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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Redstart" armor set. This is a light-armor unit that focuses on unencumbered mobility.

(Artistically speaking, it's a kind of "mecha lingerie" that I'm using to complement the base frame and show off a more humanoid look.)

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


Thanks for looking!
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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Redstart" armor set. This is a "wild card" unit made up of odds and ends.

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


Thanks for looking!
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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Sundance" armor set. This is a melee unit with a floating shield that can protect various parts of the body or be used as an offensive weapon.

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


Thanks for looking!
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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Grasshopper" armor set. This is a medium-range unit with recon drones. The chisel and gun both attach to a universal clamp.

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


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mechs
:iconjhett5992:
Collection by
Designed by Kim yura 2006 ⓒ
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This one have some huge wings ! But it cannot really fly, it's far too heavy !
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commission :iconfallen-sun-asylum:

for his comic book ICHIDO

(c) Tomas Overbai
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and another of the crystal core set
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Had this drawing sitting for a few months but I never put it up. I was originally intending on making different head and arm units with radomes, hands, missiles, etc. Sections of the frame and each module are made up of 2-3 layers each so I can slide pieces in and out at will.

I haven't updated in awhile but I've been working on a new project that should kick more ass than anything else I've done in the past.

-Nick
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mecha
:iconpspgundam:
Collection by
I created this almost 6 years ago and barely remember what I did or how I did it, but it's showing its age.  What I do remember is that I used the ideas in the Master Grade Hi-Nu Gundam model kit while also espousing ideas present in the version of the Hi-Nu created for the *Vicious Project* of resin kits tailored to modify the Master Grade.  That particular kit made changes to the size of the legs as well as the rest of the body to more closely conform to the older Izubuchi illustrative style of the Hi-NU.  The end result was a mish-mash that I enjoyed creating at the time.  I used this image as part of the header I had on my old blog, which has languished in the past year.  

I'm hoping to get back into this, but I always say that...

The work on this was done Here 

Software: Lightwave 8 -> 8.5 (modeler, renderer, Photoshop (post process)

Gundam is (c) Bandai, Sunrise, Sotsu Agency
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It's been 4 years since getting through this particular mesh, and far more for the other ones.  I've never been able to get anything decent looking for this suit, but I've not given up trying to figure out something that would let it stand out.  While ostensibly based off of the Gerbera Tetra from Gundam 0083, this design was created by Katoki Hajime for his line of Gundam Figures in the "Fix Figuration" lineup several years back.  While the kit sported the Gerbera Gundam GP-04 (Unit 04)[Federation], the figure could swap out parts to frankenstein the Gerbera Tetra Kai [Zeon], which I thought was pretty novel.  I wouldn't be surprised if one day it turned out to be a master grade kit in some fashion or another. 

I really really will get back to this someday.  Getting my ducks together and looking for spare time...

The work on this was done Here 

Software: Lightwave 8.5 (modeler, renderer, Photoshop (post process))

Gundam is (c) Bandai, Sunrise, Sotsu Agency
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Just an old sketch of a gundam custom suit and a Zaku with a beam rifle
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An old design I found on my HD...
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Mecha
:iconel-mono-cromatico:
Collection by
1 hour speedpaint
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Leader of rag tag bunch of mechanized bounty hunters. Character design for a project I have been working on the past few weeks.
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(C) Tomas Overbai
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Full loadout version of: [link]

Related pieces:

Gedai original concept painting: [link]

Gedai and Treighe: [link]
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for Galaxy Saga game
(C) Applibot japan
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:iconsweeneysaint:
Collection by
Finished up a lunch doodle I did back in March.

I didn't get to make a progress gif for this one because I saved too little screenshots, and the steps are too drastic. Hope you guys still like it anyway!
Feel free to ask any questions!

Follow me on Facebook: www.facebook.com/emersontungar…


More mechs from me:
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After seeing all the awesome Pacific Rim Jaeger Fan Art for the other countries of the Pacific Rim I thought i'd add my own heritage to the mix! =)
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Custom Jaeger
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Had so much fun doing the custom Azure Defiant Pacific Rim Jaeger Fan Art did one for Canada also! =)
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After seeing all the awesome Pacific Rim Jaeger Fan Art for the other countries of the Pacific Rim I thought i'd add my own heritage to the mix! Upgraded Azure Defiant for official submission to IGN so introducing Azure Defiant 2.0.
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Featured
:icona90srtd:
Collection by
Mature Content Filter is On
(Contains: sexual themes)

Long time no post! I've been very busy with book project, lots of artwork coming out of that. I'll eventually start previewing some of that art on here, but for now it's all exclusive to those who've backed/pre-ordered it.

Here's something else I've been working on though, and many of you have seen it slowly coming together, my first miniature. I've designed miniatures for other games before, but this will be the first one from the Rangers Project setting. Of course, this is just a 3D render of the model, but that model is now going through final cleanup for 3D printing, after which my production guy will be making resin casts for sale.

First sales are going to be run through kickstarter, so keep an eye out for that coming up. It should go for around $35 shipped in the US. As the image says, it's going to be a 12cm tall resin figure, made to fit 15mm scale. It comes in 24 parts so it's a bit complex but can be assembled in almost any pose you want, including those shown in this render. Who's intent on getting one?

I know a lot of people want an Elemental figure, that will probably come next :)

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The love for her is not enough!!
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A new piece for Neo Japan, trying to keep things a little more rough, i was spending too much time on the details so was planning to do a few quick ones to flesh out ideas first, will probably polish this afterwards. 

Long story short:
"One of Japan's current income are from wars throughout the globe, throughout the years several companies has focused on war economy. Many countries has seek loans from Japan to purchase these "Mechanical Mercenaries" to aid them in their war, "cheap, durable and deadly". A Kikai Yohei has an average lifespan of 15 years, they can also be easily modified to sustain themselves in different environments. However, these drones are a lot less refined as Japan's own AI drones, Kikai Yohei are not compatible with AI due to the cost and they can only be controlled by a human operator. "

Btw i have a cghub acc now! Help me give it some love! :D
cghub.com/images/view/767822/

NEO JAPAN 2202 - SHIROBAI by johnsontingNEO JAPAN 2202 by johnsontingThe Biwa Generators - Neo Japan 2202 by johnsontingNEO JAPAN 2202 - Shin Jinrui Experiment by johnsontingNEO JAPAN 2202 - Enerugi Gado by johnsontingNEO JAPAN 2202 -  Royales by johnsonting

Used a stock photo from :iconreijikageyama: The stocks provide very good lighting and great details!
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:iconshido-sama:
Collection by
UPDATE: Uploaded Final Image.

Give NASA all your money!

Based on this rough (which i flipped while working) [link]
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FULL VIEW IS MANDATORY!

Photoshop + Intuous 3

The Mole Men Tank! There is an earlier version of this posted on my blog as well as other goodies. This evolved from one of the recent Mech Thumbnails posted a short while ago. Originally I was drawing a different mech, but it started to linger, so I slapped this one together instead.

Blog! [link]
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Another design in my "flying vehicles" series.

This one was a bit different in that it is a "plane" instead of some kind of star fighter. I pretty much went to town on this thing.

A few notes:

Overview of Process: 3D rough Sketch>PS Line Drawing> PS Lighting Pass> PS texture and painting> PS post levels and other adjustments/tweaks.

I didn't render out the gun that much because i felt it wasn't that important to the overall design. Its there so you know its there.

I put "stealth" serration edged exhaust ports... because the just look really cool. This is not really a stealth fighter.

The decals were grabbed from an old model kit sheet, they don't have meaning other then what fits in context.


Based off of this 3D rough I did last night : [link]

My Blog: [link]
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In comparison to 'Old Town'

Started this recently, just finishing it up before a trip out of town. Don't really have time to refine all the details, so this is good for now. Love the future!

Old Town : [link]

A few evenings in CS3 on Intuous 4.

Blog : [link]
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More agile tank for scouting. Also it has ridiculously exposed machinery so it should focus on moving in and then moving out so to not get totaled.

You can view the original sketch for this as well as a few other goodies at my blog:

here [link]
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Featured
:iconjuanmgrafico:
Collection by
color by the man....> [link]
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... these two here are two more characters I did for DC Online... these weren't meant to be used 'as is', but the player could pick and choose different elements for their character customization. It's much easier (and much more fun as well) to design a whole character instead of designing "50 different boots, 50 different torsos, 50 different helmets" etc etc... I've done that before, and for me, it's much much easier to design a whole cohesive character that can later be broken up into pieces (less brain-draining as well)

Anyway, these two were pretty fun because we had designed SOOOO MANY super-hero type characters, that it was nice to be able to do something a bit more Sword and Sorcery... at this point, I was trying to focus much more on giving characters distinct silhouettes and 'cuts' in their accessories...

For the Evil-Sorcerer dude, I wanted very much to keep an Egyptian feel with the curves and sun motifs, but also some chaos with the cape and necrotic skin.
... the girl was very much influenced by a crow and a 'hard angle' armor with semi-organic elements ... I don't know if that cape would be too much of a pain in the butt to make in 3D (with all the feathers), but I thought it made for a pretty aggressive look, so why not throw it in? :)
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Braniac was a tough nut to crack... this was probably my third attempt or so... I wasn't sure if we were gonna go with the skinny (more Terminator) version of Braniac, or the green-skinned one.... I think this version made it to the demos at SDCC, but I think the final version in the game ended up being much more "Gears of War-ish" .... I was purposely trying to keep Braniac streamlined and elegant, almost with a sense of 60's tech to it, BUT that can sometimes 'read' as simple on games nowadays, so I totally understand why Braniac needed to be a little 'busier' design-wise, specially as a "Boss character".

... although, I gotta admit, sometimes I do get sick of designs with 20 different patterns and shapes on just a forearm alone in some of today's game design...... it's a fine line between 'eye candy' and 'eye death-by-sugar'.
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Its been awhile since I colored anything so I wanted to try out something fun to get me back into the swing of things. I have also been trying to experiment with a more cartoony open line simple style where most of the rendering will be done in the coloring process. I wanted to simplify the silhouettes and try to play around with shapes. Anyhoo I was pretty happy with the turnout and I want to keep messing around with this process soooo enjoy :)
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Business work.
The coverart of "GhostHunter" in Taiwan.


Awful busy recently...:o

Cheers:)

**advertising**
If you have free time,please check my friends' artwork:
Era [link]
Wen [link]
Moya [link]
I hope you like their works
Really thank you for clicking the links!
Cushart
**advertising**
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...so what am I to do when tasked with turning Iron Man (essentially) a kick ass robot into a robot? make him the ethereal greek god of all robots.

Iron Man
♦ Oldest known construct on the planet.
♦ Completely beyond the current scope of understanding, no readings or information are available on any aspect of this bot. all instruments malfunction in attempt.
♦ The Iron Man construct rarely strays below the stratosphere, seemingly in a perpetual state of disinterest or unawareness with the world around it.
♦ Apparently beyond contact or communication. There have been scattered records of the Iron Man uttering a vocal code of some unkown type. Translation Pending.
♦on more than one occasion, aggressive measures have been taken on the Iron Man construct. No known form of weapon have had any effect. Reportedly, Iron Man ignored, or did not notice the attack taking place.

Weakness & Strengths: Unknown.


check out the rest of the Auto Avengers!


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I really really tried to get this done for Halloween, but I couldn't make it :( and at about 4am last night I realized his look was heading in the wrong direction. I need to make him lankier, change the stance, less bulky torso, there will be stich-esq designs added, and etc.

So heres my first attempt at the Scarecrow Gotham Gear, its got a lot wrong, and needs a fair amount of work before it looks like a proper Scarecorw Mech, but I thought I would share the HORROR that is my half finished work file. :) all the parts strewn around him have been torn from other gotham gears

Give me a couple days, I'll get my head back on straight and release the real Scarecrow Gotham Gear. Hope you cats have a happy Halloween!
cheers
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New series of vector paintings I'm calling: Gotham Gears.

The why: I was inspired by this: [link]
and I thought it would look cool


Catwoman.
Strengths:
♦Stealth (brief invisibility, but only when stationary, illusion collapses upon movement)
♦Second set of smaller hands capable of extrodinarily quick+percise actions (disarming alarms, opening safes etc)
♦Set of retractable whip/tentacle tails for quick moment/attack/long distance interaction (when the whips retract, they recoil as her tail)

Weakness:
♦delicate build- she can't take much of a hit ( but is quick enough that she rarely has to)


Bane:
Strengths:
♦Unparalleled strength
♦Near invunrability to concussion attacks (susceptible to piercing attacks)
♦Very intelligent tactician/strategist

Weakness:
♦ function relies on rare hydraulic V.E.N.-Fluid. It constantly needs to replenished


Next set= Freeze & Penguin - DONE


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The Joker
Strengths
♦ Utterly Unpredictable
♦ Runs on a damaged energy core, he's constantly leaking radiation that causes other machines to malfunction when in close proximity
♦ Constantly making modifications/adjustments to his build, adding elements of his victims to his own soft & hardware...
(he does this impulsively, regardless of whether or not these souvenirs are an improvement)

Weakness:
♦ Utterly Unpredictable
♦ Monologues

♦ The Joker Gear wears an ancient piece of clothing supposedly worn by the Original Joker.
♦ It's theorized that the Joker gear is in actuallity, a failed attempt to make the original Batman Gear


and of course, check out the rest of the Gotham Gears lineup:




This is it for the Gotham Gears!! (for now) Hope you cats enjoyed :) I've got some other projects to tie up, and then we'll see about getting you a scarecrow and such... :P
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Seeing as he's the big guy- I thought I would release him solo (Joker will be released solo as well) I figured this would be a good time to reveal the logo as well, hope ya like.

Batman
Strengths:
♦ Prototype construct of unknown origin.
♦ Genius-level intellect, appears highly skilled in Combat/stealth/hacking (full capabilities unknown)
♦Armed with a seemingly endless supply of unknown&advanced weaonry/gadgets

Weakness:
♦ Unknown.


and of course, check out the rest of the Gotham Gears lineup:



Up next! The Joker (He will be the Final Gotham Gear for a while)
DONE
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mecha
:iconhdallee:
Collection by
Just an idea I've been playing with.
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Follow me on Facebook :facebook: - [link]

Big spaceships! ( [link] used for background/plate! Made by Sami Mattila)
As always - Photoshop cs3, intuos5,
~4 hours
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"Ever had the feeling you've been here before?
Drinking down the poison the way you were taught
Every thought from here on in your life begins and all you knew was wrong?"

Arriving somewhere but not here
by PORCUPINE TREE

Another book cover for Polish publisher "Fabryka Slow"
And yeah adding quotes to an image is a bit corny but I like It. I usually have one song that I listen the most during picture painting and I though its kinda cool to mention it as in my head its completing the image

Any comments most welcome
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I finally finished it. The ILRSS - Wolvryen. ^_^

I haven't uploaded her lineart. but its pretty much the same without colors.
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Inspired by Masamune Shirow and the book 'Altered Carbon' by Richard K Morgan, one of my favorite cyberpunk novels to come out in recent years. ZBrush + Photoshop
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