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mecha
:iconspodos777:
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Kitbash session.
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Speed photobash/paint during my lunch.
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Speed photobash/paint during my lunch.
Have a nice weekend everyone! ;)
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Pretty much finished this model. Maybe different shots coming! 

Maya, Keyshot, Photoshop
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Commissioned piece of a battletech game mech

Wacom and PS over pencil sketch

mattPLOG
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Initializing artist's comments...

Entry for the Corpus week of Design an Enemy type. Volkovyi lends his skills again to aide the Corpus. We wonder what that Frost is up to?

Description:

Behavior: Riot Moa spawn upon the first detection of Tenno, then later lock-downed areas, and various hallways and corridors, however they can be found in other circumstances irregularly. Their main purpose is to block the Tenno from advancing, with either heavy artillery fire or physically bashing the Tenno back if they get within melee range. While in walker mode they can only walk, being unable to run or maneuver easily. It primarily walks only to relocate.

Attacks: While in walking mode, Riot Moa can only attack with their back-mounted cannon. When taken position in bunker mode the Riot Moa can attack with both the cannon and missile artillery simultaneously and is its main form of attack. If a Tenno were to attempt to melee the Riot Moa whilst in bunker mode from the front, the Moa will bash the Tenno away knocking them down. Specific points on the Moa must be attacked to kill it, its riot shields are impenetrable but not its body.

Environment restrictions:  Various man-made tile sets. Won't be found earth/land-bound. Any mission type. Uncommon enemy.

Forum Entry Post - forums.warframe.com/index.php?…
Individual Forum Thread - forums.warframe.com/index.php?…

The Gatling Moa Variation
Warframe: The Riot Moa - Gatling Moa Variation by Liger-Inuzuka

 
 

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by Herminio Nieves 2014 using bryce for render and Proteus Cargo Ship,Keppler 22 city colony and robo-warrior found at cg trader.com
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Commission of a bettletech video game mech.  

wacom and ps over pencil sketch

mattPLOG
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(A resubmission of an earlier post, using new colors and backgrounds to complement the linework. I like how it came out. much easier to see the ships themselves. Took the chance to experiment a little bit with new color schemes, and so far I've been mostly satisfied with them. I still want to lose the dark metal rimming though.)

concepts for Civilian and Organization owned spacecraft found throughout the systems and Planets under the control of the tenebrean collective. serving multiple purposes and operations within the empires territories and regions, largely in traffic and infrastructural related operations and duties that keep the empires systems operating smoothly. ships of these types can usually be obsserved traveling or operating between planets and orbital Facilities within individual colonized systems.

As each ship posses for itself its own individual entity with uplinks to the Grid system, individual ships and their crews can respond to situations immediately and without having to relay the call to major command posts for thier individual organizations.

The organizations that these craft operate under.

-Lesser Shipping Companies
Far too numerous to list or properly categorize, Shipping companies make up a fairly large portion of the inter system economy in tenebrae. Often operating between Sub empires and different species and their systems, they form the backbone of the inter system trade economy of the tenebreans.
Using Towers of Rift jumps to quickly travel between systems with their cargoes without risk of falling prey to Raiders and pirate groups. while not all Of the lesser shipping companies may partake in totally legal trades, they never the less serve an important part in the tenebrean economy.

-System Rescue/Repair
Acting as the systems Effective "Tow-Trucks/rescue force." System Repair and rescue ships are constantly on the watch within systems, carrying crews of highly skilled engineers and Rescue teams, their craft often traveling in formations of 3-8. system rescue/repair is often the first to respond to distress calls from damaged or troubled ships throughout/Entering the system. Using on board shunt Based systems to get rescue teams and Repair crews out instantly to the location of the stricken vessel(s).
Equipped with advanced communications arrays and fully functional on board engineering shops, groups system rescue/repair craft can get most damaged vessels online in a matter of hours or days.

-Colony-Security (Col-Sec.)
Often system owned and operated, The Colonial Security force. Also known as Col-Sec. is a separate branch of the Tenebrean Imperial military Dedicated towards the Purpose of protecting in-system worlds and facilities from attacks by Raiders and other outside threats, as well as maintaining the peace within the system. Operating small fast and maneuverable vessels with heavy hitting versus coil guns and Pulse killers. Col-sec does its job of protecting the in-system population of colonies and settlements with high efficiency, all the while raining down vengeance and destruction on hostile groups and raiders.

-Imperial Fleet
[link]

(anyway, let me know what you think.)

Art / Tenebrae Spacecraft / Craft shown / Tenebrean Empire / (C) Is of me :icontenebraesrising: 2012/2013
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Mecha
:iconcorsablue:
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Traditional draw, colored with Photoshop.
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This is my new technique, with this technique i done this image in 5 hours only xD
inspired from Armored core and Front Mission the game
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Early poster art for our studio's original title - Freedom Formula

"In a future where corporations rule the city states, extreme high speed racing exosuits called Vicious Cycles (VXs) race for entertainment on the track driven by captive members of bloodline genetically bred solely for speed. Zee, the son of an escaped driver, returns to the city manipulated by his father to fulfill his fate as a savior for the enslaved racers. Despite realizing this, Zee joins the illegal street race known as the Freedom Formula - a path that will rush him and all those around him to a fate with an exacting price. FREEDOM FORMULA questions what freedom and redemption truly mean."

The comic book will be out in end of July, published by Radical Comics. Watch out for it at your local comic stores. :)
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7 hours with photoshop,

Another mecha painting, at least x )
i made this during my preparation of national exam last week..
so as the result, i couldn't do the tests well... = ='
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Robotic
:iconloneold:
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commission open
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Сonverted civilian ATV. First and last line of defense when things go south.

Part of the series of concepts done for an unannounced turn-based strategy by Void Alpha.
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Sketchup, Vray, Ps
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Character for my personal project: Babiru.
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I like this character She has vivid colors
However, the outstanding I think that was because her butt over lol.

Hope you still think like me. :3
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Mech Country
:icontechy-ben:
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Built with Lego Digital Designer
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A mech with a cell phone.

Yeah, it's an Android. Aren't I just too clever to live? =P
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Another one for the family
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Bucket wheel excavator concept for mining operations in low gravity environments.

You can see it in this trailer here www.youtube.com/watch?v=mEQv0Y…

www.quantum-rush.net/

© GameArt Studio GmbH
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For the love of buses! haha.. Sketchup, VRay and PS. Cheers, Adam.
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Rogue X-Men by Celãoxxx
"Based on the character of Marvel"

Real Name:
Anna Marie (full name unrevealed)
Height:
5'8"
Weight:
120 lbs.
Eyes:
Green
Hair:
Brown with white streak
Citizenship
U.S.A.
Place of Birth:
Caldecott County, Mississippi
First Appearance:
Avengers Annual #10 (1981)

Please comment! thanks
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Model: oogloomkittenoo (MM #1039342)
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Model: Porcelain [link]
Photographer: Me

Edit!: ZOMG! A DD!!! WOOOOOO! Thank you so much!!!

My images are Not Stock!
:icondonotuseplz::iconmyartplz:
©Serena Star
Website: [link]
All rights reserved. Do not edit, reproduce, publish, etc without my written permission.

Become a fan of my page and view my most up to date work at my Photography Facebook page [link]
Or my Modeling Page (if you love Redheads!) [link]
Or follow my blog at [link]
Or my Tumblr! [link]
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Classic.
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Army mechs standing by in snowy region, playing with kids :)

Hope you like!

Photoshop
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This is the first zoids pic i ever did. I know the proportions are 100%, but i tried. lol.

I would have posted this one first before schneider, but my computer somehow lost this,...so i had to re-scan it into the computer. lol

-Drawn in pencil, and charcole.

I hope everyone likes it, and comments are always welcome!
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I hope you other 2 ligers don't mind me taking your photos and editing them. I really just wanted to make a wallpaper. I think it turned out great!

No im not trying to make my cosplay the center of attention, I just thought these 3 poses would look cool together!

This is the 3 Liger Zero cosplays that had pretty much the same materials and same ways of making the cosplays. I know there are a few other Zero cosplays such as Que-Sera-Sera and a couple others, but I just had us 3 (sorry others hahaha, I dont hate you I swear)

From left to right:
Liger Zero for Anime Boston 2010 by EternalJustice002
Liger Zero for Sakura-Con 2010 by ME!
Liger Zero for Otakon 2009 (?) by Dregrith
Original background made by reaper_123

ONLY THE OTHER TWO LIGER ZEROS CAN TAKE THIS WALLPAPER NO ONE ELSE HAS PERMISSION!

Hope you other 2 like this!
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I got roped into the same deal as Sebs. ^_^; That and the idea was sorta neat, I guess. Admittedly I should've re-did the stupid red and black things, but I was going for a more loyal conversion of the toy; heh, bad idea. ;D Anyway, Not bad for a quick draw in OC and colour, I think.
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:iconjbeetle2501:
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New Video Progress only 60%
Orz
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The third tutorial in the series.

Seeing basic shapes
Human body has always been one of the most fascinating subjects of study for artists. It's also very complex thing, so drawing human body may seem overwhelming at first. However, this is where simplifying kicks in. When drawing complex things, you first need to break it down into very basic shapes, such as cubes, cylinders, spheres, cones and so on. It's significantly easier to sketch things quickly with basic shapes than actually render the details exactly.

Drawing basic shapes may be boring, but it's really useful practice because you can't really get away from perspective. And as simple as it may seem, it's not that easy to draw even those basic shapes right at first. It took me a lot longer to draw that row of basic shapes than I had expected. It was surprisingly good practice even for me.

Once you are able to draw individual shapes, you can start mixing them together to represent more complex things, such as human figures. Also, you can use a box as a guide and draw more complex object inside it. Using reference objects is very useful.

Seeing the planes
In order to truly understand the 3D, you will need to understand where the surface actually faces. This is where basic shapes come handy again.

You could say that the "curvature resolution" in human figure is so high that everything appear very smooth. However, it's quite hard to tell which way the surface is actually facing. A cube, on the other hand, is pretty easy: it has six faces, so they face six different directions. Smooth surfaces can be simplified into more blocky forms that make it easier to see the planes. This will also be extremely useful when you are applying shadows. When you are familiar with seeing planes, applying shadows will come naturally to you.

I usually use middle lines to determine the planes, sometimes contours with more organic shapes. With the two human figures, I wanted to illustrate the planes. I hardly ever draw things like that, so it was pretty refreshing to do. I also like to draw the characters like they were action figures xD.

Note, that while human figure drawing requires general understanding about perspective, it's not always necessary to construct the perspective. I find that the perspective guides are very useful, but once you can see three dimensional shapes and understand how we truly see (see my first tutorial), you won't really need the guides. I find that drawing doesn't need to be perfect, as long as it's convincing.

Remember that these are drawn for illustration purposes. You don't need every single guide when you are sketching. Once you are familiar with the 3D shapes and planes, you can drop quite a lot of the guides. I included some sketches there to demonstrate the roughness (I'll cover dynamism and foreshortening later). If you want to know more about the guidelines, search some other tutorials.


Proportions: heads as a measure
One common way to determine the proportions of the human character is to use heads. That is, how many heads stacked on top of each other would it take to equal the height of the character. An average adult human is around 7 - 7.5 heads tall. In illustrations, very epic characters tend to be as tall as 8-10 heads tall. Super deformed chibis are often around 2-3 heads tall. I often draw my female characters 5 - 6 heads tall for more cute proportions. I also scale some body parts to exaggerate the feminine body shapes.

There are a lot ways to determine the placement of each feature in human figure by guides. I haven't really used other than heads much at all. I have used more detailed guides on facial features only, but I have settled to very simple rules: eyes are around halfway, the ears are on eye level. The mouth/nose is around 1/4 head from chin and the earlobes are on nose level. Also, the distance between the eyes is one eye and half-eye from the outlines (forgot to illustrate this though ^^').

Remember, that the number of heads has nothing to do with the actual height of the character. It's just determines the head size compared to the rest of the body. That said, a character with 3 heads can be as tall as character with 8 heads. The difference with the proportions is just tremendous.
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Mature Content Filter is On
(Contains: nudity and sexual themes)
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:iconphildiscord:
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Finally I can send the "final" version of my contest illustration. For Riot Games contest.

You can download this image in original size in .png as Premium content. Thx!
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Dante
▪ Re-submit and re-draw it all over again! I like the 2nd version a lot better!
▪ Mechanical Drawing .5 with A3 paper
▪ Photoshop 7

 Devil May Cry 3 - Dante by Virus-AC DMC3x4 Dante by Virus-AC
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Forgot effects >.<
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Banner Gun Girl

Recursos Usados:

Stock 1: yande.re/post/show/290531/gun-…

Stock 2: yande.re/post/show/273456/gun-…

Render: Shooting Anime Girl Render by :iconani07:

Fractal: Fractal Pack 4 by :icongreentunic:

Fractal 2: Monster Fractal Pack 3 by :iconmorbid-sheep:

créditos a los creadores de los recursos (c)
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Made for a friend :) 
All credits of the resources I used go to the respectiv owners!

Anime: Blazblue alter memory 
Character: Ragna ? xD 

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Featured
:iconrelentless013:
Collection by
I prepare for the noble war. I'm calm; I know the secret. I know what's coming, and I know no one can stop me, including myself. I kill people I like. Some of them beg for their life. I don't feel sad. I don't feel anything.



More photo coming soon on my FB [link] TUMBLR [link]
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Hiki-Furisode(Hem drag, long-sleeved kimono)

It is the gorgeous kimono of the formal dress which an unmarried woman wears in a fete and a ceremonious scene.
...Possibly she may be the bride of the nuptial ceremony which is the last opportunity that can wear a long-sleeved kimono.
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The passenger plane which soars in the city sky
Furthermore, from its top,
Look at the super complicated world in an overlook view
You may think like a trifle your trouble.
ALL'S RIGHT WITH THE WORLD

[This picture was printed at size of 2,700mm *2,700mm, and it was exhibited between 3.30.TUE-4.11.SUN in large-scale commercial building E-MA Building of osaka]
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The radio antenna which was installed in the roof of kowloon innumerably.
It obstructed the root of the craft which did taking off and landing in neighborhood Airport
The radio antenna was removed several times by Government authorities.
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