Wasted FriendshipI traded in a friendshipMore Like This
Some time ago
A special friendship
One I’ll never get back
You were kind and caring
A true friend
I was jealous and ugly
Horrible to say the least
But he was the worst
Poison in our veins
A weed in the garden
A fiend you could say
We were a little like sisters
You and I
Shared some likes
Shared some dislikes
But he tore it apart
Like the snake that he is
And now we’re broken
I should have chosen you
Should have kept our friendship strong
But I threw it away
So now it’s gone
I hope you can forgive me
My old companion
Be strong, like you are
Something I just am not.
Photomanip DD guidelines - June 2015Hello everyone!More Like This
I wanted to refresh my Daily Deviation (DD) guidelines for you in hopes of clearing up some confusion. As always, please feel free to ask me anything you are uncertain about.
I gladly welcome all Daily Deviation (DD) suggestions and am always excited to receive them from you.
DDs are meant to showcase the best deviations that the community has to offer. Anyone, popular or not, can receive a DD if they do exemplary work. That means you! For a better understanding of what they are and their purpose, you can visit :faq61:.
Your suggestion MUST:
Be a photomanipulation. This means it needs to be in the category Digital Art > Photomanipulation. A photomanipulation involves 2 or more photographic images that have been combined to make something new. [That being said, I may feature Mixed Media (Digital Art > Mixed Media) if there is at least 1 photographic element.]
Have stock properly credited.
Coloring in Apophysis - Part 3A brief guide to coloring in Apophysis. A Chaotica tutorial on the subject coming out soon tooMore Like This
Special thanks to BoxTail for reminding me about an important tool the dummy here forgot to add.
(and yeah, all example images shamelessly rendered in chaotica because it is handier).
Last but not least, if you fancy the gradient i used as example here, you can download it from:
Lets go back to the adjustments window, this time on the render tab.
1 - Gamma
Gamma basically defines how "solid" will your fractal look. Low gamma will result in more translucid, shiny and higher contrast appearence, while higher gamma values will result in more solid and flat stuff.
Tip: if your fractal is made of shiny edges only, try increasing gamma. It may re