Something very random I feel like sharing.Today, to commemorate the end of my semester, I went treasure-hunting (the more adventurous term for "shopping") with my buddies :iconfighting-bison: and another one not in DA.More Like This
At one point we passed this shoe store that seems like only selling chick's stuffs, but my trained eyes instantly spotted a nice-looking CAT rigger boots, it interested me so I went in. The store was kept by this busy-looking old lady.
All I did was to ask her if she got a bigger size for that boots. But she fortrightly told me, "It IS the right size for you".
I checked the boots and it's like 40 EU. Well, I told her that I'm size 42. She didn't believed me and insists that that is my size. So she checked on the brown paratrooper DM boots I worn at the moment. "Size 43? You're insane! No way this is your size. It's just too big in any way." And then she starts bragging about how people shouldn't wear bigger size shoes because they would be "slopping" instead of "walking" in them and it's jus
Notes on Character DesignI received the question pictured below at my tumblr blog. In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.More Like This
Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.
First, some general things...
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.
- Be patient.
A design is something gradually arrived at. It takes time and iteration and revision. You'll throw a lot of stuff away, and you'll i