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:iconcrowleyrobs:
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The Skyland, where the Kingdom of the Winds is.
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A concept art I made for a MMO game project 《THOR》 of Lager Network - Chateau of Dark Moon.


When the brave heroes attempted to investigate what lies within the Chateau of Dark Moon - An old and stale manor of the Dark Moon Duke, a noble man who turned into a monster - They heard something stirred in the shadow. It's the minions of the Dark Moon Duke! They marched back to their nest from a raid, clearly there were some poor victims tonight. The vicious winged creatures filled the sky with harsh, unpleasant squeak. The full moon guided the army of darkness home with chill light.
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A concept art I made for a MMO game project 《THOR》 of Lager Network - City of Dawn. This is one of the major city in the game that is going to be the capital of the players.
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The Dragonland, home of the dragonborns.
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The Waterland, home of the depthsidents.
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Landscape
:icondouxsourire:
Collection by
Deckard Cain and Leah had traveled around the land of Sanctuary, in search of both the knowledge of the prophecy of the return of the Prime Evils. They witnessed the wonders, lived in the wild, no matter how dire the condition was.
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A bit eccentric, perhaps. :)

I wanted a similar style to this other one I made a few weeks ago, like if it was another place in the same world and time:


Well, in fact, I used this same color scheme in several images in the last few months... Here are some examples:


I built the structure in SketchUp, rendered it in Vue. My biggest problem here was deciding when to stop building it because I just wanted to go on and on and on... :)

EDIT:
Several people commented on how dangerous this can be. Well, fear not because those orange stripes are in fact a force-field generator, automatically activated when someone, equipped with a "Kinetic Bracelet", enters their area of influence. The force field will automatic cancel the kinetic and potential energies of your moving body if, for example, you happen to slip and fall. Therefore, you will effectively stop your fall and start floating above the stripe. The "Kinetic Bracelet" will then call your "Hover Vehicle" to the proximity and you will be able to jump on board and select your next destination.

The "Kinetic Bracelet" has an "adventure" mode which you can activate and will cancel the effect of the orange stripes. This way you can dive between levels at will. Do it at your own risk. The insurance will not cover accidents if this mode is activated.

The "Kinetic Bracelet" has an "extreme" mode which will randomly change the effect of the force field. For example, it can increase your kinetic energy and decrease your potential energy, thereby allowing to make huge jumps effortlessly. It's also extremely dangerous... and, of course, the insurance will not cover any accident.

Warning: not all areas are equipped with orange stripes. The "Kinetic Bracelet" will not let you move in these areas unless you set it to "adventure" mode.
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Normally, I have a clear vision in my head when I start working on an image. This time I had it too but... it was not this one. This turned out fairly different from my original vision. Anyway, I just let it grow. I might still try to do the original but I'm not sure.

As always, this was rendered in Vue with almost no post-work.
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Cropped a detail I liked of an older painting and started from there to create this new one.
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for Age of Conan
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Landscapes, etc.
:iconjunicahots:
Collection by
i hope you like it.

C&C Welcome


Rendered with Terragen2
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A group of outlanders were surprisingly welcomed in a battle they never would have thought to have.
It was a General's order. While these outlanders had some acquaintance with the subject, then they are not an expert.
It was an armed sentry placed by the General to watch for intruders.


Done in PScs5
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...
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:icondonotuseplz::iconmyartplz:
Background done for children's animation series "Au!" (still in production)
production by: r40 TV channel (Russia)
work on project at main background artist

© 2012 r40 media group, ArseniXC

pixiv mirror [link]

yep this views different, add some changes because this is work version, in progress.
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This fan art of Diablo III was made for a contest on cafe sale forum. I hope you'll like it. The game looks awesome.
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Hi there!

Guess which sketch I used to complete this matte painting? ;)
I changed the topic, mood and lighting quite a bit ...

Done in Photoshop CS
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Entry for the latest EOW round at Conceptart.org: [link]

FACEBOOK
SKETCHBOOK
LIVESTREAM
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an older speedpainting of some upside down mountains or at least that was the idea.
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Treehouses as far as the eye reaches (when you are not a wandering stargazer of course !), sunrays fighting their ways through the evening haze, or morning dew ? No one can tell , every star has his own rythm of light and dark, pulsating, never changing position, a 3 dimensional nail in the four dimensional veil of space-time holding together both of them, forcing them into a unity we call reality.

Linework done with fineliners (about 2,5 hours) and coloration ,about 3 hours , makes 5,5 hours.
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"Upon The Sanguine Shores" By Jeffrey Smith
--------------------------------------------------------------
© JEFFREY SMITH
--------------------------------------------------------------
Website: [link]
--------------------------------------------------------------


“The Sea Wolf”
By *FaintSketches

It was amazing how far I had traversed the shore that night. In complete blackness, with only the sound of the waves. They rolled astonishingly gentle along that stretch. It was as if the waves whispered to me the tender secrets of the ocean, things that I never have and never will know, but they hinted to me. I feel they hinted that there is beauty in the ocean that rivals the splendor I see in my own world. Something equivalent to the wafting of wildflowers, the buzzing of dragonflies, or the scents carried on the winds that roll down from the mountains. Birth. I figure that too happens in the oceans.

Where I was born, the waves crashed with vehemence. My seven siblings and I were frightened of it in the early months before we left the hole. We imagined it was a great and terrible beast that waited for us to emerge, and once we did we would be eaten within moments. I had not the ability to even engender an image in my mind of what this beast might materialize as. I only felt it in my chest. The agony of fear. We all felt this despite the soft chiding of our mother, who insisted it were only “water”. What ever that may have been. To us then, that meant nothing.

When we first emerged, I remember I was the only one of us whose fear was completely shattered by unparalleled awe. We all stepped charily out and peered over the crest of the rocks, with the morning sun casting everything in what I now know to be early sunlight, and the first of the waves that crashed sent them yipping back to the hole with even more terror than before. Not I. I flinched, yes. I flattened my ears to my head and crouched until my belly brushed the rocks, but I was not afraid. I remained still for a few more crashes, but before long I was standing again, inching closer until I actually felt the spray. I believe I felt then what it meant to be a living thing.

Every day since, I have walked abreast with the ocean. Often with the waves more violent than that, sometimes less. I recall and relay this moment of hearing a gentle ocean for the first time as being my very first feeling of real peace. I realize that may sound odd or even overly dramatic considering the peaceful things I have seen on land, but the ocean to me is a symbol of my birth, of my upbringing, and my survival. I rely on it and live by it and know it as well as you can from the shore. I have heard only anger or sadness in it for all my life, and to me that created a dismal notion that this on which I rely is something possessing a great deal of ill intent. That changed though that night I walked and heard it actually speak softly to me. As if it finally knew me rather than I only knowing it.

I had emerged from the wood at dusk, walking a straight shot East, as I have been doing now for the past five years, and the sun had already gone down. As is my norm, I walked down to the water to wet my feet, as I am fond of feeling wet when the weather permits. The quiet penetrated me then but I did not yet give it thought, I thought only of the moments prior to exiting the wood. I mulled the moments over so intensely that the sinew in my frame felt tight. I was tired. Agitated. Pained and hungry.

Once my feet were wet I trotted along the water, just past the licking of the waves, at a steady, even pace. I held my nose to the air and remained oblivious to how gently I was received, but as the tension in me finally began to dissipate I was conscious of how calm the evening was. This was when I felt it so truly that the ocean were being kind to me. As I felt it more intensely I did not do what one would expect. I did not stop, I trotted quicker. Faster and faster until I felt youth in me again. A carelessness springing from happiness rather than an absence of mind. The waves whispered and sang to me until I felt joyous enough to run at times. I felt freedom in my tired heart that allowed me to sprint when there was no need to at all. I think I may have even howled once.

Morning though… morning was when I felt in me a sense of joviality unrivaled. I was of course exhausted, and sat back from the waves. If they can be called as such. They rolled too small almost to be waves. Too kindly. I continued to watch them as I sat upon a boulder, whose surface was smooth enough so as to not trouble me, and so the sun rose.

At first it was fairly unremarkable, as the horizon simply turned a different shade of gray, but it unfolded rather quickly as something crafted by an otherworldly force, knocking thought and words clear out of me as if I had been told to keep quiet by Mother Nature herself. The clouds seemed to explode and the sun crept up, turning everything into a rusty red that reminded me deeply of my mother‘s coat as I remembered it. They billowed and formed in large arcs as the sanguine of the sky was mirrored over the water, and a window formed to show the first blues of the day. The clouds actually seemed to form a golden pathway into the sky, and for a moment I felt I was witnessing the unfolding of a miracle. Fear may have taken me then had I not been so overcome with joy and longing, for I desperately wanted to follow this path before me. Though my reason firmly held me, and still I sat.

I sat more still then than I ever had in all my life. So still that the seagulls ceased to see me. So still that I felt my heart beating. So immeasurably still and silent was I that I felt nothing existed in the world but this scene, this area, this indentation in the world that only I had seen. Nothing else mattered then. My sigh was as deep as the ocean itself, seeming to come straight from the depths of my soul, for I was truly content.
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Sci Fi and Scapes
:iconej-1995:
Collection by
Alexey Braverman ©2009
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Made with Mandelbulb3D 1.8.9
DE Combinate (_Rotate + _Translate + MixPinski4 + _reciprocalZ3b) + (ABoxVaryScale + ABoxModKali)
Background photo by :iconsky-stock:

Making of:


Temple Variants:


Check out my 3D printed fractal sculptures!

Thanks for the favs!
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My 4th DD, thank you deviants!!

Made with Mandelbulb3D 1.8.9 - using the new volumetric light!
HeightMapIFS + _Rotate + ABoxVaryScale + ABoxModKali

Temple Variants:


Check out my 3D printed fractal sculptures!

How to use Volumetric Lights in Mandelbulb3D? =>
Go into the coloring tab of the main window and click on the "Dyn fog on it" button: it will transform into volumetric light. In the text box next to it, you put the number of the light source you want to use for volumetric (by default it's the 1st one) then you can render the image. If the light direction is not interesting, you can change it using the sliders in the Global Light tab of the light which is selected (make sure that the light in On, and also note that volumetric lighting also works with Positional light, as in the latest image by Kraftwerk). Then you can modify the intensity of the light by playing with the d.Fog sliders in the Lighting window. As a side note, if you use Hard shadows, don't forget to try to tick the "Softer HS" box in the post process window, and try to increase the Radius value. It will blur hard shadow edges for more realistic renders. Hope this helps.
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Pilot 01: You! You can be my wingman anytime.
Pilot 02: Bullshit! You can be mine.
( and the 80s music keeps playing) ^^

The airplane inspired from the ray.
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Follow me on Facebook :facebook: - [link]

Took an old photo of some highway in LA and just painted over it, tried to make it a little more interesting :) Hope you like it! Original photo - [link]
Photoshop cs3, ~7 hours, wacom intuos4. Photos used for texturing.
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Scenery
:icontatimusprime:
Collection by
Speed-Matte-Paint
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This was a quickie, made in a couple of hours. Basically, I wanted an excuse to make another starry sky, like my previous image, but this time in my favorite color. :)
Here's my previous image:


And here's some other images I made where the viewpoint is also on the inside of a cave, looking out. I just realized that I have a few of these...


Rendered in Vue, including the starfield.
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Just another mile-high dystopian cityscape with never ending flying traffic and mass transit shuttle buses taking people to and from their offices in the sky.

*WOW, a DD* What a great surprise to stumble across!! Thanks for looking and for the great comments, and an extra special thanks to phoenixleo and gucken! :)
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hey guys this is a visual development matte painting for film I created at Blur studios a while ago, 3ds max rendering and paint over on photoshop later, it was a fun paint with lots of detail , original size is 5K wide
original city concept is not mine , I just took the rough color skecth and did a high res image with lots of detail, took me about a month to complete !
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Landscapes
:icongabchan:
Collection by
Location artwork for DeNA's Android game 'Urban Survivors'
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An old concept I never posted.
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Blades of Time is an upcoming hack-and-slash action-adventure game for PS3 and Xbox 360.

Client: Gaijin / Konami

More info: website, Trailer
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Subscribe :facebook::[link]
Like my Website:[link]
Textures:[link]


This one was so much fun to do! Worked on it quite a while because I wanted to combine my fantasy style with some more urban stuff.
Also the composition was quite a bit of work, adding the dogs really helped making the eye twirl around in the painting.
Hope you guys like it! :meow:

Here's the link to the original sketch: [link]



©All rights reserved - www.jonasdero.be
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Commission work, which was a lot o fun to paint.

20 hrs, Photoshop

:icondonotuseplz::iconmyartplz:
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Landscapes
:icontheshadowedgrim:
Collection by
Another card for [link]
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...You're sure of a big surprise!

[EDIT] I've received such crazy support for this painting, nealry 2,000 views and 400 favourites in just 12 hours, it's crazy!
So as i thank you i've decided to create a tutorial, it's still quite broad and i'm not the best at explaining (i can write forever) so please if you have any questions or would like any help just send me a message / note / comment and i'll get back to you asap :) Tutorial below:



This is the finished version of 'woods work in progress' that i posted recently. I'm still not fully happy with it however i think this is as far as i'll take it. I was inspired by my internship assessment day at Supermassive games last week as i was shown around and introduced to their project 'Until Dawn', it's a horror game and is an area that I've never really attempted so i really wanted to give it a shot.

Yesterday i was given the offer to join them for the internship! Which is great :] i start in two weeks and then will be off for about 2 months working with them, i can't wait. Will do my best to keep up some personal sketches and studies in the evening, though i better do that pesky dissertation also...
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A giant spider web hangs above a waterfall from a long-dead arachnid, or is it?

I wasn't too pleased with this at first, but I kinda like it now. I wish that the stairs looked better, I really need help choosing the right colours for certain materials!
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dear friends and watchers, BIG thanks for all your supports ; )

hope you like it!
-Sina P. K.
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a personal work
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This set (Throne of Tides) has been out for a while now so here's one of two cards I did for it.

Enjoy!

© Blizzard Entertainment

-
Here's the process for this piece, if you're interested

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Process for the Blood Elf Priest I did for the latest Crown of the Heavens WoW TCG set.

Final file is 6000px wide, and ended up with 7 layers - 3 for most of the painting, 3 for effects and tightening up, and a final adjustment layer to tweak.
(For those who're interested, since it happens pretty suddenly here, most of the 'glow' effect is painted with a darkish orange onto a Linear Dodge layer, which also has an Outer Glow set to a dark orange/red and Linear Dodge.)

Don't exactly remember but roughly 9-10 hours, or so.
Photoshop CS4.

© 2012 Blizzard Entertainment
Final is up here -
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This is the last tutorial that I did, was very hard work but I really enjoyed the process. I hope you like it.
Tutorial :[link]
Magazine: [link]
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scene
:iconxiaoxiao2012:
Collection by
Part of a collection of unfinished sketches I'll most likely never finish, but still value. Odds and ends, rough edges and recycling abound.
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Part of a collection of unfinished sketches I'll most likely never finish, but still value.Odds and ends, rough edges and recycling abound.
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Part of a collection of unfinished sketches I'll most likely never finish, but still value. Odds and ends, rough edges and recycling abound.
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A design for a kingdom built on cliffs.
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Was happy to be contacted to help the folks behind The King's Lance pitch their dream project, now on Kickstarter. Sometimes concept art takes years to give energy back, so it's also been nice to have work to share so soon after completion and to be able to help with promotion.

The game seems fun, and I'm all for more depth in iOS entertainment. Have a look,
[link]
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