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mechs
:iconjhett5992:
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Designed by Kim yura 2006 ⓒ
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This one have some huge wings ! But it cannot really fly, it's far too heavy !
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commission :iconfallen-sun-asylum:

for his comic book ICHIDO

(c) Tomas Overbai
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and another of the crystal core set
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Had this drawing sitting for a few months but I never put it up. I was originally intending on making different head and arm units with radomes, hands, missiles, etc. Sections of the frame and each module are made up of 2-3 layers each so I can slide pieces in and out at will.

I haven't updated in awhile but I've been working on a new project that should kick more ass than anything else I've done in the past.

-Nick
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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Redstart" armor set. This is a light-armor unit that focuses on unencumbered mobility.

(Artistically speaking, it's a kind of "mecha lingerie" that I'm using to complement the base frame and show off a more humanoid look.)

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


Thanks for looking!
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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Redstart" armor set. This is a "wild card" unit made up of odds and ends.

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


Thanks for looking!
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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Sundance" armor set. This is a melee unit with a floating shield that can protect various parts of the body or be used as an offensive weapon.

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


Thanks for looking!
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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Grasshopper" armor set. This is a medium-range unit with recon drones. The chisel and gun both attach to a universal clamp.

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


Thanks for looking!
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mecha
:iconpspgundam:
Collection by
I created this almost 6 years ago and barely remember what I did or how I did it, but it's showing its age.  What I do remember is that I used the ideas in the Master Grade Hi-Nu Gundam model kit while also espousing ideas present in the version of the Hi-Nu created for the *Vicious Project* of resin kits tailored to modify the Master Grade.  That particular kit made changes to the size of the legs as well as the rest of the body to more closely conform to the older Izubuchi illustrative style of the Hi-NU.  The end result was a mish-mash that I enjoyed creating at the time.  I used this image as part of the header I had on my old blog, which has languished in the past year.  

I'm hoping to get back into this, but I always say that...

The work on this was done Here 

Software: Lightwave 8 -> 8.5 (modeler, renderer, Photoshop (post process)

Gundam is (c) Bandai, Sunrise, Sotsu Agency
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It's been 4 years since getting through this particular mesh, and far more for the other ones.  I've never been able to get anything decent looking for this suit, but I've not given up trying to figure out something that would let it stand out.  While ostensibly based off of the Gerbera Tetra from Gundam 0083, this design was created by Katoki Hajime for his line of Gundam Figures in the "Fix Figuration" lineup several years back.  While the kit sported the Gerbera Gundam GP-04 (Unit 04)[Federation], the figure could swap out parts to frankenstein the Gerbera Tetra Kai [Zeon], which I thought was pretty novel.  I wouldn't be surprised if one day it turned out to be a master grade kit in some fashion or another. 

I really really will get back to this someday.  Getting my ducks together and looking for spare time...

The work on this was done Here 

Software: Lightwave 8.5 (modeler, renderer, Photoshop (post process))

Gundam is (c) Bandai, Sunrise, Sotsu Agency
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Just an old sketch of a gundam custom suit and a Zaku with a beam rifle
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An old design I found on my HD...
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MECHANIC
:iconloa40477:
Collection by
New year!
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Character design of this day.
sci-fi concept
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Loyalist super capital ship for the Advent Loyalist.
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Hatsune Miku
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sad face.

either way,updating.

These are the villains of my post apocalyptic fiction,the Genome,a species of meta humans derived from contact with alien technology,they serve as antagonists of the Machine Empire, primary bound on overthrowing it,and converting everyone else into a meta human,their ultimate goal how ether is to restore humanity and life on the planet,by any means necessary.

they evolve and adapt to their environment ,their appearance is based on the biological object they came in close contact with before their transformation,hence bug faces on the most.

i will write more detailed description in the evolution chart that i will upload in a few.
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mech
:iconwolfgang-111:
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More experimentation with technique for how I build up interesting surfaces and shapes. Was only semi-successful since some of the interesting textures are lost under the 'hand' painted parts.
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The mechanical in Naga saga. It's Giant robot.
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Lord Imperious Delirious, leader of the Destructons, profile art from the Transformers Collectors' Club Magazine #59!

Line art by the fantastic Casey W. Coller :iconcaliber316:

Colors and character original color scheme by me!

Transformers (C) Takara Tomy/Hasbro
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A wrestling inspired fan commission of the Lamborghini Bros, DX style!

Line art by the always excellent Dan Khanna :icondan-the-artguy:

Colors by me!

Transformers (C) Takara Tomy/Hasbro
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A bloodsucking mutated predator with a frog-like body, a bio-mechanical head and a deadly tongue from where I got its name.
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In case your wondering how does it reload - someone needs to do it for him. Basically he's more of a weapon used by armies rather than an independent creature.

I need some ideas for its name. Human mortar seems too cheesy.
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Mecha
:iconsweeneysaint:
Collection by
I wanted to finish this poster by this day. Some parts are quite rushed.

As for Model X, Z/ZX and A. I was thinking of making a separate poster for them. 

Hope you like it! :D
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Just combining pictures into a wallpaper.
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A fantasy inspired by the Raleigh Becket quote: "Let's go fishing" from the pre-credits scene of Pacific Rim.
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Insert "Fake" theme here. [link] :)

This is my version of Copy X's armed phenomenon.

When I first saw Copy X's transformation. o_O Monster! You're completely nothing compared to the original. I think this battle was the hardest out of all Zero's last boss battle.

hope you like it! :)
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Freeze
Strengths:
♦ Extraordinarily long lasting power source- powered by a collection of unique cold-fusions cells. (self designed+integrated)
♦ Emits a extremely cold temperature pulse - most machinery can't function properly if it comes within a close proximity
♦ Superior intelligence

Weakness:
♦ Operating system heavily relies on extremely cold conditions, Freeze can barley function once internal temperature starts approaching zero degrees.
(especially the head unit, requires an enclosed coolant filled dome at all times to ensure constant cold)


Penguin:
Strengths:
♦ Built from a extraordinarily complex arrangement of custom gears and hydraulics- Penguin runs on unknown types of software and hardware.
♦ Invulnerable to any kind of eletrical interference / system hacking ect.
♦ Has a sidekick/butler/kamikaze penguin bot named Sardine

Weakness:
♦ Repairs are extremely difficult to make- every piece needs to be custom built from rare alloys
♦ He actually needs the umbrella, or he'll rust in the rain

also, check out the previous two, Catwoman & Bane:

And Bats!



Next + Final Set: Joker & Batman
EDIT: K, ppl seem distraught that the next set is the final, but if there is this much interest in the series, I will do my best to add more characters after Bats and Joker- I just need to finish off some other projects before I continue past these 6 Gotham Gears- cool beans?
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Mecha
:iconel-mono-cromatico:
Collection by
1 hour speedpaint
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Leader of rag tag bunch of mechanized bounty hunters. Character design for a project I have been working on the past few weeks.
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(C) Tomas Overbai
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Full loadout version of: [link]

Related pieces:

Gedai original concept painting: [link]

Gedai and Treighe: [link]
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for Galaxy Saga game
(C) Applibot japan
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Featured
:iconshido-sama:
Collection by
UPDATE: Uploaded Final Image.

Give NASA all your money!

Based on this rough (which i flipped while working) [link]
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FULL VIEW IS MANDATORY!

Photoshop + Intuous 3

The Mole Men Tank! There is an earlier version of this posted on my blog as well as other goodies. This evolved from one of the recent Mech Thumbnails posted a short while ago. Originally I was drawing a different mech, but it started to linger, so I slapped this one together instead.

Blog! [link]
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Another design in my "flying vehicles" series.

This one was a bit different in that it is a "plane" instead of some kind of star fighter. I pretty much went to town on this thing.

A few notes:

Overview of Process: 3D rough Sketch>PS Line Drawing> PS Lighting Pass> PS texture and painting> PS post levels and other adjustments/tweaks.

I didn't render out the gun that much because i felt it wasn't that important to the overall design. Its there so you know its there.

I put "stealth" serration edged exhaust ports... because the just look really cool. This is not really a stealth fighter.

The decals were grabbed from an old model kit sheet, they don't have meaning other then what fits in context.


Based off of this 3D rough I did last night : [link]

My Blog: [link]
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In comparison to 'Old Town'

Started this recently, just finishing it up before a trip out of town. Don't really have time to refine all the details, so this is good for now. Love the future!

Old Town : [link]

A few evenings in CS3 on Intuous 4.

Blog : [link]
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More agile tank for scouting. Also it has ridiculously exposed machinery so it should focus on moving in and then moving out so to not get totaled.

You can view the original sketch for this as well as a few other goodies at my blog:

here [link]
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Featured
:icona90srtd:
Collection by
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Long time no post! I've been very busy with book project, lots of artwork coming out of that. I'll eventually start previewing some of that art on here, but for now it's all exclusive to those who've backed/pre-ordered it.

Here's something else I've been working on though, and many of you have seen it slowly coming together, my first miniature. I've designed miniatures for other games before, but this will be the first one from the Rangers Project setting. Of course, this is just a 3D render of the model, but that model is now going through final cleanup for 3D printing, after which my production guy will be making resin casts for sale.

First sales are going to be run through kickstarter, so keep an eye out for that coming up. It should go for around $35 shipped in the US. As the image says, it's going to be a 12cm tall resin figure, made to fit 15mm scale. It comes in 24 parts so it's a bit complex but can be assembled in almost any pose you want, including those shown in this render. Who's intent on getting one?

I know a lot of people want an Elemental figure, that will probably come next :)

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A new piece for Neo Japan, trying to keep things a little more rough, i was spending too much time on the details so was planning to do a few quick ones to flesh out ideas first, will probably polish this afterwards. 

Long story short:
"One of Japan's current income are from wars throughout the globe, throughout the years several companies has focused on war economy. Many countries has seek loans from Japan to purchase these "Mechanical Mercenaries" to aid them in their war, "cheap, durable and deadly". A Kikai Yohei has an average lifespan of 15 years, they can also be easily modified to sustain themselves in different environments. However, these drones are a lot less refined as Japan's own AI drones, Kikai Yohei are not compatible with AI due to the cost and they can only be controlled by a human operator. "

Btw i have a cghub acc now! Help me give it some love! :D
cghub.com/images/view/767822/

NEO JAPAN 2202 - SHIROBAI by johnsontingNEO JAPAN 2202 by johnsontingThe Biwa Generators - Neo Japan 2202 by johnsontingNEO JAPAN 2202 - Shin Jinrui Experiment by johnsontingNEO JAPAN 2202 - Enerugi Gado by johnsontingNEO JAPAN 2202 -  Royales by johnsonting

Used a stock photo from :iconreijikageyama: The stocks provide very good lighting and great details!
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...Seize the day!

Here's another commission finished. I was given a basic sketch of the design and ran with it from there.
So much foliage :noes:
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...
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