In February I submitted this entry for 's MEGA MAN TRIBUTE book, and it made it in! Now that the book is about to be released, I have permission to post the piece online.
I'm honored to be featured among so many fantastic artists. For my piece, I wanted to focus on a relatively unusual character: Tengu Man. The illustration depicts my own Tengu Man design in his stage from Mega Man 8, accompanied by a Tencrow and a trio of Metall SVs.
Here's how you can get your own copy:
MEGA MAN TRIBUTE LIMITED EDITION HARDCOVER
-The book is premiering at the San Diego Comic-con at the UDON booth (#5037), July 20-24
-For fans not attending the show, you can preorder the book at UDONstore.com ([link] )
MEGA MAN TRIBUTE SOFTCOVER
-The standard softcover edition is also available for preorder on amazon.com ([link] )
There are a lot of people uploading the full version of their Udon Megaman Tribute pieces, but I want to give a peek while keeping the full version a surprise just in case I'm fortunate enough to be chosen for inclusion.
I wanted to focus on a character that I thought wouldn't get much attention (also one from two of my favorite Megaman games).
No matter what happens full version coming soon enough
"A weapon platform that can deliver death and ruin to nearly any part of the battlefield, the Khador gun carriage is a rolling engine of destruction. Its dual cannons can blast apart enemy warjacks, shatter troop formations, or transform the earth into a crater-scarred wasteland. Their resounding thunder often heralds Khadoran victory on the battlefield. Even without its mighty guns the massive machine can easily shatter through enemy lines and trample foes beneath tons of iron and horseflesh."
This is a path of development sheet for the upcoming Khador Gun Carriage model from the next Warmachine expansion; WRATH. Just to give you an idea of the process - a couple of ideas were batted around. The horses pulling the carriage on the final design were handled by someone else after this portion was finished.
since I didn't get around to making a portrait and, well . . . this is too simple to make excuses about...
UPDATE: Well the original reason's not up any more, but this square's in here now at 5,9
UPDATE 2: So obviously the blank square was a little much for some people (and really, it was just crying out to be filled with something), so here you go. 25 minutes, textures from cgtextures.com and if you really want it, the original is still up here . . .
I'm not quite sure what I was thinking, just felt like drawing a robot and. . . damn, would've been a good one to video. Ah well. Shall try to remember next time. Sort of cuts down on the spontaneity of it though...
ok! there are still a lot of things to learn, but I think, I got the idea of shading now. I know, giving this mech so much detail is really silly, but it was great fun! and yes of course this one had to become classic rainors raiders blue...
Some more Blizzard fanart, cause they do cool things. Just having some fun being nostalgic about BC days when I was at my peak of WoWhood.
Had a lot of fun with this piece, it was one of those few that just kind of flowed from start to finish and never caused much trouble. It's also good practice as I'm trying to push myself to draw more complex armor lately. Getting better slowly but surely!
Also saved progress shots on this one, so here's a start to finish process gif: [Link]
Alright, tomorrow is the release day ! I hope the remastered version of homeworld 1 & 2 will inspiere a new generation of enthusiastic and creative folks, like me back in the days. I thought the Taiidan research base on Gozan IV is a nice setting for a quick fanart this time, I know this is Cataclysm but its still a part of the Homeworld-Saga right?
I normally make my own costumes but this time I was just the model! I set up a photoshoot on an aircraft carrier to really nail the NGE feel for Asuka. There are more photos on my Facebook, so check out the link in the description!
Arkham City. Bought it. Played it. Completed it. Currently slogging my way through Uber Hard mode (because I'm evidently some kind of masochist).
I enjoyed the game, but it wouldn't be a Rocksteady production without some f**king terrible design decisions. They were present in Arkham Asylum, such as the Ivy Boss battle, and they’re back in the sequel. “Riddles” that cannot be solved unless you have a certain piece of equipment? And which KILL you when you fail? And which give you NO CLUE WHAT-SO-EVER that you CAN’T solve that “riddle” at that point in the game, leaving you to repeatedly die/reload as you try again and again to find a solution? You didn’t think that might cause just a smidge of frustration, Rocksteady? And by “smidge” I mean; a level of frustration that might cause one to take a visit to your London studio and burn it to the ground.
This is inspired by the WIPs I usually like to upload.
As I always say, my habit is to keep drawings covered to prevent smudging and I let nothing touch the paper except more protective paper! But, at least twice while doing this, I got annoyed with myself at first glance for putting pencils straight on the drawing paper. Turned out I'd just tromp-ed my own oeil.
Also purchase a bigger jpg version to have it as a wallpaper!
Sometimes, you find the key to your problems in the dark moment. There is always a magic door and a key near you. The light and the solution aren't far. Sad events can be a source of enrichment too. The bird I drew isn't an eagle or a parrot, it's a crow. (If you wish, you can also view a detail and the work in progress here...)
conceptual background for a little app/project in works; this is the upper part of the Zanzibari forest which is a fictional palce I came up with. some of the little creatues do not like the sun-light!
p.s. while Zanzibar is a real place in East Africa yet the Zanzibari forest is a fictional place I came up with.
This time, she brought a selection of her drones. Geared up for a small war.
Photoshopped image using pieces and bits of game concept art, those being Ghost Recon Future Soldier, The Witcher and Metal Gear Solid 4, as well as the cover of the Shadowrun book Spy Games. All copyrighted by Sony CE and whoever publishes The Witcher, and CGL Game Labs. Not meaning to infringe on anything.
Edit: Finally, FINALLY managed to add an actual Ares Alpha. Thanks for the spiffy new image in the boxed set file, CGL. A bit higher-resolution would have been cool, though. Gun is built using bits of all Ares Alpha SR arts (lines are mostly the old, Mike Jackson, image) and bits of the old XM8 art I've been using so far (the sight, the grenade launcher pistol grip, the shock padding). More Edit: A hopefully better gun.
New chart (only really relevant for Shadowrun players): Shadowrun race size comparisons. Always wanted something like this but never saw one so ... I made one. As always, Art is not my own; most of it is official art from Shadowrun Returns and Shadowrun Online, with the humans being Tron (male) and Syndicate (female) concept art. The female elf is a DeviantArtist's work, alecyl's.
Addition: New, higher-granularity metric scale and, to the right, Imperial measures. Hope I got those right.
This one's very beta. It's surely subject to change.
In case you never heard of, read, or watched Mobile Suit Gundam Unicorn, this is it's main antagonist, Full Frontal. The fact he can still be such a classy badass with a stripper name speaks volumes to the character, I tell ya. XD Anyways, this was done as a Christmas gift for !
Full Frontal and Mobile Suit Gundam Unicorn created by Harutoshi Fukui and property of Sunrise, Inc.