This scene was created in Blender 2.62, rendered in cycles and then I used photoshop for post-processing. I actually created the bottle for a different project and decided to make a separate simple scene using it. It also allowed me to play with the great new ocean simulator.
Again, the bump-mapping is probably a little too much.
Hello beautiful deeevs! Today I started to hear that pre-orders have been coming in and the book has begun to pop up in stores- SO EXCITING! So I think I am in the clear to start posting some art from the Disney project I had been working on for a few wonderful months this autumn. Before it got started, I needed to do some preliminary illustrations to demonstrate to them what the book might look like in my style.
Of the two tests, this one really worked for them since it skewed closest to the feeling of the film- I personally prefer the other one, but I'm glad we locked down a style and feeling we could both be happy with!
Once this was settled, we were off to the races! If you'd like to see a little more, as well as some sketches- pop over here: nicholaskole.tumblr.com/post/8…
So I was inspired to do another spooky painting when I saw the previews of the new Disney Maleficent movie coming out in May! In this piece I again focused on Hard Edges, Soft Edges, Lost Edges, and Dramatic Lighting. I also used Painter12 and the Wacom Intuos3.
OK, so here's my final version of the front, I wasn't exactly happy with the last one(still not happy with this one either!) Blender 2.72, rendered in BI, put together in GIMP. HDRI from hdrlabs.com: www.hdrlabs.com/sibl/archive.h…
Well here it is, my first completed car! I'm pretty excited about this, although I wish I could have done more to it(my PC sucks and almost exploded as it is). Made in Blender 2.72, rendered in BI, put together in GIMP. HDRI map from HDRI-Hub: www.hdri-hub.com/hdrishop/free… Hopefully I can render a rear shot of this as well, should be up soon if all goes well Thanks for checking it out!