TMM Guide - Playing Circle MagesThe Merry Mabari has often allowed players to play mages that, while belonging to the Circle, travel the outside world for adventure. However playing a Circle mage can be a grey area where lore is not always clear and changes so much through the games that you sometimes wonder if things have been retconed or have always been that way.More Like This
Advantages of playing a Circle mage are that you don't have to worry (too much) about templars and hiding your magic, not to mention the fact that you may have an easier life in quests that are set in the Circle of Magi or in dealing with officially sanctioned mages and templars.
However, a Circle mage should follow some rules of conduct that have never being officially stated in the games and probably never will, as your mage character in Origins was a Grey Warden, Hawke was an apostate and your inquisitor, even if from the Circle, lives in the mage-templar war era, when things are different and will possibly change forever.
The questions you should ask
Lost in Kirkwall==========More Like This
The summer heat in Orlais is scorching. The blonde dwarf was sitting under the shade of the big apple tree in Chantry yeard, secretly arranging a set of teacups and pots he snatched from the pantry. Slowly using a small dagger to cut up some slice off lemons and toss them in the teacup, filled with ‘cubes of ice’ secretly obtained and given to him from an acquaintance. The dwarf smile and rub his hands together, but before he had a chance to enjoy his cup of cold tea, a hard, cold voice resonates behind his back.
- There you are! – Varric can tell without even turning back that it’s Cassandra Pentaghast, the only reason he is held here in the Chantry since a month ago, without any alcohol.
- If it isn’t my charming Seeker, it’s a pleasure to see you, care for a cup of tea ? – Varric jokingly said and was met with a stare that only meant ‘take-your-tea-and-shove-it-up-your-ass’.
- You lying scoundrel, answer me this! Anoth
Dear BioWare......now that you have released the "Mass Effect Extended Cut" DLC and you have shown us you know how to set up games so they:More Like This
1) allow dialogue choices even after a certain point in the plot;
2) show different scenes and dialogues according to the choices you made;
3) make feel recycled materials a less little recycled;
and you have writers have that have proved us they are actually capable of:
1) writing "ending scenes" instead of "random scenes casually placed at the end of the game";
2) make epilogues that give closure but in fact say nothing specific so they can't unsay/withdraw later causing great fanrage;
3) Write sad depressing things but legit all the same;
Would you mind, please, schedule now a free DA2 DLC, let's call it... dunno, "Dragon Age 2 Extended Cut" that expands and clarify Dragon Age 2's endings so that:
1) It makes more sense the double boss