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vicky
:icontextbookscorpio:
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Made with Blender RC2, rendered in BI

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Modeled in Blender, rendered in C4D :D

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Made with Blender 2.64, rendered with Blender internal

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Made with Wings3D, scene constructed and rendered in Blender 2.63 :D
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Made and rendered in Bryce 7 Pro :D

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XaoS
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XaoS
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XaoS
                 youtu.be/cdAERH_XkCQ
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XaoS
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The Blues
:icontoesinsand19:
Collection by
Would you mind if I hurt you ?
Understand that I need to
Wish that I had other choices
than to harm the one I love.

made for smolarek :iconolarek:
i hope she's gonna like it...

---------------------------------------

pencils/marker/crayons/a4
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Rolling down in big and distinct drops,
in drops like teeth,
in heavy drops like marmalade and blood.
rolling down in big drops, the water
is falling,
like a sword made of drops,
like a river of glass that tears things,
it is falling, biting,
beating on the axle of symmetry, knocking on the seams of the soul,
breaking abandoned things, soaking the darkness.

It is nothing but a breath, more full of moisture than crying,
a liquid, a sweat, an oil that has no name,
a sharp motion,
taking shape, making itself thick,
the water is falling
in slow drops
toward the sea, toward its dry ocean,
toward its wave without water.

I look at the wide summer, and a loud noise coming from a barn,
wineshops, cicadas,
towns, excitements,
houses, girls
sleeping with hands over their hearts.
dreaming of pirates, of conflagarations,
I look at ships,
I look at trees of bone marrow
bristling like mad cats,
I look at blood, daggers and women’s stockings,
and men’s hair,
I look at beds, I look at corridors where a virgin is sobbing,
I look at blankets and organs and hotels.

I look at secretive dreams,
I let the straggling days come in,
and the beginnings also, and memories also,
like an eyelid held open hideously
I am watching.

And then this sound comes:
a red noise of bones,
a sticking together of flesh
and legs yellow as wheatheads meeting.
I am listening among the explosions of the kisses,
I am listening, shaken among breathings and sobs.

I am here, watching, listening,
with half of my soul at sea and half of my soul on land,
and with both halves of my soul I watch the world.

And even if I close my eyes and cover my heart over entirely,
I see the monotonous water falling
in big monotonous drops.
It is like a hurricane of gelatin,
like a waterfall of sperm and sea anenomes.
I see a clouded rainbow hurrying.
I see its water moving over my bones.

—Pablo Neruda
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Personal work

coloured pencils
25x35 cm bristol cardboard
Picture reference/inspiration is from Stockx3 by EViL-KiTTie-stock
I was not interested in the gory theme, but I loved the pose of that hand quite a lot!

(c) Serena Verde
Don't use this picture in any way without my explicit permission.
:icondonotuseplz::iconmyartplz:

____

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How to mend a broken heart II

2 Fractals layered in PSP ... well almost the same fractal layered on itself ... easy to do in UF but not so easy in FE ... hence PSP

I've been working on this for ages trying to get it right ... What do you think???
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apo ;) i probably already have something really close to this in my gallery but :faint: i could not find it so i made another one....when i decide where i am gonna live i will have all sorts of art on my walls ;)
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Featured
:iconxeno66:
Collection by

Art & Design
©Joe-Maccer-joe-maccer.deviantart.com

:iconcantsingplz::iconfaveplz:

Apple & Stone ~ THAT AGAIN ~ www.youtube.com/watch?v=Emr9Bk…
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managed to find the time and get a render finished for this months :iconmandelbulb3dteasers: :iconhaltenny: won last time round so he set the challenge of ABox/Menger3/Ides in any order ... thanks to Hal for posting tips..the high Zsubmultiplier works well :)
Here I used ABox (6), Ides (1), Meng3 (5) and three spotlights as well as a lightmap for diffuse
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1920 x 1200, thanks for any comments/views/:+fav:'s..:)

Other sizes--> [link]

Thank you very much, both of you-->> [link] [link]
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Created in C4D and Photoshop CS6
Download HD version here- [link]



My site is free of pop up ads and very user friendly with tons of free stuff including photoshop content and wallpapers of various themes. What is on DA is only a fraction of what is available from Starwalt Design. Hope you enjoy your visit!
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Abstract Bryce sci-fi type wall.
1920 x 1200.

Thanks for viewing.
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backgrounds
:iconmoony-aniu:
Collection by
Another river monster inspired .This time is The "Payara" known as the vampire fish. :>

hope you like the colors.

related

What lurks underneath the River by NanoMortis



--------------------------------------------------------------
Art (c)me
Tools: Pen+pencil colors+water colors+Photoshop CS3
Thank you for viewing..
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This is 25%  traditional and 75%  digital ,I wanted to do experiments  using PS brushes :iconlazycryplz:
I  had a dream about piranhas last week so this came out to look like a vicious mermaid lol, hope you like the colors :>



--------------------------------------------------------------
Art (c)me
Tools: Pen+pencil colors+Photoshop CS3
Thank you for viewing..
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    If you like it, I will be grateful if you :+fav: and comment it!

    Description:The Musketeers BBC

    Disclaimer: This work was created solely for entertainment and not for commercial gain.

    Resources:

    Texturesfav.me/d6nz0btfav.me/d4c3xqlfav.me/d5fp62q

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i belong to them
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Heat of Passion

Yes, a 21 second exposure--Bulb (quite useful for lightning).

--
Santa Fe, NM
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Featured
:iconarturiaofcamelot:
Collection by
I just really liked the designs on the top watch part XD

Keys are for sale here: [link]

I'll be uploading more tomorrow ;)


And if you click on that and look at the price and say wtf, it's much more than I usually charge for a key because that golden top watch part was like $30 alone XD

FAQ on how I make them is on my front page.


More Keys by Keyper's Cove:

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:bulletred:THIS IS NOT STOCK:bulletred:

It gets me that people can not respect my copyrights. NO REPOSTING OF MY ART UNLESS YOU ASK PERMISSION FIRST.
Found it on tumblr and who knows where it is out there now.grrrrrrrrrrrr



Extra large version available for commercial use.

© Ali Ries: You may not use, replicate, manipulate, post to another site or

modify this image without my permission. All Rights Reserved.

Full view suggested. :bulletred:This is NOT FREE STOCK:bulletred:


Sorry if I can't thank you all personally.
Every :+fav: is a compliment and highly appreciated.
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Different types of eyes :icondeyedplz:

Also step by step how I like to draw eyes. I generally draw them both at the exact same time...seems to make them match better oppose to drawing one then the other.

This is considered stock. It may be used/edited/traced without prior permission from me ;)


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Well, it's more than a doodle but not quite a drawing. I sketched this out technically this morning. I know the lines aren't completely cleaned up, especially around the hands, but it was 2 am and I was drawing by lamplight and I was tired.

I was thinking about how Jon sometimes likes to lift me off the ground when he kisses me, but I didn't want to draw us kissing because I just didn't feel like it, I already have a kissy drawing on here. Instead, I made it so we're staring deeply into each other's eyes. I decided we should be saying "I love you" with our eyes instead of our lips. I really do like how this one came out, I think it's good for a quick sketch, but as always I have things I don't like. While I'll admit I need a lot of practice with hands, I hate hands, I hurried with the hands and they came out somewhat decent. I actually only spent about...not quite 2 minutes on drawing both hands. I just made the skeletal circle and went from there. I almost had to take a picture of my own hands as a reference, but I was able to make it work. I did have to search online for a few body references for him holding me, and I found some photos of couples holding each other, some sketches, etc. and I was able to visualize what I wanted a bit better.

Strangely enough, the one thing I had the most trouble with was Jon's little bear tail. You'd think it would be one of the easiest parts, a nubby little tail just above his butt, but no. I had to erase and redraw it 10 times before I gave up and settled with what I had.

Enough ranting. What do you guys think? Comments are always loved!
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Watercolour commission for :iconseaff:
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fractals
:iconsolark:
Collection by
done MB3d
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I just like the ancient ruins look I guess... This is a DE Combinate using Trans-KochIFS and RandCubesIFS for formula 1 and 2 and AmazingSurf for formula 3. No post processing :)

I used this texture  Texture 149 by deadcalm-stock

Texture 149by deadcalm-stock


Made with Mandelbulb 3D
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Mandelbulb3Dv1.8.9

Tweaks on len1.deviantart.com/art/City-o…

Mandelbulb3Dv18{
g....Uv0..UZ4.../....IE...EVDAAVUUguzWqb9PEP7UzDZQgRJjYj6.IKPbEI3Eguzo873Dv01wwj
................................zRcpVBGhM.2........Y.dA//......E.......U4/2...wD
...Uz6/...ki6.../2M1/...........o1....E5.....6TvHcx3mslD/2MTnC/EQGCm1dkpXm1....k
.7EnAnID12../2.........wz..................................3z1...y1...sD...../..
.wHnAnQD4wPTmhLJqwXws0YU6Qm7zgNvOWN7VBij3o7XVaHMmvPRDczv7K01zUjv6qgfXXnDYGXAbmS2
bwXgf1.Ns.VBz0VBUKwhpokDU.....o9q...X4/...EnAnoD.M....sD.MG.....................
.............oAnAt1...sD....zw1...................................kE8r7EQ....k1.
.....Ksulz1.......kz.QiYT/UF.24.T....k....EM....P....s/....C....z....6p1...UJE52
...U.0ubTOmNm7bL2pIKY/....../c..m9jw..UPAI91pRxj6YRyz7VtazX...........E.8.klLS4.
.sM93P58iz9.eLISw7kxz0........../6U0.wzzz1...........s/...................E.0c..
zzzz.............0...................2U.8.kzzzD............8....................
66kMzzvRp....u68Yrpuz0.Bp8zI0P.E..............8cU0.cU08cee0cU08.U08cUGJJU08c..8c
U08mx/8cU0.cU08cQs5cU08.U08cU0bTU08c..8cU08ly/8cU0.cU08cMw5cU08.U08cUmqTU08c..8c
U08kz/8cU0.cU08c...cU08cee0cU08cIJ3cU08cwy5cU08c................................
E6...A..V2E.....I....o....kIkVKNmJKG4B3.o/EN..........................U1C.U1BoE1
06E./......AnAnAnAXozwzzzzzzz5.EoAnAnAnAGznZNaNaNadozCaNaNaNO.0k........kz1.....
...wz.........zD........kz1...................zD........kz1........wz0..........
.....................o...../....1....2IPVdLOiR460x4S.65.........................
.Qk0.................MD8Qxckp1zj...........fQc3Nvwxvz...........................
................................................................................
................................/....M....k.....4x4PYZaPb/GGiF56ExqR............
..........U0.U..........................6.2.......oT./.........E........kz1.....
................................................................................
............................................}
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Futuristic stations made with Mandelbulb 3D 189
MixPinski4, _SinY, _LogY, ABoxSphereOffset4d, _SinhX and ABoxMod4d
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Spirals
:icondennisboots:
Collection by
raw. created in tierazon.
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Fraxplorer...manipulation.

I may not always get the chance to answer, or thank
you personally for any comments or faves, but they
most definitely are truly appreciated :bow: :heart: :thanks: :love:
And I really don't mind if you fave and run :D :D
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:iconblackshadowkitty:

thanks :iconkabuchan: for use of your awesome script ...

thanks for stopping by and have a great day!!!

:icontruesmiles:



© 2010 Janet Russell
"All Rights Reserved":[link]
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Fraxplorer.
Another spiral :forgiveme: :giggle:


I may not always get the chance to answer, or thank
you personally for any comments or faves, but they
most definitely are truly appreciated :bow: :heart: :thanks: :love:
And I really don't mind if you fave and run :D :D
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Apo7X
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Featured
:iconmikey1964:
Collection by

Mandelbulb 3D Tutorial 4: Basic Tips

Journal Entry: Tue Jan 28, 2014, 1:40 PM

Mandelbulb 3D Tutorial 4: Basic Tips



First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.

As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical aspects or have more technical questions, the best place to get those answered is at Fractal Forums. You can pick up the software there as well, Mandelbulb 3D. So while I'm not a tech giant, I do however know my way around the program pretty well, and can make fairly good images.

Also, and this is one of the most important things about tweaking, you should always give credit to the original author of parameters you tweak. It's common courtesy and such a simple thing to do. It would be nice if you gave a link to the parameters or image you are tweaking too, but at least mention the artist's name and say your image is based on their parameters or some aspect of their work, such as a particular formula combination or guidance they may have given.

Giving Credit Where Credit Is Due



I have argued with a few people over the years when I discovered they did tweaks of my work or other artist's work, and had not given credit to them. First off, if it was so obvious that I recognized it as being a tweak of someone else's work, then it possibly should have been tweaked some more. Regardless, the point being that credit was not given, and the most used excuse was, "I couldn't remember where I got the parameters from or who made them." I think it's a poor excuse. So the best thing to do to avoid this is to bookmark the location of the original parameters, or use the original artists name and image name as your saved parameters name. Example: blahblah-by-blahblah-1.m3p Just simple. No excuses.

On the particular parameters I chose as an example, I was actually able to track the lineage or evolution to where the starting parameters originated. I'm in no way saying you have to do this, but it was interesting. You can see the lineage of these parameters here: Parameter Lineage. So my parameters were a tweak of Brainpipes by Baddad. So as you can see, I gave credit where credit was due! :)

Let's Get Started!



Here are my parameters exactly as I posted them a few years ago:

Mandelbulb3Dv17{
Q.....h...EZ/...w.....E...U4IYmXsaT2.DhojygaXX/EfwcGHu/2dz9C1Qg0PBQxzGJNRcRBByzj
........................................kz1........Y./..................Y.2.....
.................M.1/....6EU5...N0....k4.....2NKEvc97VqD/.EM1DtD...6//...w1....Y
z.EnAnID12../2.........4.1....................2...........U0.....y1...sD...../..
.wX0LD0DVZHLFCU2HxXlgJe/RywKz4KxKFRMyHojyjCy8S2WRxnwvwtoer2Izok5enBJdHoD91jN7kP4
fw9l/5ohoWBHzyfkdxwa5.qD......YtF.............kD.E....sD/6kz.cNaNaNaNavD........
.............A6U.i1...........KRV3..q3K.UOLM/.oRV3.sr3K..WLM/.GSV3..............
..................kz.wzzz1.U..6.a/...Y1...EB....V1...20....A....c....EXx...UiJ4Y
Y65U.08cUyDcU0uzzzzzz1......Gc..zzzz.s0alwF.HWwD5Got8VlJaznQ2gtfpsZpz.028.kFrA0.
NqRaqWXXzzHbjGR3SUQxz.........../203z9nAu.k6mIqp.taszw1osMgdlHzDShM3ZaYq1zP..c..
0RH9.Q6Fbf24LNvjZBL9s6JkUz9..........IF6I..VHx0.AfpnSPCqaz1uk5LfQvXwz8ra5DlJDw.E
JEW0zH09r.EMoIRnIlIqzcnJXNw/X0xjw9zUrWWqG.2..UGIF/.cU08.ihkzyq5.U08c.662zzzz..8c
U0Eqb6KA...cU08.Am0k.1A.U08c.YdAlV1...8cU0ESzwDU...cU08.xv5cU08.U08c.oqTU08c..8c
U0kkz/8cU0.cU08....cU08.zz/cU08.yz1cU08.xz3cU08.................................
E....M...../....2....A....EEh3aSdtqNU6oPs/UQ..........................k/9.......
...................wz...........nAnAnAnAXz1.....................................
................................................................................
.....................2.....3..../....wpIkVKNmJaFjl4NdtqNl.......................
6............................k/E..........2........../.......60E..........EnAnAn
AnAvz...........................................................................
................................1....E/...E/....T/pPgZbFjl4NdtqN................
........................................S/2.....................................
................................................................................
..........................................U0....2....A....EEh3aSdtqNU6oPs/EN....
......................k/9............................/........yDnAnAnAnAnz1.....
...oz0........zD................................................................
.....................................................2.....3....0....wpIdtKNExqR
m..P..........................................................zDOaNaNaNa7z9.....
...wz.........zD................................................................
................................................................3....M....k.....
4x4PYZaPb/GGiF56ExqR......................U0.U............................2.....
...7.1.........E................................................................
.........................................................................../}

As a note to beginners, here's how you paste parameters into MB3D:

1) Select the parameters and copy them to your clipboard. (Select text with your mouse, hit the control and c keys)
2) Open MB3D
3) Click the icon on the top left of main window I have circled in red in the image below.
4) Click the Calculate 3D button I have circled in the image below.

1 by HalTenny

Once you click the Calculate 3D button, a preview render will begin and the first thing you're going to notice is that the image is rendering very slow. My computer is fairly fast, and even so, the render estimate is quite high for a preview. The render estimate was 1 minute 35 seconds. The actual preview render took 1 minute 47 seconds. Right away, this might put many people off in tweaking these parameters because they render so slow. Many times, this can be overcome so that the preview renders much, much quicker. Not always, but quite often. It depends on many things, such as what formulas are used, preview render settings, etc. So let's cover those things.

Preview Renders


One of the first things you'll want to check if a preview render is slow, are the render settings. Many times, people post their parameters exactly as their finished image was rendered. In other words, the settings may be of a high resolution image with high quality render settings. So let's have a look at my render settings in the image below. Now I find these settings odd, seeing them today. Obviously, at the time, I just didn't know better. :) By the way, I do want to say that my tutorials are based on my opinions, observations and experiences. If you hear of or see different things than what I say here, that's from another persons perspective or opinion and doesn't make my way or their way right or wrong. So, anyway, as I said, the preview render settings are odd. It's like they are a mixture of final render and preview render settings.

First off, the image scale settings (red square at top of image) are good for a preview, so this is not slowing render speed. Higher resolution images obviously take longer and for previewing are simply not necessary. So if you are tweaking and the resolution is high, lower it for a significant preview render speed increase. Speed increase = shorter render time :)

Now let's look at the actual render settings (red square on the right side). There are two main problems here that are slowing the preview render significantly. The biggest culprit is the Stepwidth limiter setting. It is sometimes used to decrease noise in your image under certain circumstances. You need to believe me on this one. You almost, and I stress "almost," never need this set to anything but 1. Yes, that's a number one, not 0.1, and not 0.01, but 1. And I can say this definitively, a lower setting has NEVER helped reduce noise in ANY of my images, EVER. :) Again, this is only from my experience, your results may differ. I'm not saying it doesn't work at all, or has never worked for anyone, I'm sure it has helped some people with some image noise. I'm just saying it has never helped any of my images. What it will do is increase render time when set too low. And (in my opinion) it absolutely should not be set to anything but 1 for the preview render. Someone in the tweaking chain changed this setting from dainbramage1's original setting of .75 to .01, I don't know who, don't care. It wasn't me, even though I failed to realize it at the time years ago when I posted my parameters. I probably didn't know better then :). So if you load the parameters above, and right away change the Stepwidth limiter setting to 1, the preview render goes from taking 1:47 to 0:55 seconds on my computer, a big difference.

The next setting to look at is the Raystep multiplier. This setting is set lower for higher quality rendering. Here you can see I have it set to 0.05. This is a low setting and fine for finish renders, but again, (depending on the formulas used) rarely needed for preview renders. Most of the time, this can be set to 0.1 to 0.09 with satisfactory results for a preview render. In this case, we can set it as high as 0.5 and still get a fairly clean preview render. I want to be clear here. The actual setting you use for your finish render has to be determined by you. It will depend on the formulas used, how big an image size you render at and how long you are willing to wait for the render to finish, among other things. So changing the Raystep multiplier setting from 0.05 to 0.5 doesn't effect the preview image too much in this case. What it does do is change the render time from 0:55 seconds to 0:08 seconds on my computer! So we went from 1:47 to begin with, all the way down to 0.08. (yes, that's eight seconds) It's important to point out that obviously the image is a little noisy with some minor ragged edges, (see inside blue box in image below) but this is just the preview, and for speed purposes, you shouldn't let it concern you at this point.

  2 by HalTenny


Impact Of Formulas Used



So now instead of you discarding these parameters as a tweaking project because the preview takes too long to render, we have something you can work with. Another thing to check while tweaking is the impact that each formulas has on the image. This is very easy to do, and there is a very good reason to do it. Sometimes certain formulas have been added that don't impact the image much at all visually, but they do sometimes increase the length of time the render takes. We've already reduced the preview render time down to 8 seconds, and I doubt we'll improve on that much, but we're going to look anyway. Time to open the 3D Navi window! Click the button that says "3D Navi", located at the top left corner (second icon down) of the main preview window.

The way to check if a formula has an impact or not is to turn them off, one at a time. There are two ways to do this, the easiest being in the 3D Navi window. In the image below, the red box shows what formula number you currently have selected. You can click the up and down arrows to scroll through the formulas. Next to that in the blue box is the name of the formula currently selected, and the number of iterations. To turn a formula off, you need to reduce iterations to zero. As you can see in the image, iterations for the Amazing Box formula are set to 4. If you push the down arrow until it says zero, then the formula is turned off. Usually, if not always, you will find that if you turn the first formula off, there will be a significant difference. And indeed, if you reduce the iterations to 3, you will immediately see the first formula has a significant impact, and can not be eliminated as a test to decrease render time.

So you do this one formula at a time going through all the formulas. Select the second formula by clicking the up arrow inside the red box. Iterations on this one are set to 1, so turn this formula off by clicking the down arrow inside the blue box. You will see this formula has no important, visible impact and can be eliminated. If you send this very 'minor' tweak to the main window by pressing the button (View to main)in the green box, and then click Calculate 3D in the main preview window, on my computer, this resulted in a one second speed gain. Obviously not significant in this case, but you can see where we're going with this. Some formulas add to the render time, and if they are not needed, should be eliminated.

You may wonder why that formula is there in the first place. I added that formula at some point in the tweaking process to see what it did. Although it was quite some time ago, I imagine it DID have an impact at some point, but as I tweaked other settings and variables, the formula was overpowered by some of those changes and became nothing but excess baggage. This is not all that uncommon of a thing to happen. So it's always a good habit to keep checking the impact of formulas as you add and change other formulas and settings.

Using the same testing sequence and moving on to the next formula, you will find that the _PolyFolding formula does have an impact, as well as the second Amazing Box formula in position 4. Both of these should remain turned on. The fifth formula, _SinePow2, has some impact as well, but not quite as much, but we leave it on for now. The final formula you will find has little to no impact, other than a slight color change, and can be turned off. I doesn't seem to decrease render speed though. For some reason at this point, I went back and checked the impact of all the formulas again. Formula one and six are now turned off. To my surprise, when I got back to the original fifth formula, _SinePow2, and set iterations to zero, it now has no impact and can be left turned off. Now I sent all these changes to the main window and did a preview render. It took 0:04 seconds on my machine. Now we have gone from 1:47 to 0:04 seconds in render time for the preview image, and only a minor noise increase.

As I mentioned there are two ways to change iteration settings, the second as indicated in the second image on the right below. It shows the Formula window and where you can change iterations there. If you do it in the formula window, then you have to reload the parameters in the 3D Navi window to see the change. (Click the Parameter button shown in the yellow box in the first image below.) Sometimes there is nothing you can do to speed up preview render time. Some formulas are just slow. But in this example we had some significant speed gains.

4 by HalTenny  5 by HalTenny



Yeah But We Haven't Even Tweaked It Yet!



Good point! So let's call the above pre-tweaking. I can't tell you how many times I've seen people say parameters are just too slow for them to tweak on their computer, so we solved that problem in this case. It's a start. Next I wanted to quickly cover some tips on DEcombinate and dIFS tweaking. I give a lot of advice through notes, so this is something I addressed in response to someone asking for a little guidance with dIFS...

First many people are put off by using dIFS because it seems too slow to them. To help with this, set the max iterations for your dIFS formulas to between 5 and 10. It's important to note that in DEcombinate mode, you can have your dIFS formulas first, with regular formulas following, or the other way around. So you need to make sure you are setting the lower max iterations for the right part of the hybrid. Those settings are in the bottom left hand side of the formulas window (in DEcombinate mode) as shown in image below. Iterations for non dIFS formulas remain normal, usually from a minimum of 60 to anything higher. I usually have dIFS formulas first, so in the example image below, maxits for hybrid part1: would be 5. Also, you can normally raise the Raystep multiplier in the main window under the calculations tab to 0.3 to 0.5 when using dIFS formulas. These two things vastly improve render speed.

Often when setting these up, I will reset the position and rotation of the image. (Two tabs on top right of main window, click each tab and there are reset buttons there) This resets the image to a center view looking down where the influence of the second part of the DE combinate has the most effect. From there just zoom in, rotate and slide the view for an interesting composition. Also there's another important setting in the formula window. In the red square at the bottom of the image below (at the very top of the square) where it says DE comb: there is a tab with 5 settings in it. They vary the effect the dIFS formulas and regular formulas have on each other. MarkJayBee almost always uses Inv. Max. (Me too!) These setting are something you need to play with to check out what they do. If you just float your cursor over the button, a description will come up.

Also you need to make sure you have the correct setting for where the second part of your hybrid or DE combinate starts! Just to the left of the reset button (top right in formula window) is a setting to set where the second part of the DE combinate starts. So if you have 2 dIFS formulas and one or more regular formulas, then the second part of the DE combinate starts on the third formula and the setting should set to 3... In the image below, I only used one dIFS formula so the second part of the hybrid is set to 2.

6 by HalTenny



Odds And Ends



In my opinion, you shouldn't be totally obsessed with how your final render looks at full (high) resolution. It would be similar to watching your 42 inch flat screen TV from 12 or 18 inches away. There's just no way it's going to look as good and every tiny imperfection will show. Instead, render your image as large as your system allows, or as large as you're willing to wait on (if you're impatient like me) and then either save it with antialiasing or only allow it to be viewed at a lower resolution. That will help smooth edges and eliminate some noise. Obviously, if you want to offer prints of an image, you want it to look as nice as possible. So render very large and use antialiasing or other method to save your image with the same number of pixels in a smaller size image.

In the image below under the viewing tab you can see where you can utilize antialiasing. (Click on top of the 1:1 under Viewing and the dropdown selection appears) Render at whatever size you choose, but before saving the image, select 1:2 aa or 1:3 aa. An image rendered at 3000X and saved at 1:2 aa will end up 1500 X. One saved at 1:3 will end up 1000 X

7 by HalTenny


Don't immediately assume that because the view in the 3D Navi window is terrible, that there is nothing to work with. Many times the Navi window shows a noisy, indistinct image, but there may very well be something nice hidden there. The image on the left below is from the 3D Navi window, the one on the right is from the main preview window. As you can see, there's something nice there worth persuing. :)

8 by HalTenny  9 by HalTenny

To get a good visual sense of distance or fade out in your image, you may have to adjust your far plane setting in the 3D Navi window. (Parameters for this image are at the end of this tutorial.) If your Navi window looks different, you may have to expand the parameter or adjustment panel by clicking the arrows in box #1 in the image below. Now you will see the far plane setting in box #2, it's set to 425.8. You'll want to change this to something pretty low. In the example I changed it to 5. Now you have to load that change into your main preview window by clicking View to main (box #3). Click Calculate 3D in the main window. You won't notice much change yet. The image below on the right shows the lighting panel. Make sure the Ambient tab is selected and adjust the Depth slider to the right, you will see changes similar to what the bottom image below shows. It's a simple thing that will add impact to your image.

10 by HalTenny  11 by HalTenny

12 by HalTenny


I guess that's about it for now. These were just a few things you might run into as you learn the program. Anytime you run into trouble, I'm almost always in Aposhack during the day, US time. :) You can also find help with almost any fractal program there. I also suggest the following tutorials to get you more familiar with the basics of MB3D:

Mandelbulb 3D Tutorial 1 ~
Mandelbulb 3D Tutorial 2 ~
Mandelbulb3D Tutorial 3 ~
Mandelbulb3D Volumetric Light Tutorial

Good luck!

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.....................................E....k...../pKMuZaPb/WEjV5.m/..............
............5g..................UNaNaNaiYz1..........kNaNaNaFnzD........kz1.....
.............................................E/k................................
..........................................E.....I....I....kLEx4PtNoPgFK9nZLP.Q5.
..................................................EE./..........................
......................k2S/2.....................................................
.....................................................M.....3....8....woMo34OZFaQ
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................................................................0....E/....0....
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nAHuz........s1E........Z.2.....................................................
............................................................................}
{Titel: 12-13-1~a}

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Hi guys! :wave:

First off; let me wish you all a - slightly belated! - Happy New Year! :D

Now, to the point; I recently discovered - via Kronpano's :iconkronpano: excellent piece 'Sierp Hilbert Construction Site': fav.me/d72bcaa that it's possible to create interactive 360 degree images of M3D - and doubtless also Mandelbulber and Frag - pieces.
The process uses a facility provided by 'fieldofview.com', which is accessible through a Flickr account. I personally have never been a great one for making vids of my M3D creations, so finding this feature was like manna from heaven for me! ;)

Basically, you'll have to have, or open a Flickr account: www.flickr.com/ to upload your images to. As most of you will be aware, M3D has a 360 degree view option within the Navigator; use this to create your panoramic 'base' piece.
To work best, the 'horizon' should be positioned in the exact centre of your image. This will avoid any unwanted distortion. If you are using a background image, it should ideally be a 360 seamless panorama, or I guess you could just leave it out and use normal or dFog?

The feature seems to work best with large 2:1 ratio images; I used my usual 4000x2000 size and it looks fine.

When you begin the upload process and give your image its title and description, you can then add the line in the description that does 'the business':

fieldofview.com/flickr/ ?page= photos/yourFlickrname/image number  

(note: there should be no space between the '=' and 'photos', dA very helpfully sees that as a =p ?!!)

Then, once you've clicked the 'upload' button, and have your image displayed in your 'PhotoStream'; click to open it, the image number is then displayed in your browsers URL line. Click on the picture description to allow editing, and add the image number to the link -  be sure to enter the second 11 digit image number into the above code - click 'Save'.

I've found it's best to open the link in a new tab, as there are no controls as such on the fieldofview page.

You can 'drag' the Pano around by holding down the left mouse button. Click-dragging on and off will give more control to your 'navigation'.

I hope you guys will have a go at this, and I'm looking forward to seeing what you all come up with!! :eager:

Here's the link to my first effort, a pano version of my 'MengerTropolis 1' piece:

fieldofview.com/flickr/?page=p…

Takes around 10-15secs to load.

As a wee footnote on the subject of Flickr.com, I noticed that there is actually a - very sparsely populated and underused! :crying: - Mandelbulb 3D group on Flickr: www.flickr.com/groups/1657864@…  so why not join and add some work while you're there? :nod:

All the best the noo, and have a very productive 2014! :thumbsup::D
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AmazingSurf with Julia on. This was made from one of Len1's parameters, Nuttin Spatial

Mandelbulb 3d
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This is for the 10th Mandelbulb 3D teaser. :iconmandelbulb3dteasers:

I don't use DECombinate very often and rarely use dIFS formulas either, so I'll probably stick pretty much to basic stuff. I wanted to show how you can get a water look (or flat floor) in this one. Obviously I used reflections here and it was a good opportunity to show some hard shadows as well. The challenge is to make a piece using DECombinate mode with at least one dIFS formula, and also using volumetric lights. A minimum of three formulas are to be used. Don't forget that volumetric lights require that you have some fog in your image, and depth setting are important too as well as the angle of the lights. (Mandelbulb3D Volumetric Light Tutorial)

This piece uses cylinderIFS in Fo.1 followed by AmazingSurf and _RotatedABS

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.............oAnAr1...sD....zw1...................................kHdXqDO....k1.
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zzzz............P/...................2./8.kzzzD............8....................
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./oSi.8cU0.E./2EFonzTz9../2E.VSGU08c..2E./2zJ/8cU0.E./2Ez4ajHXD../2E.VQPU08c..2E
./okulfrS1.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................
E6...A..V2E.....I....o....kMtlKOiFKNmZYFH/............................U1C.......
06E./..............2./........zDaNaNaNaNez1.............................Ez9.....
........................kz1...................zD........kz1........wz0..........
.....................2.....3....6....2IPVdLOiR46HJbQa/..........................
.Q..4MU/.6...........cNaNaNaNKzDOaNaNaNaNzXNaNaNaN4zz........I/E.......Ml.2.....
..68./..........................................................................
................................/....E/...E/....T7pPo34RZFKEWB5.dtqN............
..........U/4M....................................KD.1.......j0koAnAnAnA1z9.....
................................................................................
............................................}
{Titel: 9-2-1-c}
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Yeah, right you say. How can the sun shine in a cavern? Obviously, if they can build a city such as this in a cavern, they can also have an artificial sun. ;) I actually used a metal light map but it looks great on the rock.

Mandelbulb 3D ~ Trans-KochIFS~RandCubesIFS~Amazing Surf~_RotatedAbs~_Translate In DE combinate mode with the Min nlin setting.
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Thanks for your kind comments


Resources and tools:
Fractal Created with JWildfire luisbc.deviantart.com/art/26-3…
Music www.flashkit.com/loops/Techno-…
After Effect , Photoshop and flash

NOTA:


No me considero artista,pero disfruto con lo que hago y me gusta compartirlo con ustedes..
Do not consider myself an artist, but I enjoy what I do and I like to share it with you ..

Thank you all for your favs ! You've made me very happy.


Enjoy!!

:iconunplacer-plz:
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:iconundead-academy:
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:iconundead-academy:

Thanks for your kind comments


Music www.flashkit.com/imagesvr_ce/f…

NOTA:


No me considero artista,pero disfruto con lo que hago y me gusta compartirlo con ustedes..
Do not consider myself an artist, but I enjoy what I do and I like to share it with you ..

Thank you all for your favs ! You've made me very happy.


Enjoy!!

:iconunplacer-plz:
Show
Add a Comment:
 
No comments have been added yet.

Thanks for your kind comments


Resources and tools:
Fractal Created with JWildfire
Music www.flashkit.com/loops/Ambient…
After Effect and flash

NOTA:


No me considero artista,pero disfruto con lo que hago y me gusta compartirlo con ustedes..
Do not consider myself an artist, but I enjoy what I do and I like to share it with you ..

Thank you all for your favs ! You've made me very happy.


Enjoy!!

:iconunplacer-plz:
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FULL VIEW PLEASE!!!!:


Resources and tools:
Raw Fractals JWildfire 1.0

Please if you download could you take the time to favorite!!!

:iconfellawork-plz:

NOTA:


No me considero artista,pero disfruto con lo que hago y me gusta compartirlo con ustedes..
Do not consider myself an artist, but I enjoy what I do and I like to share it with you ..

Thank you all for your favs ! You've made me very happy.


Enjoy!!

:iconunplacer-plz:
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