The Good, the Bad and the IP! :/Excerpt from: preparefordescent.com/bad-news-and-good-news/More Like This
The Good, the Bad, & the IP
11/10/2014, 23:33 UTC
Fellow Descent and SolC fans,
Today is a day of big news. We would have loved to make you fly the Pyro by the end of the month. It could have worked out so beautifully…
Unfortunately Interplay had other ideas and sent us a Cease and Desist order.
We have been deeply honored by the support we have received from you all and we believe that the best relationship we can have with you is that of honesty and transparency. So in keeping with that we want to tell you what has happened, what we have done, and what we want to do next. So sit down and prepare for a nice read, or wait for our YouTube screencast that’s coming later.
Below this post you see the complete document Interplay sent to us (personal information is blurred out). This
Attention Descent Fans!:iconguidebotplz: Check out this high-quality fan-made Descent game! http://preparefordescent.com/media/More Like This
Produced a Kickstarter campaign trailerThe project is now live, so check it out!More Like This
any support is greatly appretiated.
o.O Talented UDK Asset Creators! O.oJust a reminder!More Like This
I thought I'd do a reminder about the D2U MP project release of Proving Grounds due out in over a week on Xmas Day 2013 - and after that the team will be focusing on the SP version of SOL Contingency: The Lunar Incident.
There is a good chance of it going global because of the talent, quality, and gameplay involved. Since the UDK already supports some multilingual features, it is anticipated to have more foreign language support in future releases.
So, in the near future - if you or someone you know has some free time from other projects, maybe you'd like to stop by and say Hi to the guys and get familiar with the project? Or simply mention your hopes & interest in the game?
Or maybe you'd even like to link some of you
SOL Contingency's Community modding/mapping! :DMore Like This
Community modding/mapping & Applying for project positions
Alright everyone, here are a few answers to some of the top questions getting asked by community members:
Can we mod the game? Can we map for the game?
And - "Can I become a team member / developer?
Before we opened the forum to the public, we only used it for development discussion (in the private subforum hidden to non team members) where we established a few guidelines for developers. Obviously fans who are not developers (just players) and want to make maps and other stuff for the game (when it's playable), so I'm putting together a few guidelines for that too. I'm starting off with