My Really Long Webcomic GuideMore Like This
Jenny's Really Long Webcomic Guide
I have been getting quite a few emails and questions about starting up your own webcomic, so I decided to compile all the articles I'd written before into this one comprehensive guide.
This massive wall of text has several sections:
- How to start
- Getting the story started
- Readership & research
- The Internets!
These are my own guidelines, based on my own experiences, and these are my solutions to the problems and issues I have encountered along the way. This is not necessarily the one true way. There are probably many different solutions to any problem. And a bajillion books on this very subject too. But regardless of what I have to say, do what works for you!
So take your bathroom breaks now, because you'll be here for a bit! Sit tight and enjoy my blathering!
Part One: "How do you start a webcomic?" A Short Question... with a big, long, friggin' answer.
Okay, a l
My Top Ten Tips for Starting a WebcomicMore Like This
(aka "I Wish Someone Had Told Me This")
Are you thinking about starting a new creative endeavor that involves sequential art? Something you hope beyond family and friends will read? Have you thought about this project at all past the initial "can't wait to start working" phase?
Stop. Listen to what I am about to say. Many webcomic writers/artists make the same mistakes (myself included) by jumping straight to the "let's start drawing now" phase, bypassing the planning stage. Here are the most important items to consider before you even ink out the first strip:
Consider if there is a chance your comic will become printed. Not only do you need to consider its dpi (dots per inch), CMYK comes into play as well. It is much harder (sometimes impossible!) to retroactively make these changes instead of making the comic print-friendly beforehand. You can't enlarge a small comic that is built for the web without great quality re