Building a tower in Structure SynthJust some previews I rendered while I was making itMore Like This
The very first tower version. Tried adding windows, but it looked like poo and so I moved on.
Changed the base to be 3x3 and added some scaling down as the tower grows.
Now, there are 3 different wall types: a 4x4, a 3x3 and a 2x2. They interchange randomly (although here come pretty much in sequence). It was a major pain to implement, and I still feel smart for figuring it out.
The major change here is that now tower has both scaled down and scaled up levels, so, as it grows, it can get either thinner or wider. Also, added a bunch of small details.
Removed some of the details to make the generati
Apo 7.14 and dc_linear: A few tips!Apo 7.14 Tips:More Like This
Wow! I haven't done a new journal since I got fooled on April Fools day! So seeing as I have worked with dc_linear and dc_triangle a little, I thought I might share some fun.
Xyrus-02's Apophysis 7.14 allows for the use of direct color. I'm a mental midget on a lot of this stuff so while there are certainly explanations on or about direct color out there, they seem to be more to the technical side rather than the practical use. This is no criticism of those explanations, (such as IDeviant's blog at Apophysis on direct color), but rather a more hands on, non technical approach. Think of it like this: I know gas explodes, and if you put it in your gas tank, the car makes the gas explode in a controlled way such that it makes your car go! To most people, this is all you have to know. It's all I need to kno