Material design frameworkMy goal was to create an easy to use, CSS only, fast framework based on Material design. When I first saw Polymer, it was performance heavy, and everything was coded in an overkill fashion. So here, I'm showing Google that you can get the same result snappier, with just CSS. Of course, since this is only CSS, the ripple effect doesn't detect the cursor position, but that can be done with a few lines of JS, plus my CSS alternative looks very similar, and average users won't notice.More Like This
So here it is : https://github.com/nt1m/material-framework (Warning, this is a work in progress, so the code can change very quickly).
NOW ONLINE: 'Magic Hexagon' - an HTML5 game I madeUpdate: Now available to play online at http://bit.ly/MagicHex ! Please tell me what you thinkMore Like This
OK, here's a preview of a game I made over the course of today and yesterday (which I will probably be releasing tomorrow):
I'm not giving much more away, but I hope you like it!
If, when it's released, you do like it, please consider supporting donating using either deviantART points or Flattr. This means that I can get a laptop, rather than working on a 5-year-old desktop with 2GB ram, and make more great games and apps like this.
As I said, I'll probably be releasing it some time tomorrow (UK time i.e. BSD), so it won't be too long before you can play it! When it's live, it'll likely be at: http://devilishdb.github.io/magic-hexagon (currently this will just redirect you back to this journal).
Tell me what you think in the comments! Hope you enjoy (in advance).