Behavior: Riot Moa spawn upon the first detection of Tenno, then later lock-downed areas, and various hallways and corridors, however they can be found in other circumstances irregularly. Their main purpose is to block the Tenno from advancing, with either heavy artillery fire or physically bashing the Tenno back if they get within melee range. While in walker mode they can only walk, being unable to run or maneuver easily. It primarily walks only to relocate.
Attacks: While in walking mode, Riot Moa can only attack with their back-mounted cannon. When taken position in bunker mode the Riot Moa can attack with both the cannon and missile artillery simultaneously and is its main form of attack. If a Tenno were to attempt to melee the Riot Moa whilst in bunker mode from the front, the Moa will bash the Tenno away knocking them down. Specific points on the Moa must be attacked to kill it, its riot shields are impenetrable but not its body.
Environment restrictions: Various man-made tile sets. Won't be found earth/land-bound. Any mission type. Uncommon enemy.
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The Gatling Moa Variation
A study of some modular industrial robots. One is configured for autonomous security work, and the other as a mobile power source and cargo tractor. While they occupy two ends of the spectrum, their components are largely interchangeable.
I did this for some relief from Spacecraft of the First World War and my day job. I wanted to adapt certain elements in the work of Izumo Jyuki, Niklas Jansson, and Aaron Beck that I admired, and combine the influences in a certain way. It’s a little rushed in spots, but I knew if I kept noodling at it I’d never finish.
Tonight seemed like a good night to wrap things up on it, as the alternative was old music and unpleasant memories. While art doesn't keep such things at bay, it does leaven them somewhat. Here's to hitting that feeder bar!