: Symbol for magic. Present in all of them.

1) Emaciated Molly. Pretty much self explanatory
2) Molly with family. Her magic fades, hence the star has no colour
3) Warden Molly, hence the swords
4) Present Molly. YES this is Chicagos skyline
5) Working Molly. I interpreted it as studying, hence the books and Bob as a spirit of intellect.
6) Dark Molly. The darkest thing you can become is a Fallen Angel, hence the coin in the upper corner. The carpenter sign is darker. And a gargoyle because it's pretty.

Text: The side text is the bookquote of the scene. IN EACH WINDOW you have the text incorporated at the bottom that describes what Harry sees.

I've used A LOT of image references and a stained glass tutorial.

A few details can be seen here [link]
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Sort of a follow-up to this: [link]
Imagine both pages as taken from a large continuous comic, and don\'t wonder who these characters are that I just killed off that nobody ever introduced.

Anyway,
Homeworld, this great art piece of a space game, turns 10 years old today.

Let's hear some cheers for this good old title!

-- MK
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Mech inspirated from Armored Core.
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The Beta Mk. II (ExosQ Industries) is standard issue among many interstellar military and police forces, due to its versatility and relative affordability (< $60B).

Here the Beta Mk. II engages the SF-11 HailStorm (Spectrum Firearms) over the human settlement of Terra Prime.
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:iconatomskmaster6: ~atomskmaster6 Contacted me asking for another commission, which I gladly accepted. Here is the result.

The general looks down at the fleet, which is going through docking maneuvers with a station over mars. Hot tea anyone?
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Mecha
:iconel-mono-cromatico:
Collection by
1 hour speedpaint
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Leader of rag tag bunch of mechanized bounty hunters. Character design for a project I have been working on the past few weeks.
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(C) Tomas Overbai
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Full loadout version of: [link]

Related pieces:

Gedai original concept painting: [link]

Gedai and Treighe: [link]
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for Galaxy Saga game
(C) Applibot japan
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Featured
:iconshido-sama:
Collection by
UPDATE: Uploaded Final Image.

Give NASA all your money!

Based on this rough (which i flipped while working) [link]
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FULL VIEW IS MANDATORY!

Photoshop + Intuous 3

The Mole Men Tank! There is an earlier version of this posted on my blog as well as other goodies. This evolved from one of the recent Mech Thumbnails posted a short while ago. Originally I was drawing a different mech, but it started to linger, so I slapped this one together instead.

Blog! [link]
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Another design in my "flying vehicles" series.

This one was a bit different in that it is a "plane" instead of some kind of star fighter. I pretty much went to town on this thing.

A few notes:

Overview of Process: 3D rough Sketch>PS Line Drawing> PS Lighting Pass> PS texture and painting> PS post levels and other adjustments/tweaks.

I didn't render out the gun that much because i felt it wasn't that important to the overall design. Its there so you know its there.

I put "stealth" serration edged exhaust ports... because the just look really cool. This is not really a stealth fighter.

The decals were grabbed from an old model kit sheet, they don't have meaning other then what fits in context.


Based off of this 3D rough I did last night : [link]

My Blog: [link]
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In comparison to 'Old Town'

Started this recently, just finishing it up before a trip out of town. Don't really have time to refine all the details, so this is good for now. Love the future!

Old Town : [link]

A few evenings in CS3 on Intuous 4.

Blog : [link]
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More agile tank for scouting. Also it has ridiculously exposed machinery so it should focus on moving in and then moving out so to not get totaled.

You can view the original sketch for this as well as a few other goodies at my blog:

here [link]
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ROBOTS
:iconarchermonster:
Collection by
Custom transforming God Phoenix!

Prints now available through my Redbubble store ---> www.redbubble.com/people/mecha…

Wow, I made it to the finish line. A special thanks to Dacosta!
for starting this event. His related Kickstarter art book project just met it's funding goal! I also want to thank my wife for suggesting tonight's subject matter. She loved Battle of the Planets/G-Force when she was a kid and told me to draw the Phoenix. Long live Gatchaman!
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Bruticus on the battlefield. I love design of Bruticus and him in G1 cartoon episodes.

I made it as a cover image of TF-The-Lost-Seasons' "Check mate" story, one of my favorite their works, and as a thing pairs with Predaking image I made before(-->[link])
So I made it with art in "CALL OF THE PRIMITIVE" and Studio OX's work again. I love OX's TF combiners art in particularly, all of them looks so cool^^

You can watch "Check Mate" story their gallery-->:icontf-the-lost-seasons:
Enjoy!


Black ink and gouache colors on clear sheet (about B3 size)
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A dragon-shaped robo. It's easy to understand where I got inspiration for this robot from^^ I think some of you guys know I'm big fan of Trypticon and Godzilla. (And I think one of reason I love Trypticon is that I love Mecha-Godzilla too:) )

Acryl gouache colors and black ink on clear film and paper.
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A non-human-shaped robo I drew as I imagine a cherry tree as motif.
I'm making a painting of this pink robo. Though the season of the cherry blossoms will be over by and by, I'm looking forward to finish this painting someday.

Hope you like it:)

Acryl gouache colors and black ink on clear film and paper.
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Cel painting of my original robot and my first work for posters of 'covirna' building in Machida city in Tokyo (www.covirna.jp/ ).

I made this painting in March and it was used for that building's poster of spring bargain sale. I was really glad when people of a building said OK for this painting and I saw a big poster of my painting. As you can see in left photos, a poster of this painting was larger than I imaged(◎_◎; )

acryl gouache colors, black ink and airbrush OHP film and illustration board,
20 x 29(cm)
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burning skies
:iconkryten39:
Collection by
Hey guys, been awhile since I posted any stuffs for Neo Japan, here's one from the graveyard of wip after a little more work. 

"Ever since the destruction of the Moon, many orbital scavengers has been mining moon debris for minerals and selling them on the market, the moon has since been declared an international space relic and no further tampering can be tolerated. While making preparations on building the artificial moon, Japan was tasked with setting up a defense line along the moon perimeters to prevent any further tampering on the moon by any unlicensed party. 

Thus, the Orbital Defense Line program was born, also referred to as "Mungado (Moon guards)" by the public. These specialized space guards are handpicked from the best in Japan, only 15 guards in total, they are equipped with a state of the art Kinetic Rod Cannon, which propels a ultra-dense rod faster three times the speed of sound at its target, the rods will then split and explode after a short delay/penetration. They are permitted to shoot any target on sight if the target is mining/landing/hauling etc the moon debris without a license. They have taken down countless scavenger/pirate ships ever since its service.

However, the Mungado are not just guardians of the old moon, they are also living super weapons, in the year 2192, the Mungado fired three rods precisely into a bunker in Russia, Earth, in an attempt to disrupt the productions of sub-atomic warheads by the local terrorists. Not only did the rods penetrated and destroyed the underground bunkers, it caused a series of earthquakes that shook small villages nearby. This was the only time Mungado was assigned to fire rods onto earth, the public then requested a ban on Mungado shortly afters, to no avail. 

Ever since its services, the Mungado has taken down countless scavenger/pirate ships, probably around 200 ships."


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NEO JAPAN 2202 - SHIROBAI by johnsontingNEO JAPAN 2202 by johnsontingThe Biwa Generators - Neo Japan 2202 by johnsontingNEO JAPAN 2202 - Shin Jinrui Experiment by johnsontingNEO JAPAN 2202 - Enerugi Gado by johnsontingNEO JAPAN 2202 -  Royales by johnsontingNEO JAPAN 2202 - KIKAI YOHEI by johnsontingNEO JAPAN 2202 - DR WAYNE by johnsonting
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A mech design I’m doing for a persons tactical, turnabsed mecha RPG project, and also for fun. This design here is for the standard aerial grunt type and air force combat workhorse.
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Client: perihelion games

 Just a repost to say that perihelion kickstarter for this game has relaunched - Click here to support it-  I like this game so please support it if you can.

- Adobe Photoshop CS2
- Wacom Intous 3
- Original size: A6

Asteroid Miner Step by step by BadbrushArt

✂--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 Drawing by Carl Holden © Copyrighted 2014  & Perhelion Games | official websites:  Badbrush | Behance | Facebook Fanpage   Prints : Society 6
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Featured
:iconemperorofzeon:
Collection by
Luke is shocked to find out the truth of the mysterious Yellow Engine.

Based on that famous scene from that movie everyone knows. :P

Enjoy!
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Here's a big robot fight scene with lots of G-1 favs duking it out. Pencils by yours truly, colors by Josh!

Thanks to Clive for the fun G-1 commission.
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so this is the litho art that i did for botcon 2010.
since they just showed it off, i guess its ok to show it here now.

these are all characters that are part of the elite guard in transformers. there are 3 that i had the chance to make up, only i have no idea what the guys at botcon will name them.
enjoy

lineart :iconmarkerguru: that be me
colors :icondyemooch: he is the man :D

transformers©hasbro
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so this is one of 3 new prints that i made up for botcon 2010.
i'm really excited about the new video game and i just had to make a print of the new take on the classic bots in that game.
so this is what i came up with.
i really like the way it turned out i think my buddy josh did a amazing job with the colours. really some of the best i've seen him do.
enjoy

lineart by :iconmarkerguru: that be me :D
colours by :icondyemooch: he's crazy and so is his avatar ;)

transformers©hasbro
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Please leave a comment on :icondyemooch: josh's image aswell. he put a lot of work into it. also, clikc his download image to get a large size of the image :)
[link]

so here are the colors for the TFcon 2009 poster which will be available this weekend at the show.
i think josh :icondyemooch: did an amazing job on the colors for this picture. i know it was driving him insane working on it, and i give him high praise for being able to get it done for the show.
anyhoo, this is a pic with both the classic's toyline, and the new universe toyline. we picked between the regular american release colors, and the japanese release colors for some of the figures.
now one of the characters is a fanpainted character named artfire. he's the second inferno in the image. i just liked the way the character looked, and i liked that toy that i had to add it in.
here is a link to the toy repaint :) [link]

some other noticeable differences are the new face i gave devastator, plus a new hand. i felt it looked better this way for what i have him doing.
i changed the heads of roadbuster, dragstrip, and inferno to give them a more classic g1 feel also.
well TFcon is this weekend. i hope if you can make it to see you all there. it should be a fun show.
here is a link with all the details. [link]

until the weekend :)

lineart :iconmarkerguru: that be me :)
colors :icondyemooch: that be the man that went insane coloring this beast ;)

transformers©hasbro

TFcon 2009 is April 25th and 26th
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:iconcipherstudio:
Collection by
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WIP: battleship
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*radio noise*
- ... I repeat, there are too many of them!!
- shhh... hold your ground boys! Reinforcement on it's way!

You can imagine a scene like that somewhere on a distant planet...

I've repainted *Likozor's clay render to provide some sort of visual feedback [link]
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Thank you everybody for your feedback & interest.

Honestly I haven't expected DD and such attention at all.
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For Numbus movie project I created a bunch of images depicting key shots from the screenplay. Such paintings acts as a guide both for film crew and vfx team. I choose the scene with futuristic orbital game where two teams are trying to catch an asteroid near the planet. Here we see player's mech being dropped down by carrier shuttle.
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